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FwpmEngineOpen0
関数WFPフィルターエンジンへのセッションを開く。
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// fwpuclnt.dll
#include <windows.h>
DWORD FwpmEngineOpen0(
LPCWSTR serverName, // optional
DWORD authnService,
SEC_WINNT_AUTH_IDENTITY_W* authIdentity, // optional
const FWPM_SESSION0* session, // optional
FWPM_ENGINE_HANDLE* engineHandle
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| serverName | LPCWSTR | inoptional |
| authnService | DWORD | in |
| authIdentity | SEC_WINNT_AUTH_IDENTITY_W* | inoptional |
| session | FWPM_SESSION0* | inoptional |
| engineHandle | FWPM_ENGINE_HANDLE* | out |
戻り値の型: DWORD
各言語での呼び出し定義
// fwpuclnt.dll
#include <windows.h>
DWORD FwpmEngineOpen0(
LPCWSTR serverName, // optional
DWORD authnService,
SEC_WINNT_AUTH_IDENTITY_W* authIdentity, // optional
const FWPM_SESSION0* session, // optional
FWPM_ENGINE_HANDLE* engineHandle
);[DllImport("fwpuclnt.dll", ExactSpelling = true)]
static extern uint FwpmEngineOpen0(
[MarshalAs(UnmanagedType.LPWStr)] string serverName, // LPCWSTR optional
uint authnService, // DWORD
IntPtr authIdentity, // SEC_WINNT_AUTH_IDENTITY_W* optional
IntPtr session, // FWPM_SESSION0* optional
IntPtr engineHandle // FWPM_ENGINE_HANDLE* out
);<DllImport("fwpuclnt.dll", ExactSpelling:=True)>
Public Shared Function FwpmEngineOpen0(
<MarshalAs(UnmanagedType.LPWStr)> serverName As String, ' LPCWSTR optional
authnService As UInteger, ' DWORD
authIdentity As IntPtr, ' SEC_WINNT_AUTH_IDENTITY_W* optional
session As IntPtr, ' FWPM_SESSION0* optional
engineHandle As IntPtr ' FWPM_ENGINE_HANDLE* out
) As UInteger
End Function' serverName : LPCWSTR optional
' authnService : DWORD
' authIdentity : SEC_WINNT_AUTH_IDENTITY_W* optional
' session : FWPM_SESSION0* optional
' engineHandle : FWPM_ENGINE_HANDLE* out
Declare PtrSafe Function FwpmEngineOpen0 Lib "fwpuclnt" ( _
ByVal serverName As LongPtr, _
ByVal authnService As Long, _
ByVal authIdentity As LongPtr, _
ByVal session As LongPtr, _
ByVal engineHandle As LongPtr) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
FwpmEngineOpen0 = ctypes.windll.fwpuclnt.FwpmEngineOpen0
FwpmEngineOpen0.restype = wintypes.DWORD
FwpmEngineOpen0.argtypes = [
wintypes.LPCWSTR, # serverName : LPCWSTR optional
wintypes.DWORD, # authnService : DWORD
ctypes.c_void_p, # authIdentity : SEC_WINNT_AUTH_IDENTITY_W* optional
ctypes.c_void_p, # session : FWPM_SESSION0* optional
ctypes.c_void_p, # engineHandle : FWPM_ENGINE_HANDLE* out
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('fwpuclnt.dll')
FwpmEngineOpen0 = Fiddle::Function.new(
lib['FwpmEngineOpen0'],
[
Fiddle::TYPE_VOIDP, # serverName : LPCWSTR optional
-Fiddle::TYPE_INT, # authnService : DWORD
Fiddle::TYPE_VOIDP, # authIdentity : SEC_WINNT_AUTH_IDENTITY_W* optional
Fiddle::TYPE_VOIDP, # session : FWPM_SESSION0* optional
Fiddle::TYPE_VOIDP, # engineHandle : FWPM_ENGINE_HANDLE* out
],
-Fiddle::TYPE_INT)#[link(name = "fwpuclnt")]
extern "system" {
fn FwpmEngineOpen0(
serverName: *const u16, // LPCWSTR optional
authnService: u32, // DWORD
authIdentity: *mut SEC_WINNT_AUTH_IDENTITY_W, // SEC_WINNT_AUTH_IDENTITY_W* optional
session: *const FWPM_SESSION0, // FWPM_SESSION0* optional
engineHandle: *mut FWPM_ENGINE_HANDLE // FWPM_ENGINE_HANDLE* out
) -> u32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("fwpuclnt.dll")]
public static extern uint FwpmEngineOpen0([MarshalAs(UnmanagedType.LPWStr)] string serverName, uint authnService, IntPtr authIdentity, IntPtr session, IntPtr engineHandle);
"@
$api = Add-Type -MemberDefinition $sig -Name 'fwpuclnt_FwpmEngineOpen0' -Namespace Win32 -PassThru
# $api::FwpmEngineOpen0(serverName, authnService, authIdentity, session, engineHandle)#uselib "fwpuclnt.dll"
#func global FwpmEngineOpen0 "FwpmEngineOpen0" sptr, sptr, sptr, sptr, sptr
; FwpmEngineOpen0 serverName, authnService, varptr(authIdentity), varptr(session), varptr(engineHandle) ; 戻り値は stat
; serverName : LPCWSTR optional -> "sptr"
; authnService : DWORD -> "sptr"
; authIdentity : SEC_WINNT_AUTH_IDENTITY_W* optional -> "sptr"
; session : FWPM_SESSION0* optional -> "sptr"
