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glColor4us
関数符号なし短整数値で描画色をRGBAで設定する。
シグネチャ
// OPENGL32.dll
#include <windows.h>
void glColor4us(
WORD red,
WORD green,
WORD blue,
WORD alpha
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| red | WORD | in |
| green | WORD | in |
| blue | WORD | in |
| alpha | WORD | in |
戻り値の型: void
各言語での呼び出し定義
// OPENGL32.dll
#include <windows.h>
void glColor4us(
WORD red,
WORD green,
WORD blue,
WORD alpha
);[DllImport("OPENGL32.dll", ExactSpelling = true)]
static extern void glColor4us(
ushort red, // WORD
ushort green, // WORD
ushort blue, // WORD
ushort alpha // WORD
);<DllImport("OPENGL32.dll", ExactSpelling:=True)>
Public Shared Sub glColor4us(
red As UShort, ' WORD
green As UShort, ' WORD
blue As UShort, ' WORD
alpha As UShort ' WORD
)
End Sub' red : WORD
' green : WORD
' blue : WORD
' alpha : WORD
Declare PtrSafe Sub glColor4us Lib "opengl32" ( _
ByVal red As Integer, _
ByVal green As Integer, _
ByVal blue As Integer, _
ByVal alpha As Integer)
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
glColor4us = ctypes.windll.opengl32.glColor4us
glColor4us.restype = None
glColor4us.argtypes = [
ctypes.c_ushort, # red : WORD
ctypes.c_ushort, # green : WORD
ctypes.c_ushort, # blue : WORD
ctypes.c_ushort, # alpha : WORD
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('OPENGL32.dll')
glColor4us = Fiddle::Function.new(
lib['glColor4us'],
[
-Fiddle::TYPE_SHORT, # red : WORD
-Fiddle::TYPE_SHORT, # green : WORD
-Fiddle::TYPE_SHORT, # blue : WORD
-Fiddle::TYPE_SHORT, # alpha : WORD
],
Fiddle::TYPE_VOID)#[link(name = "opengl32")]
extern "system" {
fn glColor4us(
red: u16, // WORD
green: u16, // WORD
blue: u16, // WORD
alpha: u16 // WORD
);
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("OPENGL32.dll")]
public static extern void glColor4us(ushort red, ushort green, ushort blue, ushort alpha);
"@
$api = Add-Type -MemberDefinition $sig -Name 'OPENGL32_glColor4us' -Namespace Win32 -PassThru
# $api::glColor4us(red, green, blue, alpha)#uselib "OPENGL32.dll"
#func global glColor4us "glColor4us" sptr, sptr, sptr, sptr
; glColor4us red, green, blue, alpha
; red : WORD -> "sptr"
; green : WORD -> "sptr"
; blue : WORD -> "sptr"
; alpha : WORD -> "sptr"#uselib "OPENGL32.dll"
#func global glColor4us "glColor4us" int, int, int, int
; glColor4us red, green, blue, alpha
; red : WORD -> "int"
; green : WORD -> "int"
; blue : WORD -> "int"
; alpha : WORD -> "int"; void glColor4us(WORD red, WORD green, WORD blue, WORD alpha)
#uselib "OPENGL32.dll"
#func global glColor4us "glColor4us" int, int, int, int
; glColor4us red, green, blue, alpha
; red : WORD -> "int"
; green : WORD -> "int"
; blue : WORD -> "int"
; alpha : WORD -> "int"import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
opengl32 = windows.NewLazySystemDLL("OPENGL32.dll")
procglColor4us = opengl32.NewProc("glColor4us")
)
// red (WORD), green (WORD), blue (WORD), alpha (WORD)
r1, _, err := procglColor4us.Call(
uintptr(red),
uintptr(green),
uintptr(blue),
uintptr(alpha),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // voidprocedure glColor4us(
red: Word; // WORD
green: Word; // WORD
blue: Word; // WORD
alpha: Word // WORD
); stdcall;
external 'OPENGL32.dll' name 'glColor4us';result := DllCall("OPENGL32\glColor4us"
, "UShort", red ; WORD
, "UShort", green ; WORD
, "UShort", blue ; WORD
, "UShort", alpha ; WORD
, "Int") ; return: void●glColor4us(red, green, blue, alpha) = DLL("OPENGL32.dll", "int glColor4us(int, int, int, int)")
# 呼び出し: glColor4us(red, green, blue, alpha)
# red : WORD -> "int"
# green : WORD -> "int"
# blue : WORD -> "int"
# alpha : WORD -> "int"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。