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glGetMapiv
関数エバリュエータマップの整数パラメータを取得する。
シグネチャ
// OPENGL32.dll
#include <windows.h>
void glGetMapiv(
DWORD target,
DWORD query,
INT* v
);パラメーター
| 名前 | 型 | 方向 | 説明 |
|---|---|---|---|
| target | DWORD | in | 対象エバリュエータマップ。GL_MAP1_*やGL_MAP2_*などを指定する。 |
| query | DWORD | in | 取得する情報。GL_COEFF/GL_ORDER/GL_DOMAINのいずれか。 |
| v | INT* | inout | 取得した整数値を受け取る配列へのポインタ(出力)。 |
戻り値の型: void
各言語での呼び出し定義
// OPENGL32.dll
#include <windows.h>
void glGetMapiv(
DWORD target,
DWORD query,
INT* v
);[DllImport("OPENGL32.dll", ExactSpelling = true)]
static extern void glGetMapiv(
uint target, // DWORD
uint query, // DWORD
ref int v // INT* in/out
);<DllImport("OPENGL32.dll", ExactSpelling:=True)>
Public Shared Sub glGetMapiv(
target As UInteger, ' DWORD
query As UInteger, ' DWORD
ByRef v As Integer ' INT* in/out
)
End Sub' target : DWORD
' query : DWORD
' v : INT* in/out
Declare PtrSafe Sub glGetMapiv Lib "opengl32" ( _
ByVal target As Long, _
ByVal query As Long, _
ByRef v As Long)
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
glGetMapiv = ctypes.windll.opengl32.glGetMapiv
glGetMapiv.restype = None
glGetMapiv.argtypes = [
wintypes.DWORD, # target : DWORD
wintypes.DWORD, # query : DWORD
ctypes.POINTER(ctypes.c_int), # v : INT* in/out
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('OPENGL32.dll')
glGetMapiv = Fiddle::Function.new(
lib['glGetMapiv'],
[
-Fiddle::TYPE_INT, # target : DWORD
-Fiddle::TYPE_INT, # query : DWORD
Fiddle::TYPE_VOIDP, # v : INT* in/out
],
Fiddle::TYPE_VOID)#[link(name = "opengl32")]
extern "system" {
fn glGetMapiv(
target: u32, // DWORD
query: u32, // DWORD
v: *mut i32 // INT* in/out
);
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("OPENGL32.dll")]
public static extern void glGetMapiv(uint target, uint query, ref int v);
"@
$api = Add-Type -MemberDefinition $sig -Name 'OPENGL32_glGetMapiv' -Namespace Win32 -PassThru
# $api::glGetMapiv(target, query, v)#uselib "OPENGL32.dll"
#func global glGetMapiv "glGetMapiv" sptr, sptr, sptr
; glGetMapiv target, query, varptr(v)
; target : DWORD -> "sptr"
; query : DWORD -> "sptr"
; v : INT* in/out -> "sptr"出力引数:
#uselib "OPENGL32.dll" #func global glGetMapiv "glGetMapiv" int, int, var ; glGetMapiv target, query, v ; target : DWORD -> "int" ; query : DWORD -> "int" ; v : INT* in/out -> "var" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。#uselib "OPENGL32.dll" #func global glGetMapiv "glGetMapiv" int, int, sptr ; glGetMapiv target, query, varptr(v) ; target : DWORD -> "int" ; query : DWORD -> "int" ; v : INT* in/out -> "sptr" ; ※出力/バッファ引数はポインタ方式(token=sptr / 呼び出しは varptr(変数))。
出力引数:
; void glGetMapiv(DWORD target, DWORD query, INT* v) #uselib "OPENGL32.dll" #func global glGetMapiv "glGetMapiv" int, int, var ; glGetMapiv target, query, v ; target : DWORD -> "int" ; query : DWORD -> "int" ; v : INT* in/out -> "var" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。; void glGetMapiv(DWORD target, DWORD query, INT* v) #uselib "OPENGL32.dll" #func global glGetMapiv "glGetMapiv" int, int, intptr ; glGetMapiv target, query, varptr(v) ; target : DWORD -> "int" ; query : DWORD -> "int" ; v : INT* in/out -> "intptr" ; ※出力/バッファ引数はポインタ方式(token=intptr / 呼び出しは varptr(変数))。
import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
opengl32 = windows.NewLazySystemDLL("OPENGL32.dll")
procglGetMapiv = opengl32.NewProc("glGetMapiv")
)
// target (DWORD), query (DWORD), v (INT* in/out)
r1, _, err := procglGetMapiv.Call(
uintptr(target),
uintptr(query),
uintptr(v),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // voidprocedure glGetMapiv(
target: DWORD; // DWORD
query: DWORD; // DWORD
v: Pointer // INT* in/out
); stdcall;
external 'OPENGL32.dll' name 'glGetMapiv';result := DllCall("OPENGL32\glGetMapiv"
, "UInt", target ; DWORD
, "UInt", query ; DWORD
, "Ptr", v ; INT* in/out
, "Int") ; return: void●glGetMapiv(target, query, v) = DLL("OPENGL32.dll", "int glGetMapiv(dword, dword, void*)")
# 呼び出し: glGetMapiv(target, query, v)
# target : DWORD -> "dword"
# query : DWORD -> "dword"
# v : INT* in/out -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。const std = @import("std");
extern "opengl32" fn glGetMapiv(
target: u32, // DWORD
query: u32, // DWORD
v: [*c]i32 // INT* in/out
) callconv(std.os.windows.WINAPI) void;proc glGetMapiv(
target: uint32, # DWORD
query: uint32, # DWORD
v: ptr int32 # INT* in/out
) {.importc: "glGetMapiv", stdcall, dynlib: "OPENGL32.dll".}pragma(lib, "opengl32");
extern(Windows)
void glGetMapiv(
uint target, // DWORD
uint query, // DWORD
int* v // INT* in/out
);ccall((:glGetMapiv, "OPENGL32.dll"), stdcall, Cvoid,
(UInt32, UInt32, Ptr{Int32}),
target, query, v)
# target : DWORD -> UInt32
# query : DWORD -> UInt32
# v : INT* in/out -> Ptr{Int32}
# stdcall は 32bit のみ意味を持つ(x64 では無視)。local ffi = require("ffi")
ffi.cdef[[
void glGetMapiv(
uint32_t target,
uint32_t query,
int32_t* v);
]]
local opengl32 = ffi.load("opengl32")
-- opengl32.glGetMapiv(target, query, v)
-- target : DWORD
-- query : DWORD
-- v : INT* in/out
-- 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。const koffi = require('koffi');
const lib = koffi.load('OPENGL32.dll');
const glGetMapiv = lib.func('__stdcall', 'glGetMapiv', 'void', ['uint32_t', 'uint32_t', 'int32_t *']);
// glGetMapiv(target, query, v)
// target : DWORD -> 'uint32_t'
// query : DWORD -> 'uint32_t'
// v : INT* in/out -> 'int32_t *'
// 出力ポインタは koffi.out(...) で包む。構造体は koffi.struct で定義。const lib = Deno.dlopen("OPENGL32.dll", {
glGetMapiv: { parameters: ["u32", "u32", "pointer"], result: "void" },
});
// lib.symbols.glGetMapiv(target, query, v)
// target : DWORD -> "u32"
// query : DWORD -> "u32"
// v : INT* in/out -> "pointer"
// 文字列引数は "buffer"(NUL 終端のバイト列を Uint8Array で渡す)。
