ホーム › Graphics.OpenGL › glVertex3f
glVertex3f
関数x,y,zを単精度浮動小数点で指定して3次元頂点を定義する。
シグネチャ
// OPENGL32.dll
#include <windows.h>
void glVertex3f(
FLOAT x,
FLOAT y,
FLOAT z
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| x | FLOAT | in |
| y | FLOAT | in |
| z | FLOAT | in |
戻り値の型: void
各言語での呼び出し定義
// OPENGL32.dll
#include <windows.h>
void glVertex3f(
FLOAT x,
FLOAT y,
FLOAT z
);[DllImport("OPENGL32.dll", ExactSpelling = true)]
static extern void glVertex3f(
float x, // FLOAT
float y, // FLOAT
float z // FLOAT
);<DllImport("OPENGL32.dll", ExactSpelling:=True)>
Public Shared Sub glVertex3f(
x As Single, ' FLOAT
y As Single, ' FLOAT
z As Single ' FLOAT
)
End Sub' x : FLOAT
' y : FLOAT
' z : FLOAT
Declare PtrSafe Sub glVertex3f Lib "opengl32" ( _
ByVal x As Single, _
ByVal y As Single, _
ByVal z As Single)
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
glVertex3f = ctypes.windll.opengl32.glVertex3f
glVertex3f.restype = None
glVertex3f.argtypes = [
ctypes.c_float, # x : FLOAT
ctypes.c_float, # y : FLOAT
ctypes.c_float, # z : FLOAT
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('OPENGL32.dll')
glVertex3f = Fiddle::Function.new(
lib['glVertex3f'],
[
Fiddle::TYPE_FLOAT, # x : FLOAT
Fiddle::TYPE_FLOAT, # y : FLOAT
Fiddle::TYPE_FLOAT, # z : FLOAT
],
Fiddle::TYPE_VOID)#[link(name = "opengl32")]
extern "system" {
fn glVertex3f(
x: f32, // FLOAT
y: f32, // FLOAT
z: f32 // FLOAT
);
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("OPENGL32.dll")]
public static extern void glVertex3f(float x, float y, float z);
"@
$api = Add-Type -MemberDefinition $sig -Name 'OPENGL32_glVertex3f' -Namespace Win32 -PassThru
# $api::glVertex3f(x, y, z)#uselib "OPENGL32.dll"
#func global glVertex3f "glVertex3f" float, float, float
; glVertex3f x, y, z
; x : FLOAT -> "float"
; y : FLOAT -> "float"
; z : FLOAT -> "float"#uselib "OPENGL32.dll"
#func global glVertex3f "glVertex3f" float, float, float
; glVertex3f x, y, z
; x : FLOAT -> "float"
; y : FLOAT -> "float"
; z : FLOAT -> "float"; void glVertex3f(FLOAT x, FLOAT y, FLOAT z)
#uselib "OPENGL32.dll"
#func global glVertex3f "glVertex3f" float, float, float
; glVertex3f x, y, z
; x : FLOAT -> "float"
; y : FLOAT -> "float"
; z : FLOAT -> "float"import (
"math"
"golang.org/x/sys/windows"
"unsafe"
)
var (
opengl32 = windows.NewLazySystemDLL("OPENGL32.dll")
procglVertex3f = opengl32.NewProc("glVertex3f")
)
// x (FLOAT), y (FLOAT), z (FLOAT)
r1, _, err := procglVertex3f.Call(
uintptr(math.Float32bits(x)),
uintptr(math.Float32bits(y)),
uintptr(math.Float32bits(z)),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // void
// 注意: float/double 引数は proc.Call では XMM レジスタに渡せません。
// windows.SyscallN(proc.Addr(), math.Float64bits(x), ...) もしくは cgo を使用してください。procedure glVertex3f(
x: Single; // FLOAT
y: Single; // FLOAT
z: Single // FLOAT
); stdcall;
external 'OPENGL32.dll' name 'glVertex3f';result := DllCall("OPENGL32\glVertex3f"
, "Float", x ; FLOAT
, "Float", y ; FLOAT
, "Float", z ; FLOAT
, "Int") ; return: void●glVertex3f(x, y, z) = DLL("OPENGL32.dll", "int glVertex3f(float, float, float)")
# 呼び出し: glVertex3f(x, y, z)
# x : FLOAT -> "float"
# y : FLOAT -> "float"
# z : FLOAT -> "float"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。