ホーム › Graphics.OpenGL › gluLoadSamplingMatrices
gluLoadSamplingMatrices
関数NURBSのサンプリングに用いる行列とビューポートを設定する。
シグネチャ
// GLU32.dll
#include <windows.h>
void gluLoadSamplingMatrices(
GLUnurbs* nobj,
const FLOAT* modelMatrix,
const FLOAT* projMatrix,
const INT* viewport
);パラメーター
| 名前 | 型 | 方向 | 説明 |
|---|---|---|---|
| nobj | GLUnurbs* | inout | 対象のNURBSレンダラオブジェクトへのポインタ。 |
| modelMatrix | FLOAT* | in | モデルビュー行列(列優先16要素)へのポインタ。 |
| projMatrix | FLOAT* | in | 射影行列(列優先16要素)へのポインタ。 |
| viewport | INT* | in | ビューポート(x,y,w,h)を格納したINT配列。 |
戻り値の型: void
各言語での呼び出し定義
// GLU32.dll
#include <windows.h>
void gluLoadSamplingMatrices(
GLUnurbs* nobj,
const FLOAT* modelMatrix,
const FLOAT* projMatrix,
const INT* viewport
);[DllImport("GLU32.dll", ExactSpelling = true)]
static extern void gluLoadSamplingMatrices(
ref IntPtr nobj, // GLUnurbs* in/out
ref float modelMatrix, // FLOAT*
ref float projMatrix, // FLOAT*
ref int viewport // INT*
);<DllImport("GLU32.dll", ExactSpelling:=True)>
Public Shared Sub gluLoadSamplingMatrices(
ByRef nobj As IntPtr, ' GLUnurbs* in/out
ByRef modelMatrix As Single, ' FLOAT*
ByRef projMatrix As Single, ' FLOAT*
ByRef viewport As Integer ' INT*
)
End Sub' nobj : GLUnurbs* in/out
' modelMatrix : FLOAT*
' projMatrix : FLOAT*
' viewport : INT*
Declare PtrSafe Sub gluLoadSamplingMatrices Lib "glu32" ( _
ByRef nobj As LongPtr, _
ByRef modelMatrix As Single, _
ByRef projMatrix As Single, _
ByRef viewport As Long)
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
gluLoadSamplingMatrices = ctypes.windll.glu32.gluLoadSamplingMatrices
gluLoadSamplingMatrices.restype = None
gluLoadSamplingMatrices.argtypes = [
ctypes.c_void_p, # nobj : GLUnurbs* in/out
ctypes.POINTER(ctypes.c_float), # modelMatrix : FLOAT*
ctypes.POINTER(ctypes.c_float), # projMatrix : FLOAT*
ctypes.POINTER(ctypes.c_int), # viewport : INT*
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('GLU32.dll')
gluLoadSamplingMatrices = Fiddle::Function.new(
lib['gluLoadSamplingMatrices'],
[
Fiddle::TYPE_VOIDP, # nobj : GLUnurbs* in/out
Fiddle::TYPE_VOIDP, # modelMatrix : FLOAT*
Fiddle::TYPE_VOIDP, # projMatrix : FLOAT*
Fiddle::TYPE_VOIDP, # viewport : INT*
],
Fiddle::TYPE_VOID)#[link(name = "glu32")]
extern "system" {
fn gluLoadSamplingMatrices(
nobj: *mut isize, // GLUnurbs* in/out
modelMatrix: *const f32, // FLOAT*
projMatrix: *const f32, // FLOAT*
viewport: *const i32 // INT*
);
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("GLU32.dll")]
public static extern void gluLoadSamplingMatrices(ref IntPtr nobj, ref float modelMatrix, ref float projMatrix, ref int viewport);
"@
$api = Add-Type -MemberDefinition $sig -Name 'GLU32_gluLoadSamplingMatrices' -Namespace Win32 -PassThru
# $api::gluLoadSamplingMatrices(nobj, modelMatrix, projMatrix, viewport)#uselib "GLU32.dll"
#func global gluLoadSamplingMatrices "gluLoadSamplingMatrices" sptr, sptr, sptr, sptr
; gluLoadSamplingMatrices varptr(nobj), varptr(modelMatrix), varptr(projMatrix), varptr(viewport)
; nobj : GLUnurbs* in/out -> "sptr"
; modelMatrix : FLOAT* -> "sptr"
; projMatrix : FLOAT* -> "sptr"
