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gluNurbsSurface
関数ノットと制御点からNURBS曲面を定義する。
シグネチャ
// GLU32.dll
#include <windows.h>
void gluNurbsSurface(
GLUnurbs* nobj,
INT sknot_count,
FLOAT* sknot,
INT tknot_count,
FLOAT* tknot,
INT s_stride,
INT t_stride,
FLOAT* ctlarray,
INT sorder,
INT torder,
DWORD type
);パラメーター
| 名前 | 型 | 方向 | 説明 |
|---|---|---|---|
| nobj | GLUnurbs* | inout | 対象のNURBSレンダラオブジェクトへのポインタ。 |
| sknot_count | INT | in | s方向のノット数。 |
| sknot | FLOAT* | inout | s方向のノット値配列へのポインタ。 |
| tknot_count | INT | in | t方向のノット数。 |
| tknot | FLOAT* | inout | t方向のノット値配列へのポインタ。 |
| s_stride | INT | in | s方向に進む際の制御点間FLOAT要素数。 |
| t_stride | INT | in | t方向に進む際の制御点間FLOAT要素数。 |
| ctlarray | FLOAT* | inout | 制御点座標を格納したFLOAT配列へのポインタ。 |
| sorder | INT | in | s方向の曲面オーダー(次数+1)。 |
| torder | INT | in | t方向の曲面オーダー(次数+1)。 |
| type | DWORD | in | 曲面データの種類。GLU_MAP2_VERTEX_3など。 |
戻り値の型: void
各言語での呼び出し定義
// GLU32.dll
#include <windows.h>
void gluNurbsSurface(
GLUnurbs* nobj,
INT sknot_count,
FLOAT* sknot,
INT tknot_count,
FLOAT* tknot,
INT s_stride,
INT t_stride,
FLOAT* ctlarray,
INT sorder,
INT torder,
DWORD type
);[DllImport("GLU32.dll", ExactSpelling = true)]
static extern void gluNurbsSurface(
ref IntPtr nobj, // GLUnurbs* in/out
int sknot_count, // INT
ref float sknot, // FLOAT* in/out
int tknot_count, // INT
ref float tknot, // FLOAT* in/out
int s_stride, // INT
int t_stride, // INT
ref float ctlarray, // FLOAT* in/out
int sorder, // INT
int torder, // INT
uint type // DWORD
);<DllImport("GLU32.dll", ExactSpelling:=True)>
Public Shared Sub gluNurbsSurface(
ByRef nobj As IntPtr, ' GLUnurbs* in/out
sknot_count As Integer, ' INT
ByRef sknot As Single, ' FLOAT* in/out
tknot_count As Integer, ' INT
ByRef tknot As Single, ' FLOAT* in/out
s_stride As Integer, ' INT
t_stride As Integer, ' INT
ByRef ctlarray As Single, ' FLOAT* in/out
sorder As Integer, ' INT
torder As Integer, ' INT
type As UInteger ' DWORD
)
End Sub' nobj : GLUnurbs* in/out
' sknot_count : INT
' sknot : FLOAT* in/out
' tknot_count : INT
' tknot : FLOAT* in/out
' s_stride : INT
' t_stride : INT
' ctlarray : FLOAT* in/out
' sorder : INT
' torder : INT
' type : DWORD
Declare PtrSafe Sub gluNurbsSurface Lib "glu32" ( _
ByRef nobj As LongPtr, _
ByVal sknot_count As Long, _
ByRef sknot As Single, _
ByVal tknot_count As Long, _
ByRef tknot As Single, _
ByVal s_stride As Long, _
ByVal t_stride As Long, _
ByRef ctlarray As Single, _
ByVal sorder As Long, _
ByVal torder As Long, _
ByVal type As Long)
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
gluNurbsSurface = ctypes.windll.glu32.gluNurbsSurface
gluNurbsSurface.restype = None
gluNurbsSurface.argtypes = [
ctypes.c_void_p, # nobj : GLUnurbs* in/out
ctypes.c_int, # sknot_count : INT
ctypes.POINTER(ctypes.c_float), # sknot : FLOAT* in/out
ctypes.c_int, # tknot_count : INT
ctypes.POINTER(ctypes.c_float), # tknot : FLOAT* in/out
