Win32 API 日本語リファレンス
ホームGraphics.OpenGL › glTexImage2D

glTexImage2D

関数
2次元テクスチャ画像を指定して定義する。
DLLOPENGL32.dll呼出規約winapi

シグネチャ

// OPENGL32.dll
#include <windows.h>

void glTexImage2D(
    DWORD target,
    INT level,
    INT internalformat,
    INT width,
    INT height,
    INT border,
    DWORD format,
    DWORD type,
    const void* pixels
);

パラメーター

名前方向
targetDWORDin
levelINTin
internalformatINTin
widthINTin
heightINTin
borderINTin
formatDWORDin
typeDWORDin
pixelsvoid*in

戻り値の型: void

各言語での呼び出し定義

// OPENGL32.dll
#include <windows.h>

void glTexImage2D(
    DWORD target,
    INT level,
    INT internalformat,
    INT width,
    INT height,
    INT border,
    DWORD format,
    DWORD type,
    const void* pixels
);
[DllImport("OPENGL32.dll", ExactSpelling = true)]
static extern void glTexImage2D(
    uint target,   // DWORD
    int level,   // INT
    int internalformat,   // INT
    int width,   // INT
    int height,   // INT
    int border,   // INT
    uint format,   // DWORD
    uint type,   // DWORD
    IntPtr pixels   // void*
);
<DllImport("OPENGL32.dll", ExactSpelling:=True)>
Public Shared Sub glTexImage2D(
    target As UInteger,   ' DWORD
    level As Integer,   ' INT
    internalformat As Integer,   ' INT
    width As Integer,   ' INT
    height As Integer,   ' INT
    border As Integer,   ' INT
    format As UInteger,   ' DWORD
    type As UInteger,   ' DWORD
    pixels As IntPtr   ' void*
)
End Sub
' target : DWORD
' level : INT
' internalformat : INT
' width : INT
' height : INT
' border : INT
' format : DWORD
' type : DWORD
' pixels : void*
Declare PtrSafe Sub glTexImage2D Lib "opengl32" ( _
    ByVal target As Long, _
    ByVal level As Long, _
    ByVal internalformat As Long, _
    ByVal width As Long, _
    ByVal height As Long, _
    ByVal border As Long, _
    ByVal format As Long, _
    ByVal type As Long, _
    ByVal pixels As LongPtr)
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。
import ctypes
from ctypes import wintypes

glTexImage2D = ctypes.windll.opengl32.glTexImage2D
glTexImage2D.restype = None
glTexImage2D.argtypes = [
    wintypes.DWORD,  # target : DWORD
    ctypes.c_int,  # level : INT
    ctypes.c_int,  # internalformat : INT
    ctypes.c_int,  # width : INT
    ctypes.c_int,  # height : INT
    ctypes.c_int,  # border : INT
    wintypes.DWORD,  # format : DWORD
    wintypes.DWORD,  # type : DWORD
    ctypes.POINTER(None),  # pixels : void*
]
require 'fiddle'
require 'fiddle/import'

