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glColor4s

関数
短整数値で描画色をRGBAアルファ付きで設定する。
DLLOPENGL32.dll呼出規約winapi

シグネチャ

// OPENGL32.dll
#include <windows.h>

void glColor4s(
    SHORT red,
    SHORT green,
    SHORT blue,
    SHORT alpha
);

パラメーター

名前方向説明
redSHORTin現在色の赤成分を符号付き16ビット整数で指定する。内部的に[-1.0,1.0]へ正規化される。
greenSHORTin現在色の緑成分を符号付き16ビット整数で指定する。内部的に[-1.0,1.0]へ正規化される。
blueSHORTin現在色の青成分を符号付き16ビット整数で指定する。内部的に[-1.0,1.0]へ正規化される。
alphaSHORTin現在色のアルファ成分を符号付き16ビット整数で指定する。内部的に[-1.0,1.0]へ正規化される。

戻り値の型: void

各言語での呼び出し定義

// OPENGL32.dll
#include <windows.h>

void glColor4s(
    SHORT red,
    SHORT green,
    SHORT blue,
    SHORT alpha
);
[DllImport("OPENGL32.dll", ExactSpelling = true)]
static extern void glColor4s(
    short red,   // SHORT
    short green,   // SHORT
    short blue,   // SHORT
    short alpha   // SHORT
);
<DllImport("OPENGL32.dll", ExactSpelling:=True)>
Public Shared Sub glColor4s(
    red As Short,   ' SHORT
    green As Short,   ' SHORT
    blue As Short,   ' SHORT
    alpha As Short   ' SHORT
)
End Sub
' red : SHORT
' green : SHORT
' blue : SHORT
' alpha : SHORT
Declare PtrSafe Sub glColor4s Lib "opengl32" ( _
    ByVal red As Integer, _
    ByVal green As Integer, _
    ByVal blue As Integer, _
    ByVal alpha As Integer)
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。
import ctypes
from ctypes import wintypes

glColor4s = ctypes.windll.opengl32.glColor4s
glColor4s.restype = None
glColor4s.argtypes = [
    ctypes.c_short,  # red : SHORT
    ctypes.c_short,  # green : SHORT
    ctypes.c_short,  # blue : SHORT
    ctypes.c_short,  # alpha : SHORT
]
require 'fiddle'
require 'fiddle/import'

lib = Fiddle.dlopen('OPENGL32.dll')
glColor4s = Fiddle::Function.new(
  lib['glColor4s'],
  [
    Fiddle::TYPE_SHORT,  # red : SHORT
    Fiddle::TYPE_SHORT,  # green : SHORT
    Fiddle::TYPE_SHORT,  # blue : SHORT
    Fiddle::TYPE_SHORT,  # alpha : SHORT
  ],
  Fiddle::TYPE_VOID)
#[link(name = "opengl32")]
extern "system" {
    fn glColor4s(
        red: i16,  // SHORT
        green: i16,  // SHORT
        blue: i16,  // SHORT
        alpha: i16  // SHORT
    );
}
// crates: windows-sys provides ready-made bindings for this API.
$sig = @"
[DllImport("OPENGL32.dll")]
public static extern void glColor4s(short red, short green, short blue, short alpha);
"@
$api = Add-Type -MemberDefinition $sig -Name 'OPENGL32_glColor4s' -Namespace Win32 -PassThru
# $api::glColor4s(red, green, blue, alpha)
#uselib "OPENGL32.dll"
#func global glColor4s "glColor4s" sptr, sptr, sptr, sptr
; glColor4s red, green, blue, alpha
; red : SHORT -> "sptr"
; green : SHORT -> "sptr"
; blue : SHORT -> "sptr"
; alpha : SHORT -> "sptr"
#uselib "OPENGL32.dll"
#func global glColor4s "glColor4s" int, int, int, int
; glColor4s red, green, blue, alpha
; red : SHORT -> "int"
; green : SHORT -> "int"
; blue : SHORT -> "int"
; alpha : SHORT -> "int"
; void glColor4s(SHORT red, SHORT green, SHORT blue, SHORT alpha)
#uselib "OPENGL32.dll"
#func global glColor4s "glColor4s" int, int, int, int
; glColor4s red, green, blue, alpha
; red : SHORT -> "int"
; green : SHORT -> "int"
; blue : SHORT -> "int"
; alpha : SHORT -> "int"
import (
	"golang.org/x/sys/windows"
	"unsafe"
)

var (
	opengl32 = windows.NewLazySystemDLL("OPENGL32.dll")
	procglColor4s = opengl32.NewProc("glColor4s")
)