; viewport : INT* -> "sptr"出力引数:
#uselib "GLU32.dll" #func global gluLoadSamplingMatrices "gluLoadSamplingMatrices" var, var, var, var ; gluLoadSamplingMatrices nobj, modelMatrix, projMatrix, viewport ; nobj : GLUnurbs* in/out -> "var" ; modelMatrix : FLOAT* -> "var" ; projMatrix : FLOAT* -> "var" ; viewport : INT* -> "var" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。#uselib "GLU32.dll" #func global gluLoadSamplingMatrices "gluLoadSamplingMatrices" sptr, sptr, sptr, sptr ; gluLoadSamplingMatrices varptr(nobj), varptr(modelMatrix), varptr(projMatrix), varptr(viewport) ; nobj : GLUnurbs* in/out -> "sptr" ; modelMatrix : FLOAT* -> "sptr" ; projMatrix : FLOAT* -> "sptr" ; viewport : INT* -> "sptr" ; ※出力/バッファ引数はポインタ方式(token=sptr / 呼び出しは varptr(変数))。
出力引数:
; void gluLoadSamplingMatrices(GLUnurbs* nobj, FLOAT* modelMatrix, FLOAT* projMatrix, INT* viewport) #uselib "GLU32.dll" #func global gluLoadSamplingMatrices "gluLoadSamplingMatrices" var, var, var, var ; gluLoadSamplingMatrices nobj, modelMatrix, projMatrix, viewport ; nobj : GLUnurbs* in/out -> "var" ; modelMatrix : FLOAT* -> "var" ; projMatrix : FLOAT* -> "var" ; viewport : INT* -> "var" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。; void gluLoadSamplingMatrices(GLUnurbs* nobj, FLOAT* modelMatrix, FLOAT* projMatrix, INT* viewport) #uselib "GLU32.dll" #func global gluLoadSamplingMatrices "gluLoadSamplingMatrices" intptr, intptr, intptr, intptr ; gluLoadSamplingMatrices varptr(nobj), varptr(modelMatrix), varptr(projMatrix), varptr(viewport) ; nobj : GLUnurbs* in/out -> "intptr" ; modelMatrix : FLOAT* -> "intptr" ; projMatrix : FLOAT* -> "intptr" ; viewport : INT* -> "intptr" ; ※出力/バッファ引数はポインタ方式(token=intptr / 呼び出しは varptr(変数))。
import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
glu32 = windows.NewLazySystemDLL("GLU32.dll")
procgluLoadSamplingMatrices = glu32.NewProc("gluLoadSamplingMatrices")
)
// nobj (GLUnurbs* in/out), modelMatrix (FLOAT*), projMatrix (FLOAT*), viewport (INT*)
r1, _, err := procgluLoadSamplingMatrices.Call(
uintptr(nobj),
uintptr(modelMatrix),
uintptr(projMatrix),
uintptr(viewport),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // voidprocedure gluLoadSamplingMatrices(
nobj: Pointer; // GLUnurbs* in/out
modelMatrix: Pointer; // FLOAT*
projMatrix: Pointer; // FLOAT*
viewport: Pointer // INT*
); stdcall;
external 'GLU32.dll' name 'gluLoadSamplingMatrices';result := DllCall("GLU32\gluLoadSamplingMatrices"
, "Ptr", nobj ; GLUnurbs* in/out
, "Ptr", modelMatrix ; FLOAT*
, "Ptr", projMatrix ; FLOAT*
, "Ptr", viewport ; INT*
, "Int") ; return: void●gluLoadSamplingMatrices(nobj, modelMatrix, projMatrix, viewport) = DLL("GLU32.dll", "int gluLoadSamplingMatrices(void*, void*, void*, void*)")
# 呼び出し: gluLoadSamplingMatrices(nobj, modelMatrix, projMatrix, viewport)
# nobj : GLUnurbs* in/out -> "void*"
# modelMatrix : FLOAT* -> "void*"
# projMatrix : FLOAT* -> "void*"
# viewport : INT* -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。const std = @import("std");
extern "glu32" fn gluLoadSamplingMatrices(