lib = Fiddle.dlopen('OPENGL32.dll')
glTexImage2D = Fiddle::Function.new(
  lib['glTexImage2D'],
  [
    -Fiddle::TYPE_INT,  # target : DWORD
    Fiddle::TYPE_INT,  # level : INT
    Fiddle::TYPE_INT,  # internalformat : INT
    Fiddle::TYPE_INT,  # width : INT
    Fiddle::TYPE_INT,  # height : INT
    Fiddle::TYPE_INT,  # border : INT
    -Fiddle::TYPE_INT,  # format : DWORD
    -Fiddle::TYPE_INT,  # type : DWORD
    Fiddle::TYPE_VOIDP,  # pixels : void*
  ],
  Fiddle::TYPE_VOID)
#[link(name = "opengl32")]
extern "system" {
    fn glTexImage2D(
        target: u32,  // DWORD
        level: i32,  // INT
        internalformat: i32,  // INT
        width: i32,  // INT
        height: i32,  // INT
        border: i32,  // INT
        format: u32,  // DWORD
        type: u32,  // DWORD
        pixels: *const ()  // void*
    );
}
// crates: windows-sys provides ready-made bindings for this API.
$sig = @"
[DllImport("OPENGL32.dll")]
public static extern void glTexImage2D(uint target, int level, int internalformat, int width, int height, int border, uint format, uint type, IntPtr pixels);
"@
$api = Add-Type -MemberDefinition $sig -Name 'OPENGL32_glTexImage2D' -Namespace Win32 -PassThru
# $api::glTexImage2D(target, level, internalformat, width, height, border, format, type, pixels)
#uselib "OPENGL32.dll"
#func global glTexImage2D "glTexImage2D" sptr, sptr, sptr, sptr, sptr, sptr, sptr, sptr, sptr
; glTexImage2D target, level, internalformat, width, height, border, format, type, pixels
; target : DWORD -> "sptr"
; level : INT -> "sptr"
; internalformat : INT -> "sptr"
; width : INT -> "sptr"
; height : INT -> "sptr"
; border : INT -> "sptr"
; format : DWORD -> "sptr"
; type : DWORD -> "sptr"
; pixels : void* -> "sptr"
#uselib "OPENGL32.dll"
#func global glTexImage2D "glTexImage2D" int, int, int, int, int, int, int, int, sptr
; glTexImage2D target, level, internalformat, width, height, border, format, type, pixels
; target : DWORD -> "int"
; level : INT -> "int"
; internalformat : INT -> "int"
; width : INT -> "int"
; height : INT -> "int"
; border : INT -> "int"
; format : DWORD -> "int"
; type : DWORD -> "int"
; pixels : void* -> "sptr"
; void glTexImage2D(DWORD target, INT level, INT internalformat, INT width, INT height, INT border, DWORD format, DWORD type, void* pixels)
#uselib "OPENGL32.dll"
#func global glTexImage2D "glTexImage2D" int, int, int, int, int, int, int, int, intptr
; glTexImage2D target, level, internalformat, width, height, border, format, type, pixels
; target : DWORD -> "int"
; level : INT -> "int"
; internalformat : INT -> "int"
; width : INT -> "int"
; height : INT -> "int"
; border : INT -> "int"
; format : DWORD -> "int"
; type : DWORD -> "int"
; pixels : void* -> "intptr"
import (
	"golang.org/x/sys/windows"
	"unsafe"
)

var (
	opengl32 = windows.NewLazySystemDLL("OPENGL32.dll")
	procglTexImage2D = opengl32.NewProc("glTexImage2D")
)

// target (DWORD), level (INT), internalformat (INT), width (INT), height (INT), border (INT), format (DWORD), type (DWORD), pixels (void*)
r1, _, err := procglTexImage2D.Call(
	uintptr(target),
	uintptr(level),
	uintptr(internalformat),
	uintptr(width),
	uintptr(height),
	uintptr(border),
	uintptr(format),
	uintptr(type),
	uintptr(pixels),
)
_ = err  // syscall.Errno (valid when the call sets last-error)
_ = r1   // void
procedure glTexImage2D(
  target: DWORD;   // DWORD
  level: Integer;   // INT
  internalformat: Integer;   // INT
  width: Integer;   // INT
  height: Integer;   // INT
  border: Integer;   // INT
  format: DWORD;   // DWORD
  type: DWORD;   // DWORD
  pixels: Pointer   // void*
); stdcall;
  external 'OPENGL32.dll' name 'glTexImage2D';
result := DllCall("OPENGL32\glTexImage2D"
    , "UInt", target   ; DWORD
    , "Int", level   ; INT
    , "Int", internalformat   ; INT
    , "Int", width   ; INT
    , "Int", height   ; INT
    , "Int", border   ; INT
    , "UInt", format   ; DWORD
    , "UInt", type   ; DWORD
    , "Ptr", pixels   ; void*
    , "Int")   ; return: void
●glTexImage2D(target, level, internalformat, width, height, border, format, type, pixels) = DLL("OPENGL32.dll", "int glTexImage2D(dword, int, int, int, int, int, dword, dword, void*)")
# 呼び出し: glTexImage2D(target, level, internalformat, width, height, border, format, type, pixels)
# target : DWORD -> "dword"
# level : INT -> "int"
# internalformat : INT -> "int"
# width : INT -> "int"
# height : INT -> "int"
# border : INT -> "int"
# format : DWORD -> "dword"
# type : DWORD -> "dword"
# pixels : void* -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。