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glColor4s
関数短整数値で描画色をRGBAアルファ付きで設定する。
シグネチャ
// OPENGL32.dll
#include <windows.h>
void glColor4s(
SHORT red,
SHORT green,
SHORT blue,
SHORT alpha
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| red | SHORT | in |
| green | SHORT | in |
| blue | SHORT | in |
| alpha | SHORT | in |
戻り値の型: void
各言語での呼び出し定義
// OPENGL32.dll
#include <windows.h>
void glColor4s(
SHORT red,
SHORT green,
SHORT blue,
SHORT alpha
);[DllImport("OPENGL32.dll", ExactSpelling = true)]
static extern void glColor4s(
short red, // SHORT
short green, // SHORT
short blue, // SHORT
short alpha // SHORT
);<DllImport("OPENGL32.dll", ExactSpelling:=True)>
Public Shared Sub glColor4s(
red As Short, ' SHORT
green As Short, ' SHORT
blue As Short, ' SHORT
alpha As Short ' SHORT
)
End Sub' red : SHORT
' green : SHORT
' blue : SHORT
' alpha : SHORT
Declare PtrSafe Sub glColor4s Lib "opengl32" ( _
ByVal red As Integer, _
ByVal green As Integer, _
ByVal blue As Integer, _
ByVal alpha As Integer)
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
glColor4s = ctypes.windll.opengl32.glColor4s
glColor4s.restype = None
glColor4s.argtypes = [
ctypes.c_short, # red : SHORT
ctypes.c_short, # green : SHORT
ctypes.c_short, # blue : SHORT
ctypes.c_short, # alpha : SHORT
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('OPENGL32.dll')
glColor4s = Fiddle::Function.new(
lib['glColor4s'],
[
Fiddle::TYPE_SHORT, # red : SHORT
Fiddle::TYPE_SHORT, # green : SHORT
Fiddle::TYPE_SHORT, # blue : SHORT
Fiddle::TYPE_SHORT, # alpha : SHORT
],
Fiddle::TYPE_VOID)#[link(name = "opengl32")]
extern "system" {
fn glColor4s(
red: i16, // SHORT
green: i16, // SHORT
blue: i16, // SHORT
alpha: i16 // SHORT
);
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("OPENGL32.dll")]
public static extern void glColor4s(short red, short green, short blue, short alpha);
"@
$api = Add-Type -MemberDefinition $sig -Name 'OPENGL32_glColor4s' -Namespace Win32 -PassThru
# $api::glColor4s(red, green, blue, alpha)#uselib "OPENGL32.dll"
#func global glColor4s "glColor4s" sptr, sptr, sptr, sptr
; glColor4s red, green, blue, alpha
; red : SHORT -> "sptr"
; green : SHORT -> "sptr"
; blue : SHORT -> "sptr"
; alpha : SHORT -> "sptr"#uselib "OPENGL32.dll"
#func global glColor4s "glColor4s" int, int, int, int
; glColor4s red, green, blue, alpha
; red : SHORT -> "int"
; green : SHORT -> "int"
; blue : SHORT -> "int"
; alpha : SHORT -> "int"; void glColor4s(SHORT red, SHORT green, SHORT blue, SHORT alpha)
#uselib "OPENGL32.dll"
#func global glColor4s "glColor4s" int, int, int, int
; glColor4s red, green, blue, alpha
; red : SHORT -> "int"
; green : SHORT -> "int"
; blue : SHORT -> "int"
; alpha : SHORT -> "int"import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
opengl32 = windows.NewLazySystemDLL("OPENGL32.dll")
procglColor4s = opengl32.NewProc("glColor4s")
)
// red (SHORT), green (SHORT), blue (SHORT), alpha (SHORT)
r1, _, err := procglColor4s.Call(
uintptr(red),
uintptr(green),
uintptr(blue),
uintptr(alpha),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // voidprocedure glColor4s(
red: Smallint; // SHORT
green: Smallint; // SHORT
blue: Smallint; // SHORT
alpha: Smallint // SHORT
); stdcall;
external 'OPENGL32.dll' name 'glColor4s';result := DllCall("OPENGL32\glColor4s"
, "Short", red ; SHORT
, "Short", green ; SHORT
, "Short", blue ; SHORT
, "Short", alpha ; SHORT
, "Int") ; return: void●glColor4s(red, green, blue, alpha) = DLL("OPENGL32.dll", "int glColor4s(int, int, int, int)")
# 呼び出し: glColor4s(red, green, blue, alpha)
# red : SHORT -> "int"
# green : SHORT -> "int"
# blue : SHORT -> "int"
# alpha : SHORT -> "int"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。