nobj: [*c]isize, // GLUnurbs* in/out
modelMatrix: [*c]f32, // FLOAT*
projMatrix: [*c]f32, // FLOAT*
viewport: [*c]i32 // INT*
) callconv(std.os.windows.WINAPI) void;proc gluLoadSamplingMatrices(
nobj: ptr int, # GLUnurbs* in/out
modelMatrix: ptr float32, # FLOAT*
projMatrix: ptr float32, # FLOAT*
viewport: ptr int32 # INT*
) {.importc: "gluLoadSamplingMatrices", stdcall, dynlib: "GLU32.dll".}pragma(lib, "glu32");
extern(Windows)
void gluLoadSamplingMatrices(
ptrdiff_t* nobj, // GLUnurbs* in/out
float* modelMatrix, // FLOAT*
float* projMatrix, // FLOAT*
int* viewport // INT*
);ccall((:gluLoadSamplingMatrices, "GLU32.dll"), stdcall, Cvoid,
(Ptr{Int}, Ptr{Float32}, Ptr{Float32}, Ptr{Int32}),
nobj, modelMatrix, projMatrix, viewport)
# nobj : GLUnurbs* in/out -> Ptr{Int}
# modelMatrix : FLOAT* -> Ptr{Float32}
# projMatrix : FLOAT* -> Ptr{Float32}
# viewport : INT* -> Ptr{Int32}
# stdcall は 32bit のみ意味を持つ(x64 では無視)。local ffi = require("ffi")
ffi.cdef[[
void gluLoadSamplingMatrices(
intptr_t* nobj,
float* modelMatrix,
float* projMatrix,
int32_t* viewport);
]]
local glu32 = ffi.load("glu32")
-- glu32.gluLoadSamplingMatrices(nobj, modelMatrix, projMatrix, viewport)
-- nobj : GLUnurbs* in/out
-- modelMatrix : FLOAT*
-- projMatrix : FLOAT*
-- viewport : INT*
-- 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。const koffi = require('koffi');
const lib = koffi.load('GLU32.dll');
const gluLoadSamplingMatrices = lib.func('__stdcall', 'gluLoadSamplingMatrices', 'void', ['intptr_t *', 'float *', 'float *', 'int32_t *']);
// gluLoadSamplingMatrices(nobj, modelMatrix, projMatrix, viewport)
// nobj : GLUnurbs* in/out -> 'intptr_t *'
// modelMatrix : FLOAT* -> 'float *'
// projMatrix : FLOAT* -> 'float *'
// viewport : INT* -> 'int32_t *'
// 出力ポインタは koffi.out(...) で包む。構造体は koffi.struct で定義。const lib = Deno.dlopen("GLU32.dll", {
gluLoadSamplingMatrices: { parameters: ["pointer", "pointer", "pointer", "pointer"], result: "void" },
});
// lib.symbols.gluLoadSamplingMatrices(nobj, modelMatrix, projMatrix, viewport)
// nobj : GLUnurbs* in/out -> "pointer"
// modelMatrix : FLOAT* -> "pointer"
// projMatrix : FLOAT* -> "pointer"
// viewport : INT* -> "pointer"
// 文字列引数は "buffer"(NUL 終端のバイト列を Uint8Array で渡す)。
// 値渡し構造体は { struct: [ ...field types... ] } を使用。<?php
$ffi = FFI::cdef(<<<C
void gluLoadSamplingMatrices(
intptr_t* nobj,
float* modelMatrix,
float* projMatrix,
int32_t* viewport);
C, "GLU32.dll");
// $ffi->gluLoadSamplingMatrices(nobj, modelMatrix, projMatrix, viewport);
// nobj : GLUnurbs* in/out
// modelMatrix : FLOAT*
// projMatrix : FLOAT*
// viewport : INT*
// 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。
// WINAPI(stdcall): x64 では呼出規約が統一されるため問題なし。x86 では __stdcall 対応のラッパが必要な場合あり。import com.sun.jna.*;
import com.sun.jna.ptr.*;
import com.sun.jna.win32.StdCallLibrary;
import com.sun.jna.win32.W32APIOptions;
public interface Glu32 extends StdCallLibrary {
Glu32 INSTANCE = Native.load("glu32", Glu32.class);
void gluLoadSamplingMatrices(
LongByReference nobj, // GLUnurbs* in/out
FloatByReference modelMatrix, // FLOAT*
