Win32 API 日本語リファレンス
ホームGraphics.OpenGL › glVertex2dv

glVertex2dv

関数
頂点を倍精度の2次元座標配列で指定する。
DLLOPENGL32.dll呼出規約winapi

シグネチャ

// OPENGL32.dll
#include <windows.h>

void glVertex2dv(
    const DOUBLE* v
);

パラメーター

名前方向
vDOUBLE*in

戻り値の型: void

各言語での呼び出し定義

// OPENGL32.dll
#include <windows.h>

void glVertex2dv(
    const DOUBLE* v
);
[DllImport("OPENGL32.dll", ExactSpelling = true)]
static extern void glVertex2dv(
    ref double v   // DOUBLE*
);
<DllImport("OPENGL32.dll", ExactSpelling:=True)>
Public Shared Sub glVertex2dv(
    ByRef v As Double   ' DOUBLE*
)
End Sub
' v : DOUBLE*
Declare PtrSafe Sub glVertex2dv Lib "opengl32" ( _
    ByRef v As Double)
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。
import ctypes
from ctypes import wintypes

glVertex2dv = ctypes.windll.opengl32.glVertex2dv
glVertex2dv.restype = None
glVertex2dv.argtypes = [
    ctypes.POINTER(ctypes.c_double),  # v : DOUBLE*
]
require 'fiddle'
require 'fiddle/import'

lib = Fiddle.dlopen('OPENGL32.dll')
glVertex2dv = Fiddle::Function.new(
  lib['glVertex2dv'],
  [
    Fiddle::TYPE_VOIDP,  # v : DOUBLE*
  ],
  Fiddle::TYPE_VOID)
#[link(name = "opengl32")]
extern "system" {
    fn glVertex2dv(
        v: *const f64  // DOUBLE*
    );
}
// crates: windows-sys provides ready-made bindings for this API.
$sig = @"
[DllImport("OPENGL32.dll")]
public static extern void glVertex2dv(ref double v);
"@
$api = Add-Type -MemberDefinition $sig -Name 'OPENGL32_glVertex2dv' -Namespace Win32 -PassThru
# $api::glVertex2dv(v)
#uselib "OPENGL32.dll"
#func global glVertex2dv "glVertex2dv" sptr
; glVertex2dv varptr(v)
; v : DOUBLE* -> "sptr"
出力引数:
#uselib "OPENGL32.dll"
#func global glVertex2dv "glVertex2dv" var
; glVertex2dv v
; v : DOUBLE* -> "var"
; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。
出力引数:
; void glVertex2dv(DOUBLE* v)
#uselib "OPENGL32.dll"
#func global glVertex2dv "glVertex2dv" var
; glVertex2dv v
; v : DOUBLE* -> "var"
; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。
import (
	"golang.org/x/sys/windows"
	"unsafe"
)

var (
	opengl32 = windows.NewLazySystemDLL("OPENGL32.dll")
	procglVertex2dv = opengl32.NewProc("glVertex2dv")
)

// v (DOUBLE*)
r1, _, err := procglVertex2dv.Call(
	uintptr(v),
)
_ = err  // syscall.Errno (valid when the call sets last-error)
_ = r1   // void
procedure glVertex2dv(
  v: Pointer   // DOUBLE*
); stdcall;
  external 'OPENGL32.dll' name 'glVertex2dv';
result := DllCall("OPENGL32\glVertex2dv"
    , "Ptr", v   ; DOUBLE*
    , "Int")   ; return: void
●glVertex2dv(v) = DLL("OPENGL32.dll", "int glVertex2dv(void*)")
# 呼び出し: glVertex2dv(v)
# v : DOUBLE* -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。