ホーム › Graphics.OpenGL › gluNurbsSurface
gluNurbsSurface
関数ノットと制御点からNURBS曲面を定義する。
シグネチャ
// GLU32.dll
#include <windows.h>
void gluNurbsSurface(
GLUnurbs* nobj,
INT sknot_count,
FLOAT* sknot,
INT tknot_count,
FLOAT* tknot,
INT s_stride,
INT t_stride,
FLOAT* ctlarray,
INT sorder,
INT torder,
DWORD type
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| nobj | GLUnurbs* | inout |
| sknot_count | INT | in |
| sknot | FLOAT* | inout |
| tknot_count | INT | in |
| tknot | FLOAT* | inout |
| s_stride | INT | in |
| t_stride | INT | in |
| ctlarray | FLOAT* | inout |
| sorder | INT | in |
| torder | INT | in |
| type | DWORD | in |
戻り値の型: void
各言語での呼び出し定義
// GLU32.dll
#include <windows.h>
void gluNurbsSurface(
GLUnurbs* nobj,
INT sknot_count,
FLOAT* sknot,
INT tknot_count,
FLOAT* tknot,
INT s_stride,
INT t_stride,
FLOAT* ctlarray,
INT sorder,
INT torder,
DWORD type
);[DllImport("GLU32.dll", ExactSpelling = true)]
static extern void gluNurbsSurface(
ref IntPtr nobj, // GLUnurbs* in/out
int sknot_count, // INT
ref float sknot, // FLOAT* in/out
int tknot_count, // INT
ref float tknot, // FLOAT* in/out
int s_stride, // INT
int t_stride, // INT
ref float ctlarray, // FLOAT* in/out
int sorder, // INT
int torder, // INT
uint type // DWORD
);<DllImport("GLU32.dll", ExactSpelling:=True)>
Public Shared Sub gluNurbsSurface(
ByRef nobj As IntPtr, ' GLUnurbs* in/out
sknot_count As Integer, ' INT
ByRef sknot As Single, ' FLOAT* in/out
tknot_count As Integer, ' INT
ByRef tknot As Single, ' FLOAT* in/out
s_stride As Integer, ' INT
t_stride As Integer, ' INT
ByRef ctlarray As Single, ' FLOAT* in/out
sorder As Integer, ' INT
torder As Integer, ' INT
type As UInteger ' DWORD
)
End Sub' nobj : GLUnurbs* in/out
' sknot_count : INT
' sknot : FLOAT* in/out
' tknot_count : INT
' tknot : FLOAT* in/out
' s_stride : INT
' t_stride : INT
' ctlarray : FLOAT* in/out
' sorder : INT
' torder : INT
' type : DWORD
Declare PtrSafe Sub gluNurbsSurface Lib "glu32" ( _
ByRef nobj As LongPtr, _
ByVal sknot_count As Long, _
ByRef sknot As Single, _
ByVal tknot_count As Long, _
ByRef tknot As Single, _
ByVal s_stride As Long, _
ByVal t_stride As Long, _
ByRef ctlarray As Single, _
ByVal sorder As Long, _
ByVal torder As Long, _
ByVal type As Long)
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
gluNurbsSurface = ctypes.windll.glu32.gluNurbsSurface
gluNurbsSurface.restype = None
gluNurbsSurface.argtypes = [
ctypes.c_void_p, # nobj : GLUnurbs* in/out
ctypes.c_int, # sknot_count : INT
ctypes.POINTER(ctypes.c_float), # sknot : FLOAT* in/out
ctypes.c_int, # tknot_count : INT
ctypes.POINTER(ctypes.c_float), # tknot : FLOAT* in/out
ctypes.c_int, # s_stride : INT
ctypes.c_int, # t_stride : INT
ctypes.POINTER(ctypes.c_float), # ctlarray : FLOAT* in/out
ctypes.c_int, # sorder : INT
ctypes.c_int, # torder : INT
wintypes.DWORD, # type : DWORD
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('GLU32.dll')
gluNurbsSurface = Fiddle::Function.new(
lib['gluNurbsSurface'],
[
Fiddle::TYPE_VOIDP, # nobj : GLUnurbs* in/out
Fiddle::TYPE_INT, # sknot_count : INT
Fiddle::TYPE_VOIDP, # sknot : FLOAT* in/out
Fiddle::TYPE_INT, # tknot_count : INT
Fiddle::TYPE_VOIDP, # tknot : FLOAT* in/out
Fiddle::TYPE_INT, # s_stride : INT
Fiddle::TYPE_INT, # t_stride : INT
Fiddle::TYPE_VOIDP, # ctlarray : FLOAT* in/out
