ホーム › Graphics.OpenGL › gluSphere
gluSphere
関数クワドリックを用いて球を描画する。
シグネチャ
// GLU32.dll
#include <windows.h>
void gluSphere(
GLUquadric* qobj,
DOUBLE radius,
INT slices,
INT stacks
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| qobj | GLUquadric* | inout |
| radius | DOUBLE | in |
| slices | INT | in |
| stacks | INT | in |
戻り値の型: void
各言語での呼び出し定義
// GLU32.dll
#include <windows.h>
void gluSphere(
GLUquadric* qobj,
DOUBLE radius,
INT slices,
INT stacks
);[DllImport("GLU32.dll", ExactSpelling = true)]
static extern void gluSphere(
ref IntPtr qobj, // GLUquadric* in/out
double radius, // DOUBLE
int slices, // INT
int stacks // INT
);<DllImport("GLU32.dll", ExactSpelling:=True)>
Public Shared Sub gluSphere(
ByRef qobj As IntPtr, ' GLUquadric* in/out
radius As Double, ' DOUBLE
slices As Integer, ' INT
stacks As Integer ' INT
)
End Sub' qobj : GLUquadric* in/out
' radius : DOUBLE
' slices : INT
' stacks : INT
Declare PtrSafe Sub gluSphere Lib "glu32" ( _
ByRef qobj As LongPtr, _
ByVal radius As Double, _
ByVal slices As Long, _
ByVal stacks As Long)
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
gluSphere = ctypes.windll.glu32.gluSphere
gluSphere.restype = None
gluSphere.argtypes = [
ctypes.c_void_p, # qobj : GLUquadric* in/out
ctypes.c_double, # radius : DOUBLE
ctypes.c_int, # slices : INT
ctypes.c_int, # stacks : INT
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('GLU32.dll')
gluSphere = Fiddle::Function.new(
lib['gluSphere'],
[
Fiddle::TYPE_VOIDP, # qobj : GLUquadric* in/out
Fiddle::TYPE_DOUBLE, # radius : DOUBLE
Fiddle::TYPE_INT, # slices : INT
Fiddle::TYPE_INT, # stacks : INT
],
Fiddle::TYPE_VOID)#[link(name = "glu32")]
extern "system" {
fn gluSphere(
qobj: *mut isize, // GLUquadric* in/out
radius: f64, // DOUBLE
slices: i32, // INT
stacks: i32 // INT
);
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("GLU32.dll")]
public static extern void gluSphere(ref IntPtr qobj, double radius, int slices, int stacks);
"@
$api = Add-Type -MemberDefinition $sig -Name 'GLU32_gluSphere' -Namespace Win32 -PassThru
# $api::gluSphere(qobj, radius, slices, stacks)#uselib "GLU32.dll"
#func global gluSphere "gluSphere" sptr, double, sptr, sptr
; gluSphere qobj, radius, slices, stacks
; qobj : GLUquadric* in/out -> "sptr"
; radius : DOUBLE -> "double"
; slices : INT -> "sptr"
; stacks : INT -> "sptr"#uselib "GLU32.dll"
#func global gluSphere "gluSphere" int, double, int, int
; gluSphere qobj, radius, slices, stacks
; qobj : GLUquadric* in/out -> "int"
; radius : DOUBLE -> "double"
; slices : INT -> "int"
; stacks : INT -> "int"; void gluSphere(GLUquadric* qobj, DOUBLE radius, INT slices, INT stacks)
#uselib "GLU32.dll"
#func global gluSphere "gluSphere" int, double, int, int
; gluSphere qobj, radius, slices, stacks
; qobj : GLUquadric* in/out -> "int"
; radius : DOUBLE -> "double"
; slices : INT -> "int"
; stacks : INT -> "int"import (
"math"
"golang.org/x/sys/windows"
"unsafe"
)
var (
glu32 = windows.NewLazySystemDLL("GLU32.dll")
procgluSphere = glu32.NewProc("gluSphere")
)
// qobj (GLUquadric* in/out), radius (DOUBLE), slices (INT), stacks (INT)
r1, _, err := procgluSphere.Call(
uintptr(qobj),
uintptr(math.Float64bits(radius)),
uintptr(slices),
uintptr(stacks),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // void
// 注意: float/double 引数は proc.Call では XMM レジスタに渡せません。
// windows.SyscallN(proc.Addr(), math.Float64bits(x), ...) もしくは cgo を使用してください。procedure gluSphere(
qobj: Pointer; // GLUquadric* in/out
radius: Double; // DOUBLE
slices: Integer; // INT
stacks: Integer // INT
); stdcall;
external 'GLU32.dll' name 'gluSphere';result := DllCall("GLU32\gluSphere"
, "Ptr", qobj ; GLUquadric* in/out
, "Double", radius ; DOUBLE
, "Int", slices ; INT
, "Int", stacks ; INT
, "Int") ; return: void●gluSphere(qobj, radius, slices, stacks) = DLL("GLU32.dll", "int gluSphere(void*, double, int, int)")
# 呼び出し: gluSphere(qobj, radius, slices, stacks)
# qobj : GLUquadric* in/out -> "void*"
# radius : DOUBLE -> "double"
# slices : INT -> "int"
# stacks : INT -> "int"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。