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gluLoadSamplingMatrices
関数NURBSのサンプリングに用いる行列とビューポートを設定する。
シグネチャ
// GLU32.dll
#include <windows.h>
void gluLoadSamplingMatrices(
GLUnurbs* nobj,
const FLOAT* modelMatrix,
const FLOAT* projMatrix,
const INT* viewport
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| nobj | GLUnurbs* | inout |
| modelMatrix | FLOAT* | in |
| projMatrix | FLOAT* | in |
| viewport | INT* | in |
戻り値の型: void
各言語での呼び出し定義
// GLU32.dll
#include <windows.h>
void gluLoadSamplingMatrices(
GLUnurbs* nobj,
const FLOAT* modelMatrix,
const FLOAT* projMatrix,
const INT* viewport
);[DllImport("GLU32.dll", ExactSpelling = true)]
static extern void gluLoadSamplingMatrices(
ref IntPtr nobj, // GLUnurbs* in/out
ref float modelMatrix, // FLOAT*
ref float projMatrix, // FLOAT*
ref int viewport // INT*
);<DllImport("GLU32.dll", ExactSpelling:=True)>
Public Shared Sub gluLoadSamplingMatrices(
ByRef nobj As IntPtr, ' GLUnurbs* in/out
ByRef modelMatrix As Single, ' FLOAT*
ByRef projMatrix As Single, ' FLOAT*
ByRef viewport As Integer ' INT*
)
End Sub' nobj : GLUnurbs* in/out
' modelMatrix : FLOAT*
' projMatrix : FLOAT*
' viewport : INT*
Declare PtrSafe Sub gluLoadSamplingMatrices Lib "glu32" ( _
ByRef nobj As LongPtr, _
ByRef modelMatrix As Single, _
ByRef projMatrix As Single, _
ByRef viewport As Long)
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
gluLoadSamplingMatrices = ctypes.windll.glu32.gluLoadSamplingMatrices
gluLoadSamplingMatrices.restype = None
gluLoadSamplingMatrices.argtypes = [
ctypes.c_void_p, # nobj : GLUnurbs* in/out
ctypes.POINTER(ctypes.c_float), # modelMatrix : FLOAT*
ctypes.POINTER(ctypes.c_float), # projMatrix : FLOAT*
ctypes.POINTER(ctypes.c_int), # viewport : INT*
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('GLU32.dll')
gluLoadSamplingMatrices = Fiddle::Function.new(
lib['gluLoadSamplingMatrices'],
[
Fiddle::TYPE_VOIDP, # nobj : GLUnurbs* in/out
Fiddle::TYPE_VOIDP, # modelMatrix : FLOAT*
Fiddle::TYPE_VOIDP, # projMatrix : FLOAT*
Fiddle::TYPE_VOIDP, # viewport : INT*
],
Fiddle::TYPE_VOID)#[link(name = "glu32")]
extern "system" {
fn gluLoadSamplingMatrices(
nobj: *mut isize, // GLUnurbs* in/out
modelMatrix: *const f32, // FLOAT*
projMatrix: *const f32, // FLOAT*
viewport: *const i32 // INT*
);
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("GLU32.dll")]
public static extern void gluLoadSamplingMatrices(ref IntPtr nobj, ref float modelMatrix, ref float projMatrix, ref int viewport);
"@
$api = Add-Type -MemberDefinition $sig -Name 'GLU32_gluLoadSamplingMatrices' -Namespace Win32 -PassThru
# $api::gluLoadSamplingMatrices(nobj, modelMatrix, projMatrix, viewport)#uselib "GLU32.dll"
#func global gluLoadSamplingMatrices "gluLoadSamplingMatrices" sptr, sptr, sptr, sptr
; gluLoadSamplingMatrices nobj, varptr(modelMatrix), varptr(projMatrix), varptr(viewport)
; nobj : GLUnurbs* in/out -> "sptr"
; modelMatrix : FLOAT* -> "sptr"
; projMatrix : FLOAT* -> "sptr"