ctypes.c_int, # s_stride : INT
ctypes.c_int, # t_stride : INT
ctypes.POINTER(ctypes.c_float), # ctlarray : FLOAT* in/out
ctypes.c_int, # sorder : INT
ctypes.c_int, # torder : INT
wintypes.DWORD, # type : DWORD
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('GLU32.dll')
gluNurbsSurface = Fiddle::Function.new(
lib['gluNurbsSurface'],
[
Fiddle::TYPE_VOIDP, # nobj : GLUnurbs* in/out
Fiddle::TYPE_INT, # sknot_count : INT
Fiddle::TYPE_VOIDP, # sknot : FLOAT* in/out
Fiddle::TYPE_INT, # tknot_count : INT
Fiddle::TYPE_VOIDP, # tknot : FLOAT* in/out
Fiddle::TYPE_INT, # s_stride : INT
Fiddle::TYPE_INT, # t_stride : INT
Fiddle::TYPE_VOIDP, # ctlarray : FLOAT* in/out
Fiddle::TYPE_INT, # sorder : INT
Fiddle::TYPE_INT, # torder : INT
-Fiddle::TYPE_INT, # type : DWORD
],
Fiddle::TYPE_VOID)#[link(name = "glu32")]
extern "system" {
fn gluNurbsSurface(
nobj: *mut isize, // GLUnurbs* in/out
sknot_count: i32, // INT
sknot: *mut f32, // FLOAT* in/out
tknot_count: i32, // INT
tknot: *mut f32, // FLOAT* in/out
s_stride: i32, // INT
t_stride: i32, // INT
ctlarray: *mut f32, // FLOAT* in/out
sorder: i32, // INT
torder: i32, // INT
type: u32 // DWORD
);
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("GLU32.dll")]
public static extern void gluNurbsSurface(ref IntPtr nobj, int sknot_count, ref float sknot, int tknot_count, ref float tknot, int s_stride, int t_stride, ref float ctlarray, int sorder, int torder, uint type);
"@
$api = Add-Type -MemberDefinition $sig -Name 'GLU32_gluNurbsSurface' -Namespace Win32 -PassThru
# $api::gluNurbsSurface(nobj, sknot_count, sknot, tknot_count, tknot, s_stride, t_stride, ctlarray, sorder, torder, type)#uselib "GLU32.dll"
#func global gluNurbsSurface "gluNurbsSurface" sptr, sptr, sptr, sptr, sptr, sptr, sptr, sptr, sptr, sptr, sptr
; gluNurbsSurface varptr(nobj), sknot_count, varptr(sknot), tknot_count, varptr(tknot), s_stride, t_stride, varptr(ctlarray), sorder, torder, type
; nobj : GLUnurbs* in/out -> "sptr"
; sknot_count : INT -> "sptr"
; sknot : FLOAT* in/out -> "sptr"
; tknot_count : INT -> "sptr"
; tknot : FLOAT* in/out -> "sptr"
; s_stride : INT -> "sptr"
; t_stride : INT -> "sptr"
; ctlarray : FLOAT* in/out -> "sptr"
; sorder : INT -> "sptr"
; torder : INT -> "sptr"
; type : DWORD -> "sptr"出力引数:
#uselib "GLU32.dll" #func global gluNurbsSurface "gluNurbsSurface" var, int, var, int, var, int, int, var, int, int, int ; gluNurbsSurface nobj, sknot_count, sknot, tknot_count, tknot, s_stride, t_stride, ctlarray, sorder, torder, type ; nobj : GLUnurbs* in/out -> "var" ; sknot_count : INT -> "int" ; sknot : FLOAT* in/out -> "var" ; tknot_count : INT -> "int" ; tknot : FLOAT* in/out -> "var" ; s_stride : INT -> "int" ; t_stride : INT -> "int" ; ctlarray : FLOAT* in/out -> "var" ; sorder : INT -> "int" ; torder : INT -> "int" ; type : DWORD -> "int" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。