Win32 API 日本語リファレンス
ホームMedia.KernelStreaming › KsCreateTopologyNode2

KsCreateTopologyNode2

関数
HRESULTを返すKSトポロジノード生成の拡張版である。
DLLksuser.dll呼出規約winapi

シグネチャ

// ksuser.dll
#include <windows.h>

HRESULT KsCreateTopologyNode2(
    HANDLE ParentHandle,
    KSNODE_CREATE* NodeCreate,
    DWORD DesiredAccess,
    HANDLE* NodeHandle
);

パラメーター

名前方向
ParentHandleHANDLEin
NodeCreateKSNODE_CREATE*in
DesiredAccessDWORDin
NodeHandleHANDLE*out

戻り値の型: HRESULT

各言語での呼び出し定義

// ksuser.dll
#include <windows.h>

HRESULT KsCreateTopologyNode2(
    HANDLE ParentHandle,
    KSNODE_CREATE* NodeCreate,
    DWORD DesiredAccess,
    HANDLE* NodeHandle
);
[DllImport("ksuser.dll", ExactSpelling = true)]
static extern int KsCreateTopologyNode2(
    IntPtr ParentHandle,   // HANDLE
    IntPtr NodeCreate,   // KSNODE_CREATE*
    uint DesiredAccess,   // DWORD
    IntPtr NodeHandle   // HANDLE* out
);
<DllImport("ksuser.dll", ExactSpelling:=True)>
Public Shared Function KsCreateTopologyNode2(
    ParentHandle As IntPtr,   ' HANDLE
    NodeCreate As IntPtr,   ' KSNODE_CREATE*
    DesiredAccess As UInteger,   ' DWORD
    NodeHandle As IntPtr   ' HANDLE* out
) As Integer
End Function
' ParentHandle : HANDLE
' NodeCreate : KSNODE_CREATE*
' DesiredAccess : DWORD
' NodeHandle : HANDLE* out
Declare PtrSafe Function KsCreateTopologyNode2 Lib "ksuser" ( _
    ByVal ParentHandle As LongPtr, _
    ByVal NodeCreate As LongPtr, _
    ByVal DesiredAccess As Long, _
    ByVal NodeHandle As LongPtr) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。
import ctypes
from ctypes import wintypes

KsCreateTopologyNode2 = ctypes.windll.ksuser.KsCreateTopologyNode2
KsCreateTopologyNode2.restype = ctypes.c_int
KsCreateTopologyNode2.argtypes = [
    wintypes.HANDLE,  # ParentHandle : HANDLE
    ctypes.c_void_p,  # NodeCreate : KSNODE_CREATE*
    wintypes.DWORD,  # DesiredAccess : DWORD
    ctypes.c_void_p,  # NodeHandle : HANDLE* out
]
require 'fiddle'
require 'fiddle/import'

