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gluNurbsCurve
関数ノットと制御点からNURBS曲線を定義する。
シグネチャ
// GLU32.dll
#include <windows.h>
void gluNurbsCurve(
GLUnurbs* nobj,
INT nknots,
FLOAT* knot,
INT stride,
FLOAT* ctlarray,
INT order,
DWORD type
);パラメーター
| 名前 | 型 | 方向 | 説明 |
|---|---|---|---|
| nobj | GLUnurbs* | inout | 対象のNURBSレンダラオブジェクトへのポインタ。 |
| nknots | INT | in | ノットベクトルの要素数。 |
| knot | FLOAT* | inout | ノット値の昇順配列へのポインタ。 |
| stride | INT | in | 連続する制御点間のFLOAT要素数(オフセット)。 |
| ctlarray | FLOAT* | inout | 制御点座標を格納したFLOAT配列へのポインタ。 |
| order | INT | in | 曲線の次数+1(オーダー)。 |
| type | DWORD | in | 曲線データの種類。GLU_MAP1_VERTEX_3など。 |
戻り値の型: void
各言語での呼び出し定義
// GLU32.dll
#include <windows.h>
void gluNurbsCurve(
GLUnurbs* nobj,
INT nknots,
FLOAT* knot,
INT stride,
FLOAT* ctlarray,
INT order,
DWORD type
);[DllImport("GLU32.dll", ExactSpelling = true)]
static extern void gluNurbsCurve(
ref IntPtr nobj, // GLUnurbs* in/out
int nknots, // INT
ref float knot, // FLOAT* in/out
int stride, // INT
ref float ctlarray, // FLOAT* in/out
int order, // INT
uint type // DWORD
);<DllImport("GLU32.dll", ExactSpelling:=True)>
Public Shared Sub gluNurbsCurve(
ByRef nobj As IntPtr, ' GLUnurbs* in/out
nknots As Integer, ' INT
ByRef knot As Single, ' FLOAT* in/out
stride As Integer, ' INT
ByRef ctlarray As Single, ' FLOAT* in/out
order As Integer, ' INT
type As UInteger ' DWORD
)
End Sub' nobj : GLUnurbs* in/out
' nknots : INT
' knot : FLOAT* in/out
' stride : INT
' ctlarray : FLOAT* in/out
' order : INT
' type : DWORD
Declare PtrSafe Sub gluNurbsCurve Lib "glu32" ( _
ByRef nobj As LongPtr, _
ByVal nknots As Long, _
ByRef knot As Single, _
ByVal stride As Long, _
ByRef ctlarray As Single, _
ByVal order As Long, _
ByVal type As Long)
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
gluNurbsCurve = ctypes.windll.glu32.gluNurbsCurve
gluNurbsCurve.restype = None
gluNurbsCurve.argtypes = [
ctypes.c_void_p, # nobj : GLUnurbs* in/out
ctypes.c_int, # nknots : INT
ctypes.POINTER(ctypes.c_float), # knot : FLOAT* in/out
ctypes.c_int, # stride : INT
ctypes.POINTER(ctypes.c_float), # ctlarray : FLOAT* in/out
ctypes.c_int, # order : INT
wintypes.DWORD, # type : DWORD
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('GLU32.dll')
gluNurbsCurve = Fiddle::Function.new(
lib['gluNurbsCurve'],
[
Fiddle::TYPE_VOIDP, # nobj : GLUnurbs* in/out
Fiddle::TYPE_INT, # nknots : INT
Fiddle::TYPE_VOIDP, # knot : FLOAT* in/out
Fiddle::TYPE_INT, # stride : INT
Fiddle::TYPE_VOIDP, # ctlarray : FLOAT* in/out
Fiddle::TYPE_INT, # order : INT
-Fiddle::TYPE_INT, # type : DWORD
],
Fiddle::TYPE_VOID)#[link(name = "glu32")]
extern "system" {
fn gluNurbsCurve(
nobj: *mut isize, // GLUnurbs* in/out
nknots: i32, // INT
knot: *mut f32, // FLOAT* in/out
stride: i32, // INT
ctlarray: *mut f32, // FLOAT* in/out
order: i32, // INT
type: u32 // DWORD
);