#uselib "GLU32.dll" #func global gluNurbsSurface "gluNurbsSurface" sptr, int, sptr, int, sptr, int, int, sptr, int, int, int ; gluNurbsSurface varptr(nobj), sknot_count, varptr(sknot), tknot_count, varptr(tknot), s_stride, t_stride, varptr(ctlarray), sorder, torder, type ; nobj : GLUnurbs* in/out -> "sptr" ; sknot_count : INT -> "int" ; sknot : FLOAT* in/out -> "sptr" ; tknot_count : INT -> "int" ; tknot : FLOAT* in/out -> "sptr" ; s_stride : INT -> "int" ; t_stride : INT -> "int" ; ctlarray : FLOAT* in/out -> "sptr" ; sorder : INT -> "int" ; torder : INT -> "int" ; type : DWORD -> "int" ; ※出力/バッファ引数はポインタ方式(token=sptr / 呼び出しは varptr(変数))。
出力引数:
; void gluNurbsSurface(GLUnurbs* nobj, INT sknot_count, FLOAT* sknot, INT tknot_count, FLOAT* tknot, INT s_stride, INT t_stride, FLOAT* ctlarray, INT sorder, INT torder, DWORD type) #uselib "GLU32.dll" #func global gluNurbsSurface "gluNurbsSurface" var, int, var, int, var, int, int, var, int, int, int ; gluNurbsSurface nobj, sknot_count, sknot, tknot_count, tknot, s_stride, t_stride, ctlarray, sorder, torder, type ; nobj : GLUnurbs* in/out -> "var" ; sknot_count : INT -> "int" ; sknot : FLOAT* in/out -> "var" ; tknot_count : INT -> "int" ; tknot : FLOAT* in/out -> "var" ; s_stride : INT -> "int" ; t_stride : INT -> "int" ; ctlarray : FLOAT* in/out -> "var" ; sorder : INT -> "int" ; torder : INT -> "int" ; type : DWORD -> "int" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。; void gluNurbsSurface(GLUnurbs* nobj, INT sknot_count, FLOAT* sknot, INT tknot_count, FLOAT* tknot, INT s_stride, INT t_stride, FLOAT* ctlarray, INT sorder, INT torder, DWORD type) #uselib "GLU32.dll" #func global gluNurbsSurface "gluNurbsSurface" intptr, int, intptr, int, intptr, int, int, intptr, int, int, int ; gluNurbsSurface varptr(nobj), sknot_count, varptr(sknot), tknot_count, varptr(tknot), s_stride, t_stride, varptr(ctlarray), sorder, torder, type ; nobj : GLUnurbs* in/out -> "intptr" ; sknot_count : INT -> "int" ; sknot : FLOAT* in/out -> "intptr" ; tknot_count : INT -> "int" ; tknot : FLOAT* in/out -> "intptr" ; s_stride : INT -> "int" ; t_stride : INT -> "int" ; ctlarray : FLOAT* in/out -> "intptr" ; sorder : INT -> "int" ; torder : INT -> "int" ; type : DWORD -> "int" ; ※出力/バッファ引数はポインタ方式(token=intptr / 呼び出しは varptr(変数))。
import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
glu32 = windows.NewLazySystemDLL("GLU32.dll")
procgluNurbsSurface = glu32.NewProc("gluNurbsSurface")
)
// nobj (GLUnurbs* in/out), sknot_count (INT), sknot (FLOAT* in/out), tknot_count (INT), tknot (FLOAT* in/out), s_stride (INT), t_stride (INT), ctlarray (FLOAT* in/out), sorder (INT), torder (INT), type (DWORD)
r1, _, err := procgluNurbsSurface.Call(
uintptr(nobj),
uintptr(sknot_count),
uintptr(sknot),
uintptr(tknot_count),
uintptr(tknot),
uintptr(s_stride),
uintptr(t_stride),
uintptr(ctlarray),
uintptr(sorder),
