Win32 API 日本語リファレンス
ホームNetworkManagement.WindowsFilteringPlatform › FwpmConnectionCreateEnumHandle0

FwpmConnectionCreateEnumHandle0

関数
WFP接続オブジェクトを列挙するためのハンドルを作成する。
DLLfwpuclnt.dll呼出規約winapi対応OSwindows8.0

シグネチャ

// fwpuclnt.dll
#include <windows.h>

DWORD FwpmConnectionCreateEnumHandle0(
    FWPM_ENGINE_HANDLE engineHandle,
    const FWPM_CONNECTION_ENUM_TEMPLATE0* enumTemplate,   // optional
    FWPM_CONNECTION_ENUM_HANDLE* enumHandle
);

パラメーター

名前方向
engineHandleFWPM_ENGINE_HANDLEin
enumTemplateFWPM_CONNECTION_ENUM_TEMPLATE0*inoptional
enumHandleFWPM_CONNECTION_ENUM_HANDLE*out

戻り値の型: DWORD

各言語での呼び出し定義

// fwpuclnt.dll
#include <windows.h>

DWORD FwpmConnectionCreateEnumHandle0(
    FWPM_ENGINE_HANDLE engineHandle,
    const FWPM_CONNECTION_ENUM_TEMPLATE0* enumTemplate,   // optional
    FWPM_CONNECTION_ENUM_HANDLE* enumHandle
);
[DllImport("fwpuclnt.dll", ExactSpelling = true)]
static extern uint FwpmConnectionCreateEnumHandle0(
    FWPM_ENGINE_HANDLE engineHandle,   // FWPM_ENGINE_HANDLE
    IntPtr enumTemplate,   // FWPM_CONNECTION_ENUM_TEMPLATE0* optional
    IntPtr enumHandle   // FWPM_CONNECTION_ENUM_HANDLE* out
);
<DllImport("fwpuclnt.dll", ExactSpelling:=True)>
Public Shared Function FwpmConnectionCreateEnumHandle0(
    engineHandle As FWPM_ENGINE_HANDLE,   ' FWPM_ENGINE_HANDLE
    enumTemplate As IntPtr,   ' FWPM_CONNECTION_ENUM_TEMPLATE0* optional
    enumHandle As IntPtr   ' FWPM_CONNECTION_ENUM_HANDLE* out
) As UInteger
End Function
' engineHandle : FWPM_ENGINE_HANDLE
' enumTemplate : FWPM_CONNECTION_ENUM_TEMPLATE0* optional
' enumHandle : FWPM_CONNECTION_ENUM_HANDLE* out
Declare PtrSafe Function FwpmConnectionCreateEnumHandle0 Lib "fwpuclnt" ( _
    ByVal engineHandle As LongPtr, _
    ByVal enumTemplate As LongPtr, _
    ByVal enumHandle As LongPtr) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。
import ctypes
from ctypes import wintypes

FwpmConnectionCreateEnumHandle0 = ctypes.windll.fwpuclnt.FwpmConnectionCreateEnumHandle0
FwpmConnectionCreateEnumHandle0.restype = wintypes.DWORD
FwpmConnectionCreateEnumHandle0.argtypes = [
    FWPM_ENGINE_HANDLE,  # engineHandle : FWPM_ENGINE_HANDLE
    ctypes.c_void_p,  # enumTemplate : FWPM_CONNECTION_ENUM_TEMPLATE0* optional
    ctypes.c_void_p,  # enumHandle : FWPM_CONNECTION_ENUM_HANDLE* out
]
require 'fiddle'
require 'fiddle/import'

