Win32 API 日本語リファレンス
ホームGraphics.OpenGL › glColor3us

glColor3us

関数
符号なし短整数値で現在の描画色をRGBで設定する。
DLLOPENGL32.dll呼出規約winapi

シグネチャ

// OPENGL32.dll
#include <windows.h>

void glColor3us(
    WORD red,
    WORD green,
    WORD blue
);

パラメーター

名前方向
redWORDin
greenWORDin
blueWORDin

戻り値の型: void

各言語での呼び出し定義

// OPENGL32.dll
#include <windows.h>

void glColor3us(
    WORD red,
    WORD green,
    WORD blue
);
[DllImport("OPENGL32.dll", ExactSpelling = true)]
static extern void glColor3us(
    ushort red,   // WORD
    ushort green,   // WORD
    ushort blue   // WORD
);
<DllImport("OPENGL32.dll", ExactSpelling:=True)>
Public Shared Sub glColor3us(
    red As UShort,   ' WORD
    green As UShort,   ' WORD
    blue As UShort   ' WORD
)
End Sub
' red : WORD
' green : WORD
' blue : WORD
Declare PtrSafe Sub glColor3us Lib "opengl32" ( _
    ByVal red As Integer, _
    ByVal green As Integer, _
    ByVal blue As Integer)
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。
import ctypes
from ctypes import wintypes

glColor3us = ctypes.windll.opengl32.glColor3us
glColor3us.restype = None
glColor3us.argtypes = [
    ctypes.c_ushort,  # red : WORD
    ctypes.c_ushort,  # green : WORD
    ctypes.c_ushort,  # blue : WORD
]
require 'fiddle'
require 'fiddle/import'

lib = Fiddle.dlopen('OPENGL32.dll')
glColor3us = Fiddle::Function.new(
  lib['glColor3us'],
  [
    -Fiddle::TYPE_SHORT,  # red : WORD
    -Fiddle::TYPE_SHORT,  # green : WORD
    -Fiddle::TYPE_SHORT,  # blue : WORD
  ],
  Fiddle::TYPE_VOID)
#[link(name = "opengl32")]
extern "system" {
    fn glColor3us(
        red: u16,  // WORD
        green: u16,  // WORD
        blue: u16  // WORD
    );
}
// crates: windows-sys provides ready-made bindings for this API.
$sig = @"
[DllImport("OPENGL32.dll")]
public static extern void glColor3us(ushort red, ushort green, ushort blue);
"@
$api = Add-Type -MemberDefinition $sig -Name 'OPENGL32_glColor3us' -Namespace Win32 -PassThru
# $api::glColor3us(red, green, blue)
#uselib "OPENGL32.dll"
#func global glColor3us "glColor3us" sptr, sptr, sptr
; glColor3us red, green, blue
; red : WORD -> "sptr"
; green : WORD -> "sptr"
; blue : WORD -> "sptr"
#uselib "OPENGL32.dll"
#func global glColor3us "glColor3us" int, int, int
; glColor3us red, green, blue
; red : WORD -> "int"
; green : WORD -> "int"
; blue : WORD -> "int"
; void glColor3us(WORD red, WORD green, WORD blue)
#uselib "OPENGL32.dll"
#func global glColor3us "glColor3us" int, int, int
; glColor3us red, green, blue
; red : WORD -> "int"
; green : WORD -> "int"
; blue : WORD -> "int"
import (
	"golang.org/x/sys/windows"
	"unsafe"
)

var (
	opengl32 = windows.NewLazySystemDLL("OPENGL32.dll")
	procglColor3us = opengl32.NewProc("glColor3us")
)

// red (WORD), green (WORD), blue (WORD)
r1, _, err := procglColor3us.Call(
	uintptr(red),
	uintptr(green),
	uintptr(blue),
)
_ = err  // syscall.Errno (valid when the call sets last-error)
_ = r1   // void
procedure glColor3us(
  red: Word;   // WORD
  green: Word;   // WORD
  blue: Word   // WORD
); stdcall;
  external 'OPENGL32.dll' name 'glColor3us';
result := DllCall("OPENGL32\glColor3us"
    , "UShort", red   ; WORD
    , "UShort", green   ; WORD
    , "UShort", blue   ; WORD
    , "Int")   ; return: void
●glColor3us(red, green, blue) = DLL("OPENGL32.dll", "int glColor3us(int, int, int)")
# 呼び出し: glColor3us(red, green, blue)
# red : WORD -> "int"
# green : WORD -> "int"
# blue : WORD -> "int"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。