uintptr(torder),
uintptr(type),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // voidprocedure gluNurbsSurface(
nobj: Pointer; // GLUnurbs* in/out
sknot_count: Integer; // INT
sknot: Pointer; // FLOAT* in/out
tknot_count: Integer; // INT
tknot: Pointer; // FLOAT* in/out
s_stride: Integer; // INT
t_stride: Integer; // INT
ctlarray: Pointer; // FLOAT* in/out
sorder: Integer; // INT
torder: Integer; // INT
type: DWORD // DWORD
); stdcall;
external 'GLU32.dll' name 'gluNurbsSurface';result := DllCall("GLU32\gluNurbsSurface"
, "Ptr", nobj ; GLUnurbs* in/out
, "Int", sknot_count ; INT
, "Ptr", sknot ; FLOAT* in/out
, "Int", tknot_count ; INT
, "Ptr", tknot ; FLOAT* in/out
, "Int", s_stride ; INT
, "Int", t_stride ; INT
, "Ptr", ctlarray ; FLOAT* in/out
, "Int", sorder ; INT
, "Int", torder ; INT
, "UInt", type ; DWORD
, "Int") ; return: void●gluNurbsSurface(nobj, sknot_count, sknot, tknot_count, tknot, s_stride, t_stride, ctlarray, sorder, torder, type) = DLL("GLU32.dll", "int gluNurbsSurface(void*, int, void*, int, void*, int, int, void*, int, int, dword)")
# 呼び出し: gluNurbsSurface(nobj, sknot_count, sknot, tknot_count, tknot, s_stride, t_stride, ctlarray, sorder, torder, type)
# nobj : GLUnurbs* in/out -> "void*"
# sknot_count : INT -> "int"
# sknot : FLOAT* in/out -> "void*"
# tknot_count : INT -> "int"
# tknot : FLOAT* in/out -> "void*"
# s_stride : INT -> "int"
# t_stride : INT -> "int"
# ctlarray : FLOAT* in/out -> "void*"
# sorder : INT -> "int"
# torder : INT -> "int"
# type : DWORD -> "dword"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。const std = @import("std");
extern "glu32" fn gluNurbsSurface(
nobj: [*c]isize, // GLUnurbs* in/out
sknot_count: i32, // INT
sknot: [*c]f32, // FLOAT* in/out
tknot_count: i32, // INT
tknot: [*c]f32, // FLOAT* in/out
s_stride: i32, // INT
t_stride: i32, // INT
ctlarray: [*c]f32, // FLOAT* in/out
sorder: i32, // INT
torder: i32, // INT
type: u32 // DWORD
) callconv(std.os.windows.WINAPI) void;proc gluNurbsSurface(
nobj: ptr int, # GLUnurbs* in/out
sknot_count: int32, # INT
sknot: ptr float32, # FLOAT* in/out
tknot_count: int32, # INT
tknot: ptr float32, # FLOAT* in/out
s_stride: int32, # INT
t_stride: int32, # INT
ctlarray: ptr float32, # FLOAT* in/out
sorder: int32, # INT
torder: int32, # INT
`type`: uint32 # DWORD
) {.importc: "gluNurbsSurface", stdcall, dynlib: "GLU32.dll".}pragma(lib, "glu32");
extern(Windows)
void gluNurbsSurface(
ptrdiff_t* nobj, // GLUnurbs* in/out
int sknot_count, // INT
float* sknot, // FLOAT* in/out
int tknot_count, // INT
float* tknot, // FLOAT* in/out
int s_stride, // INT
int t_stride, // INT
float* ctlarray, // FLOAT* in/out
int sorder, // INT
int torder, // INT
uint type // DWORD
);ccall((:gluNurbsSurface, "GLU32.dll"), stdcall, Cvoid,
(Ptr{Int}, Int32, Ptr{Float32}, Int32, Ptr{Float32}, Int32, Int32, Ptr{Float32}, Int32, Int32, UInt32),
