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FwpmEngineClose0
関数WFPフィルターエンジンのセッションを閉じる。
シグネチャ
// fwpuclnt.dll
#include <windows.h>
DWORD FwpmEngineClose0(
FWPM_ENGINE_HANDLE engineHandle
);パラメーター
| 名前 | 型 | 方向 | 説明 |
|---|---|---|---|
| engineHandle | FWPM_ENGINE_HANDLE | inout | FwpmEngineOpenで取得したフィルターエンジンへのオープンセッションハンドル。 |
戻り値の型: DWORD
各言語での呼び出し定義
// fwpuclnt.dll
#include <windows.h>
DWORD FwpmEngineClose0(
FWPM_ENGINE_HANDLE engineHandle
);[DllImport("fwpuclnt.dll", ExactSpelling = true)]
static extern uint FwpmEngineClose0(
FWPM_ENGINE_HANDLE engineHandle // FWPM_ENGINE_HANDLE in/out
);<DllImport("fwpuclnt.dll", ExactSpelling:=True)>
Public Shared Function FwpmEngineClose0(
engineHandle As FWPM_ENGINE_HANDLE ' FWPM_ENGINE_HANDLE in/out
) As UInteger
End Function' engineHandle : FWPM_ENGINE_HANDLE in/out
Declare PtrSafe Function FwpmEngineClose0 Lib "fwpuclnt" ( _
ByVal engineHandle As LongPtr) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
FwpmEngineClose0 = ctypes.windll.fwpuclnt.FwpmEngineClose0
FwpmEngineClose0.restype = wintypes.DWORD
FwpmEngineClose0.argtypes = [
FWPM_ENGINE_HANDLE, # engineHandle : FWPM_ENGINE_HANDLE in/out
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('fwpuclnt.dll')
FwpmEngineClose0 = Fiddle::Function.new(
lib['FwpmEngineClose0'],
[
Fiddle::TYPE_VOIDP, # engineHandle : FWPM_ENGINE_HANDLE in/out
],
-Fiddle::TYPE_INT)#[link(name = "fwpuclnt")]
extern "system" {
fn FwpmEngineClose0(
engineHandle: FWPM_ENGINE_HANDLE // FWPM_ENGINE_HANDLE in/out
) -> u32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("fwpuclnt.dll")]
public static extern uint FwpmEngineClose0(FWPM_ENGINE_HANDLE engineHandle);
"@
$api = Add-Type -MemberDefinition $sig -Name 'fwpuclnt_FwpmEngineClose0' -Namespace Win32 -PassThru
# $api::FwpmEngineClose0(engineHandle)#uselib "fwpuclnt.dll"
#func global FwpmEngineClose0 "FwpmEngineClose0" sptr
; FwpmEngineClose0 engineHandle ; 戻り値は stat
; engineHandle : FWPM_ENGINE_HANDLE in/out -> "sptr"
; ※値渡し構造体は直接渡せません。intにパック、または var で構造体変数を渡してください。
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。#uselib "fwpuclnt.dll"
#cfunc global FwpmEngineClose0 "FwpmEngineClose0" int
; res = FwpmEngineClose0(engineHandle)
; engineHandle : FWPM_ENGINE_HANDLE in/out -> "int"
; ※値渡し構造体は直接渡せません。intにパック、または var で構造体変数を渡してください。; DWORD FwpmEngineClose0(FWPM_ENGINE_HANDLE engineHandle)
#uselib "fwpuclnt.dll"
#cfunc global FwpmEngineClose0 "FwpmEngineClose0" int
; res = FwpmEngineClose0(engineHandle)
; engineHandle : FWPM_ENGINE_HANDLE in/out -> "int"
; ※値渡し構造体は直接渡せません。intにパック、または var で構造体変数を渡してください。import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
