ホーム › Graphics.OpenGL › gluPwlCurve
gluPwlCurve
関数トリミング用の折れ線(区分線形)曲線を定義する。
シグネチャ
// GLU32.dll
#include <windows.h>
void gluPwlCurve(
GLUnurbs* nobj,
INT count,
FLOAT* array,
INT stride,
DWORD type
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| nobj | GLUnurbs* | inout |
| count | INT | in |
| array | FLOAT* | inout |
| stride | INT | in |
| type | DWORD | in |
戻り値の型: void
各言語での呼び出し定義
// GLU32.dll
#include <windows.h>
void gluPwlCurve(
GLUnurbs* nobj,
INT count,
FLOAT* array,
INT stride,
DWORD type
);[DllImport("GLU32.dll", ExactSpelling = true)]
static extern void gluPwlCurve(
ref IntPtr nobj, // GLUnurbs* in/out
int count, // INT
ref float array, // FLOAT* in/out
int stride, // INT
uint type // DWORD
);<DllImport("GLU32.dll", ExactSpelling:=True)>
Public Shared Sub gluPwlCurve(
ByRef nobj As IntPtr, ' GLUnurbs* in/out
count As Integer, ' INT
ByRef array As Single, ' FLOAT* in/out
stride As Integer, ' INT
type As UInteger ' DWORD
)
End Sub' nobj : GLUnurbs* in/out
' count : INT
' array : FLOAT* in/out
' stride : INT
' type : DWORD
Declare PtrSafe Sub gluPwlCurve Lib "glu32" ( _
ByRef nobj As LongPtr, _
ByVal count As Long, _
ByRef array As Single, _
ByVal stride As Long, _
ByVal type As Long)
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
gluPwlCurve = ctypes.windll.glu32.gluPwlCurve
gluPwlCurve.restype = None
gluPwlCurve.argtypes = [
ctypes.c_void_p, # nobj : GLUnurbs* in/out
ctypes.c_int, # count : INT
ctypes.POINTER(ctypes.c_float), # array : FLOAT* in/out
ctypes.c_int, # stride : INT
wintypes.DWORD, # type : DWORD
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('GLU32.dll')
gluPwlCurve = Fiddle::Function.new(
lib['gluPwlCurve'],
[
Fiddle::TYPE_VOIDP, # nobj : GLUnurbs* in/out
Fiddle::TYPE_INT, # count : INT
Fiddle::TYPE_VOIDP, # array : FLOAT* in/out
Fiddle::TYPE_INT, # stride : INT
-Fiddle::TYPE_INT, # type : DWORD
],
Fiddle::TYPE_VOID)#[link(name = "glu32")]
extern "system" {
fn gluPwlCurve(
nobj: *mut isize, // GLUnurbs* in/out
count: i32, // INT
array: *mut f32, // FLOAT* in/out
stride: i32, // INT
type: u32 // DWORD
);
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("GLU32.dll")]
public static extern void gluPwlCurve(ref IntPtr nobj, int count, ref float array, int stride, uint type);
"@
$api = Add-Type -MemberDefinition $sig -Name 'GLU32_gluPwlCurve' -Namespace Win32 -PassThru
# $api::gluPwlCurve(nobj, count, array, stride, type)#uselib "GLU32.dll"
#func global gluPwlCurve "gluPwlCurve" sptr, sptr, sptr, sptr, sptr
; gluPwlCurve nobj, count, varptr(array), stride, type
; nobj : GLUnurbs* in/out -> "sptr"
; count : INT -> "sptr"
; array : FLOAT* in/out -> "sptr"
; stride : INT -> "sptr"
; type : DWORD -> "sptr"出力引数:
#uselib "GLU32.dll" #func global gluPwlCurve "gluPwlCurve" int, int, var, int, int ; gluPwlCurve nobj, count, array, stride, type ; nobj : GLUnurbs* in/out -> "int" ; count : INT -> "int" ; array : FLOAT* in/out -> "var" ; stride : INT -> "int" ; type : DWORD -> "int" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。#uselib "GLU32.dll" #func global gluPwlCurve "gluPwlCurve" int, int, sptr, int, int ; gluPwlCurve nobj, count, varptr(array), stride, type ; nobj : GLUnurbs* in/out -> "int" ; count : INT -> "int" ; array : FLOAT* in/out -> "sptr" ; stride : INT -> "int" ; type : DWORD -> "int" ; ※出力/バッファ引数はポインタ方式(token=sptr / 呼び出しは varptr(変数))。
出力引数:
; void gluPwlCurve(GLUnurbs* nobj, INT count, FLOAT* array, INT stride, DWORD type) #uselib "GLU32.dll" #func global gluPwlCurve "gluPwlCurve" int, int, var, int, int ; gluPwlCurve nobj, count, array, stride, type ; nobj : GLUnurbs* in/out -> "int" ; count : INT -> "int" ; array : FLOAT* in/out -> "var" ; stride : INT -> "int" ; type : DWORD -> "int" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。; void gluPwlCurve(GLUnurbs* nobj, INT count, FLOAT* array, INT stride, DWORD type) #uselib "GLU32.dll" #func global gluPwlCurve "gluPwlCurve" int, int, intptr, int, int ; gluPwlCurve nobj, count, varptr(array), stride, type ; nobj : GLUnurbs* in/out -> "int" ; count : INT -> "int" ; array : FLOAT* in/out -> "intptr" ; stride : INT -> "int" ; type : DWORD -> "int" ; ※出力/バッファ引数はポインタ方式(token=intptr / 呼び出しは varptr(変数))。
import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
glu32 = windows.NewLazySystemDLL("GLU32.dll")
procgluPwlCurve = glu32.NewProc("gluPwlCurve")
)
// nobj (GLUnurbs* in/out), count (INT), array (FLOAT* in/out), stride (INT), type (DWORD)
r1, _, err := procgluPwlCurve.Call(
uintptr(nobj),
uintptr(count),
uintptr(array),
uintptr(stride),
uintptr(type),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // voidprocedure gluPwlCurve(
nobj: Pointer; // GLUnurbs* in/out
count: Integer; // INT
array: Pointer; // FLOAT* in/out
stride: Integer; // INT
type: DWORD // DWORD
); stdcall;
external 'GLU32.dll' name 'gluPwlCurve';result := DllCall("GLU32\gluPwlCurve"
, "Ptr", nobj ; GLUnurbs* in/out
, "Int", count ; INT
, "Ptr", array ; FLOAT* in/out
, "Int", stride ; INT
, "UInt", type ; DWORD
, "Int") ; return: void●gluPwlCurve(nobj, count, array, stride, type) = DLL("GLU32.dll", "int gluPwlCurve(void*, int, void*, int, dword)")
# 呼び出し: gluPwlCurve(nobj, count, array, stride, type)
# nobj : GLUnurbs* in/out -> "void*"
# count : INT -> "int"
# array : FLOAT* in/out -> "void*"
# stride : INT -> "int"
# type : DWORD -> "dword"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。