Win32 API 日本語リファレンス
ホームNetworkManagement.NetManagement › NetRemoteTOD

NetRemoteTOD

関数
リモートサーバーの時刻情報を取得する。
DLLNETAPI32.dll呼出規約winapi対応OSWindows 2000 以降

シグネチャ

// NETAPI32.dll
#include <windows.h>

DWORD NetRemoteTOD(
    LPCWSTR UncServerName,   // optional
    BYTE** BufferPtr
);

パラメーター

名前方向
UncServerNameLPCWSTRinoptional
BufferPtrBYTE**out

戻り値の型: DWORD

各言語での呼び出し定義

// NETAPI32.dll
#include <windows.h>

DWORD NetRemoteTOD(
    LPCWSTR UncServerName,   // optional
    BYTE** BufferPtr
);
[DllImport("NETAPI32.dll", ExactSpelling = true)]
static extern uint NetRemoteTOD(
    [MarshalAs(UnmanagedType.LPWStr)] string UncServerName,   // LPCWSTR optional
    IntPtr BufferPtr   // BYTE** out
);
<DllImport("NETAPI32.dll", ExactSpelling:=True)>
Public Shared Function NetRemoteTOD(
    <MarshalAs(UnmanagedType.LPWStr)> UncServerName As String,   ' LPCWSTR optional
    BufferPtr As IntPtr   ' BYTE** out
) As UInteger
End Function
' UncServerName : LPCWSTR optional
' BufferPtr : BYTE** out
Declare PtrSafe Function NetRemoteTOD Lib "netapi32" ( _
    ByVal UncServerName As LongPtr, _
    ByVal BufferPtr As LongPtr) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。
import ctypes
from ctypes import wintypes

NetRemoteTOD = ctypes.windll.netapi32.NetRemoteTOD
NetRemoteTOD.restype = wintypes.DWORD
NetRemoteTOD.argtypes = [
    wintypes.LPCWSTR,  # UncServerName : LPCWSTR optional
    ctypes.c_void_p,  # BufferPtr : BYTE** out
]
require 'fiddle'
require 'fiddle/import'

lib = Fiddle.dlopen('NETAPI32.dll')
NetRemoteTOD = Fiddle::Function.new(
  lib['NetRemoteTOD'],
  [
    Fiddle::TYPE_VOIDP,  # UncServerName : LPCWSTR optional
    Fiddle::TYPE_VOIDP,  # BufferPtr : BYTE** out
  ],
  -Fiddle::TYPE_INT)
#[link(name = "netapi32")]
extern "system" {
    fn NetRemoteTOD(
        UncServerName: *const u16,  // LPCWSTR optional
        BufferPtr: *mut *mut u8  // BYTE** out
    ) -> u32;
}
// crates: windows-sys provides ready-made bindings for this API.
$sig = @"
[DllImport("NETAPI32.dll")]
public static extern uint NetRemoteTOD([MarshalAs(UnmanagedType.LPWStr)] string UncServerName, IntPtr BufferPtr);
"@
$api = Add-Type -MemberDefinition $sig -Name 'NETAPI32_NetRemoteTOD' -Namespace Win32 -PassThru
# $api::NetRemoteTOD(UncServerName, BufferPtr)
#uselib "NETAPI32.dll"
#func global NetRemoteTOD "NetRemoteTOD" sptr, sptr
; NetRemoteTOD UncServerName, varptr(BufferPtr)   ; 戻り値は stat
; UncServerName : LPCWSTR optional -> "sptr"
; BufferPtr : BYTE** out -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。
出力引数:
#uselib "NETAPI32.dll"
#cfunc global NetRemoteTOD "NetRemoteTOD" wstr, var
; res = NetRemoteTOD(UncServerName, BufferPtr)
; UncServerName : LPCWSTR optional -> "wstr"
; BufferPtr : BYTE** out -> "var"
; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。
出力引数:
; DWORD NetRemoteTOD(LPCWSTR UncServerName, BYTE** BufferPtr)
#uselib "NETAPI32.dll"
#cfunc global NetRemoteTOD "NetRemoteTOD" wstr, var
; res = NetRemoteTOD(UncServerName, BufferPtr)
; UncServerName : LPCWSTR optional -> "wstr"
; BufferPtr : BYTE** out -> "var"
; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。
import (
	"golang.org/x/sys/windows"
	"unsafe"
)

var (
	netapi32 = windows.NewLazySystemDLL("NETAPI32.dll")
	procNetRemoteTOD = netapi32.NewProc("NetRemoteTOD")
)

// UncServerName (LPCWSTR optional), BufferPtr (BYTE** out)
r1, _, err := procNetRemoteTOD.Call(
	uintptr(unsafe.Pointer(windows.StringToUTF16Ptr(UncServerName))),
	uintptr(BufferPtr),
)
_ = err  // syscall.Errno (valid when the call sets last-error)
_ = r1   // DWORD
function NetRemoteTOD(
  UncServerName: PWideChar;   // LPCWSTR optional
  BufferPtr: Pointer   // BYTE** out
): DWORD; stdcall;
  external 'NETAPI32.dll' name 'NetRemoteTOD';
result := DllCall("NETAPI32\NetRemoteTOD"
    , "WStr", UncServerName   ; LPCWSTR optional
    , "Ptr", BufferPtr   ; BYTE** out
    , "UInt")   ; return: DWORD
●NetRemoteTOD(UncServerName, BufferPtr) = DLL("NETAPI32.dll", "dword NetRemoteTOD(char*, void*)")
# 呼び出し: NetRemoteTOD(UncServerName, BufferPtr)
# UncServerName : LPCWSTR optional -> "char*"
# BufferPtr : BYTE** out -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。