fwpuclnt = windows.NewLazySystemDLL("fwpuclnt.dll")
procFwpmEngineClose0 = fwpuclnt.NewProc("FwpmEngineClose0")
)
// engineHandle (FWPM_ENGINE_HANDLE in/out)
r1, _, err := procFwpmEngineClose0.Call(
uintptr(engineHandle),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // DWORDfunction FwpmEngineClose0(
engineHandle: FWPM_ENGINE_HANDLE // FWPM_ENGINE_HANDLE in/out
): DWORD; stdcall;
external 'fwpuclnt.dll' name 'FwpmEngineClose0';result := DllCall("fwpuclnt\FwpmEngineClose0"
, "Ptr", engineHandle ; FWPM_ENGINE_HANDLE in/out
, "UInt") ; return: DWORD●FwpmEngineClose0(engineHandle) = DLL("fwpuclnt.dll", "dword FwpmEngineClose0(void*)")
# 呼び出し: FwpmEngineClose0(engineHandle)
# engineHandle : FWPM_ENGINE_HANDLE in/out -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。const std = @import("std");
extern "fwpuclnt" fn FwpmEngineClose0(
engineHandle: FWPM_ENGINE_HANDLE // FWPM_ENGINE_HANDLE in/out
) callconv(std.os.windows.WINAPI) u32;proc FwpmEngineClose0(
engineHandle: FWPM_ENGINE_HANDLE # FWPM_ENGINE_HANDLE in/out
): uint32 {.importc: "FwpmEngineClose0", stdcall, dynlib: "fwpuclnt.dll".}pragma(lib, "fwpuclnt");
extern(Windows)
uint FwpmEngineClose0(
FWPM_ENGINE_HANDLE engineHandle // FWPM_ENGINE_HANDLE in/out
);ccall((:FwpmEngineClose0, "fwpuclnt.dll"), stdcall, UInt32,
(FWPM_ENGINE_HANDLE,),
engineHandle)
# engineHandle : FWPM_ENGINE_HANDLE in/out -> FWPM_ENGINE_HANDLE
# stdcall は 32bit のみ意味を持つ(x64 では無視)。local ffi = require("ffi")
ffi.cdef[[
uint32_t FwpmEngineClose0(
FWPM_ENGINE_HANDLE engineHandle);
]]
local fwpuclnt = ffi.load("fwpuclnt")
-- fwpuclnt.FwpmEngineClose0(engineHandle)
-- engineHandle : FWPM_ENGINE_HANDLE in/out
-- 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。const koffi = require('koffi');
const lib = koffi.load('fwpuclnt.dll');
const FwpmEngineClose0 = lib.func('__stdcall', 'FwpmEngineClose0', 'uint32_t', ['FWPM_ENGINE_HANDLE']);
// FwpmEngineClose0(engineHandle)
// engineHandle : FWPM_ENGINE_HANDLE in/out -> 'FWPM_ENGINE_HANDLE'
// 出力ポインタは koffi.out(...) で包む。構造体は koffi.struct で定義。const lib = Deno.dlopen("fwpuclnt.dll", {
FwpmEngineClose0: { parameters: ["buffer"], result: "u32" },
});
// lib.symbols.FwpmEngineClose0(engineHandle)
// engineHandle : FWPM_ENGINE_HANDLE in/out -> "buffer"
// 文字列引数は "buffer"(NUL 終端のバイト列を Uint8Array で渡す)。
// 値渡し構造体は { struct: [ ...field types... ] } を使用。<?php
$ffi = FFI::cdef(<<<C
uint32_t FwpmEngineClose0(
FWPM_ENGINE_HANDLE engineHandle);
C, "fwpuclnt.dll");
// $ffi->FwpmEngineClose0(engineHandle);
// engineHandle : FWPM_ENGINE_HANDLE in/out