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("GLU32.dll")]
public static extern void gluNurbsCurve(ref IntPtr nobj, int nknots, ref float knot, int stride, ref float ctlarray, int order, uint type);
"@
$api = Add-Type -MemberDefinition $sig -Name 'GLU32_gluNurbsCurve' -Namespace Win32 -PassThru
# $api::gluNurbsCurve(nobj, nknots, knot, stride, ctlarray, order, type)#uselib "GLU32.dll"
#func global gluNurbsCurve "gluNurbsCurve" sptr, sptr, sptr, sptr, sptr, sptr, sptr
; gluNurbsCurve varptr(nobj), nknots, varptr(knot), stride, varptr(ctlarray), order, type
; nobj : GLUnurbs* in/out -> "sptr"
; nknots : INT -> "sptr"
; knot : FLOAT* in/out -> "sptr"
; stride : INT -> "sptr"
; ctlarray : FLOAT* in/out -> "sptr"
; order : INT -> "sptr"
; type : DWORD -> "sptr"出力引数:
#uselib "GLU32.dll" #func global gluNurbsCurve "gluNurbsCurve" var, int, var, int, var, int, int ; gluNurbsCurve nobj, nknots, knot, stride, ctlarray, order, type ; nobj : GLUnurbs* in/out -> "var" ; nknots : INT -> "int" ; knot : FLOAT* in/out -> "var" ; stride : INT -> "int" ; ctlarray : FLOAT* in/out -> "var" ; order : INT -> "int" ; type : DWORD -> "int" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。#uselib "GLU32.dll" #func global gluNurbsCurve "gluNurbsCurve" sptr, int, sptr, int, sptr, int, int ; gluNurbsCurve varptr(nobj), nknots, varptr(knot), stride, varptr(ctlarray), order, type ; nobj : GLUnurbs* in/out -> "sptr" ; nknots : INT -> "int" ; knot : FLOAT* in/out -> "sptr" ; stride : INT -> "int" ; ctlarray : FLOAT* in/out -> "sptr" ; order : INT -> "int" ; type : DWORD -> "int" ; ※出力/バッファ引数はポインタ方式(token=sptr / 呼び出しは varptr(変数))。
出力引数:
; void gluNurbsCurve(GLUnurbs* nobj, INT nknots, FLOAT* knot, INT stride, FLOAT* ctlarray, INT order, DWORD type) #uselib "GLU32.dll" #func global gluNurbsCurve "gluNurbsCurve" var, int, var, int, var, int, int ; gluNurbsCurve nobj, nknots, knot, stride, ctlarray, order, type ; nobj : GLUnurbs* in/out -> "var" ; nknots : INT -> "int" ; knot : FLOAT* in/out -> "var" ; stride : INT -> "int" ; ctlarray : FLOAT* in/out -> "var" ; order : INT -> "int" ; type : DWORD -> "int" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。; void gluNurbsCurve(GLUnurbs* nobj, INT nknots, FLOAT* knot, INT stride, FLOAT* ctlarray, INT order, DWORD type) #uselib "GLU32.dll" #func global gluNurbsCurve "gluNurbsCurve" intptr, int, intptr, int, intptr, int, int ; gluNurbsCurve varptr(nobj), nknots, varptr(knot), stride, varptr(ctlarray), order, type ; nobj : GLUnurbs* in/out -> "intptr" ; nknots : INT -> "int" ; knot : FLOAT* in/out -> "intptr" ; stride : INT -> "int" ; ctlarray : FLOAT* in/out -> "intptr" ; order : INT -> "int" ; type : DWORD -> "int" ; ※出力/バッファ引数はポインタ方式(token=intptr / 呼び出しは varptr(変数))。
import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
glu32 = windows.NewLazySystemDLL("GLU32.dll")
