ホーム › NetworkManagement.Multicast › McastApiCleanup
McastApiCleanup
関数マルチキャストアドレス割り当てAPIの使用を終了し後始末する。
シグネチャ
// dhcpcsvc.dll
#include <windows.h>
void McastApiCleanup(void);パラメーターなし。戻り値: void
各言語での呼び出し定義
// dhcpcsvc.dll
#include <windows.h>
void McastApiCleanup(void);[DllImport("dhcpcsvc.dll", ExactSpelling = true)]
static extern void McastApiCleanup();<DllImport("dhcpcsvc.dll", ExactSpelling:=True)>
Public Shared Sub McastApiCleanup()
End SubDeclare PtrSafe Sub McastApiCleanup Lib "dhcpcsvc" ()
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
McastApiCleanup = ctypes.windll.dhcpcsvc.McastApiCleanup
McastApiCleanup.restype = None
McastApiCleanup.argtypes = []require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('dhcpcsvc.dll')
McastApiCleanup = Fiddle::Function.new(
lib['McastApiCleanup'],
[],
Fiddle::TYPE_VOID)#[link(name = "dhcpcsvc")]
extern "system" {
fn McastApiCleanup();
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("dhcpcsvc.dll")]
public static extern void McastApiCleanup();
"@
$api = Add-Type -MemberDefinition $sig -Name 'dhcpcsvc_McastApiCleanup' -Namespace Win32 -PassThru
# $api::McastApiCleanup()#uselib "dhcpcsvc.dll"
#func global McastApiCleanup "McastApiCleanup"
; McastApiCleanup#uselib "dhcpcsvc.dll"
#func global McastApiCleanup "McastApiCleanup"
; McastApiCleanup; void McastApiCleanup()
#uselib "dhcpcsvc.dll"
#func global McastApiCleanup "McastApiCleanup"
; McastApiCleanupimport (
"golang.org/x/sys/windows"
"unsafe"
)
var (
dhcpcsvc = windows.NewLazySystemDLL("dhcpcsvc.dll")
procMcastApiCleanup = dhcpcsvc.NewProc("McastApiCleanup")
)
r1, _, err := procMcastApiCleanup.Call()
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // voidprocedure McastApiCleanup; stdcall;
external 'dhcpcsvc.dll' name 'McastApiCleanup';result := DllCall("dhcpcsvc\McastApiCleanup", "Int")●McastApiCleanup() = DLL("dhcpcsvc.dll", "int McastApiCleanup()")
# 呼び出し: McastApiCleanup()
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。