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glStencilFunc
関数ステンシルテストの比較関数と参照値を設定する。
シグネチャ
// OPENGL32.dll
#include <windows.h>
void glStencilFunc(
DWORD func,
INT ref,
DWORD mask
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| func | DWORD | in |
| ref | INT | in |
| mask | DWORD | in |
戻り値の型: void
各言語での呼び出し定義
// OPENGL32.dll
#include <windows.h>
void glStencilFunc(
DWORD func,
INT ref,
DWORD mask
);[DllImport("OPENGL32.dll", ExactSpelling = true)]
static extern void glStencilFunc(
uint func, // DWORD
int ref, // INT
uint mask // DWORD
);<DllImport("OPENGL32.dll", ExactSpelling:=True)>
Public Shared Sub glStencilFunc(
func As UInteger, ' DWORD
ref As Integer, ' INT
mask As UInteger ' DWORD
)
End Sub' func : DWORD
' ref : INT
' mask : DWORD
Declare PtrSafe Sub glStencilFunc Lib "opengl32" ( _
ByVal func As Long, _
ByVal ref As Long, _
ByVal mask As Long)
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
glStencilFunc = ctypes.windll.opengl32.glStencilFunc
glStencilFunc.restype = None
glStencilFunc.argtypes = [
wintypes.DWORD, # func : DWORD
ctypes.c_int, # ref : INT
wintypes.DWORD, # mask : DWORD
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('OPENGL32.dll')
glStencilFunc = Fiddle::Function.new(
lib['glStencilFunc'],
[
-Fiddle::TYPE_INT, # func : DWORD
Fiddle::TYPE_INT, # ref : INT
-Fiddle::TYPE_INT, # mask : DWORD
],
Fiddle::TYPE_VOID)#[link(name = "opengl32")]
extern "system" {
fn glStencilFunc(
func: u32, // DWORD
ref: i32, // INT
mask: u32 // DWORD
);
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("OPENGL32.dll")]
public static extern void glStencilFunc(uint func, int ref, uint mask);
"@
$api = Add-Type -MemberDefinition $sig -Name 'OPENGL32_glStencilFunc' -Namespace Win32 -PassThru
# $api::glStencilFunc(func, ref, mask)#uselib "OPENGL32.dll"
#func global glStencilFunc "glStencilFunc" sptr, sptr, sptr
; glStencilFunc func, ref, mask
; func : DWORD -> "sptr"
; ref : INT -> "sptr"
; mask : DWORD -> "sptr"#uselib "OPENGL32.dll"
#func global glStencilFunc "glStencilFunc" int, int, int
; glStencilFunc func, ref, mask
; func : DWORD -> "int"
; ref : INT -> "int"
; mask : DWORD -> "int"; void glStencilFunc(DWORD func, INT ref, DWORD mask)
#uselib "OPENGL32.dll"
#func global glStencilFunc "glStencilFunc" int, int, int
; glStencilFunc func, ref, mask
; func : DWORD -> "int"
; ref : INT -> "int"
; mask : DWORD -> "int"import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
opengl32 = windows.NewLazySystemDLL("OPENGL32.dll")
procglStencilFunc = opengl32.NewProc("glStencilFunc")
)
// func (DWORD), ref (INT), mask (DWORD)
r1, _, err := procglStencilFunc.Call(
uintptr(func),
uintptr(ref),
uintptr(mask),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // voidprocedure glStencilFunc(
func: DWORD; // DWORD
ref: Integer; // INT
mask: DWORD // DWORD
); stdcall;
external 'OPENGL32.dll' name 'glStencilFunc';result := DllCall("OPENGL32\glStencilFunc"
, "UInt", func ; DWORD
, "Int", ref ; INT
, "UInt", mask ; DWORD
, "Int") ; return: void●glStencilFunc(func, ref, mask) = DLL("OPENGL32.dll", "int glStencilFunc(dword, int, dword)")
# 呼び出し: glStencilFunc(func, ref, mask)
# func : DWORD -> "dword"
# ref : INT -> "int"
# mask : DWORD -> "dword"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。