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KsCreateTopologyNode
関数カーネルストリーミングのトポロジノードを生成する。
シグネチャ
// ksuser.dll
#include <windows.h>
DWORD KsCreateTopologyNode(
HANDLE ParentHandle,
KSNODE_CREATE* NodeCreate,
DWORD DesiredAccess,
HANDLE* NodeHandle
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| ParentHandle | HANDLE | in |
| NodeCreate | KSNODE_CREATE* | in |
| DesiredAccess | DWORD | in |
| NodeHandle | HANDLE* | out |
戻り値の型: DWORD
各言語での呼び出し定義
// ksuser.dll
#include <windows.h>
DWORD KsCreateTopologyNode(
HANDLE ParentHandle,
KSNODE_CREATE* NodeCreate,
DWORD DesiredAccess,
HANDLE* NodeHandle
);[DllImport("ksuser.dll", ExactSpelling = true)]
static extern uint KsCreateTopologyNode(
IntPtr ParentHandle, // HANDLE
IntPtr NodeCreate, // KSNODE_CREATE*
uint DesiredAccess, // DWORD
IntPtr NodeHandle // HANDLE* out
);<DllImport("ksuser.dll", ExactSpelling:=True)>
Public Shared Function KsCreateTopologyNode(
ParentHandle As IntPtr, ' HANDLE
NodeCreate As IntPtr, ' KSNODE_CREATE*
DesiredAccess As UInteger, ' DWORD
NodeHandle As IntPtr ' HANDLE* out
) As UInteger
End Function' ParentHandle : HANDLE
' NodeCreate : KSNODE_CREATE*
' DesiredAccess : DWORD
' NodeHandle : HANDLE* out
Declare PtrSafe Function KsCreateTopologyNode Lib "ksuser" ( _
ByVal ParentHandle As LongPtr, _
ByVal NodeCreate As LongPtr, _
ByVal DesiredAccess As Long, _
ByVal NodeHandle As LongPtr) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
KsCreateTopologyNode = ctypes.windll.ksuser.KsCreateTopologyNode
KsCreateTopologyNode.restype = wintypes.DWORD
KsCreateTopologyNode.argtypes = [
wintypes.HANDLE, # ParentHandle : HANDLE
ctypes.c_void_p, # NodeCreate : KSNODE_CREATE*
wintypes.DWORD, # DesiredAccess : DWORD
ctypes.c_void_p, # NodeHandle : HANDLE* out
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('ksuser.dll')
KsCreateTopologyNode = Fiddle::Function.new(
lib['KsCreateTopologyNode'],
[
Fiddle::TYPE_VOIDP, # ParentHandle : HANDLE
Fiddle::TYPE_VOIDP, # NodeCreate : KSNODE_CREATE*
-Fiddle::TYPE_INT, # DesiredAccess : DWORD
Fiddle::TYPE_VOIDP, # NodeHandle : HANDLE* out
],
-Fiddle::TYPE_INT)#[link(name = "ksuser")]
extern "system" {
fn KsCreateTopologyNode(
ParentHandle: *mut core::ffi::c_void, // HANDLE
NodeCreate: *mut KSNODE_CREATE, // KSNODE_CREATE*
DesiredAccess: u32, // DWORD
NodeHandle: *mut *mut core::ffi::c_void // HANDLE* out
) -> u32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("ksuser.dll")]
public static extern uint KsCreateTopologyNode(IntPtr ParentHandle, IntPtr NodeCreate, uint DesiredAccess, IntPtr NodeHandle);
"@
$api = Add-Type -MemberDefinition $sig -Name 'ksuser_KsCreateTopologyNode' -Namespace Win32 -PassThru
# $api::KsCreateTopologyNode(ParentHandle, NodeCreate, DesiredAccess, NodeHandle)#uselib "ksuser.dll"
#func global KsCreateTopologyNode "KsCreateTopologyNode" sptr, sptr, sptr, sptr
; KsCreateTopologyNode ParentHandle, varptr(NodeCreate), DesiredAccess, NodeHandle ; 戻り値は stat
; ParentHandle : HANDLE -> "sptr"
; NodeCreate : KSNODE_CREATE* -> "sptr"
; DesiredAccess : DWORD -> "sptr"
; NodeHandle : HANDLE* out -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。出力引数:
#uselib "ksuser.dll" #cfunc global KsCreateTopologyNode "KsCreateTopologyNode" sptr, var, int, sptr ; res = KsCreateTopologyNode(ParentHandle, NodeCreate, DesiredAccess, NodeHandle) ; ParentHandle : HANDLE -> "sptr" ; NodeCreate : KSNODE_CREATE* -> "var" ; DesiredAccess : DWORD -> "int" ; NodeHandle : HANDLE* out -> "sptr" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。#uselib "ksuser.dll" #cfunc global KsCreateTopologyNode "KsCreateTopologyNode" sptr, sptr, int, sptr ; res = KsCreateTopologyNode(ParentHandle, varptr(NodeCreate), DesiredAccess, NodeHandle) ; ParentHandle : HANDLE -> "sptr" ; NodeCreate : KSNODE_CREATE* -> "sptr" ; DesiredAccess : DWORD -> "int" ; NodeHandle : HANDLE* out -> "sptr" ; ※出力/バッファ引数はポインタ方式(token=sptr / 呼び出しは varptr(変数))。
出力引数:
; DWORD KsCreateTopologyNode(HANDLE ParentHandle, KSNODE_CREATE* NodeCreate, DWORD DesiredAccess, HANDLE* NodeHandle) #uselib "ksuser.dll" #cfunc global KsCreateTopologyNode "KsCreateTopologyNode" intptr, var, int, intptr ; res = KsCreateTopologyNode(ParentHandle, NodeCreate, DesiredAccess, NodeHandle) ; ParentHandle : HANDLE -> "intptr" ; NodeCreate : KSNODE_CREATE* -> "var" ; DesiredAccess : DWORD -> "int" ; NodeHandle : HANDLE* out -> "intptr" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。; DWORD KsCreateTopologyNode(HANDLE ParentHandle, KSNODE_CREATE* NodeCreate, DWORD DesiredAccess, HANDLE* NodeHandle) #uselib "ksuser.dll" #cfunc global KsCreateTopologyNode "KsCreateTopologyNode" intptr, intptr, int, intptr ; res = KsCreateTopologyNode(ParentHandle, varptr(NodeCreate), DesiredAccess, NodeHandle) ; ParentHandle : HANDLE -> "intptr" ; NodeCreate : KSNODE_CREATE* -> "intptr" ; DesiredAccess : DWORD -> "int" ; NodeHandle : HANDLE* out -> "intptr" ; ※出力/バッファ引数はポインタ方式(token=intptr / 呼び出しは varptr(変数))。
import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
ksuser = windows.NewLazySystemDLL("ksuser.dll")
procKsCreateTopologyNode = ksuser.NewProc("KsCreateTopologyNode")
)
// ParentHandle (HANDLE), NodeCreate (KSNODE_CREATE*), DesiredAccess (DWORD), NodeHandle (HANDLE* out)
r1, _, err := procKsCreateTopologyNode.Call(
uintptr(ParentHandle),
uintptr(NodeCreate),
uintptr(DesiredAccess),
uintptr(NodeHandle),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // DWORDfunction KsCreateTopologyNode(
ParentHandle: THandle; // HANDLE
NodeCreate: Pointer; // KSNODE_CREATE*
DesiredAccess: DWORD; // DWORD
NodeHandle: Pointer // HANDLE* out
): DWORD; stdcall;
external 'ksuser.dll' name 'KsCreateTopologyNode';result := DllCall("ksuser\KsCreateTopologyNode"
, "Ptr", ParentHandle ; HANDLE
, "Ptr", NodeCreate ; KSNODE_CREATE*
, "UInt", DesiredAccess ; DWORD
, "Ptr", NodeHandle ; HANDLE* out
, "UInt") ; return: DWORD●KsCreateTopologyNode(ParentHandle, NodeCreate, DesiredAccess, NodeHandle) = DLL("ksuser.dll", "dword KsCreateTopologyNode(void*, void*, dword, void*)")
# 呼び出し: KsCreateTopologyNode(ParentHandle, NodeCreate, DesiredAccess, NodeHandle)
# ParentHandle : HANDLE -> "void*"
# NodeCreate : KSNODE_CREATE* -> "void*"
# DesiredAccess : DWORD -> "dword"
# NodeHandle : HANDLE* out -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。