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glGetMapdv
関数エバリュエータマップの倍精度パラメータを取得する。
シグネチャ
// OPENGL32.dll
#include <windows.h>
void glGetMapdv(
DWORD target,
DWORD query,
DOUBLE* v
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| target | DWORD | in |
| query | DWORD | in |
| v | DOUBLE* | inout |
戻り値の型: void
各言語での呼び出し定義
// OPENGL32.dll
#include <windows.h>
void glGetMapdv(
DWORD target,
DWORD query,
DOUBLE* v
);[DllImport("OPENGL32.dll", ExactSpelling = true)]
static extern void glGetMapdv(
uint target, // DWORD
uint query, // DWORD
ref double v // DOUBLE* in/out
);<DllImport("OPENGL32.dll", ExactSpelling:=True)>
Public Shared Sub glGetMapdv(
target As UInteger, ' DWORD
query As UInteger, ' DWORD
ByRef v As Double ' DOUBLE* in/out
)
End Sub' target : DWORD
' query : DWORD
' v : DOUBLE* in/out
Declare PtrSafe Sub glGetMapdv Lib "opengl32" ( _
ByVal target As Long, _
ByVal query As Long, _
ByRef v As Double)
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
glGetMapdv = ctypes.windll.opengl32.glGetMapdv
glGetMapdv.restype = None
glGetMapdv.argtypes = [
wintypes.DWORD, # target : DWORD
wintypes.DWORD, # query : DWORD
ctypes.POINTER(ctypes.c_double), # v : DOUBLE* in/out
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('OPENGL32.dll')
glGetMapdv = Fiddle::Function.new(
lib['glGetMapdv'],
[
-Fiddle::TYPE_INT, # target : DWORD
-Fiddle::TYPE_INT, # query : DWORD
Fiddle::TYPE_VOIDP, # v : DOUBLE* in/out
],
Fiddle::TYPE_VOID)#[link(name = "opengl32")]
extern "system" {
fn glGetMapdv(
target: u32, // DWORD
query: u32, // DWORD
v: *mut f64 // DOUBLE* in/out
);
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("OPENGL32.dll")]
public static extern void glGetMapdv(uint target, uint query, ref double v);
"@
$api = Add-Type -MemberDefinition $sig -Name 'OPENGL32_glGetMapdv' -Namespace Win32 -PassThru
# $api::glGetMapdv(target, query, v)#uselib "OPENGL32.dll"
#func global glGetMapdv "glGetMapdv" sptr, sptr, sptr
; glGetMapdv target, query, varptr(v)
; target : DWORD -> "sptr"
; query : DWORD -> "sptr"
; v : DOUBLE* in/out -> "sptr"出力引数:
#uselib "OPENGL32.dll" #func global glGetMapdv "glGetMapdv" int, int, var ; glGetMapdv target, query, v ; target : DWORD -> "int" ; query : DWORD -> "int" ; v : DOUBLE* in/out -> "var" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。#uselib "OPENGL32.dll" #func global glGetMapdv "glGetMapdv" int, int, sptr ; glGetMapdv target, query, varptr(v) ; target : DWORD -> "int" ; query : DWORD -> "int" ; v : DOUBLE* in/out -> "sptr" ; ※出力/バッファ引数はポインタ方式(token=sptr / 呼び出しは varptr(変数))。
出力引数:
; void glGetMapdv(DWORD target, DWORD query, DOUBLE* v) #uselib "OPENGL32.dll" #func global glGetMapdv "glGetMapdv" int, int, var ; glGetMapdv target, query, v ; target : DWORD -> "int" ; query : DWORD -> "int" ; v : DOUBLE* in/out -> "var" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。; void glGetMapdv(DWORD target, DWORD query, DOUBLE* v) #uselib "OPENGL32.dll" #func global glGetMapdv "glGetMapdv" int, int, intptr ; glGetMapdv target, query, varptr(v) ; target : DWORD -> "int" ; query : DWORD -> "int" ; v : DOUBLE* in/out -> "intptr" ; ※出力/バッファ引数はポインタ方式(token=intptr / 呼び出しは varptr(変数))。
import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
opengl32 = windows.NewLazySystemDLL("OPENGL32.dll")
procglGetMapdv = opengl32.NewProc("glGetMapdv")
)
// target (DWORD), query (DWORD), v (DOUBLE* in/out)
r1, _, err := procglGetMapdv.Call(
uintptr(target),
uintptr(query),
uintptr(v),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // voidprocedure glGetMapdv(
target: DWORD; // DWORD
query: DWORD; // DWORD
v: Pointer // DOUBLE* in/out
); stdcall;
external 'OPENGL32.dll' name 'glGetMapdv';result := DllCall("OPENGL32\glGetMapdv"
, "UInt", target ; DWORD
, "UInt", query ; DWORD
, "Ptr", v ; DOUBLE* in/out
, "Int") ; return: void●glGetMapdv(target, query, v) = DLL("OPENGL32.dll", "int glGetMapdv(dword, dword, void*)")
# 呼び出し: glGetMapdv(target, query, v)
# target : DWORD -> "dword"
# query : DWORD -> "dword"
# v : DOUBLE* in/out -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。