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glHint
関数実装に対する処理品質と速度のヒントを指定する。
シグネチャ
// OPENGL32.dll
#include <windows.h>
void glHint(
DWORD target,
DWORD mode
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| target | DWORD | in |
| mode | DWORD | in |
戻り値の型: void
各言語での呼び出し定義
// OPENGL32.dll
#include <windows.h>
void glHint(
DWORD target,
DWORD mode
);[DllImport("OPENGL32.dll", ExactSpelling = true)]
static extern void glHint(
uint target, // DWORD
uint mode // DWORD
);<DllImport("OPENGL32.dll", ExactSpelling:=True)>
Public Shared Sub glHint(
target As UInteger, ' DWORD
mode As UInteger ' DWORD
)
End Sub' target : DWORD
' mode : DWORD
Declare PtrSafe Sub glHint Lib "opengl32" ( _
ByVal target As Long, _
ByVal mode As Long)
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
glHint = ctypes.windll.opengl32.glHint
glHint.restype = None
glHint.argtypes = [
wintypes.DWORD, # target : DWORD
wintypes.DWORD, # mode : DWORD
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('OPENGL32.dll')
glHint = Fiddle::Function.new(
lib['glHint'],
[
-Fiddle::TYPE_INT, # target : DWORD
-Fiddle::TYPE_INT, # mode : DWORD
],
Fiddle::TYPE_VOID)#[link(name = "opengl32")]
extern "system" {
fn glHint(
target: u32, // DWORD
mode: u32 // DWORD
);
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("OPENGL32.dll")]
public static extern void glHint(uint target, uint mode);
"@
$api = Add-Type -MemberDefinition $sig -Name 'OPENGL32_glHint' -Namespace Win32 -PassThru
# $api::glHint(target, mode)#uselib "OPENGL32.dll"
#func global glHint "glHint" sptr, sptr
; glHint target, mode
; target : DWORD -> "sptr"
; mode : DWORD -> "sptr"#uselib "OPENGL32.dll"
#func global glHint "glHint" int, int
; glHint target, mode
; target : DWORD -> "int"
; mode : DWORD -> "int"; void glHint(DWORD target, DWORD mode)
#uselib "OPENGL32.dll"
#func global glHint "glHint" int, int
; glHint target, mode
; target : DWORD -> "int"
; mode : DWORD -> "int"import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
opengl32 = windows.NewLazySystemDLL("OPENGL32.dll")
procglHint = opengl32.NewProc("glHint")
)
// target (DWORD), mode (DWORD)
r1, _, err := procglHint.Call(
uintptr(target),
uintptr(mode),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // voidprocedure glHint(
target: DWORD; // DWORD
mode: DWORD // DWORD
); stdcall;
external 'OPENGL32.dll' name 'glHint';result := DllCall("OPENGL32\glHint"
, "UInt", target ; DWORD
, "UInt", mode ; DWORD
, "Int") ; return: void●glHint(target, mode) = DLL("OPENGL32.dll", "int glHint(dword, dword)")
# 呼び出し: glHint(target, mode)
# target : DWORD -> "dword"
# mode : DWORD -> "dword"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。