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glGetMapiv
関数エバリュエータマップの整数パラメータを取得する。
シグネチャ
// OPENGL32.dll
#include <windows.h>
void glGetMapiv(
DWORD target,
DWORD query,
INT* v
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| target | DWORD | in |
| query | DWORD | in |
| v | INT* | inout |
戻り値の型: void
各言語での呼び出し定義
// OPENGL32.dll
#include <windows.h>
void glGetMapiv(
DWORD target,
DWORD query,
INT* v
);[DllImport("OPENGL32.dll", ExactSpelling = true)]
static extern void glGetMapiv(
uint target, // DWORD
uint query, // DWORD
ref int v // INT* in/out
);<DllImport("OPENGL32.dll", ExactSpelling:=True)>
Public Shared Sub glGetMapiv(
target As UInteger, ' DWORD
query As UInteger, ' DWORD
ByRef v As Integer ' INT* in/out
)
End Sub' target : DWORD
' query : DWORD
' v : INT* in/out
Declare PtrSafe Sub glGetMapiv Lib "opengl32" ( _
ByVal target As Long, _
ByVal query As Long, _
ByRef v As Long)
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
glGetMapiv = ctypes.windll.opengl32.glGetMapiv
glGetMapiv.restype = None
glGetMapiv.argtypes = [
wintypes.DWORD, # target : DWORD
wintypes.DWORD, # query : DWORD
ctypes.POINTER(ctypes.c_int), # v : INT* in/out
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('OPENGL32.dll')
glGetMapiv = Fiddle::Function.new(
lib['glGetMapiv'],
[
-Fiddle::TYPE_INT, # target : DWORD
-Fiddle::TYPE_INT, # query : DWORD
Fiddle::TYPE_VOIDP, # v : INT* in/out
],
Fiddle::TYPE_VOID)#[link(name = "opengl32")]
extern "system" {
fn glGetMapiv(
target: u32, // DWORD
query: u32, // DWORD
v: *mut i32 // INT* in/out
);
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("OPENGL32.dll")]
public static extern void glGetMapiv(uint target, uint query, ref int v);
"@
$api = Add-Type -MemberDefinition $sig -Name 'OPENGL32_glGetMapiv' -Namespace Win32 -PassThru
# $api::glGetMapiv(target, query, v)#uselib "OPENGL32.dll"
#func global glGetMapiv "glGetMapiv" sptr, sptr, sptr
; glGetMapiv target, query, varptr(v)
; target : DWORD -> "sptr"
; query : DWORD -> "sptr"
; v : INT* in/out -> "sptr"出力引数:
#uselib "OPENGL32.dll" #func global glGetMapiv "glGetMapiv" int, int, var ; glGetMapiv target, query, v ; target : DWORD -> "int" ; query : DWORD -> "int" ; v : INT* in/out -> "var" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。#uselib "OPENGL32.dll" #func global glGetMapiv "glGetMapiv" int, int, sptr ; glGetMapiv target, query, varptr(v) ; target : DWORD -> "int" ; query : DWORD -> "int" ; v : INT* in/out -> "sptr" ; ※出力/バッファ引数はポインタ方式(token=sptr / 呼び出しは varptr(変数))。
出力引数:
; void glGetMapiv(DWORD target, DWORD query, INT* v) #uselib "OPENGL32.dll" #func global glGetMapiv "glGetMapiv" int, int, var ; glGetMapiv target, query, v ; target : DWORD -> "int" ; query : DWORD -> "int" ; v : INT* in/out -> "var" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。; void glGetMapiv(DWORD target, DWORD query, INT* v) #uselib "OPENGL32.dll" #func global glGetMapiv "glGetMapiv" int, int, intptr ; glGetMapiv target, query, varptr(v) ; target : DWORD -> "int" ; query : DWORD -> "int" ; v : INT* in/out -> "intptr" ; ※出力/バッファ引数はポインタ方式(token=intptr / 呼び出しは varptr(変数))。
import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
opengl32 = windows.NewLazySystemDLL("OPENGL32.dll")
procglGetMapiv = opengl32.NewProc("glGetMapiv")
)
// target (DWORD), query (DWORD), v (INT* in/out)
r1, _, err := procglGetMapiv.Call(
uintptr(target),
uintptr(query),
uintptr(v),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // voidprocedure glGetMapiv(
target: DWORD; // DWORD
query: DWORD; // DWORD
v: Pointer // INT* in/out
); stdcall;
external 'OPENGL32.dll' name 'glGetMapiv';result := DllCall("OPENGL32\glGetMapiv"
, "UInt", target ; DWORD
, "UInt", query ; DWORD
, "Ptr", v ; INT* in/out
, "Int") ; return: void●glGetMapiv(target, query, v) = DLL("OPENGL32.dll", "int glGetMapiv(dword, dword, void*)")
# 呼び出し: glGetMapiv(target, query, v)
# target : DWORD -> "dword"
# query : DWORD -> "dword"
# v : INT* in/out -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。