ホーム › Graphics.OpenGL › glGetPixelMapuiv
glGetPixelMapuiv
関数ピクセル転送用の符号なし整数マッピングを取得する。
シグネチャ
// OPENGL32.dll
#include <windows.h>
void glGetPixelMapuiv(
DWORD map,
DWORD* values
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| map | DWORD | in |
| values | DWORD* | inout |
戻り値の型: void
各言語での呼び出し定義
// OPENGL32.dll
#include <windows.h>
void glGetPixelMapuiv(
DWORD map,
DWORD* values
);[DllImport("OPENGL32.dll", ExactSpelling = true)]
static extern void glGetPixelMapuiv(
uint map, // DWORD
ref uint values // DWORD* in/out
);<DllImport("OPENGL32.dll", ExactSpelling:=True)>
Public Shared Sub glGetPixelMapuiv(
map As UInteger, ' DWORD
ByRef values As UInteger ' DWORD* in/out
)
End Sub' map : DWORD
' values : DWORD* in/out
Declare PtrSafe Sub glGetPixelMapuiv Lib "opengl32" ( _
ByVal map As Long, _
ByRef values As Long)
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
glGetPixelMapuiv = ctypes.windll.opengl32.glGetPixelMapuiv
glGetPixelMapuiv.restype = None
glGetPixelMapuiv.argtypes = [
wintypes.DWORD, # map : DWORD
ctypes.POINTER(wintypes.DWORD), # values : DWORD* in/out
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('OPENGL32.dll')
glGetPixelMapuiv = Fiddle::Function.new(
lib['glGetPixelMapuiv'],
[
-Fiddle::TYPE_INT, # map : DWORD
Fiddle::TYPE_VOIDP, # values : DWORD* in/out
],
Fiddle::TYPE_VOID)#[link(name = "opengl32")]
extern "system" {
fn glGetPixelMapuiv(
map: u32, // DWORD
values: *mut u32 // DWORD* in/out
);
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("OPENGL32.dll")]
public static extern void glGetPixelMapuiv(uint map, ref uint values);
"@
$api = Add-Type -MemberDefinition $sig -Name 'OPENGL32_glGetPixelMapuiv' -Namespace Win32 -PassThru
# $api::glGetPixelMapuiv(map, values)#uselib "OPENGL32.dll"
#func global glGetPixelMapuiv "glGetPixelMapuiv" sptr, sptr
; glGetPixelMapuiv map, varptr(values)
; map : DWORD -> "sptr"
; values : DWORD* in/out -> "sptr"出力引数:
#uselib "OPENGL32.dll" #func global glGetPixelMapuiv "glGetPixelMapuiv" int, var ; glGetPixelMapuiv map, values ; map : DWORD -> "int" ; values : DWORD* in/out -> "var" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。#uselib "OPENGL32.dll" #func global glGetPixelMapuiv "glGetPixelMapuiv" int, sptr ; glGetPixelMapuiv map, varptr(values) ; map : DWORD -> "int" ; values : DWORD* in/out -> "sptr" ; ※出力/バッファ引数はポインタ方式(token=sptr / 呼び出しは varptr(変数))。
出力引数:
; void glGetPixelMapuiv(DWORD map, DWORD* values) #uselib "OPENGL32.dll" #func global glGetPixelMapuiv "glGetPixelMapuiv" int, var ; glGetPixelMapuiv map, values ; map : DWORD -> "int" ; values : DWORD* in/out -> "var" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。; void glGetPixelMapuiv(DWORD map, DWORD* values) #uselib "OPENGL32.dll" #func global glGetPixelMapuiv "glGetPixelMapuiv" int, intptr ; glGetPixelMapuiv map, varptr(values) ; map : DWORD -> "int" ; values : DWORD* in/out -> "intptr" ; ※出力/バッファ引数はポインタ方式(token=intptr / 呼び出しは varptr(変数))。
import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
opengl32 = windows.NewLazySystemDLL("OPENGL32.dll")
procglGetPixelMapuiv = opengl32.NewProc("glGetPixelMapuiv")
)
// map (DWORD), values (DWORD* in/out)
r1, _, err := procglGetPixelMapuiv.Call(
uintptr(map),
uintptr(values),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // voidprocedure glGetPixelMapuiv(
map: DWORD; // DWORD
values: Pointer // DWORD* in/out
); stdcall;
external 'OPENGL32.dll' name 'glGetPixelMapuiv';result := DllCall("OPENGL32\glGetPixelMapuiv"
, "UInt", map ; DWORD
, "Ptr", values ; DWORD* in/out
, "Int") ; return: void●glGetPixelMapuiv(map, values) = DLL("OPENGL32.dll", "int glGetPixelMapuiv(dword, void*)")
# 呼び出し: glGetPixelMapuiv(map, values)
# map : DWORD -> "dword"
# values : DWORD* in/out -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。