; engineHandle : FWPM_ENGINE_HANDLE* out -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。出力引数:
#uselib "fwpuclnt.dll" #cfunc global FwpmEngineOpen0 "FwpmEngineOpen0" wstr, int, var, var, var ; res = FwpmEngineOpen0(serverName, authnService, authIdentity, session, engineHandle) ; serverName : LPCWSTR optional -> "wstr" ; authnService : DWORD -> "int" ; authIdentity : SEC_WINNT_AUTH_IDENTITY_W* optional -> "var" ; session : FWPM_SESSION0* optional -> "var" ; engineHandle : FWPM_ENGINE_HANDLE* out -> "var" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。#uselib "fwpuclnt.dll" #cfunc global FwpmEngineOpen0 "FwpmEngineOpen0" wstr, int, sptr, sptr, sptr ; res = FwpmEngineOpen0(serverName, authnService, varptr(authIdentity), varptr(session), varptr(engineHandle)) ; serverName : LPCWSTR optional -> "wstr" ; authnService : DWORD -> "int" ; authIdentity : SEC_WINNT_AUTH_IDENTITY_W* optional -> "sptr" ; session : FWPM_SESSION0* optional -> "sptr" ; engineHandle : FWPM_ENGINE_HANDLE* out -> "sptr" ; ※出力/バッファ引数はポインタ方式(token=sptr / 呼び出しは varptr(変数))。
出力引数:
; DWORD FwpmEngineOpen0(LPCWSTR serverName, DWORD authnService, SEC_WINNT_AUTH_IDENTITY_W* authIdentity, FWPM_SESSION0* session, FWPM_ENGINE_HANDLE* engineHandle) #uselib "fwpuclnt.dll" #cfunc global FwpmEngineOpen0 "FwpmEngineOpen0" wstr, int, var, var, var ; res = FwpmEngineOpen0(serverName, authnService, authIdentity, session, engineHandle) ; serverName : LPCWSTR optional -> "wstr" ; authnService : DWORD -> "int" ; authIdentity : SEC_WINNT_AUTH_IDENTITY_W* optional -> "var" ; session : FWPM_SESSION0* optional -> "var" ; engineHandle : FWPM_ENGINE_HANDLE* out -> "var" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。; DWORD FwpmEngineOpen0(LPCWSTR serverName, DWORD authnService, SEC_WINNT_AUTH_IDENTITY_W* authIdentity, FWPM_SESSION0* session, FWPM_ENGINE_HANDLE* engineHandle) #uselib "fwpuclnt.dll" #cfunc global FwpmEngineOpen0 "FwpmEngineOpen0" wstr, int, intptr, intptr, intptr ; res = FwpmEngineOpen0(serverName, authnService, varptr(authIdentity), varptr(session), varptr(engineHandle)) ; serverName : LPCWSTR optional -> "wstr" ; authnService : DWORD -> "int" ; authIdentity : SEC_WINNT_AUTH_IDENTITY_W* optional -> "intptr" ; session : FWPM_SESSION0* optional -> "intptr" ; engineHandle : FWPM_ENGINE_HANDLE* out -> "intptr" ; ※出力/バッファ引数はポインタ方式(token=intptr / 呼び出しは varptr(変数))。
import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
fwpuclnt = windows.NewLazySystemDLL("fwpuclnt.dll")
procFwpmEngineOpen0 = fwpuclnt.NewProc("FwpmEngineOpen0")
)
// serverName (LPCWSTR optional), authnService (DWORD), authIdentity (SEC_WINNT_AUTH_IDENTITY_W* optional), session (FWPM_SESSION0* optional), engineHandle (FWPM_ENGINE_HANDLE* out)
r1, _, err := procFwpmEngineOpen0.Call(
uintptr(unsafe.Pointer(windows.StringToUTF16Ptr(serverName))),
uintptr(authnService),
uintptr(authIdentity),
uintptr(session),
uintptr(engineHandle),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // DWORDfunction FwpmEngineOpen0(
serverName: PWideChar; // LPCWSTR optional
authnService: DWORD; // DWORD
authIdentity: Pointer; // SEC_WINNT_AUTH_IDENTITY_W* optional
session: Pointer; // FWPM_SESSION0* optional
engineHandle: Pointer // FWPM_ENGINE_HANDLE* out
): DWORD; stdcall;
external 'fwpuclnt.dll' name 'FwpmEngineOpen0';result := DllCall("fwpuclnt\FwpmEngineOpen0"
, "WStr", serverName ; LPCWSTR optional
, "UInt", authnService ; DWORD
, "Ptr", authIdentity ; SEC_WINNT_AUTH_IDENTITY_W* optional
, "Ptr", session ; FWPM_SESSION0* optional
, "Ptr", engineHandle ; FWPM_ENGINE_HANDLE* out
, "UInt") ; return: DWORD●FwpmEngineOpen0(serverName, authnService, authIdentity, session, engineHandle) = DLL("fwpuclnt.dll", "dword FwpmEngineOpen0(char*, dword, void*, void*, void*)")
# 呼び出し: FwpmEngineOpen0(serverName, authnService, authIdentity, session, engineHandle)
# serverName : LPCWSTR optional -> "char*"
# authnService : DWORD -> "dword"
# authIdentity : SEC_WINNT_AUTH_IDENTITY_W* optional -> "void*"
# session : FWPM_SESSION0* optional -> "void*"
# engineHandle : FWPM_ENGINE_HANDLE* out -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。