Win32 API 日本語リファレンス
ホームGraphics.OpenGL › glMateriali

glMateriali

関数
材質パラメータを単一の整数値で設定する。
DLLOPENGL32.dll呼出規約winapi

シグネチャ

// OPENGL32.dll
#include <windows.h>

void glMateriali(
    DWORD face,
    DWORD pname,
    INT param2
);

パラメーター

名前方向
faceDWORDin
pnameDWORDin
param2INTin

戻り値の型: void

各言語での呼び出し定義

// OPENGL32.dll
#include <windows.h>

void glMateriali(
    DWORD face,
    DWORD pname,
    INT param2
);
[DllImport("OPENGL32.dll", ExactSpelling = true)]
static extern void glMateriali(
    uint face,   // DWORD
    uint pname,   // DWORD
    int param2   // INT
);
<DllImport("OPENGL32.dll", ExactSpelling:=True)>
Public Shared Sub glMateriali(
    face As UInteger,   ' DWORD
    pname As UInteger,   ' DWORD
    param2 As Integer   ' INT
)
End Sub
' face : DWORD
' pname : DWORD
' param2 : INT
Declare PtrSafe Sub glMateriali Lib "opengl32" ( _
    ByVal face As Long, _
    ByVal pname As Long, _
    ByVal param2 As Long)
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。
import ctypes
from ctypes import wintypes

glMateriali = ctypes.windll.opengl32.glMateriali
glMateriali.restype = None
glMateriali.argtypes = [
    wintypes.DWORD,  # face : DWORD
    wintypes.DWORD,  # pname : DWORD
    ctypes.c_int,  # param2 : INT
]
require 'fiddle'
require 'fiddle/import'

lib = Fiddle.dlopen('OPENGL32.dll')
glMateriali = Fiddle::Function.new(
  lib['glMateriali'],
  [
    -Fiddle::TYPE_INT,  # face : DWORD
    -Fiddle::TYPE_INT,  # pname : DWORD
    Fiddle::TYPE_INT,  # param2 : INT
  ],
  Fiddle::TYPE_VOID)
#[link(name = "opengl32")]
extern "system" {
    fn glMateriali(
        face: u32,  // DWORD
        pname: u32,  // DWORD
        param2: i32  // INT
    );
}
// crates: windows-sys provides ready-made bindings for this API.
$sig = @"
[DllImport("OPENGL32.dll")]
public static extern void glMateriali(uint face, uint pname, int param2);
"@
$api = Add-Type -MemberDefinition $sig -Name 'OPENGL32_glMateriali' -Namespace Win32 -PassThru
# $api::glMateriali(face, pname, param2)
#uselib "OPENGL32.dll"
#func global glMateriali "glMateriali" sptr, sptr, sptr
; glMateriali face, pname, param2
; face : DWORD -> "sptr"
; pname : DWORD -> "sptr"
; param2 : INT -> "sptr"
#uselib "OPENGL32.dll"
#func global glMateriali "glMateriali" int, int, int
; glMateriali face, pname, param2
; face : DWORD -> "int"
; pname : DWORD -> "int"
; param2 : INT -> "int"
; void glMateriali(DWORD face, DWORD pname, INT param2)
#uselib "OPENGL32.dll"
#func global glMateriali "glMateriali" int, int, int
; glMateriali face, pname, param2
; face : DWORD -> "int"
; pname : DWORD -> "int"
; param2 : INT -> "int"
import (
	"golang.org/x/sys/windows"
	"unsafe"
)

var (
	opengl32 = windows.NewLazySystemDLL("OPENGL32.dll")
	procglMateriali = opengl32.NewProc("glMateriali")
)

// face (DWORD), pname (DWORD), param2 (INT)
r1, _, err := procglMateriali.Call(
	uintptr(face),
	uintptr(pname),
	uintptr(param2),
)
_ = err  // syscall.Errno (valid when the call sets last-error)
_ = r1   // void
procedure glMateriali(
  face: DWORD;   // DWORD
  pname: DWORD;   // DWORD
  param2: Integer   // INT
); stdcall;
  external 'OPENGL32.dll' name 'glMateriali';
result := DllCall("OPENGL32\glMateriali"
    , "UInt", face   ; DWORD
    , "UInt", pname   ; DWORD
    , "Int", param2   ; INT
    , "Int")   ; return: void
●glMateriali(face, pname, param2) = DLL("OPENGL32.dll", "int glMateriali(dword, dword, int)")
# 呼び出し: glMateriali(face, pname, param2)
# face : DWORD -> "dword"
# pname : DWORD -> "dword"
# param2 : INT -> "int"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。