; viewport : INT* -> "sptr"出力引数:
#uselib "GLU32.dll" #func global gluLoadSamplingMatrices "gluLoadSamplingMatrices" int, var, var, var ; gluLoadSamplingMatrices nobj, modelMatrix, projMatrix, viewport ; nobj : GLUnurbs* in/out -> "int" ; modelMatrix : FLOAT* -> "var" ; projMatrix : FLOAT* -> "var" ; viewport : INT* -> "var" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。#uselib "GLU32.dll" #func global gluLoadSamplingMatrices "gluLoadSamplingMatrices" int, sptr, sptr, sptr ; gluLoadSamplingMatrices nobj, varptr(modelMatrix), varptr(projMatrix), varptr(viewport) ; nobj : GLUnurbs* in/out -> "int" ; modelMatrix : FLOAT* -> "sptr" ; projMatrix : FLOAT* -> "sptr" ; viewport : INT* -> "sptr" ; ※出力/バッファ引数はポインタ方式(token=sptr / 呼び出しは varptr(変数))。
出力引数:
; void gluLoadSamplingMatrices(GLUnurbs* nobj, FLOAT* modelMatrix, FLOAT* projMatrix, INT* viewport) #uselib "GLU32.dll" #func global gluLoadSamplingMatrices "gluLoadSamplingMatrices" int, var, var, var ; gluLoadSamplingMatrices nobj, modelMatrix, projMatrix, viewport ; nobj : GLUnurbs* in/out -> "int" ; modelMatrix : FLOAT* -> "var" ; projMatrix : FLOAT* -> "var" ; viewport : INT* -> "var" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。; void gluLoadSamplingMatrices(GLUnurbs* nobj, FLOAT* modelMatrix, FLOAT* projMatrix, INT* viewport) #uselib "GLU32.dll" #func global gluLoadSamplingMatrices "gluLoadSamplingMatrices" int, intptr, intptr, intptr ; gluLoadSamplingMatrices nobj, varptr(modelMatrix), varptr(projMatrix), varptr(viewport) ; nobj : GLUnurbs* in/out -> "int" ; modelMatrix : FLOAT* -> "intptr" ; projMatrix : FLOAT* -> "intptr" ; viewport : INT* -> "intptr" ; ※出力/バッファ引数はポインタ方式(token=intptr / 呼び出しは varptr(変数))。
import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
glu32 = windows.NewLazySystemDLL("GLU32.dll")
procgluLoadSamplingMatrices = glu32.NewProc("gluLoadSamplingMatrices")
)
// nobj (GLUnurbs* in/out), modelMatrix (FLOAT*), projMatrix (FLOAT*), viewport (INT*)
r1, _, err := procgluLoadSamplingMatrices.Call(
uintptr(nobj),
uintptr(modelMatrix),
uintptr(projMatrix),
uintptr(viewport),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // voidprocedure gluLoadSamplingMatrices(
nobj: Pointer; // GLUnurbs* in/out
modelMatrix: Pointer; // FLOAT*
projMatrix: Pointer; // FLOAT*
viewport: Pointer // INT*
); stdcall;
external 'GLU32.dll' name 'gluLoadSamplingMatrices';result := DllCall("GLU32\gluLoadSamplingMatrices"
, "Ptr", nobj ; GLUnurbs* in/out
, "Ptr", modelMatrix ; FLOAT*
, "Ptr", projMatrix ; FLOAT*
, "Ptr", viewport ; INT*
, "Int") ; return: void●gluLoadSamplingMatrices(nobj, modelMatrix, projMatrix, viewport) = DLL("GLU32.dll", "int gluLoadSamplingMatrices(void*, void*, void*, void*)")
# 呼び出し: gluLoadSamplingMatrices(nobj, modelMatrix, projMatrix, viewport)
# nobj : GLUnurbs* in/out -> "void*"
# modelMatrix : FLOAT* -> "void*"
# projMatrix : FLOAT* -> "void*"
# viewport : INT* -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。