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gluNurbsCurve
関数ノットと制御点からNURBS曲線を定義する。
シグネチャ
// GLU32.dll
#include <windows.h>
void gluNurbsCurve(
GLUnurbs* nobj,
INT nknots,
FLOAT* knot,
INT stride,
FLOAT* ctlarray,
INT order,
DWORD type
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| nobj | GLUnurbs* | inout |
| nknots | INT | in |
| knot | FLOAT* | inout |
| stride | INT | in |
| ctlarray | FLOAT* | inout |
| order | INT | in |
| type | DWORD | in |
戻り値の型: void
各言語での呼び出し定義
// GLU32.dll
#include <windows.h>
void gluNurbsCurve(
GLUnurbs* nobj,
INT nknots,
FLOAT* knot,
INT stride,
FLOAT* ctlarray,
INT order,
DWORD type
);[DllImport("GLU32.dll", ExactSpelling = true)]
static extern void gluNurbsCurve(
ref IntPtr nobj, // GLUnurbs* in/out
int nknots, // INT
ref float knot, // FLOAT* in/out
int stride, // INT
ref float ctlarray, // FLOAT* in/out
int order, // INT
uint type // DWORD
);<DllImport("GLU32.dll", ExactSpelling:=True)>
Public Shared Sub gluNurbsCurve(
ByRef nobj As IntPtr, ' GLUnurbs* in/out
nknots As Integer, ' INT
ByRef knot As Single, ' FLOAT* in/out
stride As Integer, ' INT
ByRef ctlarray As Single, ' FLOAT* in/out
order As Integer, ' INT
type As UInteger ' DWORD
)
End Sub' nobj : GLUnurbs* in/out
' nknots : INT
' knot : FLOAT* in/out
' stride : INT
' ctlarray : FLOAT* in/out
' order : INT
' type : DWORD
Declare PtrSafe Sub gluNurbsCurve Lib "glu32" ( _
ByRef nobj As LongPtr, _
ByVal nknots As Long, _
ByRef knot As Single, _
ByVal stride As Long, _
ByRef ctlarray As Single, _
ByVal order As Long, _
ByVal type As Long)
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
gluNurbsCurve = ctypes.windll.glu32.gluNurbsCurve
gluNurbsCurve.restype = None
gluNurbsCurve.argtypes = [
ctypes.c_void_p, # nobj : GLUnurbs* in/out
ctypes.c_int, # nknots : INT
ctypes.POINTER(ctypes.c_float), # knot : FLOAT* in/out
ctypes.c_int, # stride : INT
ctypes.POINTER(ctypes.c_float), # ctlarray : FLOAT* in/out
ctypes.c_int, # order : INT
wintypes.DWORD, # type : DWORD
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('GLU32.dll')
gluNurbsCurve = Fiddle::Function.new(
lib['gluNurbsCurve'],
[
Fiddle::TYPE_VOIDP, # nobj : GLUnurbs* in/out
Fiddle::TYPE_INT, # nknots : INT
Fiddle::TYPE_VOIDP, # knot : FLOAT* in/out
Fiddle::TYPE_INT, # stride : INT
Fiddle::TYPE_VOIDP, # ctlarray : FLOAT* in/out
Fiddle::TYPE_INT, # order : INT
-Fiddle::TYPE_INT, # type : DWORD
],
Fiddle::TYPE_VOID)#[link(name = "glu32")]
extern "system" {
fn gluNurbsCurve(
nobj: *mut isize, // GLUnurbs* in/out
nknots: i32, // INT
knot: *mut f32, // FLOAT* in/out
stride: i32, // INT
ctlarray: *mut f32, // FLOAT* in/out
order: i32, // INT
type: u32 // DWORD
);
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("GLU32.dll")]
public static extern void gluNurbsCurve(ref IntPtr nobj, int nknots, ref float knot, int stride, ref float ctlarray, int order, uint type);
"@
$api = Add-Type -MemberDefinition $sig -Name 'GLU32_gluNurbsCurve' -Namespace Win32 -PassThru
# $api::gluNurbsCurve(nobj, nknots, knot, stride, ctlarray, order, type)#uselib "GLU32.dll"
#func global gluNurbsCurve "gluNurbsCurve" sptr, sptr, sptr, sptr, sptr, sptr, sptr
; gluNurbsCurve nobj, nknots, varptr(knot), stride, varptr(ctlarray), order, type
; nobj : GLUnurbs* in/out -> "sptr"
; nknots : INT -> "sptr"
; knot : FLOAT* in/out -> "sptr"
; stride : INT -> "sptr"
; ctlarray : FLOAT* in/out -> "sptr"
; order : INT -> "sptr"
; type : DWORD -> "sptr"出力引数:
#uselib "GLU32.dll" #func global gluNurbsCurve "gluNurbsCurve" int, int, var, int, var, int, int ; gluNurbsCurve nobj, nknots, knot, stride, ctlarray, order, type ; nobj : GLUnurbs* in/out -> "int" ; nknots : INT -> "int" ; knot : FLOAT* in/out -> "var" ; stride : INT -> "int" ; ctlarray : FLOAT* in/out -> "var" ; order : INT -> "int" ; type : DWORD -> "int" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。#uselib "GLU32.dll" #func global gluNurbsCurve "gluNurbsCurve" int, int, sptr, int, sptr, int, int ; gluNurbsCurve nobj, nknots, varptr(knot), stride, varptr(ctlarray), order, type ; nobj : GLUnurbs* in/out -> "int" ; nknots : INT -> "int" ; knot : FLOAT* in/out -> "sptr" ; stride : INT -> "int" ; ctlarray : FLOAT* in/out -> "sptr" ; order : INT -> "int" ; type : DWORD -> "int" ; ※出力/バッファ引数はポインタ方式(token=sptr / 呼び出しは varptr(変数))。
出力引数:
; void gluNurbsCurve(GLUnurbs* nobj, INT nknots, FLOAT* knot, INT stride, FLOAT* ctlarray, INT order, DWORD type) #uselib "GLU32.dll" #func global gluNurbsCurve "gluNurbsCurve" int, int, var, int, var, int, int ; gluNurbsCurve nobj, nknots, knot, stride, ctlarray, order, type ; nobj : GLUnurbs* in/out -> "int" ; nknots : INT -> "int" ; knot : FLOAT* in/out -> "var" ; stride : INT -> "int" ; ctlarray : FLOAT* in/out -> "var" ; order : INT -> "int" ; type : DWORD -> "int" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。; void gluNurbsCurve(GLUnurbs* nobj, INT nknots, FLOAT* knot, INT stride, FLOAT* ctlarray, INT order, DWORD type) #uselib "GLU32.dll" #func global gluNurbsCurve "gluNurbsCurve" int, int, intptr, int, intptr, int, int ; gluNurbsCurve nobj, nknots, varptr(knot), stride, varptr(ctlarray), order, type ; nobj : GLUnurbs* in/out -> "int" ; nknots : INT -> "int" ; knot : FLOAT* in/out -> "intptr" ; stride : INT -> "int" ; ctlarray : FLOAT* in/out -> "intptr" ; order : INT -> "int" ; type : DWORD -> "int" ; ※出力/バッファ引数はポインタ方式(token=intptr / 呼び出しは varptr(変数))。
import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
glu32 = windows.NewLazySystemDLL("GLU32.dll")
procgluNurbsCurve = glu32.NewProc("gluNurbsCurve")
)
// nobj (GLUnurbs* in/out), nknots (INT), knot (FLOAT* in/out), stride (INT), ctlarray (FLOAT* in/out), order (INT), type (DWORD)
r1, _, err := procgluNurbsCurve.Call(
uintptr(nobj),
uintptr(nknots),
uintptr(knot),
uintptr(stride),
uintptr(ctlarray),
uintptr(order),
uintptr(type),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // voidprocedure gluNurbsCurve(
nobj: Pointer; // GLUnurbs* in/out
nknots: Integer; // INT
knot: Pointer; // FLOAT* in/out
stride: Integer; // INT
ctlarray: Pointer; // FLOAT* in/out
order: Integer; // INT
type: DWORD // DWORD
); stdcall;
external 'GLU32.dll' name 'gluNurbsCurve';result := DllCall("GLU32\gluNurbsCurve"
, "Ptr", nobj ; GLUnurbs* in/out
, "Int", nknots ; INT
, "Ptr", knot ; FLOAT* in/out
, "Int", stride ; INT
, "Ptr", ctlarray ; FLOAT* in/out
, "Int", order ; INT
, "UInt", type ; DWORD
, "Int") ; return: void●gluNurbsCurve(nobj, nknots, knot, stride, ctlarray, order, type) = DLL("GLU32.dll", "int gluNurbsCurve(void*, int, void*, int, void*, int, dword)")
# 呼び出し: gluNurbsCurve(nobj, nknots, knot, stride, ctlarray, order, type)
# nobj : GLUnurbs* in/out -> "void*"
# nknots : INT -> "int"
# knot : FLOAT* in/out -> "void*"
# stride : INT -> "int"
# ctlarray : FLOAT* in/out -> "void*"
# order : INT -> "int"
# type : DWORD -> "dword"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。