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glColor3i
関数整数値で現在の描画色をRGB各成分で設定する。
シグネチャ
// OPENGL32.dll
#include <windows.h>
void glColor3i(
INT red,
INT green,
INT blue
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| red | INT | in |
| green | INT | in |
| blue | INT | in |
戻り値の型: void
各言語での呼び出し定義
// OPENGL32.dll
#include <windows.h>
void glColor3i(
INT red,
INT green,
INT blue
);[DllImport("OPENGL32.dll", ExactSpelling = true)]
static extern void glColor3i(
int red, // INT
int green, // INT
int blue // INT
);<DllImport("OPENGL32.dll", ExactSpelling:=True)>
Public Shared Sub glColor3i(
red As Integer, ' INT
green As Integer, ' INT
blue As Integer ' INT
)
End Sub' red : INT
' green : INT
' blue : INT
Declare PtrSafe Sub glColor3i Lib "opengl32" ( _
ByVal red As Long, _
ByVal green As Long, _
ByVal blue As Long)
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
glColor3i = ctypes.windll.opengl32.glColor3i
glColor3i.restype = None
glColor3i.argtypes = [
ctypes.c_int, # red : INT
ctypes.c_int, # green : INT
ctypes.c_int, # blue : INT
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('OPENGL32.dll')
glColor3i = Fiddle::Function.new(
lib['glColor3i'],
[
Fiddle::TYPE_INT, # red : INT
Fiddle::TYPE_INT, # green : INT
Fiddle::TYPE_INT, # blue : INT
],
Fiddle::TYPE_VOID)#[link(name = "opengl32")]
extern "system" {
fn glColor3i(
red: i32, // INT
green: i32, // INT
blue: i32 // INT
);
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("OPENGL32.dll")]
public static extern void glColor3i(int red, int green, int blue);
"@
$api = Add-Type -MemberDefinition $sig -Name 'OPENGL32_glColor3i' -Namespace Win32 -PassThru
# $api::glColor3i(red, green, blue)#uselib "OPENGL32.dll"
#func global glColor3i "glColor3i" sptr, sptr, sptr
; glColor3i red, green, blue
; red : INT -> "sptr"
; green : INT -> "sptr"
; blue : INT -> "sptr"#uselib "OPENGL32.dll"
#func global glColor3i "glColor3i" int, int, int
; glColor3i red, green, blue
; red : INT -> "int"
; green : INT -> "int"
; blue : INT -> "int"; void glColor3i(INT red, INT green, INT blue)
#uselib "OPENGL32.dll"
#func global glColor3i "glColor3i" int, int, int
; glColor3i red, green, blue
; red : INT -> "int"
; green : INT -> "int"
; blue : INT -> "int"import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
opengl32 = windows.NewLazySystemDLL("OPENGL32.dll")
procglColor3i = opengl32.NewProc("glColor3i")
)
// red (INT), green (INT), blue (INT)
r1, _, err := procglColor3i.Call(
uintptr(red),
uintptr(green),
uintptr(blue),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // voidprocedure glColor3i(
red: Integer; // INT
green: Integer; // INT
blue: Integer // INT
); stdcall;
external 'OPENGL32.dll' name 'glColor3i';result := DllCall("OPENGL32\glColor3i"
, "Int", red ; INT
, "Int", green ; INT
, "Int", blue ; INT
, "Int") ; return: void●glColor3i(red, green, blue) = DLL("OPENGL32.dll", "int glColor3i(int, int, int)")
# 呼び出し: glColor3i(red, green, blue)
# red : INT -> "int"
# green : INT -> "int"
# blue : INT -> "int"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。