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glTexImage2D
関数2次元テクスチャ画像を指定して定義する。
シグネチャ
// OPENGL32.dll
#include <windows.h>
void glTexImage2D(
DWORD target,
INT level,
INT internalformat,
INT width,
INT height,
INT border,
DWORD format,
DWORD type,
const void* pixels
);パラメーター
| 名前 | 型 | 方向 | 説明 |
|---|---|---|---|
| target | DWORD | in | 対象テクスチャ。GL_TEXTURE_2Dまたはプロキシ。 |
| level | INT | in | ミップマップの詳細レベル。0が基底画像。 |
| internalformat | INT | in | テクスチャ内部の色成分数または形式。 |
| width | INT | in | テクスチャ画像の幅(テクセル数)。2のべき乗が必要。 |
| height | INT | in | テクスチャ画像の高さ(テクセル数)。2のべき乗が必要。 |
| border | INT | in | 境界の幅。0または1を指定する。 |
| format | DWORD | in | ピクセルデータの色形式。GL_RGB/GL_RGBAなど。 |
| type | DWORD | in | ピクセルデータの型。GL_UNSIGNED_BYTEなど。 |
| pixels | void* | in | 画像データへのポインタ。NULLでメモリ確保のみ可。 |
戻り値の型: void
各言語での呼び出し定義
// OPENGL32.dll
#include <windows.h>
void glTexImage2D(
DWORD target,
INT level,
INT internalformat,
INT width,
INT height,
INT border,
DWORD format,
DWORD type,
const void* pixels
);[DllImport("OPENGL32.dll", ExactSpelling = true)]
static extern void glTexImage2D(
uint target, // DWORD
int level, // INT
int internalformat, // INT
int width, // INT
int height, // INT
int border, // INT
uint format, // DWORD
uint type, // DWORD
IntPtr pixels // void*
);<DllImport("OPENGL32.dll", ExactSpelling:=True)>
Public Shared Sub glTexImage2D(
target As UInteger, ' DWORD
level As Integer, ' INT
internalformat As Integer, ' INT
width As Integer, ' INT
height As Integer, ' INT
border As Integer, ' INT
format As UInteger, ' DWORD
type As UInteger, ' DWORD
pixels As IntPtr ' void*
)
End Sub' target : DWORD
' level : INT
' internalformat : INT
' width : INT
' height : INT
' border : INT
' format : DWORD
' type : DWORD
' pixels : void*
Declare PtrSafe Sub glTexImage2D Lib "opengl32" ( _
ByVal target As Long, _
ByVal level As Long, _
ByVal internalformat As Long, _
ByVal width As Long, _
ByVal height As Long, _
ByVal border As Long, _
ByVal format As Long, _
ByVal type As Long, _
ByVal pixels As LongPtr)
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
glTexImage2D = ctypes.windll.opengl32.glTexImage2D
glTexImage2D.restype = None
glTexImage2D.argtypes = [
wintypes.DWORD, # target : DWORD
ctypes.c_int, # level : INT
ctypes.c_int, # internalformat : INT
ctypes.c_int, # width : INT
ctypes.c_int, # height : INT
ctypes.c_int, # border : INT
wintypes.DWORD, # format : DWORD
wintypes.DWORD, # type : DWORD
ctypes.POINTER(None), # pixels : void*
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('OPENGL32.dll')
glTexImage2D = Fiddle::Function.new(
lib['glTexImage2D'],
[
-Fiddle::TYPE_INT, # target : DWORD
Fiddle::TYPE_INT, # level : INT
Fiddle::TYPE_INT, # internalformat : INT
Fiddle::TYPE_INT, # width : INT
Fiddle::TYPE_INT, # height : INT
Fiddle::TYPE_INT, # border : INT
-Fiddle::TYPE_INT, # format : DWORD
-Fiddle::TYPE_INT, # type : DWORD
Fiddle::TYPE_VOIDP, # pixels : void*
],
Fiddle::TYPE_VOID)#[link(name = "opengl32")]
extern "system" {
fn glTexImage2D(
target: u32, // DWORD
level: i32, // INT
internalformat: i32, // INT
width: i32, // INT
height: i32, // INT
border: i32, // INT
format: u32, // DWORD
type: u32, // DWORD
pixels: *const () // void*
);
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("OPENGL32.dll")]
public static extern void glTexImage2D(uint target, int level, int internalformat, int width, int height, int border, uint format, uint type, IntPtr pixels);
"@
$api = Add-Type -MemberDefinition $sig -Name 'OPENGL32_glTexImage2D' -Namespace Win32 -PassThru
# $api::glTexImage2D(target, level, internalformat, width, height, border, format, type, pixels)#uselib "OPENGL32.dll"
#func global glTexImage2D "glTexImage2D" sptr, sptr, sptr, sptr, sptr, sptr, sptr, sptr, sptr
