Win32 API 日本語リファレンス
ホームGraphics.OpenGL › gluNextContour

gluNextContour

関数
次の輪郭の種類を指定して新たな輪郭を開始する(旧API)。
DLLGLU32.dll呼出規約winapi

シグネチャ

// GLU32.dll
#include <windows.h>

void gluNextContour(
    GLUtesselator* tess,
    DWORD type
);

パラメーター

名前方向
tessGLUtesselator*inout
typeDWORDin

戻り値の型: void

各言語での呼び出し定義

// GLU32.dll
#include <windows.h>

void gluNextContour(
    GLUtesselator* tess,
    DWORD type
);
[DllImport("GLU32.dll", ExactSpelling = true)]
static extern void gluNextContour(
    ref IntPtr tess,   // GLUtesselator* in/out
    uint type   // DWORD
);
<DllImport("GLU32.dll", ExactSpelling:=True)>
Public Shared Sub gluNextContour(
    ByRef tess As IntPtr,   ' GLUtesselator* in/out
    type As UInteger   ' DWORD
)
End Sub
' tess : GLUtesselator* in/out
' type : DWORD
Declare PtrSafe Sub gluNextContour Lib "glu32" ( _
    ByRef tess As LongPtr, _
    ByVal type As Long)
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。
import ctypes
from ctypes import wintypes

gluNextContour = ctypes.windll.glu32.gluNextContour
gluNextContour.restype = None
gluNextContour.argtypes = [
    ctypes.c_void_p,  # tess : GLUtesselator* in/out
    wintypes.DWORD,  # type : DWORD
]
require 'fiddle'
require 'fiddle/import'

lib = Fiddle.dlopen('GLU32.dll')
gluNextContour = Fiddle::Function.new(
  lib['gluNextContour'],
  [
    Fiddle::TYPE_VOIDP,  # tess : GLUtesselator* in/out
    -Fiddle::TYPE_INT,  # type : DWORD
  ],
  Fiddle::TYPE_VOID)
#[link(name = "glu32")]
extern "system" {
    fn gluNextContour(
        tess: *mut isize,  // GLUtesselator* in/out
        type: u32  // DWORD
    );
}
// crates: windows-sys provides ready-made bindings for this API.
$sig = @"
[DllImport("GLU32.dll")]
public static extern void gluNextContour(ref IntPtr tess, uint type);
"@
$api = Add-Type -MemberDefinition $sig -Name 'GLU32_gluNextContour' -Namespace Win32 -PassThru
# $api::gluNextContour(tess, type)
#uselib "GLU32.dll"
#func global gluNextContour "gluNextContour" sptr, sptr
; gluNextContour tess, type
; tess : GLUtesselator* in/out -> "sptr"
; type : DWORD -> "sptr"
#uselib "GLU32.dll"
#func global gluNextContour "gluNextContour" int, int
; gluNextContour tess, type
; tess : GLUtesselator* in/out -> "int"
; type : DWORD -> "int"
; void gluNextContour(GLUtesselator* tess, DWORD type)
#uselib "GLU32.dll"
#func global gluNextContour "gluNextContour" int, int
; gluNextContour tess, type
; tess : GLUtesselator* in/out -> "int"
; type : DWORD -> "int"
import (
	"golang.org/x/sys/windows"
	"unsafe"
)

var (
	glu32 = windows.NewLazySystemDLL("GLU32.dll")
	procgluNextContour = glu32.NewProc("gluNextContour")
)

// tess (GLUtesselator* in/out), type (DWORD)
r1, _, err := procgluNextContour.Call(
	uintptr(tess),
	uintptr(type),
)
_ = err  // syscall.Errno (valid when the call sets last-error)
_ = r1   // void
procedure gluNextContour(
  tess: Pointer;   // GLUtesselator* in/out
  type: DWORD   // DWORD
); stdcall;
  external 'GLU32.dll' name 'gluNextContour';
result := DllCall("GLU32\gluNextContour"
    , "Ptr", tess   ; GLUtesselator* in/out
    , "UInt", type   ; DWORD
    , "Int")   ; return: void
●gluNextContour(tess, type) = DLL("GLU32.dll", "int gluNextContour(void*, dword)")
# 呼び出し: gluNextContour(tess, type)
# tess : GLUtesselator* in/out -> "void*"
# type : DWORD -> "dword"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。