// 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。
// WINAPI(stdcall): x64 では呼出規約が統一されるため問題なし。x86 では __stdcall 対応のラッパが必要な場合あり。import com.sun.jna.*;
import com.sun.jna.ptr.*;
import com.sun.jna.win32.StdCallLibrary;
import com.sun.jna.win32.W32APIOptions;
public interface Fwpuclnt extends StdCallLibrary {
Fwpuclnt INSTANCE = Native.load("fwpuclnt", Fwpuclnt.class);
int FwpmEngineClose0(
FWPM_ENGINE_HANDLE /* extends Structure (by value) */ engineHandle // FWPM_ENGINE_HANDLE in/out
);
}@[Link("fwpuclnt")]
lib Libfwpuclnt
fun FwpmEngineClose0 = FwpmEngineClose0(
engineHandle : FWPM_ENGINE_HANDLE # FWPM_ENGINE_HANDLE in/out
) : UInt32
end
# 構造体/GUID/enum は lib 内に対応する型定義が必要。
# 呼出規約: x64 は規約統一のため OK。x86(32bit)は WINAPI=stdcall だが Crystal の fun に stdcall 付与構文がなく非対応。import 'dart:ffi';
import 'package:ffi/ffi.dart';
typedef FwpmEngineClose0Native = Uint32 Function(FWPM_ENGINE_HANDLE);
typedef FwpmEngineClose0Dart = int Function(int);
final FwpmEngineClose0 = DynamicLibrary.open('fwpuclnt.dll')
.lookupFunction<FwpmEngineClose0Native, FwpmEngineClose0Dart>('FwpmEngineClose0');
// engineHandle : FWPM_ENGINE_HANDLE in/out -> FWPM_ENGINE_HANDLE
// 文字列は package:ffi の "...".toNativeUtf16()/toNativeUtf8() で変換。{$mode objfpc}{$H+}
function FwpmEngineClose0(
engineHandle: FWPM_ENGINE_HANDLE // FWPM_ENGINE_HANDLE in/out
): DWORD; stdcall;
external 'fwpuclnt.dll' name 'FwpmEngineClose0';import Foreign
import Foreign.C.Types
import Foreign.C.String
foreign import stdcall safe "FwpmEngineClose0"
c_FwpmEngineClose0 :: FWPM_ENGINE_HANDLE -> IO Word32
-- engineHandle : FWPM_ENGINE_HANDLE in/out -> FWPM_ENGINE_HANDLE
-- 要 GHC(Windows)。stdcall は x64 では ccall として扱われる。ブロックする API は safe 呼び出し推奨。
-- ※値渡し構造体は GHC FFI で直接渡せません。Ptr で渡すラッパ(C側)経由にしてください。open Ctypes
open Foreign
let fwpmengineclose0 =
foreign "FwpmEngineClose0"
(FWPM_ENGINE_HANDLE @-> returning uint32_t)
(* engineHandle : FWPM_ENGINE_HANDLE in/out -> FWPM_ENGINE_HANDLE *)
(* foreign は cdecl 前提。x64 Windows では WINAPI と一致。構造体は ctypes structure を定義のこと。 *)(cffi:define-foreign-library fwpuclnt (t "fwpuclnt.dll"))
(cffi:use-foreign-library fwpuclnt)
(cffi:defcfun ("FwpmEngineClose0" fwpm-engine-close0 :convention :stdcall) :uint32
(engine-handle (:struct fwpm-engine-handle))) ; FWPM_ENGINE_HANDLE in/out
; isize/usize(INT_PTR/SIZE_T)は x64 前提で :int64/:uint64。x86 では :int32/:uint32。use Win32::API;
my $FwpmEngineClose0 = Win32::API::More->new('fwpuclnt',
'DWORD FwpmEngineClose0(LPVOID engineHandle)');
# my $ret = $FwpmEngineClose0->Call($engineHandle);
# engineHandle : FWPM_ENGINE_HANDLE in/out -> LPVOID
# 値渡し構造体は pack() した文字列、または Win32::API::Struct を使用。関連項目
使用する型