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glGetPointerv
関数有効な頂点配列のポインタを取得する。
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// OPENGL32.dll
#include <windows.h>
void glGetPointerv(
DWORD pname,
void** params
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| pname | DWORD | in |
| params | void** | inout |
戻り値の型: void
各言語での呼び出し定義
// OPENGL32.dll
#include <windows.h>
void glGetPointerv(
DWORD pname,
void** params
);[DllImport("OPENGL32.dll", ExactSpelling = true)]
static extern void glGetPointerv(
uint pname, // DWORD
IntPtr params // void** in/out
);<DllImport("OPENGL32.dll", ExactSpelling:=True)>
Public Shared Sub glGetPointerv(
pname As UInteger, ' DWORD
params As IntPtr ' void** in/out
)
End Sub' pname : DWORD
' params : void** in/out
Declare PtrSafe Sub glGetPointerv Lib "opengl32" ( _
ByVal pname As Long, _
ByVal params As LongPtr)
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
glGetPointerv = ctypes.windll.opengl32.glGetPointerv
glGetPointerv.restype = None
glGetPointerv.argtypes = [
wintypes.DWORD, # pname : DWORD
ctypes.c_void_p, # params : void** in/out
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('OPENGL32.dll')
glGetPointerv = Fiddle::Function.new(
lib['glGetPointerv'],
[
-Fiddle::TYPE_INT, # pname : DWORD
Fiddle::TYPE_VOIDP, # params : void** in/out
],
Fiddle::TYPE_VOID)#[link(name = "opengl32")]
extern "system" {
fn glGetPointerv(
pname: u32, // DWORD
params: *mut *mut () // void** in/out
);
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("OPENGL32.dll")]
public static extern void glGetPointerv(uint pname, IntPtr params);
"@
$api = Add-Type -MemberDefinition $sig -Name 'OPENGL32_glGetPointerv' -Namespace Win32 -PassThru
# $api::glGetPointerv(pname, params)#uselib "OPENGL32.dll"
#func global glGetPointerv "glGetPointerv" sptr, sptr
; glGetPointerv pname, params
; pname : DWORD -> "sptr"
; params : void** in/out -> "sptr"#uselib "OPENGL32.dll"
#func global glGetPointerv "glGetPointerv" int, sptr
; glGetPointerv pname, params
; pname : DWORD -> "int"
; params : void** in/out -> "sptr"; void glGetPointerv(DWORD pname, void** params)
#uselib "OPENGL32.dll"
#func global glGetPointerv "glGetPointerv" int, intptr
; glGetPointerv pname, params
; pname : DWORD -> "int"
; params : void** in/out -> "intptr"import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
opengl32 = windows.NewLazySystemDLL("OPENGL32.dll")
procglGetPointerv = opengl32.NewProc("glGetPointerv")
)
// pname (DWORD), params (void** in/out)
r1, _, err := procglGetPointerv.Call(
uintptr(pname),
uintptr(params),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // voidprocedure glGetPointerv(
pname: DWORD; // DWORD
params: Pointer // void** in/out
); stdcall;
external 'OPENGL32.dll' name 'glGetPointerv';result := DllCall("OPENGL32\glGetPointerv"
, "UInt", pname ; DWORD
, "Ptr", params ; void** in/out
, "Int") ; return: void●glGetPointerv(pname, params) = DLL("OPENGL32.dll", "int glGetPointerv(dword, void*)")
# 呼び出し: glGetPointerv(pname, params)
# pname : DWORD -> "dword"
# params : void** in/out -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。