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glColor3us
関数符号なし短整数値で現在の描画色をRGBで設定する。
シグネチャ
// OPENGL32.dll
#include <windows.h>
void glColor3us(
WORD red,
WORD green,
WORD blue
);パラメーター
| 名前 | 型 | 方向 | 説明 |
|---|---|---|---|
| red | WORD | in | 現在色の赤成分を示す符号なし16ビット値(WORD)。 |
| green | WORD | in | 現在色の緑成分を示す符号なし16ビット値(WORD)。 |
| blue | WORD | in | 現在色の青成分を示す符号なし16ビット値(WORD)。 |
戻り値の型: void
各言語での呼び出し定義
// OPENGL32.dll
#include <windows.h>
void glColor3us(
WORD red,
WORD green,
WORD blue
);[DllImport("OPENGL32.dll", ExactSpelling = true)]
static extern void glColor3us(
ushort red, // WORD
ushort green, // WORD
ushort blue // WORD
);<DllImport("OPENGL32.dll", ExactSpelling:=True)>
Public Shared Sub glColor3us(
red As UShort, ' WORD
green As UShort, ' WORD
blue As UShort ' WORD
)
End Sub' red : WORD
' green : WORD
' blue : WORD
Declare PtrSafe Sub glColor3us Lib "opengl32" ( _
ByVal red As Integer, _
ByVal green As Integer, _
ByVal blue As Integer)
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
glColor3us = ctypes.windll.opengl32.glColor3us
glColor3us.restype = None
glColor3us.argtypes = [
ctypes.c_ushort, # red : WORD
ctypes.c_ushort, # green : WORD
ctypes.c_ushort, # blue : WORD
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('OPENGL32.dll')
glColor3us = Fiddle::Function.new(
lib['glColor3us'],
[
-Fiddle::TYPE_SHORT, # red : WORD
-Fiddle::TYPE_SHORT, # green : WORD
-Fiddle::TYPE_SHORT, # blue : WORD
],
Fiddle::TYPE_VOID)#[link(name = "opengl32")]
extern "system" {
fn glColor3us(
red: u16, // WORD
green: u16, // WORD
blue: u16 // WORD
);
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("OPENGL32.dll")]
public static extern void glColor3us(ushort red, ushort green, ushort blue);
"@
$api = Add-Type -MemberDefinition $sig -Name 'OPENGL32_glColor3us' -Namespace Win32 -PassThru
# $api::glColor3us(red, green, blue)#uselib "OPENGL32.dll"
#func global glColor3us "glColor3us" sptr, sptr, sptr
; glColor3us red, green, blue
; red : WORD -> "sptr"
; green : WORD -> "sptr"
; blue : WORD -> "sptr"#uselib "OPENGL32.dll"
#func global glColor3us "glColor3us" int, int, int
; glColor3us red, green, blue
; red : WORD -> "int"
; green : WORD -> "int"
; blue : WORD -> "int"; void glColor3us(WORD red, WORD green, WORD blue)
#uselib "OPENGL32.dll"
#func global glColor3us "glColor3us" int, int, int
; glColor3us red, green, blue
; red : WORD -> "int"
; green : WORD -> "int"
; blue : WORD -> "int"import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
opengl32 = windows.NewLazySystemDLL("OPENGL32.dll")
procglColor3us = opengl32.NewProc("glColor3us")
)
// red (WORD), green (WORD), blue (WORD)
r1, _, err := procglColor3us.Call(
uintptr(red),
uintptr(green),
uintptr(blue),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // voidprocedure glColor3us(
red: Word; // WORD
green: Word; // WORD
blue: Word // WORD
); stdcall;
external 'OPENGL32.dll' name 'glColor3us';result := DllCall("OPENGL32\glColor3us"
, "UShort", red ; WORD
, "UShort", green ; WORD
, "UShort", blue ; WORD
, "Int") ; return: void●glColor3us(red, green, blue) = DLL("OPENGL32.dll", "int glColor3us(int, int, int)")
# 呼び出し: glColor3us(red, green, blue)
# red : WORD -> "int"
# green : WORD -> "int"
# blue : WORD -> "int"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。const std = @import("std");
extern "opengl32" fn glColor3us(
red: u16, // WORD
green: u16, // WORD
blue: u16 // WORD
) callconv(std.os.windows.WINAPI) void;proc glColor3us(
red: uint16, # WORD
green: uint16, # WORD
blue: uint16 # WORD
) {.importc: "glColor3us", stdcall, dynlib: "OPENGL32.dll".}pragma(lib, "opengl32");
extern(Windows)
void glColor3us(
ushort red, // WORD
ushort green, // WORD
ushort blue // WORD
);ccall((:glColor3us, "OPENGL32.dll"), stdcall, Cvoid,
(UInt16, UInt16, UInt16),