// red (SHORT), green (SHORT), blue (SHORT), alpha (SHORT)
r1, _, err := procglColor4s.Call(
	uintptr(red),
	uintptr(green),
	uintptr(blue),
	uintptr(alpha),
)
_ = err  // syscall.Errno (valid when the call sets last-error)
_ = r1   // void
procedure glColor4s(
  red: Smallint;   // SHORT
  green: Smallint;   // SHORT
  blue: Smallint;   // SHORT
  alpha: Smallint   // SHORT
); stdcall;
  external 'OPENGL32.dll' name 'glColor4s';
result := DllCall("OPENGL32\glColor4s"
    , "Short", red   ; SHORT
    , "Short", green   ; SHORT
    , "Short", blue   ; SHORT
    , "Short", alpha   ; SHORT
    , "Int")   ; return: void
●glColor4s(red, green, blue, alpha) = DLL("OPENGL32.dll", "int glColor4s(int, int, int, int)")
# 呼び出し: glColor4s(red, green, blue, alpha)
# red : SHORT -> "int"
# green : SHORT -> "int"
# blue : SHORT -> "int"
# alpha : SHORT -> "int"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。
const std = @import("std");

extern "opengl32" fn glColor4s(
    red: i16, // SHORT
    green: i16, // SHORT
    blue: i16, // SHORT
    alpha: i16 // SHORT
) callconv(std.os.windows.WINAPI) void;
proc glColor4s(
    red: int16,  # SHORT
    green: int16,  # SHORT
    blue: int16,  # SHORT
    alpha: int16  # SHORT
) {.importc: "glColor4s", stdcall, dynlib: "OPENGL32.dll".}
pragma(lib, "opengl32");
extern(Windows)
void glColor4s(
    short red,   // SHORT
    short green,   // SHORT
    short blue,   // SHORT
    short alpha   // SHORT
);
ccall((:glColor4s, "OPENGL32.dll"), stdcall, Cvoid,
      (Int16, Int16, Int16, Int16),
      red, green, blue, alpha)
# red : SHORT -> Int16
# green : SHORT -> Int16
# blue : SHORT -> Int16
# alpha : SHORT -> Int16
# stdcall は 32bit のみ意味を持つ(x64 では無視)。
local ffi = require("ffi")
ffi.cdef[[
void glColor4s(
    int16_t red,
    int16_t green,
    int16_t blue,
    int16_t alpha);
]]
local opengl32 = ffi.load("opengl32")
-- opengl32.glColor4s(red, green, blue, alpha)
-- red : SHORT
-- green : SHORT
-- blue : SHORT
-- alpha : SHORT
-- 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。
const koffi = require('koffi');
const lib = koffi.load('OPENGL32.dll');
const glColor4s = lib.func('__stdcall', 'glColor4s', 'void', ['int16_t', 'int16_t', 'int16_t', 'int16_t']);
// glColor4s(red, green, blue, alpha)
// red : SHORT -> 'int16_t'
// green : SHORT -> 'int16_t'
// blue : SHORT -> 'int16_t'
// alpha : SHORT -> 'int16_t'
// 出力ポインタは koffi.out(...) で包む。構造体は koffi.struct で定義。
const lib = Deno.dlopen("OPENGL32.dll", {
  glColor4s: { parameters: ["i16", "i16", "i16", "i16"], result: "void" },
});
// lib.symbols.glColor4s(red, green, blue, alpha)
// red : SHORT -> "i16"
// green : SHORT -> "i16"
// blue : SHORT -> "i16"
// alpha : SHORT -> "i16"
// 文字列引数は "buffer"(NUL 終端のバイト列を Uint8Array で渡す)。
// 値渡し構造体は { struct: [ ...field types... ] } を使用。
<?php
$ffi = FFI::cdef(<<<C
void glColor4s(
    int16_t red,
    int16_t green,
    int16_t blue,
    int16_t alpha);
C, "OPENGL32.dll");
// $ffi->glColor4s(red, green, blue, alpha);
// red : SHORT
// green : SHORT
// blue : SHORT
// alpha : SHORT
// 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。
// WINAPI(stdcall): x64 では呼出規約が統一されるため問題なし。x86 では __stdcall 対応のラッパが必要な場合あり。
import com.sun.jna.*;
import com.sun.jna.ptr.*;
import com.sun.jna.win32.StdCallLibrary;
import com.sun.jna.win32.W32APIOptions;