nobj, sknot_count, sknot, tknot_count, tknot, s_stride, t_stride, ctlarray, sorder, torder, type)
# nobj : GLUnurbs* in/out -> Ptr{Int}
# sknot_count : INT -> Int32
# sknot : FLOAT* in/out -> Ptr{Float32}
# tknot_count : INT -> Int32
# tknot : FLOAT* in/out -> Ptr{Float32}
# s_stride : INT -> Int32
# t_stride : INT -> Int32
# ctlarray : FLOAT* in/out -> Ptr{Float32}
# sorder : INT -> Int32
# torder : INT -> Int32
# type : DWORD -> UInt32
# stdcall は 32bit のみ意味を持つ(x64 では無視)。local ffi = require("ffi")
ffi.cdef[[
void gluNurbsSurface(
intptr_t* nobj,
int32_t sknot_count,
float* sknot,
int32_t tknot_count,
float* tknot,
int32_t s_stride,
int32_t t_stride,
float* ctlarray,
int32_t sorder,
int32_t torder,
uint32_t type);
]]
local glu32 = ffi.load("glu32")
-- glu32.gluNurbsSurface(nobj, sknot_count, sknot, tknot_count, tknot, s_stride, t_stride, ctlarray, sorder, torder, type)
-- nobj : GLUnurbs* in/out
-- sknot_count : INT
-- sknot : FLOAT* in/out
-- tknot_count : INT
-- tknot : FLOAT* in/out
-- s_stride : INT
-- t_stride : INT
-- ctlarray : FLOAT* in/out
-- sorder : INT
-- torder : INT
-- type : DWORD
-- 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。const koffi = require('koffi');
const lib = koffi.load('GLU32.dll');
const gluNurbsSurface = lib.func('__stdcall', 'gluNurbsSurface', 'void', ['intptr_t *', 'int32_t', 'float *', 'int32_t', 'float *', 'int32_t', 'int32_t', 'float *', 'int32_t', 'int32_t', 'uint32_t']);
// gluNurbsSurface(nobj, sknot_count, sknot, tknot_count, tknot, s_stride, t_stride, ctlarray, sorder, torder, type)
// nobj : GLUnurbs* in/out -> 'intptr_t *'
// sknot_count : INT -> 'int32_t'
// sknot : FLOAT* in/out -> 'float *'
// tknot_count : INT -> 'int32_t'
// tknot : FLOAT* in/out -> 'float *'
// s_stride : INT -> 'int32_t'
// t_stride : INT -> 'int32_t'
// ctlarray : FLOAT* in/out -> 'float *'
// sorder : INT -> 'int32_t'
// torder : INT -> 'int32_t'
// type : DWORD -> 'uint32_t'
// 出力ポインタは koffi.out(...) で包む。構造体は koffi.struct で定義。const lib = Deno.dlopen("GLU32.dll", {
gluNurbsSurface: { parameters: ["pointer", "i32", "pointer", "i32", "pointer", "i32", "i32", "pointer", "i32", "i32", "u32"], result: "void" },
});
// lib.symbols.gluNurbsSurface(nobj, sknot_count, sknot, tknot_count, tknot, s_stride, t_stride, ctlarray, sorder, torder, type)
// nobj : GLUnurbs* in/out -> "pointer"
// sknot_count : INT -> "i32"
// sknot : FLOAT* in/out -> "pointer"
// tknot_count : INT -> "i32"
// tknot : FLOAT* in/out -> "pointer"
// s_stride : INT -> "i32"
// t_stride : INT -> "i32"
// ctlarray : FLOAT* in/out -> "pointer"
// sorder : INT -> "i32"
// torder : INT -> "i32"
// type : DWORD -> "u32"
// 文字列引数は "buffer"(NUL 終端のバイト列を Uint8Array で渡す)。
// 値渡し構造体は { struct: [ ...field types... ] } を使用。<?php
$ffi = FFI::cdef(<<<C
void gluNurbsSurface(
intptr_t* nobj,
int32_t sknot_count,
float* sknot,
int32_t tknot_count,
float* tknot,
