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wglCreateContext
関数デバイスコンテキストにOpenGLレンダリングコンテキストを作成する。
シグネチャ
// OPENGL32.dll
#include <windows.h>
HGLRC wglCreateContext(
HDC param0
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| param0 | HDC | in |
戻り値の型: HGLRC
各言語での呼び出し定義
// OPENGL32.dll
#include <windows.h>
HGLRC wglCreateContext(
HDC param0
);[DllImport("OPENGL32.dll", SetLastError = true, ExactSpelling = true)]
static extern IntPtr wglCreateContext(
IntPtr param0 // HDC
);<DllImport("OPENGL32.dll", SetLastError:=True, ExactSpelling:=True)>
Public Shared Function wglCreateContext(
param0 As IntPtr ' HDC
) As IntPtr
End Function' param0 : HDC
Declare PtrSafe Function wglCreateContext Lib "opengl32" ( _
ByVal param0 As LongPtr) As LongPtr
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
wglCreateContext = ctypes.windll.opengl32.wglCreateContext
wglCreateContext.restype = ctypes.c_void_p
wglCreateContext.argtypes = [
wintypes.HANDLE, # param0 : HDC
]
# GetLastError: use ctypes.GetLastError() (or ctypes.WinDLL(use_last_error=True))require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('OPENGL32.dll')
wglCreateContext = Fiddle::Function.new(
lib['wglCreateContext'],
[
Fiddle::TYPE_VOIDP, # param0 : HDC
],
Fiddle::TYPE_VOIDP)#[link(name = "opengl32")]
extern "system" {
fn wglCreateContext(
param0: *mut core::ffi::c_void // HDC
) -> *mut core::ffi::c_void;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("OPENGL32.dll", SetLastError = true)]
public static extern IntPtr wglCreateContext(IntPtr param0);
"@
$api = Add-Type -MemberDefinition $sig -Name 'OPENGL32_wglCreateContext' -Namespace Win32 -PassThru
# $api::wglCreateContext(param0)#uselib "OPENGL32.dll"
#func global wglCreateContext "wglCreateContext" sptr
; wglCreateContext param0 ; 戻り値は stat
; param0 : HDC -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。#uselib "OPENGL32.dll"
#cfunc global wglCreateContext "wglCreateContext" sptr
; res = wglCreateContext(param0)
; param0 : HDC -> "sptr"; HGLRC wglCreateContext(HDC param0)
#uselib "OPENGL32.dll"
#cfunc global wglCreateContext "wglCreateContext" intptr
; res = wglCreateContext(param0)
; param0 : HDC -> "intptr"import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
opengl32 = windows.NewLazySystemDLL("OPENGL32.dll")
procwglCreateContext = opengl32.NewProc("wglCreateContext")
)
// param0 (HDC)
r1, _, err := procwglCreateContext.Call(
uintptr(param0),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // HGLRCfunction wglCreateContext(
param0: THandle // HDC
): THandle; stdcall;
external 'OPENGL32.dll' name 'wglCreateContext';result := DllCall("OPENGL32\wglCreateContext"
, "Ptr", param0 ; HDC
, "Ptr") ; return: HGLRC●wglCreateContext(param0) = DLL("OPENGL32.dll", "void* wglCreateContext(void*)")
# 呼び出し: wglCreateContext(param0)
# param0 : HDC -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。