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glColor3f
関数単精度値で現在の描画色をRGB各成分で設定する。
シグネチャ
// OPENGL32.dll
#include <windows.h>
void glColor3f(
FLOAT red,
FLOAT green,
FLOAT blue
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| red | FLOAT | in |
| green | FLOAT | in |
| blue | FLOAT | in |
戻り値の型: void
各言語での呼び出し定義
// OPENGL32.dll
#include <windows.h>
void glColor3f(
FLOAT red,
FLOAT green,
FLOAT blue
);[DllImport("OPENGL32.dll", ExactSpelling = true)]
static extern void glColor3f(
float red, // FLOAT
float green, // FLOAT
float blue // FLOAT
);<DllImport("OPENGL32.dll", ExactSpelling:=True)>
Public Shared Sub glColor3f(
red As Single, ' FLOAT
green As Single, ' FLOAT
blue As Single ' FLOAT
)
End Sub' red : FLOAT
' green : FLOAT
' blue : FLOAT
Declare PtrSafe Sub glColor3f Lib "opengl32" ( _
ByVal red As Single, _
ByVal green As Single, _
ByVal blue As Single)
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
glColor3f = ctypes.windll.opengl32.glColor3f
glColor3f.restype = None
glColor3f.argtypes = [
ctypes.c_float, # red : FLOAT
ctypes.c_float, # green : FLOAT
ctypes.c_float, # blue : FLOAT
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('OPENGL32.dll')
glColor3f = Fiddle::Function.new(
lib['glColor3f'],
[
Fiddle::TYPE_FLOAT, # red : FLOAT
Fiddle::TYPE_FLOAT, # green : FLOAT
Fiddle::TYPE_FLOAT, # blue : FLOAT
],
Fiddle::TYPE_VOID)#[link(name = "opengl32")]
extern "system" {
fn glColor3f(
red: f32, // FLOAT
green: f32, // FLOAT
blue: f32 // FLOAT
);
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("OPENGL32.dll")]
public static extern void glColor3f(float red, float green, float blue);
"@
$api = Add-Type -MemberDefinition $sig -Name 'OPENGL32_glColor3f' -Namespace Win32 -PassThru
# $api::glColor3f(red, green, blue)#uselib "OPENGL32.dll"
#func global glColor3f "glColor3f" float, float, float
; glColor3f red, green, blue
; red : FLOAT -> "float"
; green : FLOAT -> "float"
; blue : FLOAT -> "float"#uselib "OPENGL32.dll"
#func global glColor3f "glColor3f" float, float, float
; glColor3f red, green, blue
; red : FLOAT -> "float"
; green : FLOAT -> "float"
; blue : FLOAT -> "float"; void glColor3f(FLOAT red, FLOAT green, FLOAT blue)
#uselib "OPENGL32.dll"
#func global glColor3f "glColor3f" float, float, float
; glColor3f red, green, blue
; red : FLOAT -> "float"
; green : FLOAT -> "float"
; blue : FLOAT -> "float"import (
"math"
"golang.org/x/sys/windows"
"unsafe"
)
var (
opengl32 = windows.NewLazySystemDLL("OPENGL32.dll")
procglColor3f = opengl32.NewProc("glColor3f")
)
// red (FLOAT), green (FLOAT), blue (FLOAT)
r1, _, err := procglColor3f.Call(
uintptr(math.Float32bits(red)),
uintptr(math.Float32bits(green)),
uintptr(math.Float32bits(blue)),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // void
// 注意: float/double 引数は proc.Call では XMM レジスタに渡せません。
// windows.SyscallN(proc.Addr(), math.Float64bits(x), ...) もしくは cgo を使用してください。procedure glColor3f(
red: Single; // FLOAT
green: Single; // FLOAT
blue: Single // FLOAT
); stdcall;
external 'OPENGL32.dll' name 'glColor3f';result := DllCall("OPENGL32\glColor3f"
, "Float", red ; FLOAT
, "Float", green ; FLOAT
, "Float", blue ; FLOAT
, "Int") ; return: void●glColor3f(red, green, blue) = DLL("OPENGL32.dll", "int glColor3f(float, float, float)")
# 呼び出し: glColor3f(red, green, blue)
# red : FLOAT -> "float"
# green : FLOAT -> "float"
# blue : FLOAT -> "float"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。