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AddMonitorW
関数システムにプリントモニターを追加する。
シグネチャ
// winspool.drv (Unicode / -W)
#include <windows.h>
BOOL AddMonitorW(
LPCWSTR pName, // optional
DWORD Level,
BYTE* pMonitors // optional
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| pName | LPCWSTR | inoptional |
| Level | DWORD | in |
| pMonitors | BYTE* | inoptional |
戻り値の型: BOOL
各言語での呼び出し定義
// winspool.drv (Unicode / -W)
#include <windows.h>
BOOL AddMonitorW(
LPCWSTR pName, // optional
DWORD Level,
BYTE* pMonitors // optional
);[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("winspool.drv", CharSet = CharSet.Unicode, SetLastError = true, ExactSpelling = true)]
static extern bool AddMonitorW(
[MarshalAs(UnmanagedType.LPWStr)] string pName, // LPCWSTR optional
uint Level, // DWORD
IntPtr pMonitors // BYTE* optional
);<DllImport("winspool.drv", CharSet:=CharSet.Unicode, SetLastError:=True, ExactSpelling:=True)>
Public Shared Function AddMonitorW(
<MarshalAs(UnmanagedType.LPWStr)> pName As String, ' LPCWSTR optional
Level As UInteger, ' DWORD
pMonitors As IntPtr ' BYTE* optional
) As Boolean
End Function' pName : LPCWSTR optional
' Level : DWORD
' pMonitors : BYTE* optional
Declare PtrSafe Function AddMonitorW Lib "winspool.drv" ( _
ByVal pName As LongPtr, _
ByVal Level As Long, _
ByVal pMonitors As LongPtr) As Long
' Unicode(W): 文字列は ByVal As LongPtr とし StrPtr(unicodeStr) を渡す
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
AddMonitorW = ctypes.windll.LoadLibrary("winspool.drv").AddMonitorW
AddMonitorW.restype = wintypes.BOOL
AddMonitorW.argtypes = [
wintypes.LPCWSTR, # pName : LPCWSTR optional
wintypes.DWORD, # Level : DWORD
ctypes.POINTER(ctypes.c_ubyte), # pMonitors : BYTE* optional
]
# GetLastError: use ctypes.GetLastError() (or ctypes.WinDLL(use_last_error=True))require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('winspool.drv')
AddMonitorW = Fiddle::Function.new(
lib['AddMonitorW'],
[
Fiddle::TYPE_VOIDP, # pName : LPCWSTR optional
-Fiddle::TYPE_INT, # Level : DWORD
Fiddle::TYPE_VOIDP, # pMonitors : BYTE* optional
],
Fiddle::TYPE_INT)
# Wide strings: pass str.encode("UTF-16LE") + "\x00\x00"#[link(name = "winspool.drv")]
extern "system" {
fn AddMonitorW(
pName: *const u16, // LPCWSTR optional
Level: u32, // DWORD
pMonitors: *mut u8 // BYTE* optional
) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("winspool.drv", CharSet = CharSet.Unicode, SetLastError = true)]
public static extern bool AddMonitorW([MarshalAs(UnmanagedType.LPWStr)] string pName, uint Level, IntPtr pMonitors);
"@
$api = Add-Type -MemberDefinition $sig -Name 'winspool.drv_AddMonitorW' -Namespace Win32 -PassThru
# $api::AddMonitorW(pName, Level, pMonitors)#uselib "winspool.drv"
#func global AddMonitorW "AddMonitorW" wptr, wptr, wptr
; AddMonitorW pName, Level, varptr(pMonitors) ; 戻り値は stat
; pName : LPCWSTR optional -> "wptr"
; Level : DWORD -> "wptr"
; pMonitors : BYTE* optional -> "wptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。出力引数:
#uselib "winspool.drv" #cfunc global AddMonitorW "AddMonitorW" wstr, int, var ; res = AddMonitorW(pName, Level, pMonitors) ; pName : LPCWSTR optional -> "wstr" ; Level : DWORD -> "int" ; pMonitors : BYTE* optional -> "var" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。#uselib "winspool.drv" #cfunc global AddMonitorW "AddMonitorW" wstr, int, sptr ; res = AddMonitorW(pName, Level, varptr(pMonitors)) ; pName : LPCWSTR optional -> "wstr" ; Level : DWORD -> "int" ; pMonitors : BYTE* optional -> "sptr" ; ※出力/バッファ引数はポインタ方式(token=sptr / 呼び出しは varptr(変数))。
出力引数:
; BOOL AddMonitorW(LPCWSTR pName, DWORD Level, BYTE* pMonitors) #uselib "winspool.drv" #cfunc global AddMonitorW "AddMonitorW" wstr, int, var ; res = AddMonitorW(pName, Level, pMonitors) ; pName : LPCWSTR optional -> "wstr" ; Level : DWORD -> "int" ; pMonitors : BYTE* optional -> "var" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。; BOOL AddMonitorW(LPCWSTR pName, DWORD Level, BYTE* pMonitors) #uselib "winspool.drv" #cfunc global AddMonitorW "AddMonitorW" wstr, int, intptr ; res = AddMonitorW(pName, Level, varptr(pMonitors)) ; pName : LPCWSTR optional -> "wstr" ; Level : DWORD -> "int" ; pMonitors : BYTE* optional -> "intptr" ; ※出力/バッファ引数はポインタ方式(token=intptr / 呼び出しは varptr(変数))。
import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
winspool_drv = windows.NewLazySystemDLL("winspool.drv")
procAddMonitorW = winspool_drv.NewProc("AddMonitorW")
)
// pName (LPCWSTR optional), Level (DWORD), pMonitors (BYTE* optional)
r1, _, err := procAddMonitorW.Call(
uintptr(unsafe.Pointer(windows.StringToUTF16Ptr(pName))),
uintptr(Level),
uintptr(pMonitors),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // BOOLfunction AddMonitorW(
pName: PWideChar; // LPCWSTR optional
Level: DWORD; // DWORD
pMonitors: Pointer // BYTE* optional
): BOOL; stdcall;
external 'winspool.drv' name 'AddMonitorW';result := DllCall("winspool.drv\AddMonitorW"
, "WStr", pName ; LPCWSTR optional
, "UInt", Level ; DWORD
, "Ptr", pMonitors ; BYTE* optional
, "Int") ; return: BOOL●AddMonitorW(pName, Level, pMonitors) = DLL("winspool.drv", "bool AddMonitorW(char*, dword, void*)")
# 呼び出し: AddMonitorW(pName, Level, pMonitors)
# pName : LPCWSTR optional -> "char*"
# Level : DWORD -> "dword"
# pMonitors : BYTE* optional -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。
# ※-W(Unicode)関数。なでしこ1はANSIのため -A 版の利用を推奨。