lib = Fiddle.dlopen('fwpuclnt.dll')
FwpmConnectionCreateEnumHandle0 = Fiddle::Function.new(
  lib['FwpmConnectionCreateEnumHandle0'],
  [
    Fiddle::TYPE_VOIDP,  # engineHandle : FWPM_ENGINE_HANDLE
    Fiddle::TYPE_VOIDP,  # enumTemplate : FWPM_CONNECTION_ENUM_TEMPLATE0* optional
    Fiddle::TYPE_VOIDP,  # enumHandle : FWPM_CONNECTION_ENUM_HANDLE* out
  ],
  -Fiddle::TYPE_INT)
#[link(name = "fwpuclnt")]
extern "system" {
    fn FwpmConnectionCreateEnumHandle0(
        engineHandle: FWPM_ENGINE_HANDLE,  // FWPM_ENGINE_HANDLE
        enumTemplate: *const FWPM_CONNECTION_ENUM_TEMPLATE0,  // FWPM_CONNECTION_ENUM_TEMPLATE0* optional
        enumHandle: *mut FWPM_CONNECTION_ENUM_HANDLE  // FWPM_CONNECTION_ENUM_HANDLE* out
    ) -> u32;
}
// crates: windows-sys provides ready-made bindings for this API.
$sig = @"
[DllImport("fwpuclnt.dll")]
public static extern uint FwpmConnectionCreateEnumHandle0(FWPM_ENGINE_HANDLE engineHandle, IntPtr enumTemplate, IntPtr enumHandle);
"@
$api = Add-Type -MemberDefinition $sig -Name 'fwpuclnt_FwpmConnectionCreateEnumHandle0' -Namespace Win32 -PassThru
# $api::FwpmConnectionCreateEnumHandle0(engineHandle, enumTemplate, enumHandle)
#uselib "fwpuclnt.dll"
#func global FwpmConnectionCreateEnumHandle0 "FwpmConnectionCreateEnumHandle0" sptr, sptr, sptr
; FwpmConnectionCreateEnumHandle0 engineHandle, varptr(enumTemplate), varptr(enumHandle)   ; 戻り値は stat
; engineHandle : FWPM_ENGINE_HANDLE -> "sptr"
; enumTemplate : FWPM_CONNECTION_ENUM_TEMPLATE0* optional -> "sptr"
; enumHandle : FWPM_CONNECTION_ENUM_HANDLE* out -> "sptr"
; ※値渡し構造体は直接渡せません。intにパック、または var で構造体変数を渡してください。
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。
出力引数:
#uselib "fwpuclnt.dll"
#cfunc global FwpmConnectionCreateEnumHandle0 "FwpmConnectionCreateEnumHandle0" int, var, var
; res = FwpmConnectionCreateEnumHandle0(engineHandle, enumTemplate, enumHandle)
; engineHandle : FWPM_ENGINE_HANDLE -> "int"
; enumTemplate : FWPM_CONNECTION_ENUM_TEMPLATE0* optional -> "var"
; enumHandle : FWPM_CONNECTION_ENUM_HANDLE* out -> "var"
; ※値渡し構造体は直接渡せません。intにパック、または var で構造体変数を渡してください。
; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。
出力引数:
; DWORD FwpmConnectionCreateEnumHandle0(FWPM_ENGINE_HANDLE engineHandle, FWPM_CONNECTION_ENUM_TEMPLATE0* enumTemplate, FWPM_CONNECTION_ENUM_HANDLE* enumHandle)
#uselib "fwpuclnt.dll"
#cfunc global FwpmConnectionCreateEnumHandle0 "FwpmConnectionCreateEnumHandle0" int, var, var
; res = FwpmConnectionCreateEnumHandle0(engineHandle, enumTemplate, enumHandle)
; engineHandle : FWPM_ENGINE_HANDLE -> "int"
; enumTemplate : FWPM_CONNECTION_ENUM_TEMPLATE0* optional -> "var"
; enumHandle : FWPM_CONNECTION_ENUM_HANDLE* out -> "var"
; ※値渡し構造体は直接渡せません。intにパック、または var で構造体変数を渡してください。
; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。
import (
	"golang.org/x/sys/windows"
	"unsafe"
)

var (
	fwpuclnt = windows.NewLazySystemDLL("fwpuclnt.dll")
	procFwpmConnectionCreateEnumHandle0 = fwpuclnt.NewProc("FwpmConnectionCreateEnumHandle0")
)

// engineHandle (FWPM_ENGINE_HANDLE), enumTemplate (FWPM_CONNECTION_ENUM_TEMPLATE0* optional), enumHandle (FWPM_CONNECTION_ENUM_HANDLE* out)
r1, _, err := procFwpmConnectionCreateEnumHandle0.Call(
	uintptr(engineHandle),
	uintptr(enumTemplate),
	uintptr(enumHandle),
)
_ = err  // syscall.Errno (valid when the call sets last-error)
_ = r1   // DWORD
function FwpmConnectionCreateEnumHandle0(
  engineHandle: FWPM_ENGINE_HANDLE;   // FWPM_ENGINE_HANDLE
  enumTemplate: Pointer;   // FWPM_CONNECTION_ENUM_TEMPLATE0* optional
  enumHandle: Pointer   // FWPM_CONNECTION_ENUM_HANDLE* out
): DWORD; stdcall;
  external 'fwpuclnt.dll' name 'FwpmConnectionCreateEnumHandle0';
result := DllCall("fwpuclnt\FwpmConnectionCreateEnumHandle0"
    , "Ptr", engineHandle   ; FWPM_ENGINE_HANDLE
    , "Ptr", enumTemplate   ; FWPM_CONNECTION_ENUM_TEMPLATE0* optional
    , "Ptr", enumHandle   ; FWPM_CONNECTION_ENUM_HANDLE* out
    , "UInt")   ; return: DWORD
●FwpmConnectionCreateEnumHandle0(engineHandle, enumTemplate, enumHandle) = DLL("fwpuclnt.dll", "dword FwpmConnectionCreateEnumHandle0(void*, void*, void*)")
# 呼び出し: FwpmConnectionCreateEnumHandle0(engineHandle, enumTemplate, enumHandle)
# engineHandle : FWPM_ENGINE_HANDLE -> "void*"
# enumTemplate : FWPM_CONNECTION_ENUM_TEMPLATE0* optional -> "void*"
# enumHandle : FWPM_CONNECTION_ENUM_HANDLE* out -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。