; glTexImage2D target, level, internalformat, width, height, border, format, type, pixels
; target : DWORD -> "sptr"
; level : INT -> "sptr"
; internalformat : INT -> "sptr"
; width : INT -> "sptr"
; height : INT -> "sptr"
; border : INT -> "sptr"
; format : DWORD -> "sptr"
; type : DWORD -> "sptr"
; pixels : void* -> "sptr"#uselib "OPENGL32.dll"
#func global glTexImage2D "glTexImage2D" int, int, int, int, int, int, int, int, sptr
; glTexImage2D target, level, internalformat, width, height, border, format, type, pixels
; target : DWORD -> "int"
; level : INT -> "int"
; internalformat : INT -> "int"
; width : INT -> "int"
; height : INT -> "int"
; border : INT -> "int"
; format : DWORD -> "int"
; type : DWORD -> "int"
; pixels : void* -> "sptr"; void glTexImage2D(DWORD target, INT level, INT internalformat, INT width, INT height, INT border, DWORD format, DWORD type, void* pixels)
#uselib "OPENGL32.dll"
#func global glTexImage2D "glTexImage2D" int, int, int, int, int, int, int, int, intptr
; glTexImage2D target, level, internalformat, width, height, border, format, type, pixels
; target : DWORD -> "int"
; level : INT -> "int"
; internalformat : INT -> "int"
; width : INT -> "int"
; height : INT -> "int"
; border : INT -> "int"
; format : DWORD -> "int"
; type : DWORD -> "int"
; pixels : void* -> "intptr"import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
opengl32 = windows.NewLazySystemDLL("OPENGL32.dll")
procglTexImage2D = opengl32.NewProc("glTexImage2D")
)
// target (DWORD), level (INT), internalformat (INT), width (INT), height (INT), border (INT), format (DWORD), type (DWORD), pixels (void*)
r1, _, err := procglTexImage2D.Call(
uintptr(target),
uintptr(level),
uintptr(internalformat),
uintptr(width),
uintptr(height),
uintptr(border),
uintptr(format),
uintptr(type),
uintptr(pixels),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // voidprocedure glTexImage2D(
target: DWORD; // DWORD
level: Integer; // INT
internalformat: Integer; // INT
width: Integer; // INT
height: Integer; // INT
border: Integer; // INT
format: DWORD; // DWORD
type: DWORD; // DWORD
pixels: Pointer // void*
); stdcall;
external 'OPENGL32.dll' name 'glTexImage2D';result := DllCall("OPENGL32\glTexImage2D"
, "UInt", target ; DWORD
, "Int", level ; INT
, "Int", internalformat ; INT
, "Int", width ; INT
, "Int", height ; INT
, "Int", border ; INT
, "UInt", format ; DWORD
, "UInt", type ; DWORD
, "Ptr", pixels ; void*
, "Int") ; return: void●glTexImage2D(target, level, internalformat, width, height, border, format, type, pixels) = DLL("OPENGL32.dll", "int glTexImage2D(dword, int, int, int, int, int, dword, dword, void*)")
# 呼び出し: glTexImage2D(target, level, internalformat, width, height, border, format, type, pixels)
# target : DWORD -> "dword"
# level : INT -> "int"
# internalformat : INT -> "int"
# width : INT -> "int"
# height : INT -> "int"
# border : INT -> "int"
# format : DWORD -> "dword"
# type : DWORD -> "dword"
# pixels : void* -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。const std = @import("std");
extern "opengl32" fn glTexImage2D(
target: u32, // DWORD
level: i32, // INT
internalformat: i32, // INT
width: i32, // INT
height: i32, // INT
border: i32, // INT
format: u32, // DWORD
type: u32, // DWORD
pixels: ?*anyopaque // void*
) callconv(std.os.windows.WINAPI) void;proc glTexImage2D(
target: uint32, # DWORD
level: int32, # INT
internalformat: int32, # INT
width: int32, # INT
height: int32, # INT
border: int32, # INT
format: uint32, # DWORD
`type`: uint32, # DWORD
pixels: pointer # void*
