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AVIStreamWriteData
関数AVIストリームに追加ヘッダーデータを書き込む。
シグネチャ
// AVIFIL32.dll
#include <windows.h>
HRESULT AVIStreamWriteData(
IAVIStream* pavi,
DWORD fcc,
void* lp,
INT cb
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| pavi | IAVIStream* | in |
| fcc | DWORD | in |
| lp | void* | in |
| cb | INT | in |
戻り値の型: HRESULT
各言語での呼び出し定義
// AVIFIL32.dll
#include <windows.h>
HRESULT AVIStreamWriteData(
IAVIStream* pavi,
DWORD fcc,
void* lp,
INT cb
);[DllImport("AVIFIL32.dll", ExactSpelling = true)]
static extern int AVIStreamWriteData(
IntPtr pavi, // IAVIStream*
uint fcc, // DWORD
IntPtr lp, // void*
int cb // INT
);<DllImport("AVIFIL32.dll", ExactSpelling:=True)>
Public Shared Function AVIStreamWriteData(
pavi As IntPtr, ' IAVIStream*
fcc As UInteger, ' DWORD
lp As IntPtr, ' void*
cb As Integer ' INT
) As Integer
End Function' pavi : IAVIStream*
' fcc : DWORD
' lp : void*
' cb : INT
Declare PtrSafe Function AVIStreamWriteData Lib "avifil32" ( _
ByVal pavi As LongPtr, _
ByVal fcc As Long, _
ByVal lp As LongPtr, _
ByVal cb As Long) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
AVIStreamWriteData = ctypes.windll.avifil32.AVIStreamWriteData
AVIStreamWriteData.restype = ctypes.c_int
AVIStreamWriteData.argtypes = [
ctypes.c_void_p, # pavi : IAVIStream*
wintypes.DWORD, # fcc : DWORD
ctypes.POINTER(None), # lp : void*
ctypes.c_int, # cb : INT
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('AVIFIL32.dll')
AVIStreamWriteData = Fiddle::Function.new(
lib['AVIStreamWriteData'],
[
Fiddle::TYPE_VOIDP, # pavi : IAVIStream*
-Fiddle::TYPE_INT, # fcc : DWORD
Fiddle::TYPE_VOIDP, # lp : void*
Fiddle::TYPE_INT, # cb : INT
],
Fiddle::TYPE_INT)#[link(name = "avifil32")]
extern "system" {
fn AVIStreamWriteData(
pavi: *mut core::ffi::c_void, // IAVIStream*
fcc: u32, // DWORD
lp: *mut (), // void*
cb: i32 // INT
) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("AVIFIL32.dll")]
public static extern int AVIStreamWriteData(IntPtr pavi, uint fcc, IntPtr lp, int cb);
"@
$api = Add-Type -MemberDefinition $sig -Name 'AVIFIL32_AVIStreamWriteData' -Namespace Win32 -PassThru
# $api::AVIStreamWriteData(pavi, fcc, lp, cb)#uselib "AVIFIL32.dll"
#func global AVIStreamWriteData "AVIStreamWriteData" sptr, sptr, sptr, sptr
; AVIStreamWriteData pavi, fcc, lp, cb ; 戻り値は stat
; pavi : IAVIStream* -> "sptr"
; fcc : DWORD -> "sptr"
; lp : void* -> "sptr"
; cb : INT -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。#uselib "AVIFIL32.dll"
#cfunc global AVIStreamWriteData "AVIStreamWriteData" sptr, int, sptr, int
; res = AVIStreamWriteData(pavi, fcc, lp, cb)
; pavi : IAVIStream* -> "sptr"
; fcc : DWORD -> "int"
; lp : void* -> "sptr"
; cb : INT -> "int"; HRESULT AVIStreamWriteData(IAVIStream* pavi, DWORD fcc, void* lp, INT cb)
#uselib "AVIFIL32.dll"
#cfunc global AVIStreamWriteData "AVIStreamWriteData" intptr, int, intptr, int
; res = AVIStreamWriteData(pavi, fcc, lp, cb)
; pavi : IAVIStream* -> "intptr"
; fcc : DWORD -> "int"
; lp : void* -> "intptr"
; cb : INT -> "int"import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
avifil32 = windows.NewLazySystemDLL("AVIFIL32.dll")
procAVIStreamWriteData = avifil32.NewProc("AVIStreamWriteData")
)
// pavi (IAVIStream*), fcc (DWORD), lp (void*), cb (INT)
r1, _, err := procAVIStreamWriteData.Call(
uintptr(pavi),
uintptr(fcc),
uintptr(lp),
uintptr(cb),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // HRESULTfunction AVIStreamWriteData(
pavi: Pointer; // IAVIStream*
fcc: DWORD; // DWORD
lp: Pointer; // void*
cb: Integer // INT
): Integer; stdcall;
external 'AVIFIL32.dll' name 'AVIStreamWriteData';result := DllCall("AVIFIL32\AVIStreamWriteData"
, "Ptr", pavi ; IAVIStream*
, "UInt", fcc ; DWORD
, "Ptr", lp ; void*
, "Int", cb ; INT
, "Int") ; return: HRESULT●AVIStreamWriteData(pavi, fcc, lp, cb) = DLL("AVIFIL32.dll", "int AVIStreamWriteData(void*, dword, void*, int)")
# 呼び出し: AVIStreamWriteData(pavi, fcc, lp, cb)
# pavi : IAVIStream* -> "void*"
# fcc : DWORD -> "dword"
# lp : void* -> "void*"
# cb : INT -> "int"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。