procgluNurbsCurve = glu32.NewProc("gluNurbsCurve")
)
// nobj (GLUnurbs* in/out), nknots (INT), knot (FLOAT* in/out), stride (INT), ctlarray (FLOAT* in/out), order (INT), type (DWORD)
r1, _, err := procgluNurbsCurve.Call(
uintptr(nobj),
uintptr(nknots),
uintptr(knot),
uintptr(stride),
uintptr(ctlarray),
uintptr(order),
uintptr(type),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // voidprocedure gluNurbsCurve(
nobj: Pointer; // GLUnurbs* in/out
nknots: Integer; // INT
knot: Pointer; // FLOAT* in/out
stride: Integer; // INT
ctlarray: Pointer; // FLOAT* in/out
order: Integer; // INT
type: DWORD // DWORD
); stdcall;
external 'GLU32.dll' name 'gluNurbsCurve';result := DllCall("GLU32\gluNurbsCurve"
, "Ptr", nobj ; GLUnurbs* in/out
, "Int", nknots ; INT
, "Ptr", knot ; FLOAT* in/out
, "Int", stride ; INT
, "Ptr", ctlarray ; FLOAT* in/out
, "Int", order ; INT
, "UInt", type ; DWORD
, "Int") ; return: void●gluNurbsCurve(nobj, nknots, knot, stride, ctlarray, order, type) = DLL("GLU32.dll", "int gluNurbsCurve(void*, int, void*, int, void*, int, dword)")
# 呼び出し: gluNurbsCurve(nobj, nknots, knot, stride, ctlarray, order, type)
# nobj : GLUnurbs* in/out -> "void*"
# nknots : INT -> "int"
# knot : FLOAT* in/out -> "void*"
# stride : INT -> "int"
# ctlarray : FLOAT* in/out -> "void*"
# order : INT -> "int"
# type : DWORD -> "dword"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。const std = @import("std");
extern "glu32" fn gluNurbsCurve(
nobj: [*c]isize, // GLUnurbs* in/out
nknots: i32, // INT
knot: [*c]f32, // FLOAT* in/out
stride: i32, // INT
ctlarray: [*c]f32, // FLOAT* in/out
order: i32, // INT
type: u32 // DWORD
) callconv(std.os.windows.WINAPI) void;proc gluNurbsCurve(
nobj: ptr int, # GLUnurbs* in/out
nknots: int32, # INT
knot: ptr float32, # FLOAT* in/out
stride: int32, # INT
ctlarray: ptr float32, # FLOAT* in/out
order: int32, # INT
`type`: uint32 # DWORD
) {.importc: "gluNurbsCurve", stdcall, dynlib: "GLU32.dll".}pragma(lib, "glu32");
extern(Windows)
void gluNurbsCurve(
ptrdiff_t* nobj, // GLUnurbs* in/out
int nknots, // INT
float* knot, // FLOAT* in/out
int stride, // INT
float* ctlarray, // FLOAT* in/out
int order, // INT
uint type // DWORD
);ccall((:gluNurbsCurve, "GLU32.dll"), stdcall, Cvoid,
(Ptr{Int}, Int32, Ptr{Float32}, Int32, Ptr{Float32}, Int32, UInt32),
nobj, nknots, knot, stride, ctlarray, order, type)
# nobj : GLUnurbs* in/out -> Ptr{Int}
# nknots : INT -> Int32
# knot : FLOAT* in/out -> Ptr{Float32}
# stride : INT -> Int32
# ctlarray : FLOAT* in/out -> Ptr{Float32}
# order : INT -> Int32
# type : DWORD -> UInt32
# stdcall は 32bit のみ意味を持つ(x64 では無視)。local ffi = require("ffi")
ffi.cdef[[
void gluNurbsCurve(
intptr_t* nobj,
int32_t nknots,
float* knot,
int32_t stride,
float* ctlarray,
int32_t order,
uint32_t type);
]]
local glu32 = ffi.load("glu32")
-- glu32.gluNurbsCurve(nobj, nknots, knot, stride, ctlarray, order, type)
