Win32 API 日本語リファレンス
ホームGraphics.OpenGL › gluTessVertex

gluTessVertex

関数
輪郭にテッセレーション用の頂点を追加する。
DLLGLU32.dll呼出規約winapi

シグネチャ

// GLU32.dll
#include <windows.h>

void gluTessVertex(
    GLUtesselator* tess,
    DOUBLE* coords,
    void* data
);

パラメーター

名前方向
tessGLUtesselator*inout
coordsDOUBLE*inout
datavoid*inout

戻り値の型: void

各言語での呼び出し定義

// GLU32.dll
#include <windows.h>

void gluTessVertex(
    GLUtesselator* tess,
    DOUBLE* coords,
    void* data
);
[DllImport("GLU32.dll", ExactSpelling = true)]
static extern void gluTessVertex(
    ref IntPtr tess,   // GLUtesselator* in/out
    ref double coords,   // DOUBLE* in/out
    IntPtr data   // void* in/out
);
<DllImport("GLU32.dll", ExactSpelling:=True)>
Public Shared Sub gluTessVertex(
    ByRef tess As IntPtr,   ' GLUtesselator* in/out
    ByRef coords As Double,   ' DOUBLE* in/out
    data As IntPtr   ' void* in/out
)
End Sub
' tess : GLUtesselator* in/out
' coords : DOUBLE* in/out
' data : void* in/out
Declare PtrSafe Sub gluTessVertex Lib "glu32" ( _
    ByRef tess As LongPtr, _
    ByRef coords As Double, _
    ByVal data As LongPtr)
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。
import ctypes
from ctypes import wintypes

gluTessVertex = ctypes.windll.glu32.gluTessVertex
gluTessVertex.restype = None
gluTessVertex.argtypes = [
    ctypes.c_void_p,  # tess : GLUtesselator* in/out
    ctypes.POINTER(ctypes.c_double),  # coords : DOUBLE* in/out
    ctypes.POINTER(None),  # data : void* in/out
]
require 'fiddle'
require 'fiddle/import'

lib = Fiddle.dlopen('GLU32.dll')
gluTessVertex = Fiddle::Function.new(
  lib['gluTessVertex'],
  [
    Fiddle::TYPE_VOIDP,  # tess : GLUtesselator* in/out
    Fiddle::TYPE_VOIDP,  # coords : DOUBLE* in/out
    Fiddle::TYPE_VOIDP,  # data : void* in/out
  ],
  Fiddle::TYPE_VOID)
#[link(name = "glu32")]
extern "system" {
    fn gluTessVertex(
        tess: *mut isize,  // GLUtesselator* in/out
        coords: *mut f64,  // DOUBLE* in/out
        data: *mut ()  // void* in/out
    );
}
// crates: windows-sys provides ready-made bindings for this API.
$sig = @"
[DllImport("GLU32.dll")]
public static extern void gluTessVertex(ref IntPtr tess, ref double coords, IntPtr data);
"@
$api = Add-Type -MemberDefinition $sig -Name 'GLU32_gluTessVertex' -Namespace Win32 -PassThru
# $api::gluTessVertex(tess, coords, data)
#uselib "GLU32.dll"
#func global gluTessVertex "gluTessVertex" sptr, sptr, sptr
; gluTessVertex tess, varptr(coords), data
; tess : GLUtesselator* in/out -> "sptr"
; coords : DOUBLE* in/out -> "sptr"
; data : void* in/out -> "sptr"
出力引数:
#uselib "GLU32.dll"
#func global gluTessVertex "gluTessVertex" int, var, sptr
; gluTessVertex tess, coords, data
; tess : GLUtesselator* in/out -> "int"
; coords : DOUBLE* in/out -> "var"
; data : void* in/out -> "sptr"
; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。
出力引数:
; void gluTessVertex(GLUtesselator* tess, DOUBLE* coords, void* data)
#uselib "GLU32.dll"
#func global gluTessVertex "gluTessVertex" int, var, intptr
; gluTessVertex tess, coords, data
; tess : GLUtesselator* in/out -> "int"
; coords : DOUBLE* in/out -> "var"
; data : void* in/out -> "intptr"
; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。
import (
	"golang.org/x/sys/windows"
	"unsafe"
)

var (
	glu32 = windows.NewLazySystemDLL("GLU32.dll")
	procgluTessVertex = glu32.NewProc("gluTessVertex")
)

// tess (GLUtesselator* in/out), coords (DOUBLE* in/out), data (void* in/out)
r1, _, err := procgluTessVertex.Call(
	uintptr(tess),
	uintptr(coords),
	uintptr(data),
)
_ = err  // syscall.Errno (valid when the call sets last-error)
_ = r1   // void
procedure gluTessVertex(
  tess: Pointer;   // GLUtesselator* in/out
  coords: Pointer;   // DOUBLE* in/out
  data: Pointer   // void* in/out
); stdcall;
  external 'GLU32.dll' name 'gluTessVertex';
result := DllCall("GLU32\gluTessVertex"
    , "Ptr", tess   ; GLUtesselator* in/out
    , "Ptr", coords   ; DOUBLE* in/out
    , "Ptr", data   ; void* in/out
    , "Int")   ; return: void
●gluTessVertex(tess, coords, data) = DLL("GLU32.dll", "int gluTessVertex(void*, void*, void*)")
# 呼び出し: gluTessVertex(tess, coords, data)
# tess : GLUtesselator* in/out -> "void*"
# coords : DOUBLE* in/out -> "void*"
# data : void* in/out -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。