public interface Opengl32 extends StdCallLibrary {
    Opengl32 INSTANCE = Native.load("opengl32", Opengl32.class);
    void glColor4s(
        short red,   // SHORT
        short green,   // SHORT
        short blue,   // SHORT
        short alpha   // SHORT
    );
}
@[Link("opengl32")]
lib LibOPENGL32
  fun glColor4s = glColor4s(
    red : Int16,   # SHORT
    green : Int16,   # SHORT
    blue : Int16,   # SHORT
    alpha : Int16   # SHORT
  ) : Void
end
# 構造体/GUID/enum は lib 内に対応する型定義が必要。
# 呼出規約: x64 は規約統一のため OK。x86(32bit)は WINAPI=stdcall だが Crystal の fun に stdcall 付与構文がなく非対応。
import 'dart:ffi';
import 'package:ffi/ffi.dart';

typedef glColor4sNative = Void Function(Int16, Int16, Int16, Int16);
typedef glColor4sDart = void Function(int, int, int, int);
final glColor4s = DynamicLibrary.open('OPENGL32.dll')
    .lookupFunction<glColor4sNative, glColor4sDart>('glColor4s');
// red : SHORT -> Int16
// green : SHORT -> Int16
// blue : SHORT -> Int16
// alpha : SHORT -> Int16
// 文字列は package:ffi の "...".toNativeUtf16()/toNativeUtf8() で変換。
{$mode objfpc}{$H+}
procedure glColor4s(
  red: Smallint;   // SHORT
  green: Smallint;   // SHORT
  blue: Smallint;   // SHORT
  alpha: Smallint   // SHORT
); stdcall;
  external 'OPENGL32.dll' name 'glColor4s';
import Foreign
import Foreign.C.Types
import Foreign.C.String

foreign import stdcall safe "glColor4s"
  c_glColor4s :: Int16 -> Int16 -> Int16 -> Int16 -> IO ()
-- red : SHORT -> Int16
-- green : SHORT -> Int16
-- blue : SHORT -> Int16
-- alpha : SHORT -> Int16
-- 要 GHC(Windows)。stdcall は x64 では ccall として扱われる。ブロックする API は safe 呼び出し推奨。
open Ctypes
open Foreign

let glcolor4s =
  foreign "glColor4s"
    (int16_t @-> int16_t @-> int16_t @-> int16_t @-> returning void)
(* red : SHORT -> int16_t *)
(* green : SHORT -> int16_t *)
(* blue : SHORT -> int16_t *)
(* alpha : SHORT -> int16_t *)
(* foreign は cdecl 前提。x64 Windows では WINAPI と一致。構造体は ctypes structure を定義のこと。 *)
(cffi:define-foreign-library opengl32 (t "OPENGL32.dll"))
(cffi:use-foreign-library opengl32)

(cffi:defcfun ("glColor4s" gl-color4s :convention :stdcall) :void
  (red :int16)   ; SHORT
  (green :int16)   ; SHORT
  (blue :int16)   ; SHORT
  (alpha :int16))   ; SHORT
; isize/usize(INT_PTR/SIZE_T)は x64 前提で :int64/:uint64。x86 では :int32/:uint32。
use Win32::API;
my $glColor4s = Win32::API::More->new('OPENGL32',
    'void glColor4s(short red, short green, short blue, short alpha)');
# my $ret = $glColor4s->Call($red, $green, $blue, $alpha);
# red : SHORT -> short
# green : SHORT -> short
# blue : SHORT -> short
# alpha : SHORT -> short
# 値渡し構造体は pack() した文字列、または Win32::API::Struct を使用。