Fiddle::TYPE_INT, # sorder : INT
Fiddle::TYPE_INT, # torder : INT
-Fiddle::TYPE_INT, # type : DWORD
],
Fiddle::TYPE_VOID)#[link(name = "glu32")]
extern "system" {
fn gluNurbsSurface(
nobj: *mut isize, // GLUnurbs* in/out
sknot_count: i32, // INT
sknot: *mut f32, // FLOAT* in/out
tknot_count: i32, // INT
tknot: *mut f32, // FLOAT* in/out
s_stride: i32, // INT
t_stride: i32, // INT
ctlarray: *mut f32, // FLOAT* in/out
sorder: i32, // INT
torder: i32, // INT
type: u32 // DWORD
);
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("GLU32.dll")]
public static extern void gluNurbsSurface(ref IntPtr nobj, int sknot_count, ref float sknot, int tknot_count, ref float tknot, int s_stride, int t_stride, ref float ctlarray, int sorder, int torder, uint type);
"@
$api = Add-Type -MemberDefinition $sig -Name 'GLU32_gluNurbsSurface' -Namespace Win32 -PassThru
# $api::gluNurbsSurface(nobj, sknot_count, sknot, tknot_count, tknot, s_stride, t_stride, ctlarray, sorder, torder, type)#uselib "GLU32.dll"
#func global gluNurbsSurface "gluNurbsSurface" sptr, sptr, sptr, sptr, sptr, sptr, sptr, sptr, sptr, sptr, sptr
; gluNurbsSurface nobj, sknot_count, varptr(sknot), tknot_count, varptr(tknot), s_stride, t_stride, varptr(ctlarray), sorder, torder, type
; nobj : GLUnurbs* in/out -> "sptr"
; sknot_count : INT -> "sptr"
; sknot : FLOAT* in/out -> "sptr"
; tknot_count : INT -> "sptr"
; tknot : FLOAT* in/out -> "sptr"
; s_stride : INT -> "sptr"
; t_stride : INT -> "sptr"
; ctlarray : FLOAT* in/out -> "sptr"
; sorder : INT -> "sptr"
; torder : INT -> "sptr"
; type : DWORD -> "sptr"出力引数:
#uselib "GLU32.dll" #func global gluNurbsSurface "gluNurbsSurface" int, int, var, int, var, int, int, var, int, int, int ; gluNurbsSurface nobj, sknot_count, sknot, tknot_count, tknot, s_stride, t_stride, ctlarray, sorder, torder, type ; nobj : GLUnurbs* in/out -> "int" ; sknot_count : INT -> "int" ; sknot : FLOAT* in/out -> "var" ; tknot_count : INT -> "int" ; tknot : FLOAT* in/out -> "var" ; s_stride : INT -> "int" ; t_stride : INT -> "int" ; ctlarray : FLOAT* in/out -> "var" ; sorder : INT -> "int" ; torder : INT -> "int" ; type : DWORD -> "int" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。#uselib "GLU32.dll" #func global gluNurbsSurface "gluNurbsSurface" int, int, sptr, int, sptr, int, int, sptr, int, int, int ; gluNurbsSurface nobj, sknot_count, varptr(sknot), tknot_count, varptr(tknot), s_stride, t_stride, varptr(ctlarray), sorder, torder, type ; nobj : GLUnurbs* in/out -> "int" ; sknot_count : INT -> "int" ; sknot : FLOAT* in/out -> "sptr" ; tknot_count : INT -> "int" ; tknot : FLOAT* in/out -> "sptr" ; s_stride : INT -> "int" ; t_stride : INT -> "int" ; ctlarray : FLOAT* in/out -> "sptr" ; sorder : INT -> "int" ; torder : INT -> "int" ; type : DWORD -> "int" ; ※出力/バッファ引数はポインタ方式(token=sptr / 呼び出しは varptr(変数))。
出力引数:
; void gluNurbsSurface(GLUnurbs* nobj, INT sknot_count, FLOAT* sknot, INT tknot_count, FLOAT* tknot, INT s_stride, INT t_stride, FLOAT* ctlarray, INT sorder, INT torder, DWORD type) #uselib "GLU32.dll" #func global gluNurbsSurface "gluNurbsSurface" int, int, var, int, var, int, int, var, int, int, int ; gluNurbsSurface nobj, sknot_count, sknot, tknot_count, tknot, s_stride, t_stride, ctlarray, sorder, torder, type ; nobj : GLUnurbs* in/out -> "int" ; sknot_count : INT -> "int" ; sknot : FLOAT* in/out -> "var" ; tknot_count : INT -> "int" ; tknot : FLOAT* in/out -> "var" ; s_stride : INT -> "int" ; t_stride : INT -> "int" ; ctlarray : FLOAT* in/out -> "var" ; sorder : INT -> "int" ; torder : INT -> "int" ; type : DWORD -> "int" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。; void gluNurbsSurface(GLUnurbs* nobj, INT sknot_count, FLOAT* sknot, INT tknot_count, FLOAT* tknot, INT s_stride, INT t_stride, FLOAT* ctlarray, INT sorder, INT torder, DWORD type) #uselib "GLU32.dll" #func global gluNurbsSurface "gluNurbsSurface" int, int, intptr, int, intptr, int, int, intptr, int, int, int ; gluNurbsSurface nobj, sknot_count, varptr(sknot), tknot_count, varptr(tknot), s_stride, t_stride, varptr(ctlarray), sorder, torder, type ; nobj : GLUnurbs* in/out -> "int" ; sknot_count : INT -> "int" ; sknot : FLOAT* in/out -> "intptr" ; tknot_count : INT -> "int" ; tknot : FLOAT* in/out -> "intptr" ; s_stride : INT -> "int" ; t_stride : INT -> "int" ; ctlarray : FLOAT* in/out -> "intptr" ; sorder : INT -> "int" ; torder : INT -> "int" ; type : DWORD -> "int" ; ※出力/バッファ引数はポインタ方式(token=intptr / 呼び出しは varptr(変数))。
import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
glu32 = windows.NewLazySystemDLL("GLU32.dll")
procgluNurbsSurface = glu32.NewProc("gluNurbsSurface")
)
// nobj (GLUnurbs* in/out), sknot_count (INT), sknot (FLOAT* in/out), tknot_count (INT), tknot (FLOAT* in/out), s_stride (INT), t_stride (INT), ctlarray (FLOAT* in/out), sorder (INT), torder (INT), type (DWORD)
r1, _, err := procgluNurbsSurface.Call(
uintptr(nobj),
uintptr(sknot_count),
uintptr(sknot),
uintptr(tknot_count),
uintptr(tknot),
uintptr(s_stride),
uintptr(t_stride),
uintptr(ctlarray),
uintptr(sorder),
uintptr(torder),
uintptr(type),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // voidprocedure gluNurbsSurface(
nobj: Pointer; // GLUnurbs* in/out
sknot_count: Integer; // INT
sknot: Pointer; // FLOAT* in/out
tknot_count: Integer; // INT
tknot: Pointer; // FLOAT* in/out
s_stride: Integer; // INT
t_stride: Integer; // INT
ctlarray: Pointer; // FLOAT* in/out
sorder: Integer; // INT
torder: Integer; // INT
type: DWORD // DWORD
); stdcall;
external 'GLU32.dll' name 'gluNurbsSurface';result := DllCall("GLU32\gluNurbsSurface"
, "Ptr", nobj ; GLUnurbs* in/out
, "Int", sknot_count ; INT
, "Ptr", sknot ; FLOAT* in/out
, "Int", tknot_count ; INT
, "Ptr", tknot ; FLOAT* in/out
, "Int", s_stride ; INT
, "Int", t_stride ; INT
, "Ptr", ctlarray ; FLOAT* in/out
, "Int", sorder ; INT
, "Int", torder ; INT
, "UInt", type ; DWORD
, "Int") ; return: void●gluNurbsSurface(nobj, sknot_count, sknot, tknot_count, tknot, s_stride, t_stride, ctlarray, sorder, torder, type) = DLL("GLU32.dll", "int gluNurbsSurface(void*, int, void*, int, void*, int, int, void*, int, int, dword)")
# 呼び出し: gluNurbsSurface(nobj, sknot_count, sknot, tknot_count, tknot, s_stride, t_stride, ctlarray, sorder, torder, type)
# nobj : GLUnurbs* in/out -> "void*"
# sknot_count : INT -> "int"
# sknot : FLOAT* in/out -> "void*"
# tknot_count : INT -> "int"
# tknot : FLOAT* in/out -> "void*"
# s_stride : INT -> "int"
# t_stride : INT -> "int"
# ctlarray : FLOAT* in/out -> "void*"
# sorder : INT -> "int"
# torder : INT -> "int"
# type : DWORD -> "dword"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。