) {.importc: "glTexImage2D", stdcall, dynlib: "OPENGL32.dll".}pragma(lib, "opengl32");
extern(Windows)
void glTexImage2D(
uint target, // DWORD
int level, // INT
int internalformat, // INT
int width, // INT
int height, // INT
int border, // INT
uint format, // DWORD
uint type, // DWORD
void* pixels // void*
);ccall((:glTexImage2D, "OPENGL32.dll"), stdcall, Cvoid,
(UInt32, Int32, Int32, Int32, Int32, Int32, UInt32, UInt32, Ptr{Cvoid}),
target, level, internalformat, width, height, border, format, type, pixels)
# target : DWORD -> UInt32
# level : INT -> Int32
# internalformat : INT -> Int32
# width : INT -> Int32
# height : INT -> Int32
# border : INT -> Int32
# format : DWORD -> UInt32
# type : DWORD -> UInt32
# pixels : void* -> Ptr{Cvoid}
# stdcall は 32bit のみ意味を持つ(x64 では無視)。local ffi = require("ffi")
ffi.cdef[[
void glTexImage2D(
uint32_t target,
int32_t level,
int32_t internalformat,
int32_t width,
int32_t height,
int32_t border,
uint32_t format,
uint32_t type,
void* pixels);
]]
local opengl32 = ffi.load("opengl32")
-- opengl32.glTexImage2D(target, level, internalformat, width, height, border, format, type, pixels)
-- target : DWORD
-- level : INT
-- internalformat : INT
-- width : INT
-- height : INT
-- border : INT
-- format : DWORD
-- type : DWORD
-- pixels : void*
-- 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。const koffi = require('koffi');
const lib = koffi.load('OPENGL32.dll');
const glTexImage2D = lib.func('__stdcall', 'glTexImage2D', 'void', ['uint32_t', 'int32_t', 'int32_t', 'int32_t', 'int32_t', 'int32_t', 'uint32_t', 'uint32_t', 'void *']);
// glTexImage2D(target, level, internalformat, width, height, border, format, type, pixels)
// target : DWORD -> 'uint32_t'
// level : INT -> 'int32_t'
// internalformat : INT -> 'int32_t'
// width : INT -> 'int32_t'
// height : INT -> 'int32_t'
// border : INT -> 'int32_t'
// format : DWORD -> 'uint32_t'
// type : DWORD -> 'uint32_t'
// pixels : void* -> 'void *'
// 出力ポインタは koffi.out(...) で包む。構造体は koffi.struct で定義。const lib = Deno.dlopen("OPENGL32.dll", {
glTexImage2D: { parameters: ["u32", "i32", "i32", "i32", "i32", "i32", "u32", "u32", "pointer"], result: "void" },
});
// lib.symbols.glTexImage2D(target, level, internalformat, width, height, border, format, type, pixels)
// target : DWORD -> "u32"
// level : INT -> "i32"
// internalformat : INT -> "i32"
// width : INT -> "i32"
// height : INT -> "i32"
// border : INT -> "i32"
// format : DWORD -> "u32"
// type : DWORD -> "u32"
// pixels : void* -> "pointer"
// 文字列引数は "buffer"(NUL 終端のバイト列を Uint8Array で渡す)。
// 値渡し構造体は { struct: [ ...field types... ] } を使用。<?php
$ffi = FFI::cdef(<<<C
void glTexImage2D(
uint32_t target,
int32_t level,
int32_t internalformat,
int32_t width,
int32_t height,
int32_t border,
uint32_t format,
uint32_t type,
void* pixels);
C, "OPENGL32.dll");
// $ffi->glTexImage2D(target, level, internalformat, width, height, border, format, type, pixels);
// target : DWORD
// level : INT
// internalformat : INT
// width : INT
// height : INT
// border : INT
// format : DWORD
// type : DWORD
// pixels : void*
// 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。
// WINAPI(stdcall): x64 では呼出規約が統一されるため問題なし。x86 では __stdcall 対応のラッパが必要な場合あり。import com.sun.jna.*;
import com.sun.jna.ptr.*;
import com.sun.jna.win32.StdCallLibrary;
import com.sun.jna.win32.W32APIOptions;
public interface Opengl32 extends StdCallLibrary {
Opengl32 INSTANCE = Native.load("opengl32", Opengl32.class);
void glTexImage2D(
int target, // DWORD
int level, // INT
int internalformat, // INT
int width, // INT
int height, // INT
int border, // INT
int format, // DWORD
int type, // DWORD