lib = Fiddle.dlopen('ksuser.dll')
KsCreateTopologyNode2 = Fiddle::Function.new(
  lib['KsCreateTopologyNode2'],
  [
    Fiddle::TYPE_VOIDP,  # ParentHandle : HANDLE
    Fiddle::TYPE_VOIDP,  # NodeCreate : KSNODE_CREATE*
    -Fiddle::TYPE_INT,  # DesiredAccess : DWORD
    Fiddle::TYPE_VOIDP,  # NodeHandle : HANDLE* out
  ],
  Fiddle::TYPE_INT)
#[link(name = "ksuser")]
extern "system" {
    fn KsCreateTopologyNode2(
        ParentHandle: *mut core::ffi::c_void,  // HANDLE
        NodeCreate: *mut KSNODE_CREATE,  // KSNODE_CREATE*
        DesiredAccess: u32,  // DWORD
        NodeHandle: *mut *mut core::ffi::c_void  // HANDLE* out
    ) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.
$sig = @"
[DllImport("ksuser.dll")]
public static extern int KsCreateTopologyNode2(IntPtr ParentHandle, IntPtr NodeCreate, uint DesiredAccess, IntPtr NodeHandle);
"@
$api = Add-Type -MemberDefinition $sig -Name 'ksuser_KsCreateTopologyNode2' -Namespace Win32 -PassThru
# $api::KsCreateTopologyNode2(ParentHandle, NodeCreate, DesiredAccess, NodeHandle)
#uselib "ksuser.dll"
#func global KsCreateTopologyNode2 "KsCreateTopologyNode2" sptr, sptr, sptr, sptr
; KsCreateTopologyNode2 ParentHandle, varptr(NodeCreate), DesiredAccess, NodeHandle   ; 戻り値は stat
; ParentHandle : HANDLE -> "sptr"
; NodeCreate : KSNODE_CREATE* -> "sptr"
; DesiredAccess : DWORD -> "sptr"
; NodeHandle : HANDLE* out -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。
出力引数:
#uselib "ksuser.dll"
#cfunc global KsCreateTopologyNode2 "KsCreateTopologyNode2" sptr, var, int, sptr
; res = KsCreateTopologyNode2(ParentHandle, NodeCreate, DesiredAccess, NodeHandle)
; ParentHandle : HANDLE -> "sptr"
; NodeCreate : KSNODE_CREATE* -> "var"
; DesiredAccess : DWORD -> "int"
; NodeHandle : HANDLE* out -> "sptr"
; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。
出力引数:
; HRESULT KsCreateTopologyNode2(HANDLE ParentHandle, KSNODE_CREATE* NodeCreate, DWORD DesiredAccess, HANDLE* NodeHandle)
#uselib "ksuser.dll"
#cfunc global KsCreateTopologyNode2 "KsCreateTopologyNode2" intptr, var, int, intptr
; res = KsCreateTopologyNode2(ParentHandle, NodeCreate, DesiredAccess, NodeHandle)
; ParentHandle : HANDLE -> "intptr"
; NodeCreate : KSNODE_CREATE* -> "var"
; DesiredAccess : DWORD -> "int"
; NodeHandle : HANDLE* out -> "intptr"
; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。
import (
	"golang.org/x/sys/windows"
	"unsafe"
)

var (
	ksuser = windows.NewLazySystemDLL("ksuser.dll")
	procKsCreateTopologyNode2 = ksuser.NewProc("KsCreateTopologyNode2")
)

// ParentHandle (HANDLE), NodeCreate (KSNODE_CREATE*), DesiredAccess (DWORD), NodeHandle (HANDLE* out)
r1, _, err := procKsCreateTopologyNode2.Call(
	uintptr(ParentHandle),
	uintptr(NodeCreate),
	uintptr(DesiredAccess),
	uintptr(NodeHandle),
)
_ = err  // syscall.Errno (valid when the call sets last-error)
_ = r1   // HRESULT
function KsCreateTopologyNode2(
  ParentHandle: THandle;   // HANDLE
  NodeCreate: Pointer;   // KSNODE_CREATE*
  DesiredAccess: DWORD;   // DWORD
  NodeHandle: Pointer   // HANDLE* out
): Integer; stdcall;
  external 'ksuser.dll' name 'KsCreateTopologyNode2';
result := DllCall("ksuser\KsCreateTopologyNode2"
    , "Ptr", ParentHandle   ; HANDLE
    , "Ptr", NodeCreate   ; KSNODE_CREATE*
    , "UInt", DesiredAccess   ; DWORD
    , "Ptr", NodeHandle   ; HANDLE* out
    , "Int")   ; return: HRESULT
●KsCreateTopologyNode2(ParentHandle, NodeCreate, DesiredAccess, NodeHandle) = DLL("ksuser.dll", "int KsCreateTopologyNode2(void*, void*, dword, void*)")
# 呼び出し: KsCreateTopologyNode2(ParentHandle, NodeCreate, DesiredAccess, NodeHandle)
# ParentHandle : HANDLE -> "void*"
# NodeCreate : KSNODE_CREATE* -> "void*"
# DesiredAccess : DWORD -> "dword"
# NodeHandle : HANDLE* out -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。