FloatByReference projMatrix, // FLOAT*
IntByReference viewport // INT*
);
}@[Link("glu32")]
lib LibGLU32
fun gluLoadSamplingMatrices = gluLoadSamplingMatrices(
nobj : LibC::SSizeT*, # GLUnurbs* in/out
modelMatrix : Float32*, # FLOAT*
projMatrix : Float32*, # FLOAT*
viewport : Int32* # INT*
) : Void
end
# 構造体/GUID/enum は lib 内に対応する型定義が必要。
# 呼出規約: x64 は規約統一のため OK。x86(32bit)は WINAPI=stdcall だが Crystal の fun に stdcall 付与構文がなく非対応。import 'dart:ffi';
import 'package:ffi/ffi.dart';
typedef gluLoadSamplingMatricesNative = Void Function(Pointer<IntPtr>, Pointer<Float>, Pointer<Float>, Pointer<Int32>);
typedef gluLoadSamplingMatricesDart = void Function(Pointer<IntPtr>, Pointer<Float>, Pointer<Float>, Pointer<Int32>);
final gluLoadSamplingMatrices = DynamicLibrary.open('GLU32.dll')
.lookupFunction<gluLoadSamplingMatricesNative, gluLoadSamplingMatricesDart>('gluLoadSamplingMatrices');
// nobj : GLUnurbs* in/out -> Pointer<IntPtr>
// modelMatrix : FLOAT* -> Pointer<Float>
// projMatrix : FLOAT* -> Pointer<Float>
// viewport : INT* -> Pointer<Int32>
// 文字列は package:ffi の "...".toNativeUtf16()/toNativeUtf8() で変換。{$mode objfpc}{$H+}
procedure gluLoadSamplingMatrices(
nobj: Pointer; // GLUnurbs* in/out
modelMatrix: Pointer; // FLOAT*
projMatrix: Pointer; // FLOAT*
viewport: Pointer // INT*
); stdcall;
external 'GLU32.dll' name 'gluLoadSamplingMatrices';import Foreign
import Foreign.C.Types
import Foreign.C.String
foreign import stdcall safe "gluLoadSamplingMatrices"
c_gluLoadSamplingMatrices :: Ptr CIntPtr -> Ptr CFloat -> Ptr CFloat -> Ptr Int32 -> IO ()
-- nobj : GLUnurbs* in/out -> Ptr CIntPtr
-- modelMatrix : FLOAT* -> Ptr CFloat
-- projMatrix : FLOAT* -> Ptr CFloat
-- viewport : INT* -> Ptr Int32
-- 要 GHC(Windows)。stdcall は x64 では ccall として扱われる。ブロックする API は safe 呼び出し推奨。open Ctypes
open Foreign
let gluloadsamplingmatrices =
foreign "gluLoadSamplingMatrices"
((ptr intptr_t) @-> (ptr float) @-> (ptr float) @-> (ptr int32_t) @-> returning void)
(* nobj : GLUnurbs* in/out -> (ptr intptr_t) *)
(* modelMatrix : FLOAT* -> (ptr float) *)
(* projMatrix : FLOAT* -> (ptr float) *)
(* viewport : INT* -> (ptr int32_t) *)
(* foreign は cdecl 前提。x64 Windows では WINAPI と一致。構造体は ctypes structure を定義のこと。 *)(cffi:define-foreign-library glu32 (t "GLU32.dll"))
(cffi:use-foreign-library glu32)
(cffi:defcfun ("gluLoadSamplingMatrices" glu-load-sampling-matrices :convention :stdcall) :void
(nobj :pointer) ; GLUnurbs* in/out
(model-matrix :pointer) ; FLOAT*
(proj-matrix :pointer) ; FLOAT*
(viewport :pointer)) ; INT*
; isize/usize(INT_PTR/SIZE_T)は x64 前提で :int64/:uint64。x86 では :int32/:uint32。use Win32::API;
my $gluLoadSamplingMatrices = Win32::API::More->new('GLU32',
'void gluLoadSamplingMatrices(LPVOID nobj, LPVOID modelMatrix, LPVOID projMatrix, LPVOID viewport)');
# my $ret = $gluLoadSamplingMatrices->Call($nobj, $modelMatrix, $projMatrix, $viewport);
# nobj : GLUnurbs* in/out -> LPVOID
# modelMatrix : FLOAT* -> LPVOID
# projMatrix : FLOAT* -> LPVOID
# viewport : INT* -> LPVOID
# 値渡し構造体は pack() した文字列、または Win32::API::Struct を使用。