Win32 API 日本語リファレンス
ホームGraphics.OpenGL › glHint

glHint

関数
実装に対する処理品質と速度のヒントを指定する。
DLLOPENGL32.dll呼出規約winapi

シグネチャ

// OPENGL32.dll
#include <windows.h>

void glHint(
    DWORD target,
    DWORD mode
);

パラメーター

名前方向
targetDWORDin
modeDWORDin

戻り値の型: void

各言語での呼び出し定義

// OPENGL32.dll
#include <windows.h>

void glHint(
    DWORD target,
    DWORD mode
);
[DllImport("OPENGL32.dll", ExactSpelling = true)]
static extern void glHint(
    uint target,   // DWORD
    uint mode   // DWORD
);
<DllImport("OPENGL32.dll", ExactSpelling:=True)>
Public Shared Sub glHint(
    target As UInteger,   ' DWORD
    mode As UInteger   ' DWORD
)
End Sub
' target : DWORD
' mode : DWORD
Declare PtrSafe Sub glHint Lib "opengl32" ( _
    ByVal target As Long, _
    ByVal mode As Long)
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。
import ctypes
from ctypes import wintypes

glHint = ctypes.windll.opengl32.glHint
glHint.restype = None
glHint.argtypes = [
    wintypes.DWORD,  # target : DWORD
    wintypes.DWORD,  # mode : DWORD
]
require 'fiddle'
require 'fiddle/import'

lib = Fiddle.dlopen('OPENGL32.dll')
glHint = Fiddle::Function.new(
  lib['glHint'],
  [
    -Fiddle::TYPE_INT,  # target : DWORD
    -Fiddle::TYPE_INT,  # mode : DWORD
  ],
  Fiddle::TYPE_VOID)
#[link(name = "opengl32")]
extern "system" {
    fn glHint(
        target: u32,  // DWORD
        mode: u32  // DWORD
    );
}
// crates: windows-sys provides ready-made bindings for this API.
$sig = @"
[DllImport("OPENGL32.dll")]
public static extern void glHint(uint target, uint mode);
"@
$api = Add-Type -MemberDefinition $sig -Name 'OPENGL32_glHint' -Namespace Win32 -PassThru
# $api::glHint(target, mode)
#uselib "OPENGL32.dll"
#func global glHint "glHint" sptr, sptr
; glHint target, mode
; target : DWORD -> "sptr"
; mode : DWORD -> "sptr"
#uselib "OPENGL32.dll"
#func global glHint "glHint" int, int
; glHint target, mode
; target : DWORD -> "int"
; mode : DWORD -> "int"
; void glHint(DWORD target, DWORD mode)
#uselib "OPENGL32.dll"
#func global glHint "glHint" int, int
; glHint target, mode
; target : DWORD -> "int"
; mode : DWORD -> "int"
import (
	"golang.org/x/sys/windows"
	"unsafe"
)

var (
	opengl32 = windows.NewLazySystemDLL("OPENGL32.dll")
	procglHint = opengl32.NewProc("glHint")
)

// target (DWORD), mode (DWORD)
r1, _, err := procglHint.Call(
	uintptr(target),
	uintptr(mode),
)
_ = err  // syscall.Errno (valid when the call sets last-error)
_ = r1   // void
procedure glHint(
  target: DWORD;   // DWORD
  mode: DWORD   // DWORD
); stdcall;
  external 'OPENGL32.dll' name 'glHint';
result := DllCall("OPENGL32\glHint"
    , "UInt", target   ; DWORD
    , "UInt", mode   ; DWORD
    , "Int")   ; return: void
●glHint(target, mode) = DLL("OPENGL32.dll", "int glHint(dword, dword)")
# 呼び出し: glHint(target, mode)
# target : DWORD -> "dword"
# mode : DWORD -> "dword"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。