Win32 API 日本語リファレンス
ホームMedia.Audio.XAudio2 › CreateAudioReverb

CreateAudioReverb

関数
リバーブ効果を付与するXAPOオーディオ処理オブジェクトを生成する。
DLLXAudio2_8.dll呼出規約winapi

シグネチャ

// XAudio2_8.dll
#include <windows.h>

HRESULT CreateAudioReverb(
    IUnknown** ppApo
);

パラメーター

名前方向
ppApoIUnknown**out

戻り値の型: HRESULT

各言語での呼び出し定義

// XAudio2_8.dll
#include <windows.h>

HRESULT CreateAudioReverb(
    IUnknown** ppApo
);
[DllImport("XAudio2_8.dll", ExactSpelling = true)]
static extern int CreateAudioReverb(
    IntPtr ppApo   // IUnknown** out
);
<DllImport("XAudio2_8.dll", ExactSpelling:=True)>
Public Shared Function CreateAudioReverb(
    ppApo As IntPtr   ' IUnknown** out
) As Integer
End Function
' ppApo : IUnknown** out
Declare PtrSafe Function CreateAudioReverb Lib "xaudio2_8" ( _
    ByVal ppApo As LongPtr) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。
import ctypes
from ctypes import wintypes

CreateAudioReverb = ctypes.windll.xaudio2_8.CreateAudioReverb
CreateAudioReverb.restype = ctypes.c_int
CreateAudioReverb.argtypes = [
    ctypes.c_void_p,  # ppApo : IUnknown** out
]
require 'fiddle'
require 'fiddle/import'

lib = Fiddle.dlopen('XAudio2_8.dll')
CreateAudioReverb = Fiddle::Function.new(
  lib['CreateAudioReverb'],
  [
    Fiddle::TYPE_VOIDP,  # ppApo : IUnknown** out
  ],
  Fiddle::TYPE_INT)
#[link(name = "xaudio2_8")]
extern "system" {
    fn CreateAudioReverb(
        ppApo: *mut *mut core::ffi::c_void  // IUnknown** out
    ) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.
$sig = @"
[DllImport("XAudio2_8.dll")]
public static extern int CreateAudioReverb(IntPtr ppApo);
"@
$api = Add-Type -MemberDefinition $sig -Name 'XAudio2_8_CreateAudioReverb' -Namespace Win32 -PassThru
# $api::CreateAudioReverb(ppApo)
#uselib "XAudio2_8.dll"
#func global CreateAudioReverb "CreateAudioReverb" sptr
; CreateAudioReverb ppApo   ; 戻り値は stat
; ppApo : IUnknown** out -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。
#uselib "XAudio2_8.dll"
#cfunc global CreateAudioReverb "CreateAudioReverb" sptr
; res = CreateAudioReverb(ppApo)
; ppApo : IUnknown** out -> "sptr"
; HRESULT CreateAudioReverb(IUnknown** ppApo)
#uselib "XAudio2_8.dll"
#cfunc global CreateAudioReverb "CreateAudioReverb" intptr
; res = CreateAudioReverb(ppApo)
; ppApo : IUnknown** out -> "intptr"
import (
	"golang.org/x/sys/windows"
	"unsafe"
)

var (
	xaudio2_8 = windows.NewLazySystemDLL("XAudio2_8.dll")
	procCreateAudioReverb = xaudio2_8.NewProc("CreateAudioReverb")
)

// ppApo (IUnknown** out)
r1, _, err := procCreateAudioReverb.Call(
	uintptr(ppApo),
)
_ = err  // syscall.Errno (valid when the call sets last-error)
_ = r1   // HRESULT
function CreateAudioReverb(
  ppApo: Pointer   // IUnknown** out
): Integer; stdcall;
  external 'XAudio2_8.dll' name 'CreateAudioReverb';
result := DllCall("XAudio2_8\CreateAudioReverb"
    , "Ptr", ppApo   ; IUnknown** out
    , "Int")   ; return: HRESULT
●CreateAudioReverb(ppApo) = DLL("XAudio2_8.dll", "int CreateAudioReverb(void*)")
# 呼び出し: CreateAudioReverb(ppApo)
# ppApo : IUnknown** out -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。