Pointer pixels // void*
);
}@[Link("opengl32")]
lib LibOPENGL32
fun glTexImage2D = glTexImage2D(
target : UInt32, # DWORD
level : Int32, # INT
internalformat : Int32, # INT
width : Int32, # INT
height : Int32, # INT
border : Int32, # INT
format : UInt32, # DWORD
type_ : UInt32, # DWORD
pixels : Void* # void*
) : Void
end
# 構造体/GUID/enum は lib 内に対応する型定義が必要。
# 呼出規約: x64 は規約統一のため OK。x86(32bit)は WINAPI=stdcall だが Crystal の fun に stdcall 付与構文がなく非対応。import 'dart:ffi';
import 'package:ffi/ffi.dart';
typedef glTexImage2DNative = Void Function(Uint32, Int32, Int32, Int32, Int32, Int32, Uint32, Uint32, Pointer<Void>);
typedef glTexImage2DDart = void Function(int, int, int, int, int, int, int, int, Pointer<Void>);
final glTexImage2D = DynamicLibrary.open('OPENGL32.dll')
.lookupFunction<glTexImage2DNative, glTexImage2DDart>('glTexImage2D');
// target : DWORD -> Uint32
// level : INT -> Int32
// internalformat : INT -> Int32
// width : INT -> Int32
// height : INT -> Int32
// border : INT -> Int32
// format : DWORD -> Uint32
// type : DWORD -> Uint32
// pixels : void* -> Pointer<Void>
// 文字列は package:ffi の "...".toNativeUtf16()/toNativeUtf8() で変換。{$mode objfpc}{$H+}
procedure glTexImage2D(
target: DWORD; // DWORD
level: Integer; // INT
internalformat: Integer; // INT
width: Integer; // INT
height: Integer; // INT
border: Integer; // INT
format: DWORD; // DWORD
type: DWORD; // DWORD
pixels: Pointer // void*
); stdcall;
external 'OPENGL32.dll' name 'glTexImage2D';import Foreign
import Foreign.C.Types
import Foreign.C.String
foreign import stdcall safe "glTexImage2D"
c_glTexImage2D :: Word32 -> Int32 -> Int32 -> Int32 -> Int32 -> Int32 -> Word32 -> Word32 -> Ptr () -> IO ()
-- target : DWORD -> Word32
-- level : INT -> Int32
-- internalformat : INT -> Int32
-- width : INT -> Int32
-- height : INT -> Int32
-- border : INT -> Int32
-- format : DWORD -> Word32
-- type : DWORD -> Word32
-- pixels : void* -> Ptr ()
-- 要 GHC(Windows)。stdcall は x64 では ccall として扱われる。ブロックする API は safe 呼び出し推奨。open Ctypes
open Foreign
let glteximage2d =
foreign "glTexImage2D"
(uint32_t @-> int32_t @-> int32_t @-> int32_t @-> int32_t @-> int32_t @-> uint32_t @-> uint32_t @-> (ptr void) @-> returning void)
(* target : DWORD -> uint32_t *)
(* level : INT -> int32_t *)
(* internalformat : INT -> int32_t *)
(* width : INT -> int32_t *)
(* height : INT -> int32_t *)
(* border : INT -> int32_t *)
(* format : DWORD -> uint32_t *)
(* type : DWORD -> uint32_t *)
(* pixels : void* -> (ptr void) *)
(* foreign は cdecl 前提。x64 Windows では WINAPI と一致。構造体は ctypes structure を定義のこと。 *)(cffi:define-foreign-library opengl32 (t "OPENGL32.dll"))
(cffi:use-foreign-library opengl32)
(cffi:defcfun ("glTexImage2D" gl-tex-image2-d :convention :stdcall) :void
(target :uint32) ; DWORD
(level :int32) ; INT
(internalformat :int32) ; INT
(width :int32) ; INT
(height :int32) ; INT
(border :int32) ; INT
(format :uint32) ; DWORD
(type :uint32) ; DWORD
(pixels :pointer)) ; void*
; isize/usize(INT_PTR/SIZE_T)は x64 前提で :int64/:uint64。x86 では :int32/:uint32。use Win32::API;
my $glTexImage2D = Win32::API::More->new('OPENGL32',
'void glTexImage2D(DWORD target, int level, int internalformat, int width, int height, int border, DWORD format, DWORD type, LPVOID pixels)');
# my $ret = $glTexImage2D->Call($target, $level, $internalformat, $width, $height, $border, $format, $type, $pixels);
# target : DWORD -> DWORD
# level : INT -> int
# internalformat : INT -> int
# width : INT -> int
# height : INT -> int
# border : INT -> int
# format : DWORD -> DWORD
# type : DWORD -> DWORD
# pixels : void* -> LPVOID
# 値渡し構造体は pack() した文字列、または Win32::API::Struct を使用。