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sndPlaySoundA
関数指定したWAVEサウンドを再生する(ANSI版)。
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// WINMM.dll (ANSI / -A)
#include <windows.h>
BOOL sndPlaySoundA(
LPCSTR pszSound, // optional
DWORD fuSound
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| pszSound | LPCSTR | inoptional |
| fuSound | DWORD | in |
戻り値の型: BOOL
各言語での呼び出し定義
// WINMM.dll (ANSI / -A)
#include <windows.h>
BOOL sndPlaySoundA(
LPCSTR pszSound, // optional
DWORD fuSound
);[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("WINMM.dll", CharSet = CharSet.Ansi, ExactSpelling = true)]
static extern bool sndPlaySoundA(
[MarshalAs(UnmanagedType.LPStr)] string pszSound, // LPCSTR optional
uint fuSound // DWORD
);<DllImport("WINMM.dll", CharSet:=CharSet.Ansi, ExactSpelling:=True)>
Public Shared Function sndPlaySoundA(
<MarshalAs(UnmanagedType.LPStr)> pszSound As String, ' LPCSTR optional
fuSound As UInteger ' DWORD
) As Boolean
End Function' pszSound : LPCSTR optional
' fuSound : DWORD
Declare PtrSafe Function sndPlaySoundA Lib "winmm" ( _
ByVal pszSound As String, _
ByVal fuSound As Long) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
sndPlaySoundA = ctypes.windll.winmm.sndPlaySoundA
sndPlaySoundA.restype = wintypes.BOOL
sndPlaySoundA.argtypes = [
wintypes.LPCSTR, # pszSound : LPCSTR optional
wintypes.DWORD, # fuSound : DWORD
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('WINMM.dll')
sndPlaySoundA = Fiddle::Function.new(
lib['sndPlaySoundA'],
[
Fiddle::TYPE_VOIDP, # pszSound : LPCSTR optional
-Fiddle::TYPE_INT, # fuSound : DWORD
],
Fiddle::TYPE_INT)#[link(name = "winmm")]
extern "system" {
fn sndPlaySoundA(
pszSound: *const u8, // LPCSTR optional
fuSound: u32 // DWORD
) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("WINMM.dll", CharSet = CharSet.Ansi)]
public static extern bool sndPlaySoundA([MarshalAs(UnmanagedType.LPStr)] string pszSound, uint fuSound);
"@
$api = Add-Type -MemberDefinition $sig -Name 'WINMM_sndPlaySoundA' -Namespace Win32 -PassThru
# $api::sndPlaySoundA(pszSound, fuSound)#uselib "WINMM.dll"
#func global sndPlaySoundA "sndPlaySoundA" sptr, sptr
; sndPlaySoundA pszSound, fuSound ; 戻り値は stat
; pszSound : LPCSTR optional -> "sptr"
; fuSound : DWORD -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。#uselib "WINMM.dll"
#cfunc global sndPlaySoundA "sndPlaySoundA" str, int
; res = sndPlaySoundA(pszSound, fuSound)
; pszSound : LPCSTR optional -> "str"
; fuSound : DWORD -> "int"; BOOL sndPlaySoundA(LPCSTR pszSound, DWORD fuSound)
#uselib "WINMM.dll"
#cfunc global sndPlaySoundA "sndPlaySoundA" str, int
; res = sndPlaySoundA(pszSound, fuSound)
; pszSound : LPCSTR optional -> "str"
; fuSound : DWORD -> "int"import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
winmm = windows.NewLazySystemDLL("WINMM.dll")
procsndPlaySoundA = winmm.NewProc("sndPlaySoundA")
)
// pszSound (LPCSTR optional), fuSound (DWORD)
r1, _, err := procsndPlaySoundA.Call(
uintptr(unsafe.Pointer(windows.BytePtrFromString(pszSound))),
uintptr(fuSound),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // BOOLfunction sndPlaySoundA(
pszSound: PAnsiChar; // LPCSTR optional
fuSound: DWORD // DWORD
): BOOL; stdcall;
external 'WINMM.dll' name 'sndPlaySoundA';result := DllCall("WINMM\sndPlaySoundA"
, "AStr", pszSound ; LPCSTR optional
, "UInt", fuSound ; DWORD
, "Int") ; return: BOOL●sndPlaySoundA(pszSound, fuSound) = DLL("WINMM.dll", "bool sndPlaySoundA(char*, dword)")
# 呼び出し: sndPlaySoundA(pszSound, fuSound)
# pszSound : LPCSTR optional -> "char*"
# fuSound : DWORD -> "dword"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。