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DrawDibRealize
関数DrawDibのパレットをデバイスコンテキストに実現する。
シグネチャ
// MSVFW32.dll
#include <windows.h>
DWORD DrawDibRealize(
INT_PTR hdd,
HDC hdc,
BOOL fBackground
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| hdd | INT_PTR | in |
| hdc | HDC | in |
| fBackground | BOOL | in |
戻り値の型: DWORD
各言語での呼び出し定義
// MSVFW32.dll
#include <windows.h>
DWORD DrawDibRealize(
INT_PTR hdd,
HDC hdc,
BOOL fBackground
);[DllImport("MSVFW32.dll", ExactSpelling = true)]
static extern uint DrawDibRealize(
IntPtr hdd, // INT_PTR
IntPtr hdc, // HDC
bool fBackground // BOOL
);<DllImport("MSVFW32.dll", ExactSpelling:=True)>
Public Shared Function DrawDibRealize(
hdd As IntPtr, ' INT_PTR
hdc As IntPtr, ' HDC
fBackground As Boolean ' BOOL
) As UInteger
End Function' hdd : INT_PTR
' hdc : HDC
' fBackground : BOOL
Declare PtrSafe Function DrawDibRealize Lib "msvfw32" ( _
ByVal hdd As LongPtr, _
ByVal hdc As LongPtr, _
ByVal fBackground As Long) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
DrawDibRealize = ctypes.windll.msvfw32.DrawDibRealize
DrawDibRealize.restype = wintypes.DWORD
DrawDibRealize.argtypes = [
ctypes.c_ssize_t, # hdd : INT_PTR
wintypes.HANDLE, # hdc : HDC
wintypes.BOOL, # fBackground : BOOL
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('MSVFW32.dll')
DrawDibRealize = Fiddle::Function.new(
lib['DrawDibRealize'],
[
Fiddle::TYPE_INTPTR_T, # hdd : INT_PTR
Fiddle::TYPE_VOIDP, # hdc : HDC
Fiddle::TYPE_INT, # fBackground : BOOL
],
-Fiddle::TYPE_INT)#[link(name = "msvfw32")]
extern "system" {
fn DrawDibRealize(
hdd: isize, // INT_PTR
hdc: *mut core::ffi::c_void, // HDC
fBackground: i32 // BOOL
) -> u32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("MSVFW32.dll")]
public static extern uint DrawDibRealize(IntPtr hdd, IntPtr hdc, bool fBackground);
"@
$api = Add-Type -MemberDefinition $sig -Name 'MSVFW32_DrawDibRealize' -Namespace Win32 -PassThru
# $api::DrawDibRealize(hdd, hdc, fBackground)#uselib "MSVFW32.dll"
#func global DrawDibRealize "DrawDibRealize" sptr, sptr, sptr
; DrawDibRealize hdd, hdc, fBackground ; 戻り値は stat
; hdd : INT_PTR -> "sptr"
; hdc : HDC -> "sptr"
; fBackground : BOOL -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。#uselib "MSVFW32.dll"
#cfunc global DrawDibRealize "DrawDibRealize" sptr, sptr, int
; res = DrawDibRealize(hdd, hdc, fBackground)
; hdd : INT_PTR -> "sptr"
; hdc : HDC -> "sptr"
; fBackground : BOOL -> "int"; DWORD DrawDibRealize(INT_PTR hdd, HDC hdc, BOOL fBackground)
#uselib "MSVFW32.dll"
#cfunc global DrawDibRealize "DrawDibRealize" intptr, intptr, int
; res = DrawDibRealize(hdd, hdc, fBackground)
; hdd : INT_PTR -> "intptr"
; hdc : HDC -> "intptr"
; fBackground : BOOL -> "int"import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
msvfw32 = windows.NewLazySystemDLL("MSVFW32.dll")
procDrawDibRealize = msvfw32.NewProc("DrawDibRealize")
)
// hdd (INT_PTR), hdc (HDC), fBackground (BOOL)
r1, _, err := procDrawDibRealize.Call(
uintptr(hdd),
uintptr(hdc),
uintptr(fBackground),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // DWORDfunction DrawDibRealize(
hdd: NativeInt; // INT_PTR
hdc: THandle; // HDC
fBackground: BOOL // BOOL
): DWORD; stdcall;
external 'MSVFW32.dll' name 'DrawDibRealize';result := DllCall("MSVFW32\DrawDibRealize"
, "Ptr", hdd ; INT_PTR
, "Ptr", hdc ; HDC
, "Int", fBackground ; BOOL
, "UInt") ; return: DWORD●DrawDibRealize(hdd, hdc, fBackground) = DLL("MSVFW32.dll", "dword DrawDibRealize(int, void*, bool)")
# 呼び出し: DrawDibRealize(hdd, hdc, fBackground)
# hdd : INT_PTR -> "int"
# hdc : HDC -> "void*"
# fBackground : BOOL -> "bool"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。