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glOrtho
関数正射影変換行列を現在の行列に乗算する。
シグネチャ
// OPENGL32.dll
#include <windows.h>
void glOrtho(
DOUBLE left,
DOUBLE right,
DOUBLE bottom,
DOUBLE top,
DOUBLE zNear,
DOUBLE zFar
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| left | DOUBLE | in |
| right | DOUBLE | in |
| bottom | DOUBLE | in |
| top | DOUBLE | in |
| zNear | DOUBLE | in |
| zFar | DOUBLE | in |
戻り値の型: void
各言語での呼び出し定義
// OPENGL32.dll
#include <windows.h>
void glOrtho(
DOUBLE left,
DOUBLE right,
DOUBLE bottom,
DOUBLE top,
DOUBLE zNear,
DOUBLE zFar
);[DllImport("OPENGL32.dll", ExactSpelling = true)]
static extern void glOrtho(
double left, // DOUBLE
double right, // DOUBLE
double bottom, // DOUBLE
double top, // DOUBLE
double zNear, // DOUBLE
double zFar // DOUBLE
);<DllImport("OPENGL32.dll", ExactSpelling:=True)>
Public Shared Sub glOrtho(
left As Double, ' DOUBLE
right As Double, ' DOUBLE
bottom As Double, ' DOUBLE
top As Double, ' DOUBLE
zNear As Double, ' DOUBLE
zFar As Double ' DOUBLE
)
End Sub' left : DOUBLE
' right : DOUBLE
' bottom : DOUBLE
' top : DOUBLE
' zNear : DOUBLE
' zFar : DOUBLE
Declare PtrSafe Sub glOrtho Lib "opengl32" ( _
ByVal left As Double, _
ByVal right As Double, _
ByVal bottom As Double, _
ByVal top As Double, _
ByVal zNear As Double, _
ByVal zFar As Double)
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
glOrtho = ctypes.windll.opengl32.glOrtho
glOrtho.restype = None
glOrtho.argtypes = [
ctypes.c_double, # left : DOUBLE
ctypes.c_double, # right : DOUBLE
ctypes.c_double, # bottom : DOUBLE
ctypes.c_double, # top : DOUBLE
ctypes.c_double, # zNear : DOUBLE
ctypes.c_double, # zFar : DOUBLE
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('OPENGL32.dll')
glOrtho = Fiddle::Function.new(
lib['glOrtho'],
[
Fiddle::TYPE_DOUBLE, # left : DOUBLE
Fiddle::TYPE_DOUBLE, # right : DOUBLE
Fiddle::TYPE_DOUBLE, # bottom : DOUBLE
Fiddle::TYPE_DOUBLE, # top : DOUBLE
Fiddle::TYPE_DOUBLE, # zNear : DOUBLE
Fiddle::TYPE_DOUBLE, # zFar : DOUBLE
],
Fiddle::TYPE_VOID)#[link(name = "opengl32")]
extern "system" {
fn glOrtho(
left: f64, // DOUBLE
right: f64, // DOUBLE
bottom: f64, // DOUBLE
top: f64, // DOUBLE
zNear: f64, // DOUBLE
zFar: f64 // DOUBLE
);
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("OPENGL32.dll")]
public static extern void glOrtho(double left, double right, double bottom, double top, double zNear, double zFar);
"@
$api = Add-Type -MemberDefinition $sig -Name 'OPENGL32_glOrtho' -Namespace Win32 -PassThru
# $api::glOrtho(left, right, bottom, top, zNear, zFar)#uselib "OPENGL32.dll"
#func global glOrtho "glOrtho" double, double, double, double, double, double
; glOrtho left, right, bottom, top, zNear, zFar
; left : DOUBLE -> "double"
; right : DOUBLE -> "double"
; bottom : DOUBLE -> "double"
; top : DOUBLE -> "double"
; zNear : DOUBLE -> "double"
; zFar : DOUBLE -> "double"#uselib "OPENGL32.dll"
#func global glOrtho "glOrtho" double, double, double, double, double, double
; glOrtho left, right, bottom, top, zNear, zFar
; left : DOUBLE -> "double"
; right : DOUBLE -> "double"
; bottom : DOUBLE -> "double"
; top : DOUBLE -> "double"
; zNear : DOUBLE -> "double"
; zFar : DOUBLE -> "double"; void glOrtho(DOUBLE left, DOUBLE right, DOUBLE bottom, DOUBLE top, DOUBLE zNear, DOUBLE zFar)
#uselib "OPENGL32.dll"
#func global glOrtho "glOrtho" double, double, double, double, double, double
; glOrtho left, right, bottom, top, zNear, zFar
; left : DOUBLE -> "double"
; right : DOUBLE -> "double"
; bottom : DOUBLE -> "double"
; top : DOUBLE -> "double"
; zNear : DOUBLE -> "double"
; zFar : DOUBLE -> "double"import (
"math"
"golang.org/x/sys/windows"
"unsafe"
)
var (
opengl32 = windows.NewLazySystemDLL("OPENGL32.dll")
procglOrtho = opengl32.NewProc("glOrtho")
)
// left (DOUBLE), right (DOUBLE), bottom (DOUBLE), top (DOUBLE), zNear (DOUBLE), zFar (DOUBLE)
r1, _, err := procglOrtho.Call(
uintptr(math.Float64bits(left)),
uintptr(math.Float64bits(right)),
uintptr(math.Float64bits(bottom)),
uintptr(math.Float64bits(top)),
uintptr(math.Float64bits(zNear)),
uintptr(math.Float64bits(zFar)),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // void
// 注意: float/double 引数は proc.Call では XMM レジスタに渡せません。
// windows.SyscallN(proc.Addr(), math.Float64bits(x), ...) もしくは cgo を使用してください。procedure glOrtho(
left: Double; // DOUBLE
right: Double; // DOUBLE
bottom: Double; // DOUBLE
top: Double; // DOUBLE
zNear: Double; // DOUBLE
zFar: Double // DOUBLE
); stdcall;
external 'OPENGL32.dll' name 'glOrtho';result := DllCall("OPENGL32\glOrtho"
, "Double", left ; DOUBLE
, "Double", right ; DOUBLE
, "Double", bottom ; DOUBLE
, "Double", top ; DOUBLE
, "Double", zNear ; DOUBLE
, "Double", zFar ; DOUBLE
, "Int") ; return: void●glOrtho(left, right, bottom, top, zNear, zFar) = DLL("OPENGL32.dll", "int glOrtho(double, double, double, double, double, double)")
# 呼び出し: glOrtho(left, right, bottom, top, zNear, zFar)
# left : DOUBLE -> "double"
# right : DOUBLE -> "double"
# bottom : DOUBLE -> "double"
# top : DOUBLE -> "double"
# zNear : DOUBLE -> "double"
# zFar : DOUBLE -> "double"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。