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glEvalCoord2d
関数2次元エバリュエータを倍精度座標で評価する。
シグネチャ
// OPENGL32.dll
#include <windows.h>
void glEvalCoord2d(
DOUBLE u,
DOUBLE v
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| u | DOUBLE | in |
| v | DOUBLE | in |
戻り値の型: void
各言語での呼び出し定義
// OPENGL32.dll
#include <windows.h>
void glEvalCoord2d(
DOUBLE u,
DOUBLE v
);[DllImport("OPENGL32.dll", ExactSpelling = true)]
static extern void glEvalCoord2d(
double u, // DOUBLE
double v // DOUBLE
);<DllImport("OPENGL32.dll", ExactSpelling:=True)>
Public Shared Sub glEvalCoord2d(
u As Double, ' DOUBLE
v As Double ' DOUBLE
)
End Sub' u : DOUBLE
' v : DOUBLE
Declare PtrSafe Sub glEvalCoord2d Lib "opengl32" ( _
ByVal u As Double, _
ByVal v As Double)
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
glEvalCoord2d = ctypes.windll.opengl32.glEvalCoord2d
glEvalCoord2d.restype = None
glEvalCoord2d.argtypes = [
ctypes.c_double, # u : DOUBLE
ctypes.c_double, # v : DOUBLE
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('OPENGL32.dll')
glEvalCoord2d = Fiddle::Function.new(
lib['glEvalCoord2d'],
[
Fiddle::TYPE_DOUBLE, # u : DOUBLE
Fiddle::TYPE_DOUBLE, # v : DOUBLE
],
Fiddle::TYPE_VOID)#[link(name = "opengl32")]
extern "system" {
fn glEvalCoord2d(
u: f64, // DOUBLE
v: f64 // DOUBLE
);
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("OPENGL32.dll")]
public static extern void glEvalCoord2d(double u, double v);
"@
$api = Add-Type -MemberDefinition $sig -Name 'OPENGL32_glEvalCoord2d' -Namespace Win32 -PassThru
# $api::glEvalCoord2d(u, v)#uselib "OPENGL32.dll"
#func global glEvalCoord2d "glEvalCoord2d" double, double
; glEvalCoord2d u, v
; u : DOUBLE -> "double"
; v : DOUBLE -> "double"#uselib "OPENGL32.dll"
#func global glEvalCoord2d "glEvalCoord2d" double, double
; glEvalCoord2d u, v
; u : DOUBLE -> "double"
; v : DOUBLE -> "double"; void glEvalCoord2d(DOUBLE u, DOUBLE v)
#uselib "OPENGL32.dll"
#func global glEvalCoord2d "glEvalCoord2d" double, double
; glEvalCoord2d u, v
; u : DOUBLE -> "double"
; v : DOUBLE -> "double"import (
"math"
"golang.org/x/sys/windows"
"unsafe"
)
var (
opengl32 = windows.NewLazySystemDLL("OPENGL32.dll")
procglEvalCoord2d = opengl32.NewProc("glEvalCoord2d")
)
// u (DOUBLE), v (DOUBLE)
r1, _, err := procglEvalCoord2d.Call(
uintptr(math.Float64bits(u)),
uintptr(math.Float64bits(v)),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // void
// 注意: float/double 引数は proc.Call では XMM レジスタに渡せません。
// windows.SyscallN(proc.Addr(), math.Float64bits(x), ...) もしくは cgo を使用してください。procedure glEvalCoord2d(
u: Double; // DOUBLE
v: Double // DOUBLE
); stdcall;
external 'OPENGL32.dll' name 'glEvalCoord2d';result := DllCall("OPENGL32\glEvalCoord2d"
, "Double", u ; DOUBLE
, "Double", v ; DOUBLE
, "Int") ; return: void●glEvalCoord2d(u, v) = DLL("OPENGL32.dll", "int glEvalCoord2d(double, double)")
# 呼び出し: glEvalCoord2d(u, v)
# u : DOUBLE -> "double"
# v : DOUBLE -> "double"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。