Win32 API 日本語リファレンス
ホームGraphics.OpenGL › glGenLists

glGenLists

関数
連続する空のディスプレイリスト識別子を生成する。
DLLOPENGL32.dll呼出規約winapi

シグネチャ

// OPENGL32.dll
#include <windows.h>

DWORD glGenLists(
    INT range
);

パラメーター

名前方向
rangeINTin

戻り値の型: DWORD

各言語での呼び出し定義

// OPENGL32.dll
#include <windows.h>

DWORD glGenLists(
    INT range
);
[DllImport("OPENGL32.dll", ExactSpelling = true)]
static extern uint glGenLists(
    int range   // INT
);
<DllImport("OPENGL32.dll", ExactSpelling:=True)>
Public Shared Function glGenLists(
    range As Integer   ' INT
) As UInteger
End Function
' range : INT
Declare PtrSafe Function glGenLists Lib "opengl32" ( _
    ByVal range As Long) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。
import ctypes
from ctypes import wintypes

glGenLists = ctypes.windll.opengl32.glGenLists
glGenLists.restype = wintypes.DWORD
glGenLists.argtypes = [
    ctypes.c_int,  # range : INT
]
require 'fiddle'
require 'fiddle/import'

lib = Fiddle.dlopen('OPENGL32.dll')
glGenLists = Fiddle::Function.new(
  lib['glGenLists'],
  [
    Fiddle::TYPE_INT,  # range : INT
  ],
  -Fiddle::TYPE_INT)
#[link(name = "opengl32")]
extern "system" {
    fn glGenLists(
        range: i32  // INT
    ) -> u32;
}
// crates: windows-sys provides ready-made bindings for this API.
$sig = @"
[DllImport("OPENGL32.dll")]
public static extern uint glGenLists(int range);
"@
$api = Add-Type -MemberDefinition $sig -Name 'OPENGL32_glGenLists' -Namespace Win32 -PassThru
# $api::glGenLists(range)
#uselib "OPENGL32.dll"
#func global glGenLists "glGenLists" sptr
; glGenLists range   ; 戻り値は stat
; range : INT -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。
#uselib "OPENGL32.dll"
#cfunc global glGenLists "glGenLists" int
; res = glGenLists(range)
; range : INT -> "int"
; DWORD glGenLists(INT range)
#uselib "OPENGL32.dll"
#cfunc global glGenLists "glGenLists" int
; res = glGenLists(range)
; range : INT -> "int"
import (
	"golang.org/x/sys/windows"
	"unsafe"
)

var (
	opengl32 = windows.NewLazySystemDLL("OPENGL32.dll")
	procglGenLists = opengl32.NewProc("glGenLists")
)

// range (INT)
r1, _, err := procglGenLists.Call(
	uintptr(range),
)
_ = err  // syscall.Errno (valid when the call sets last-error)
_ = r1   // DWORD
function glGenLists(
  range: Integer   // INT
): DWORD; stdcall;
  external 'OPENGL32.dll' name 'glGenLists';
result := DllCall("OPENGL32\glGenLists"
    , "Int", range   ; INT
    , "UInt")   ; return: DWORD
●glGenLists(range) = DLL("OPENGL32.dll", "dword glGenLists(int)")
# 呼び出し: glGenLists(range)
# range : INT -> "int"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。