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glDrawArrays
関数有効な頂点配列から連続するプリミティブを描画する。
シグネチャ
// OPENGL32.dll
#include <windows.h>
void glDrawArrays(
DWORD mode,
INT first,
INT count
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| mode | DWORD | in |
| first | INT | in |
| count | INT | in |
戻り値の型: void
各言語での呼び出し定義
// OPENGL32.dll
#include <windows.h>
void glDrawArrays(
DWORD mode,
INT first,
INT count
);[DllImport("OPENGL32.dll", ExactSpelling = true)]
static extern void glDrawArrays(
uint mode, // DWORD
int first, // INT
int count // INT
);<DllImport("OPENGL32.dll", ExactSpelling:=True)>
Public Shared Sub glDrawArrays(
mode As UInteger, ' DWORD
first As Integer, ' INT
count As Integer ' INT
)
End Sub' mode : DWORD
' first : INT
' count : INT
Declare PtrSafe Sub glDrawArrays Lib "opengl32" ( _
ByVal mode As Long, _
ByVal first As Long, _
ByVal count As Long)
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
glDrawArrays = ctypes.windll.opengl32.glDrawArrays
glDrawArrays.restype = None
glDrawArrays.argtypes = [
wintypes.DWORD, # mode : DWORD
ctypes.c_int, # first : INT
ctypes.c_int, # count : INT
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('OPENGL32.dll')
glDrawArrays = Fiddle::Function.new(
lib['glDrawArrays'],
[
-Fiddle::TYPE_INT, # mode : DWORD
Fiddle::TYPE_INT, # first : INT
Fiddle::TYPE_INT, # count : INT
],
Fiddle::TYPE_VOID)#[link(name = "opengl32")]
extern "system" {
fn glDrawArrays(
mode: u32, // DWORD
first: i32, // INT
count: i32 // INT
);
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("OPENGL32.dll")]
public static extern void glDrawArrays(uint mode, int first, int count);
"@
$api = Add-Type -MemberDefinition $sig -Name 'OPENGL32_glDrawArrays' -Namespace Win32 -PassThru
# $api::glDrawArrays(mode, first, count)#uselib "OPENGL32.dll"
#func global glDrawArrays "glDrawArrays" sptr, sptr, sptr
; glDrawArrays mode, first, count
; mode : DWORD -> "sptr"
; first : INT -> "sptr"
; count : INT -> "sptr"#uselib "OPENGL32.dll"
#func global glDrawArrays "glDrawArrays" int, int, int
; glDrawArrays mode, first, count
; mode : DWORD -> "int"
; first : INT -> "int"
; count : INT -> "int"; void glDrawArrays(DWORD mode, INT first, INT count)
#uselib "OPENGL32.dll"
#func global glDrawArrays "glDrawArrays" int, int, int
; glDrawArrays mode, first, count
; mode : DWORD -> "int"
; first : INT -> "int"
; count : INT -> "int"import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
opengl32 = windows.NewLazySystemDLL("OPENGL32.dll")
procglDrawArrays = opengl32.NewProc("glDrawArrays")
)
// mode (DWORD), first (INT), count (INT)
r1, _, err := procglDrawArrays.Call(
uintptr(mode),
uintptr(first),
uintptr(count),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // voidprocedure glDrawArrays(
mode: DWORD; // DWORD
first: Integer; // INT
count: Integer // INT
); stdcall;
external 'OPENGL32.dll' name 'glDrawArrays';result := DllCall("OPENGL32\glDrawArrays"
, "UInt", mode ; DWORD
, "Int", first ; INT
, "Int", count ; INT
, "Int") ; return: void●glDrawArrays(mode, first, count) = DLL("OPENGL32.dll", "int glDrawArrays(dword, int, int)")
# 呼び出し: glDrawArrays(mode, first, count)
# mode : DWORD -> "dword"
# first : INT -> "int"
# count : INT -> "int"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。