red, green, blue)
# red : WORD -> UInt16
# green : WORD -> UInt16
# blue : WORD -> UInt16
# stdcall は 32bit のみ意味を持つ(x64 では無視)。local ffi = require("ffi")
ffi.cdef[[
void glColor3us(
uint16_t red,
uint16_t green,
uint16_t blue);
]]
local opengl32 = ffi.load("opengl32")
-- opengl32.glColor3us(red, green, blue)
-- red : WORD
-- green : WORD
-- blue : WORD
-- 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。const koffi = require('koffi');
const lib = koffi.load('OPENGL32.dll');
const glColor3us = lib.func('__stdcall', 'glColor3us', 'void', ['uint16_t', 'uint16_t', 'uint16_t']);
// glColor3us(red, green, blue)
// red : WORD -> 'uint16_t'
// green : WORD -> 'uint16_t'
// blue : WORD -> 'uint16_t'
// 出力ポインタは koffi.out(...) で包む。構造体は koffi.struct で定義。const lib = Deno.dlopen("OPENGL32.dll", {
glColor3us: { parameters: ["u16", "u16", "u16"], result: "void" },
});
// lib.symbols.glColor3us(red, green, blue)
// red : WORD -> "u16"
// green : WORD -> "u16"
// blue : WORD -> "u16"
// 文字列引数は "buffer"(NUL 終端のバイト列を Uint8Array で渡す)。
// 値渡し構造体は { struct: [ ...field types... ] } を使用。<?php
$ffi = FFI::cdef(<<<C
void glColor3us(
uint16_t red,
uint16_t green,
uint16_t blue);
C, "OPENGL32.dll");
// $ffi->glColor3us(red, green, blue);
// red : WORD
// green : WORD
// blue : WORD
// 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。
// WINAPI(stdcall): x64 では呼出規約が統一されるため問題なし。x86 では __stdcall 対応のラッパが必要な場合あり。import com.sun.jna.*;
import com.sun.jna.ptr.*;
import com.sun.jna.win32.StdCallLibrary;
import com.sun.jna.win32.W32APIOptions;
public interface Opengl32 extends StdCallLibrary {
Opengl32 INSTANCE = Native.load("opengl32", Opengl32.class);
void glColor3us(
short red, // WORD
short green, // WORD
short blue // WORD
);
}@[Link("opengl32")]
lib LibOPENGL32
fun glColor3us = glColor3us(
red : UInt16, # WORD
green : UInt16, # WORD
blue : UInt16 # WORD
) : Void
end
# 構造体/GUID/enum は lib 内に対応する型定義が必要。
# 呼出規約: x64 は規約統一のため OK。x86(32bit)は WINAPI=stdcall だが Crystal の fun に stdcall 付与構文がなく非対応。import 'dart:ffi';
import 'package:ffi/ffi.dart';
typedef glColor3usNative = Void Function(Uint16, Uint16, Uint16);
typedef glColor3usDart = void Function(int, int, int);
final glColor3us = DynamicLibrary.open('OPENGL32.dll')
.lookupFunction<glColor3usNative, glColor3usDart>('glColor3us');
// red : WORD -> Uint16
// green : WORD -> Uint16
// blue : WORD -> Uint16
// 文字列は package:ffi の "...".toNativeUtf16()/toNativeUtf8() で変換。{$mode objfpc}{$H+}
procedure glColor3us(
red: Word; // WORD
green: Word; // WORD
blue: Word // WORD
); stdcall;
external 'OPENGL32.dll' name 'glColor3us';import Foreign
import Foreign.C.Types
import Foreign.C.String
foreign import stdcall safe "glColor3us"
c_glColor3us :: Word16 -> Word16 -> Word16 -> IO ()
-- red : WORD -> Word16
-- green : WORD -> Word16
-- blue : WORD -> Word16
-- 要 GHC(Windows)。stdcall は x64 では ccall として扱われる。ブロックする API は safe 呼び出し推奨。open Ctypes
open Foreign
let glcolor3us =
foreign "glColor3us"
(uint16_t @-> uint16_t @-> uint16_t @-> returning void)
(* red : WORD -> uint16_t *)
(* green : WORD -> uint16_t *)
(* blue : WORD -> uint16_t *)
(* foreign は cdecl 前提。x64 Windows では WINAPI と一致。構造体は ctypes structure を定義のこと。 *)(cffi:define-foreign-library opengl32 (t "OPENGL32.dll"))
(cffi:use-foreign-library opengl32)
(cffi:defcfun ("glColor3us" gl-color3us :convention :stdcall) :void
(red :uint16) ; WORD
(green :uint16) ; WORD
(blue :uint16)) ; WORD
; isize/usize(INT_PTR/SIZE_T)は x64 前提で :int64/:uint64。x86 では :int32/:uint32。use Win32::API;
my $glColor3us = Win32::API::More->new('OPENGL32',
'void glColor3us(WORD red, WORD green, WORD blue)');
# my $ret = $glColor3us->Call($red, $green, $blue);
# red : WORD -> WORD
# green : WORD -> WORD
# blue : WORD -> WORD
# 値渡し構造体は pack() した文字列、または Win32::API::Struct を使用。