-- nobj : GLUnurbs* in/out
-- nknots : INT
-- knot : FLOAT* in/out
-- stride : INT
-- ctlarray : FLOAT* in/out
-- order : INT
-- type : DWORD
-- 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。const koffi = require('koffi');
const lib = koffi.load('GLU32.dll');
const gluNurbsCurve = lib.func('__stdcall', 'gluNurbsCurve', 'void', ['intptr_t *', 'int32_t', 'float *', 'int32_t', 'float *', 'int32_t', 'uint32_t']);
// gluNurbsCurve(nobj, nknots, knot, stride, ctlarray, order, type)
// nobj : GLUnurbs* in/out -> 'intptr_t *'
// nknots : INT -> 'int32_t'
// knot : FLOAT* in/out -> 'float *'
// stride : INT -> 'int32_t'
// ctlarray : FLOAT* in/out -> 'float *'
// order : INT -> 'int32_t'
// type : DWORD -> 'uint32_t'
// 出力ポインタは koffi.out(...) で包む。構造体は koffi.struct で定義。const lib = Deno.dlopen("GLU32.dll", {
gluNurbsCurve: { parameters: ["pointer", "i32", "pointer", "i32", "pointer", "i32", "u32"], result: "void" },
});
// lib.symbols.gluNurbsCurve(nobj, nknots, knot, stride, ctlarray, order, type)
// nobj : GLUnurbs* in/out -> "pointer"
// nknots : INT -> "i32"
// knot : FLOAT* in/out -> "pointer"
// stride : INT -> "i32"
// ctlarray : FLOAT* in/out -> "pointer"
// order : INT -> "i32"
// type : DWORD -> "u32"
// 文字列引数は "buffer"(NUL 終端のバイト列を Uint8Array で渡す)。
// 値渡し構造体は { struct: [ ...field types... ] } を使用。<?php
$ffi = FFI::cdef(<<<C
void gluNurbsCurve(
intptr_t* nobj,
int32_t nknots,
float* knot,
int32_t stride,
float* ctlarray,
int32_t order,
uint32_t type);
C, "GLU32.dll");
// $ffi->gluNurbsCurve(nobj, nknots, knot, stride, ctlarray, order, type);
// nobj : GLUnurbs* in/out
// nknots : INT
// knot : FLOAT* in/out
// stride : INT
// ctlarray : FLOAT* in/out
// order : INT
// type : DWORD
// 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。
// WINAPI(stdcall): x64 では呼出規約が統一されるため問題なし。x86 では __stdcall 対応のラッパが必要な場合あり。import com.sun.jna.*;
import com.sun.jna.ptr.*;
import com.sun.jna.win32.StdCallLibrary;
import com.sun.jna.win32.W32APIOptions;
public interface Glu32 extends StdCallLibrary {
Glu32 INSTANCE = Native.load("glu32", Glu32.class);
void gluNurbsCurve(
LongByReference nobj, // GLUnurbs* in/out
int nknots, // INT
FloatByReference knot, // FLOAT* in/out
int stride, // INT
FloatByReference ctlarray, // FLOAT* in/out
int order, // INT
int type // DWORD
);
}@[Link("glu32")]
lib LibGLU32
fun gluNurbsCurve = gluNurbsCurve(
nobj : LibC::SSizeT*, # GLUnurbs* in/out
nknots : Int32, # INT
knot : Float32*, # FLOAT* in/out
stride : Int32, # INT
ctlarray : Float32*, # FLOAT* in/out
order : Int32, # INT
type_ : UInt32 # DWORD
) : Void
end
# 構造体/GUID/enum は lib 内に対応する型定義が必要。
# 呼出規約: x64 は規約統一のため OK。x86(32bit)は WINAPI=stdcall だが Crystal の fun に stdcall 付与構文がなく非対応。import 'dart:ffi';
import 'package:ffi/ffi.dart';
typedef gluNurbsCurveNative = Void Function(Pointer<IntPtr>, Int32, Pointer<Float>, Int32, Pointer<Float>, Int32, Uint32);
