ホーム › Graphics.OpenGL › gluUnProject
gluUnProject
関数ウィンドウ座標をオブジェクト座標へ逆投影変換する。
シグネチャ
// GLU32.dll
#include <windows.h>
INT gluUnProject(
DOUBLE winx,
DOUBLE winy,
DOUBLE winz,
const DOUBLE* modelMatrix,
const DOUBLE* projMatrix,
const INT* viewport,
DOUBLE* objx,
DOUBLE* objy,
DOUBLE* objz
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| winx | DOUBLE | in |
| winy | DOUBLE | in |
| winz | DOUBLE | in |
| modelMatrix | DOUBLE* | in |
| projMatrix | DOUBLE* | in |
| viewport | INT* | in |
| objx | DOUBLE* | inout |
| objy | DOUBLE* | inout |
| objz | DOUBLE* | inout |
戻り値の型: INT
各言語での呼び出し定義
// GLU32.dll
#include <windows.h>
INT gluUnProject(
DOUBLE winx,
DOUBLE winy,
DOUBLE winz,
const DOUBLE* modelMatrix,
const DOUBLE* projMatrix,
const INT* viewport,
DOUBLE* objx,
DOUBLE* objy,
DOUBLE* objz
);[DllImport("GLU32.dll", ExactSpelling = true)]
static extern int gluUnProject(
double winx, // DOUBLE
double winy, // DOUBLE
double winz, // DOUBLE
ref double modelMatrix, // DOUBLE*
ref double projMatrix, // DOUBLE*
ref int viewport, // INT*
ref double objx, // DOUBLE* in/out
ref double objy, // DOUBLE* in/out
ref double objz // DOUBLE* in/out
);<DllImport("GLU32.dll", ExactSpelling:=True)>
Public Shared Function gluUnProject(
winx As Double, ' DOUBLE
winy As Double, ' DOUBLE
winz As Double, ' DOUBLE
ByRef modelMatrix As Double, ' DOUBLE*
ByRef projMatrix As Double, ' DOUBLE*
ByRef viewport As Integer, ' INT*
ByRef objx As Double, ' DOUBLE* in/out
ByRef objy As Double, ' DOUBLE* in/out
ByRef objz As Double ' DOUBLE* in/out
) As Integer
End Function' winx : DOUBLE
' winy : DOUBLE
' winz : DOUBLE
' modelMatrix : DOUBLE*
' projMatrix : DOUBLE*
' viewport : INT*
' objx : DOUBLE* in/out
' objy : DOUBLE* in/out
' objz : DOUBLE* in/out
Declare PtrSafe Function gluUnProject Lib "glu32" ( _
ByVal winx As Double, _
ByVal winy As Double, _
ByVal winz As Double, _
ByRef modelMatrix As Double, _
ByRef projMatrix As Double, _
ByRef viewport As Long, _
ByRef objx As Double, _
ByRef objy As Double, _
ByRef objz As Double) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
gluUnProject = ctypes.windll.glu32.gluUnProject
gluUnProject.restype = ctypes.c_int
gluUnProject.argtypes = [
ctypes.c_double, # winx : DOUBLE
ctypes.c_double, # winy : DOUBLE
ctypes.c_double, # winz : DOUBLE
ctypes.POINTER(ctypes.c_double), # modelMatrix : DOUBLE*
ctypes.POINTER(ctypes.c_double), # projMatrix : DOUBLE*
ctypes.POINTER(ctypes.c_int), # viewport : INT*
ctypes.POINTER(ctypes.c_double), # objx : DOUBLE* in/out
ctypes.POINTER(ctypes.c_double), # objy : DOUBLE* in/out
ctypes.POINTER(ctypes.c_double), # objz : DOUBLE* in/out
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('GLU32.dll')
gluUnProject = Fiddle::Function.new(
lib['gluUnProject'],
[
Fiddle::TYPE_DOUBLE, # winx : DOUBLE
Fiddle::TYPE_DOUBLE, # winy : DOUBLE
Fiddle::TYPE_DOUBLE, # winz : DOUBLE
Fiddle::TYPE_VOIDP, # modelMatrix : DOUBLE*
Fiddle::TYPE_VOIDP, # projMatrix : DOUBLE*
Fiddle::TYPE_VOIDP, # viewport : INT*
Fiddle::TYPE_VOIDP, # objx : DOUBLE* in/out