int32_t s_stride,
int32_t t_stride,
float* ctlarray,
int32_t sorder,
int32_t torder,
uint32_t type);
C, "GLU32.dll");
// $ffi->gluNurbsSurface(nobj, sknot_count, sknot, tknot_count, tknot, s_stride, t_stride, ctlarray, sorder, torder, type);
// nobj : GLUnurbs* in/out
// sknot_count : INT
// sknot : FLOAT* in/out
// tknot_count : INT
// tknot : FLOAT* in/out
// s_stride : INT
// t_stride : INT
// ctlarray : FLOAT* in/out
// sorder : INT
// torder : INT
// type : DWORD
// 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。
// WINAPI(stdcall): x64 では呼出規約が統一されるため問題なし。x86 では __stdcall 対応のラッパが必要な場合あり。import com.sun.jna.*;
import com.sun.jna.ptr.*;
import com.sun.jna.win32.StdCallLibrary;
import com.sun.jna.win32.W32APIOptions;
public interface Glu32 extends StdCallLibrary {
Glu32 INSTANCE = Native.load("glu32", Glu32.class);
void gluNurbsSurface(
LongByReference nobj, // GLUnurbs* in/out
int sknot_count, // INT
FloatByReference sknot, // FLOAT* in/out
int tknot_count, // INT
FloatByReference tknot, // FLOAT* in/out
int s_stride, // INT
int t_stride, // INT
FloatByReference ctlarray, // FLOAT* in/out
int sorder, // INT
int torder, // INT
int type // DWORD
);
}@[Link("glu32")]
lib LibGLU32
fun gluNurbsSurface = gluNurbsSurface(
nobj : LibC::SSizeT*, # GLUnurbs* in/out
sknot_count : Int32, # INT
sknot : Float32*, # FLOAT* in/out
tknot_count : Int32, # INT
tknot : Float32*, # FLOAT* in/out
s_stride : Int32, # INT
t_stride : Int32, # INT
ctlarray : Float32*, # FLOAT* in/out
sorder : Int32, # INT
torder : Int32, # INT
type_ : UInt32 # DWORD
) : Void
end
# 構造体/GUID/enum は lib 内に対応する型定義が必要。
# 呼出規約: x64 は規約統一のため OK。x86(32bit)は WINAPI=stdcall だが Crystal の fun に stdcall 付与構文がなく非対応。import 'dart:ffi';
import 'package:ffi/ffi.dart';
typedef gluNurbsSurfaceNative = Void Function(Pointer<IntPtr>, Int32, Pointer<Float>, Int32, Pointer<Float>, Int32, Int32, Pointer<Float>, Int32, Int32, Uint32);
typedef gluNurbsSurfaceDart = void Function(Pointer<IntPtr>, int, Pointer<Float>, int, Pointer<Float>, int, int, Pointer<Float>, int, int, int);
final gluNurbsSurface = DynamicLibrary.open('GLU32.dll')
.lookupFunction<gluNurbsSurfaceNative, gluNurbsSurfaceDart>('gluNurbsSurface');
// nobj : GLUnurbs* in/out -> Pointer<IntPtr>
// sknot_count : INT -> Int32
// sknot : FLOAT* in/out -> Pointer<Float>
// tknot_count : INT -> Int32
// tknot : FLOAT* in/out -> Pointer<Float>
// s_stride : INT -> Int32
// t_stride : INT -> Int32
// ctlarray : FLOAT* in/out -> Pointer<Float>
// sorder : INT -> Int32
// torder : INT -> Int32
// type : DWORD -> Uint32
// 文字列は package:ffi の "...".toNativeUtf16()/toNativeUtf8() で変換。{$mode objfpc}{$H+}
procedure gluNurbsSurface(
nobj: Pointer; // GLUnurbs* in/out
sknot_count: Integer; // INT
sknot: Pointer; // FLOAT* in/out
tknot_count: Integer; // INT
tknot: Pointer; // FLOAT* in/out
s_stride: Integer; // INT
t_stride: Integer; // INT