typedef gluNurbsCurveDart = void Function(Pointer<IntPtr>, int, Pointer<Float>, int, Pointer<Float>, int, int);
final gluNurbsCurve = DynamicLibrary.open('GLU32.dll')
.lookupFunction<gluNurbsCurveNative, gluNurbsCurveDart>('gluNurbsCurve');
// nobj : GLUnurbs* in/out -> Pointer<IntPtr>
// nknots : INT -> Int32
// knot : FLOAT* in/out -> Pointer<Float>
// stride : INT -> Int32
// ctlarray : FLOAT* in/out -> Pointer<Float>
// order : INT -> Int32
// type : DWORD -> Uint32
// 文字列は package:ffi の "...".toNativeUtf16()/toNativeUtf8() で変換。{$mode objfpc}{$H+}
procedure gluNurbsCurve(
nobj: Pointer; // GLUnurbs* in/out
nknots: Integer; // INT
knot: Pointer; // FLOAT* in/out
stride: Integer; // INT
ctlarray: Pointer; // FLOAT* in/out
order: Integer; // INT
type: DWORD // DWORD
); stdcall;
external 'GLU32.dll' name 'gluNurbsCurve';import Foreign
import Foreign.C.Types
import Foreign.C.String
foreign import stdcall safe "gluNurbsCurve"
c_gluNurbsCurve :: Ptr CIntPtr -> Int32 -> Ptr CFloat -> Int32 -> Ptr CFloat -> Int32 -> Word32 -> IO ()
-- nobj : GLUnurbs* in/out -> Ptr CIntPtr
-- nknots : INT -> Int32
-- knot : FLOAT* in/out -> Ptr CFloat
-- stride : INT -> Int32
-- ctlarray : FLOAT* in/out -> Ptr CFloat
-- order : INT -> Int32
-- type : DWORD -> Word32
-- 要 GHC(Windows)。stdcall は x64 では ccall として扱われる。ブロックする API は safe 呼び出し推奨。open Ctypes
open Foreign
let glunurbscurve =
foreign "gluNurbsCurve"
((ptr intptr_t) @-> int32_t @-> (ptr float) @-> int32_t @-> (ptr float) @-> int32_t @-> uint32_t @-> returning void)
(* nobj : GLUnurbs* in/out -> (ptr intptr_t) *)
(* nknots : INT -> int32_t *)
(* knot : FLOAT* in/out -> (ptr float) *)
(* stride : INT -> int32_t *)
(* ctlarray : FLOAT* in/out -> (ptr float) *)
(* order : INT -> int32_t *)
(* type : DWORD -> uint32_t *)
(* foreign は cdecl 前提。x64 Windows では WINAPI と一致。構造体は ctypes structure を定義のこと。 *)(cffi:define-foreign-library glu32 (t "GLU32.dll"))
(cffi:use-foreign-library glu32)
(cffi:defcfun ("gluNurbsCurve" glu-nurbs-curve :convention :stdcall) :void
(nobj :pointer) ; GLUnurbs* in/out
(nknots :int32) ; INT
(knot :pointer) ; FLOAT* in/out
(stride :int32) ; INT
(ctlarray :pointer) ; FLOAT* in/out
(order :int32) ; INT
(type :uint32)) ; DWORD
; isize/usize(INT_PTR/SIZE_T)は x64 前提で :int64/:uint64。x86 では :int32/:uint32。use Win32::API;
my $gluNurbsCurve = Win32::API::More->new('GLU32',
'void gluNurbsCurve(LPVOID nobj, int nknots, LPVOID knot, int stride, LPVOID ctlarray, int order, DWORD type)');
# my $ret = $gluNurbsCurve->Call($nobj, $nknots, $knot, $stride, $ctlarray, $order, $type);
# nobj : GLUnurbs* in/out -> LPVOID
# nknots : INT -> int
# knot : FLOAT* in/out -> LPVOID
# stride : INT -> int
# ctlarray : FLOAT* in/out -> LPVOID
# order : INT -> int
# type : DWORD -> DWORD
# 値渡し構造体は pack() した文字列、または Win32::API::Struct を使用。