Fiddle::TYPE_VOIDP, # objy : DOUBLE* in/out
Fiddle::TYPE_VOIDP, # objz : DOUBLE* in/out
],
Fiddle::TYPE_INT)#[link(name = "glu32")]
extern "system" {
fn gluUnProject(
winx: f64, // DOUBLE
winy: f64, // DOUBLE
winz: f64, // DOUBLE
modelMatrix: *const f64, // DOUBLE*
projMatrix: *const f64, // DOUBLE*
viewport: *const i32, // INT*
objx: *mut f64, // DOUBLE* in/out
objy: *mut f64, // DOUBLE* in/out
objz: *mut f64 // DOUBLE* in/out
) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("GLU32.dll")]
public static extern int gluUnProject(double winx, double winy, double winz, ref double modelMatrix, ref double projMatrix, ref int viewport, ref double objx, ref double objy, ref double objz);
"@
$api = Add-Type -MemberDefinition $sig -Name 'GLU32_gluUnProject' -Namespace Win32 -PassThru
# $api::gluUnProject(winx, winy, winz, modelMatrix, projMatrix, viewport, objx, objy, objz)#uselib "GLU32.dll"
#func global gluUnProject "gluUnProject" double, double, double, sptr, sptr, sptr, sptr, sptr, sptr
; gluUnProject winx, winy, winz, varptr(modelMatrix), varptr(projMatrix), varptr(viewport), varptr(objx), varptr(objy), varptr(objz) ; 戻り値は stat
; winx : DOUBLE -> "double"
; winy : DOUBLE -> "double"
; winz : DOUBLE -> "double"
; modelMatrix : DOUBLE* -> "sptr"
; projMatrix : DOUBLE* -> "sptr"
; viewport : INT* -> "sptr"
; objx : DOUBLE* in/out -> "sptr"
; objy : DOUBLE* in/out -> "sptr"
; objz : DOUBLE* in/out -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。出力引数:
#uselib "GLU32.dll" #cfunc global gluUnProject "gluUnProject" double, double, double, var, var, var, var, var, var ; res = gluUnProject(winx, winy, winz, modelMatrix, projMatrix, viewport, objx, objy, objz) ; winx : DOUBLE -> "double" ; winy : DOUBLE -> "double" ; winz : DOUBLE -> "double" ; modelMatrix : DOUBLE* -> "var" ; projMatrix : DOUBLE* -> "var" ; viewport : INT* -> "var" ; objx : DOUBLE* in/out -> "var" ; objy : DOUBLE* in/out -> "var" ; objz : DOUBLE* in/out -> "var" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。#uselib "GLU32.dll" #cfunc global gluUnProject "gluUnProject" double, double, double, sptr, sptr, sptr, sptr, sptr, sptr ; res = gluUnProject(winx, winy, winz, varptr(modelMatrix), varptr(projMatrix), varptr(viewport), varptr(objx), varptr(objy), varptr(objz)) ; winx : DOUBLE -> "double" ; winy : DOUBLE -> "double" ; winz : DOUBLE -> "double" ; modelMatrix : DOUBLE* -> "sptr" ; projMatrix : DOUBLE* -> "sptr" ; viewport : INT* -> "sptr" ; objx : DOUBLE* in/out -> "sptr" ; objy : DOUBLE* in/out -> "sptr" ; objz : DOUBLE* in/out -> "sptr" ; ※出力/バッファ引数はポインタ方式(token=sptr / 呼び出しは varptr(変数))。
出力引数:
; INT gluUnProject(DOUBLE winx, DOUBLE winy, DOUBLE winz, DOUBLE* modelMatrix, DOUBLE* projMatrix, INT* viewport, DOUBLE* objx, DOUBLE* objy, DOUBLE* objz) #uselib "GLU32.dll" #cfunc global gluUnProject "gluUnProject" double, double, double, var, var, var, var, var, var ; res = gluUnProject(winx, winy, winz, modelMatrix, projMatrix, viewport, objx, objy, objz) ; winx : DOUBLE -> "double" ; winy : DOUBLE -> "double" ; winz : DOUBLE -> "double" ; modelMatrix : DOUBLE* -> "var" ; projMatrix : DOUBLE* -> "var" ; viewport : INT* -> "var" ; objx : DOUBLE* in/out -> "var" ; objy : DOUBLE* in/out -> "var" ; objz : DOUBLE* in/out -> "var" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。; INT gluUnProject(DOUBLE winx, DOUBLE winy, DOUBLE winz, DOUBLE* modelMatrix, DOUBLE* projMatrix, INT* viewport, DOUBLE* objx, DOUBLE* objy, DOUBLE* objz) #uselib "GLU32.dll" #cfunc global gluUnProject "gluUnProject" double, double, double, intptr, intptr, intptr, intptr, intptr, intptr ; res = gluUnProject(winx, winy, winz, varptr(modelMatrix), varptr(projMatrix), varptr(viewport), varptr(objx), varptr(objy), varptr(objz)) ; winx : DOUBLE -> "double" ; winy : DOUBLE -> "double" ; winz : DOUBLE -> "double" ; modelMatrix : DOUBLE* -> "intptr" ; projMatrix : DOUBLE* -> "intptr" ; viewport : INT* -> "intptr" ; objx : DOUBLE* in/out -> "intptr" ; objy : DOUBLE* in/out -> "intptr" ; objz : DOUBLE* in/out -> "intptr" ; ※出力/バッファ引数はポインタ方式(token=intptr / 呼び出しは varptr(変数))。
import (
"math"
"golang.org/x/sys/windows"
"unsafe"
)
var (
glu32 = windows.NewLazySystemDLL("GLU32.dll")
procgluUnProject = glu32.NewProc("gluUnProject")
)
// winx (DOUBLE), winy (DOUBLE), winz (DOUBLE), modelMatrix (DOUBLE*), projMatrix (DOUBLE*), viewport (INT*), objx (DOUBLE* in/out), objy (DOUBLE* in/out), objz (DOUBLE* in/out)
r1, _, err := procgluUnProject.Call(
uintptr(math.Float64bits(winx)),
uintptr(math.Float64bits(winy)),
uintptr(math.Float64bits(winz)),
uintptr(modelMatrix),
uintptr(projMatrix),
uintptr(viewport),
uintptr(objx),
uintptr(objy),
uintptr(objz),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // INT
// 注意: float/double 引数は proc.Call では XMM レジスタに渡せません。
// windows.SyscallN(proc.Addr(), math.Float64bits(x), ...) もしくは cgo を使用してください。function gluUnProject(
winx: Double; // DOUBLE
winy: Double; // DOUBLE
winz: Double; // DOUBLE
modelMatrix: Pointer; // DOUBLE*
projMatrix: Pointer; // DOUBLE*
viewport: Pointer; // INT*
objx: Pointer; // DOUBLE* in/out
objy: Pointer; // DOUBLE* in/out
objz: Pointer // DOUBLE* in/out
): Integer; stdcall;
external 'GLU32.dll' name 'gluUnProject';result := DllCall("GLU32\gluUnProject"
, "Double", winx ; DOUBLE
, "Double", winy ; DOUBLE
, "Double", winz ; DOUBLE
, "Ptr", modelMatrix ; DOUBLE*
, "Ptr", projMatrix ; DOUBLE*
, "Ptr", viewport ; INT*
, "Ptr", objx ; DOUBLE* in/out
, "Ptr", objy ; DOUBLE* in/out
, "Ptr", objz ; DOUBLE* in/out
, "Int") ; return: INT●gluUnProject(winx, winy, winz, modelMatrix, projMatrix, viewport, objx, objy, objz) = DLL("GLU32.dll", "int gluUnProject(double, double, double, void*, void*, void*, void*, void*, void*)")
# 呼び出し: gluUnProject(winx, winy, winz, modelMatrix, projMatrix, viewport, objx, objy, objz)
# winx : DOUBLE -> "double"
# winy : DOUBLE -> "double"
# winz : DOUBLE -> "double"
# modelMatrix : DOUBLE* -> "void*"
# projMatrix : DOUBLE* -> "void*"
# viewport : INT* -> "void*"
# objx : DOUBLE* in/out -> "void*"
# objy : DOUBLE* in/out -> "void*"
# objz : DOUBLE* in/out -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。