ctlarray: Pointer; // FLOAT* in/out
sorder: Integer; // INT
torder: Integer; // INT
type: DWORD // DWORD
); stdcall;
external 'GLU32.dll' name 'gluNurbsSurface';import Foreign
import Foreign.C.Types
import Foreign.C.String
foreign import stdcall safe "gluNurbsSurface"
c_gluNurbsSurface :: Ptr CIntPtr -> Int32 -> Ptr CFloat -> Int32 -> Ptr CFloat -> Int32 -> Int32 -> Ptr CFloat -> Int32 -> Int32 -> Word32 -> IO ()
-- nobj : GLUnurbs* in/out -> Ptr CIntPtr
-- sknot_count : INT -> Int32
-- sknot : FLOAT* in/out -> Ptr CFloat
-- tknot_count : INT -> Int32
-- tknot : FLOAT* in/out -> Ptr CFloat
-- s_stride : INT -> Int32
-- t_stride : INT -> Int32
-- ctlarray : FLOAT* in/out -> Ptr CFloat
-- sorder : INT -> Int32
-- torder : INT -> Int32
-- type : DWORD -> Word32
-- 要 GHC(Windows)。stdcall は x64 では ccall として扱われる。ブロックする API は safe 呼び出し推奨。open Ctypes
open Foreign
let glunurbssurface =
foreign "gluNurbsSurface"
((ptr intptr_t) @-> int32_t @-> (ptr float) @-> int32_t @-> (ptr float) @-> int32_t @-> int32_t @-> (ptr float) @-> int32_t @-> int32_t @-> uint32_t @-> returning void)
(* nobj : GLUnurbs* in/out -> (ptr intptr_t) *)
(* sknot_count : INT -> int32_t *)
(* sknot : FLOAT* in/out -> (ptr float) *)
(* tknot_count : INT -> int32_t *)
(* tknot : FLOAT* in/out -> (ptr float) *)
(* s_stride : INT -> int32_t *)
(* t_stride : INT -> int32_t *)
(* ctlarray : FLOAT* in/out -> (ptr float) *)
(* sorder : INT -> int32_t *)
(* torder : INT -> int32_t *)
(* type : DWORD -> uint32_t *)
(* foreign は cdecl 前提。x64 Windows では WINAPI と一致。構造体は ctypes structure を定義のこと。 *)(cffi:define-foreign-library glu32 (t "GLU32.dll"))
(cffi:use-foreign-library glu32)
(cffi:defcfun ("gluNurbsSurface" glu-nurbs-surface :convention :stdcall) :void
(nobj :pointer) ; GLUnurbs* in/out
(sknot-count :int32) ; INT
(sknot :pointer) ; FLOAT* in/out
(tknot-count :int32) ; INT
(tknot :pointer) ; FLOAT* in/out
(s-stride :int32) ; INT
(t-stride :int32) ; INT
(ctlarray :pointer) ; FLOAT* in/out
(sorder :int32) ; INT
(torder :int32) ; INT
(type :uint32)) ; DWORD
; isize/usize(INT_PTR/SIZE_T)は x64 前提で :int64/:uint64。x86 では :int32/:uint32。use Win32::API;
my $gluNurbsSurface = Win32::API::More->new('GLU32',
'void gluNurbsSurface(LPVOID nobj, int sknot_count, LPVOID sknot, int tknot_count, LPVOID tknot, int s_stride, int t_stride, LPVOID ctlarray, int sorder, int torder, DWORD type)');
# my $ret = $gluNurbsSurface->Call($nobj, $sknot_count, $sknot, $tknot_count, $tknot, $s_stride, $t_stride, $ctlarray, $sorder, $torder, $type);
# nobj : GLUnurbs* in/out -> LPVOID
# sknot_count : INT -> int
# sknot : FLOAT* in/out -> LPVOID
# tknot_count : INT -> int
# tknot : FLOAT* in/out -> LPVOID
# s_stride : INT -> int
# t_stride : INT -> int
# ctlarray : FLOAT* in/out -> LPVOID
# sorder : INT -> int
# torder : INT -> int
# type : DWORD -> DWORD
# 値渡し構造体は pack() した文字列、または Win32::API::Struct を使用。