Win32 API 日本語リファレンス
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glDeleteLists

関数
連続するディスプレイリストの範囲を削除する。
DLLOPENGL32.dll呼出規約winapi

シグネチャ

// OPENGL32.dll
#include <windows.h>

void glDeleteLists(
    DWORD list,
    INT range
);

パラメーター

名前方向
listDWORDin
rangeINTin

戻り値の型: void

各言語での呼び出し定義

// OPENGL32.dll
#include <windows.h>

void glDeleteLists(
    DWORD list,
    INT range
);
[DllImport("OPENGL32.dll", ExactSpelling = true)]
static extern void glDeleteLists(
    uint list,   // DWORD
    int range   // INT
);
<DllImport("OPENGL32.dll", ExactSpelling:=True)>
Public Shared Sub glDeleteLists(
    list As UInteger,   ' DWORD
    range As Integer   ' INT
)
End Sub
' list : DWORD
' range : INT
Declare PtrSafe Sub glDeleteLists Lib "opengl32" ( _
    ByVal list As Long, _
    ByVal range As Long)
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。
import ctypes
from ctypes import wintypes

glDeleteLists = ctypes.windll.opengl32.glDeleteLists
glDeleteLists.restype = None
glDeleteLists.argtypes = [
    wintypes.DWORD,  # list : DWORD
    ctypes.c_int,  # range : INT
]
require 'fiddle'
require 'fiddle/import'

lib = Fiddle.dlopen('OPENGL32.dll')
glDeleteLists = Fiddle::Function.new(
  lib['glDeleteLists'],
  [
    -Fiddle::TYPE_INT,  # list : DWORD
    Fiddle::TYPE_INT,  # range : INT
  ],
  Fiddle::TYPE_VOID)
#[link(name = "opengl32")]
extern "system" {
    fn glDeleteLists(
        list: u32,  // DWORD
        range: i32  // INT
    );
}
// crates: windows-sys provides ready-made bindings for this API.
$sig = @"
[DllImport("OPENGL32.dll")]
public static extern void glDeleteLists(uint list, int range);
"@
$api = Add-Type -MemberDefinition $sig -Name 'OPENGL32_glDeleteLists' -Namespace Win32 -PassThru
# $api::glDeleteLists(list, range)
#uselib "OPENGL32.dll"
#func global glDeleteLists "glDeleteLists" sptr, sptr
; glDeleteLists list, range
; list : DWORD -> "sptr"
; range : INT -> "sptr"
#uselib "OPENGL32.dll"
#func global glDeleteLists "glDeleteLists" int, int
; glDeleteLists list, range
; list : DWORD -> "int"
; range : INT -> "int"
; void glDeleteLists(DWORD list, INT range)
#uselib "OPENGL32.dll"
#func global glDeleteLists "glDeleteLists" int, int
; glDeleteLists list, range
; list : DWORD -> "int"
; range : INT -> "int"
import (
	"golang.org/x/sys/windows"
	"unsafe"
)

var (
	opengl32 = windows.NewLazySystemDLL("OPENGL32.dll")
	procglDeleteLists = opengl32.NewProc("glDeleteLists")
)

// list (DWORD), range (INT)
r1, _, err := procglDeleteLists.Call(
	uintptr(list),
	uintptr(range),
)
_ = err  // syscall.Errno (valid when the call sets last-error)
_ = r1   // void
procedure glDeleteLists(
  list: DWORD;   // DWORD
  range: Integer   // INT
); stdcall;
  external 'OPENGL32.dll' name 'glDeleteLists';
result := DllCall("OPENGL32\glDeleteLists"
    , "UInt", list   ; DWORD
    , "Int", range   ; INT
    , "Int")   ; return: void
●glDeleteLists(list, range) = DLL("OPENGL32.dll", "int glDeleteLists(dword, int)")
# 呼び出し: glDeleteLists(list, range)
# list : DWORD -> "dword"
# range : INT -> "int"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。