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SnmpOpen
関数WinSNMPセッションを開きウィンドウ通知を関連付ける。
シグネチャ
// wsnmp32.dll
#include <windows.h>
INT_PTR SnmpOpen(
HWND hWnd,
DWORD wMsg
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| hWnd | HWND | in |
| wMsg | DWORD | in |
戻り値の型: INT_PTR
各言語での呼び出し定義
// wsnmp32.dll
#include <windows.h>
INT_PTR SnmpOpen(
HWND hWnd,
DWORD wMsg
);[DllImport("wsnmp32.dll", ExactSpelling = true)]
static extern IntPtr SnmpOpen(
IntPtr hWnd, // HWND
uint wMsg // DWORD
);<DllImport("wsnmp32.dll", ExactSpelling:=True)>
Public Shared Function SnmpOpen(
hWnd As IntPtr, ' HWND
wMsg As UInteger ' DWORD
) As IntPtr
End Function' hWnd : HWND
' wMsg : DWORD
Declare PtrSafe Function SnmpOpen Lib "wsnmp32" ( _
ByVal hWnd As LongPtr, _
ByVal wMsg As Long) As LongPtr
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
SnmpOpen = ctypes.windll.wsnmp32.SnmpOpen
SnmpOpen.restype = ctypes.c_ssize_t
SnmpOpen.argtypes = [
wintypes.HANDLE, # hWnd : HWND
wintypes.DWORD, # wMsg : DWORD
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('wsnmp32.dll')
SnmpOpen = Fiddle::Function.new(
lib['SnmpOpen'],
[
Fiddle::TYPE_VOIDP, # hWnd : HWND
-Fiddle::TYPE_INT, # wMsg : DWORD
],
Fiddle::TYPE_INTPTR_T)#[link(name = "wsnmp32")]
extern "system" {
fn SnmpOpen(
hWnd: *mut core::ffi::c_void, // HWND
wMsg: u32 // DWORD
) -> isize;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("wsnmp32.dll")]
public static extern IntPtr SnmpOpen(IntPtr hWnd, uint wMsg);
"@
$api = Add-Type -MemberDefinition $sig -Name 'wsnmp32_SnmpOpen' -Namespace Win32 -PassThru
# $api::SnmpOpen(hWnd, wMsg)#uselib "wsnmp32.dll"
#func global SnmpOpen "SnmpOpen" sptr, sptr
; SnmpOpen hWnd, wMsg ; 戻り値は stat
; hWnd : HWND -> "sptr"
; wMsg : DWORD -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。#uselib "wsnmp32.dll"
#cfunc global SnmpOpen "SnmpOpen" sptr, int
; res = SnmpOpen(hWnd, wMsg)
; hWnd : HWND -> "sptr"
; wMsg : DWORD -> "int"; INT_PTR SnmpOpen(HWND hWnd, DWORD wMsg)
#uselib "wsnmp32.dll"
#cfunc global SnmpOpen "SnmpOpen" intptr, int
; res = SnmpOpen(hWnd, wMsg)
; hWnd : HWND -> "intptr"
; wMsg : DWORD -> "int"import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
wsnmp32 = windows.NewLazySystemDLL("wsnmp32.dll")
procSnmpOpen = wsnmp32.NewProc("SnmpOpen")
)
// hWnd (HWND), wMsg (DWORD)
r1, _, err := procSnmpOpen.Call(
uintptr(hWnd),
uintptr(wMsg),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // INT_PTRfunction SnmpOpen(
hWnd: THandle; // HWND
wMsg: DWORD // DWORD
): NativeInt; stdcall;
external 'wsnmp32.dll' name 'SnmpOpen';result := DllCall("wsnmp32\SnmpOpen"
, "Ptr", hWnd ; HWND
, "UInt", wMsg ; DWORD
, "Ptr") ; return: INT_PTR●SnmpOpen(hWnd, wMsg) = DLL("wsnmp32.dll", "int SnmpOpen(void*, dword)")
# 呼び出し: SnmpOpen(hWnd, wMsg)
# hWnd : HWND -> "void*"
# wMsg : DWORD -> "dword"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。