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glColor3us
関数符号なし短整数値で現在の描画色をRGBで設定する。
シグネチャ
// OPENGL32.dll
#include <windows.h>
void glColor3us(
WORD red,
WORD green,
WORD blue
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| red | WORD | in |
| green | WORD | in |
| blue | WORD | in |
戻り値の型: void
各言語での呼び出し定義
// OPENGL32.dll
#include <windows.h>
void glColor3us(
WORD red,
WORD green,
WORD blue
);[DllImport("OPENGL32.dll", ExactSpelling = true)]
static extern void glColor3us(
ushort red, // WORD
ushort green, // WORD
ushort blue // WORD
);<DllImport("OPENGL32.dll", ExactSpelling:=True)>
Public Shared Sub glColor3us(
red As UShort, ' WORD
green As UShort, ' WORD
blue As UShort ' WORD
)
End Sub' red : WORD
' green : WORD
' blue : WORD
Declare PtrSafe Sub glColor3us Lib "opengl32" ( _
ByVal red As Integer, _
ByVal green As Integer, _
ByVal blue As Integer)
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
glColor3us = ctypes.windll.opengl32.glColor3us
glColor3us.restype = None
glColor3us.argtypes = [
ctypes.c_ushort, # red : WORD
ctypes.c_ushort, # green : WORD
ctypes.c_ushort, # blue : WORD
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('OPENGL32.dll')
glColor3us = Fiddle::Function.new(
lib['glColor3us'],
[
-Fiddle::TYPE_SHORT, # red : WORD
-Fiddle::TYPE_SHORT, # green : WORD
-Fiddle::TYPE_SHORT, # blue : WORD
],
Fiddle::TYPE_VOID)#[link(name = "opengl32")]
extern "system" {
fn glColor3us(
red: u16, // WORD
green: u16, // WORD
blue: u16 // WORD
);
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("OPENGL32.dll")]
public static extern void glColor3us(ushort red, ushort green, ushort blue);
"@
$api = Add-Type -MemberDefinition $sig -Name 'OPENGL32_glColor3us' -Namespace Win32 -PassThru
# $api::glColor3us(red, green, blue)#uselib "OPENGL32.dll"
#func global glColor3us "glColor3us" sptr, sptr, sptr
; glColor3us red, green, blue
; red : WORD -> "sptr"
; green : WORD -> "sptr"
; blue : WORD -> "sptr"#uselib "OPENGL32.dll"
#func global glColor3us "glColor3us" int, int, int
; glColor3us red, green, blue
; red : WORD -> "int"
; green : WORD -> "int"
; blue : WORD -> "int"; void glColor3us(WORD red, WORD green, WORD blue)
#uselib "OPENGL32.dll"
#func global glColor3us "glColor3us" int, int, int
; glColor3us red, green, blue
; red : WORD -> "int"
; green : WORD -> "int"
; blue : WORD -> "int"import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
opengl32 = windows.NewLazySystemDLL("OPENGL32.dll")
procglColor3us = opengl32.NewProc("glColor3us")
)
// red (WORD), green (WORD), blue (WORD)
r1, _, err := procglColor3us.Call(
uintptr(red),
uintptr(green),
uintptr(blue),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // voidprocedure glColor3us(
red: Word; // WORD
green: Word; // WORD
blue: Word // WORD
); stdcall;
external 'OPENGL32.dll' name 'glColor3us';result := DllCall("OPENGL32\glColor3us"
, "UShort", red ; WORD
, "UShort", green ; WORD
, "UShort", blue ; WORD
, "Int") ; return: void●glColor3us(red, green, blue) = DLL("OPENGL32.dll", "int glColor3us(int, int, int)")
# 呼び出し: glColor3us(red, green, blue)
# red : WORD -> "int"
# green : WORD -> "int"
# blue : WORD -> "int"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。