// 値渡し構造体は { struct: [ ...field types... ] } を使用。<?php
$ffi = FFI::cdef(<<<C
void glGetMapiv(
uint32_t target,
uint32_t query,
int32_t* v);
C, "OPENGL32.dll");
// $ffi->glGetMapiv(target, query, v);
// target : DWORD
// query : DWORD
// v : INT* in/out
// 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。
// WINAPI(stdcall): x64 では呼出規約が統一されるため問題なし。x86 では __stdcall 対応のラッパが必要な場合あり。import com.sun.jna.*;
import com.sun.jna.ptr.*;
import com.sun.jna.win32.StdCallLibrary;
import com.sun.jna.win32.W32APIOptions;
public interface Opengl32 extends StdCallLibrary {
Opengl32 INSTANCE = Native.load("opengl32", Opengl32.class);
void glGetMapiv(
int target, // DWORD
int query, // DWORD
IntByReference v // INT* in/out
);
}@[Link("opengl32")]
lib LibOPENGL32
fun glGetMapiv = glGetMapiv(
target : UInt32, # DWORD
query : UInt32, # DWORD
v : Int32* # INT* in/out
) : Void
end
# 構造体/GUID/enum は lib 内に対応する型定義が必要。
# 呼出規約: x64 は規約統一のため OK。x86(32bit)は WINAPI=stdcall だが Crystal の fun に stdcall 付与構文がなく非対応。import 'dart:ffi';
import 'package:ffi/ffi.dart';
typedef glGetMapivNative = Void Function(Uint32, Uint32, Pointer<Int32>);
typedef glGetMapivDart = void Function(int, int, Pointer<Int32>);
final glGetMapiv = DynamicLibrary.open('OPENGL32.dll')
.lookupFunction<glGetMapivNative, glGetMapivDart>('glGetMapiv');
// target : DWORD -> Uint32
// query : DWORD -> Uint32
// v : INT* in/out -> Pointer<Int32>
// 文字列は package:ffi の "...".toNativeUtf16()/toNativeUtf8() で変換。{$mode objfpc}{$H+}
procedure glGetMapiv(
target: DWORD; // DWORD
query: DWORD; // DWORD
v: Pointer // INT* in/out
); stdcall;
external 'OPENGL32.dll' name 'glGetMapiv';import Foreign
import Foreign.C.Types
import Foreign.C.String
foreign import stdcall safe "glGetMapiv"
c_glGetMapiv :: Word32 -> Word32 -> Ptr Int32 -> IO ()
-- target : DWORD -> Word32
-- query : DWORD -> Word32
-- v : INT* in/out -> Ptr Int32
-- 要 GHC(Windows)。stdcall は x64 では ccall として扱われる。ブロックする API は safe 呼び出し推奨。open Ctypes
open Foreign
let glgetmapiv =
foreign "glGetMapiv"
(uint32_t @-> uint32_t @-> (ptr int32_t) @-> returning void)
(* target : DWORD -> uint32_t *)
(* query : DWORD -> uint32_t *)
(* v : INT* in/out -> (ptr int32_t) *)
(* foreign は cdecl 前提。x64 Windows では WINAPI と一致。構造体は ctypes structure を定義のこと。 *)(cffi:define-foreign-library opengl32 (t "OPENGL32.dll"))
(cffi:use-foreign-library opengl32)
(cffi:defcfun ("glGetMapiv" gl-get-mapiv :convention :stdcall) :void
(target :uint32) ; DWORD
(query :uint32) ; DWORD
(v :pointer)) ; INT* in/out
; isize/usize(INT_PTR/SIZE_T)は x64 前提で :int64/:uint64。x86 では :int32/:uint32。use Win32::API;
my $glGetMapiv = Win32::API::More->new('OPENGL32',
'void glGetMapiv(DWORD target, DWORD query, LPVOID v)');
# my $ret = $glGetMapiv->Call($target, $query, $v);
# target : DWORD -> DWORD
# query : DWORD -> DWORD
# v : INT* in/out -> LPVOID
# 値渡し構造体は pack() した文字列、または Win32::API::Struct を使用。