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FwpmLayerEnum0
関数WFPレイヤーを列挙して情報を取得する。
シグネチャ
// fwpuclnt.dll
#include <windows.h>
DWORD FwpmLayerEnum0(
FWPM_ENGINE_HANDLE engineHandle,
FWPM_LAYER_ENUM_HANDLE enumHandle,
DWORD numEntriesRequested,
FWPM_LAYER0*** entries,
DWORD* numEntriesReturned
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| engineHandle | FWPM_ENGINE_HANDLE | in |
| enumHandle | FWPM_LAYER_ENUM_HANDLE | in |
| numEntriesRequested | DWORD | in |
| entries | FWPM_LAYER0*** | out |
| numEntriesReturned | DWORD* | out |
戻り値の型: DWORD
各言語での呼び出し定義
// fwpuclnt.dll
#include <windows.h>
DWORD FwpmLayerEnum0(
FWPM_ENGINE_HANDLE engineHandle,
FWPM_LAYER_ENUM_HANDLE enumHandle,
DWORD numEntriesRequested,
FWPM_LAYER0*** entries,
DWORD* numEntriesReturned
);[DllImport("fwpuclnt.dll", ExactSpelling = true)]
static extern uint FwpmLayerEnum0(
FWPM_ENGINE_HANDLE engineHandle, // FWPM_ENGINE_HANDLE
FWPM_LAYER_ENUM_HANDLE enumHandle, // FWPM_LAYER_ENUM_HANDLE
uint numEntriesRequested, // DWORD
IntPtr entries, // FWPM_LAYER0*** out
out uint numEntriesReturned // DWORD* out
);<DllImport("fwpuclnt.dll", ExactSpelling:=True)>
Public Shared Function FwpmLayerEnum0(
engineHandle As FWPM_ENGINE_HANDLE, ' FWPM_ENGINE_HANDLE
enumHandle As FWPM_LAYER_ENUM_HANDLE, ' FWPM_LAYER_ENUM_HANDLE
numEntriesRequested As UInteger, ' DWORD
entries As IntPtr, ' FWPM_LAYER0*** out
<Out> ByRef numEntriesReturned As UInteger ' DWORD* out
) As UInteger
End Function' engineHandle : FWPM_ENGINE_HANDLE
' enumHandle : FWPM_LAYER_ENUM_HANDLE
' numEntriesRequested : DWORD
' entries : FWPM_LAYER0*** out
' numEntriesReturned : DWORD* out
Declare PtrSafe Function FwpmLayerEnum0 Lib "fwpuclnt" ( _
ByVal engineHandle As LongPtr, _
ByVal enumHandle As LongPtr, _
ByVal numEntriesRequested As Long, _
ByVal entries As LongPtr, _
ByRef numEntriesReturned As Long) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
FwpmLayerEnum0 = ctypes.windll.fwpuclnt.FwpmLayerEnum0
FwpmLayerEnum0.restype = wintypes.DWORD
FwpmLayerEnum0.argtypes = [
FWPM_ENGINE_HANDLE, # engineHandle : FWPM_ENGINE_HANDLE
FWPM_LAYER_ENUM_HANDLE, # enumHandle : FWPM_LAYER_ENUM_HANDLE
wintypes.DWORD, # numEntriesRequested : DWORD
ctypes.c_void_p, # entries : FWPM_LAYER0*** out
ctypes.POINTER(wintypes.DWORD), # numEntriesReturned : DWORD* out
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('fwpuclnt.dll')
FwpmLayerEnum0 = Fiddle::Function.new(
lib['FwpmLayerEnum0'],
[
Fiddle::TYPE_VOIDP, # engineHandle : FWPM_ENGINE_HANDLE
Fiddle::TYPE_VOIDP, # enumHandle : FWPM_LAYER_ENUM_HANDLE
-Fiddle::TYPE_INT, # numEntriesRequested : DWORD
Fiddle::TYPE_VOIDP, # entries : FWPM_LAYER0*** out
Fiddle::TYPE_VOIDP, # numEntriesReturned : DWORD* out
],
-Fiddle::TYPE_INT)#[link(name = "fwpuclnt")]
extern "system" {
fn FwpmLayerEnum0(
engineHandle: FWPM_ENGINE_HANDLE, // FWPM_ENGINE_HANDLE
enumHandle: FWPM_LAYER_ENUM_HANDLE, // FWPM_LAYER_ENUM_HANDLE
numEntriesRequested: u32, // DWORD
entries: *mut *mut *mut FWPM_LAYER0, // FWPM_LAYER0*** out
numEntriesReturned: *mut u32 // DWORD* out
) -> u32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("fwpuclnt.dll")]
public static extern uint FwpmLayerEnum0(FWPM_ENGINE_HANDLE engineHandle, FWPM_LAYER_ENUM_HANDLE enumHandle, uint numEntriesRequested, IntPtr entries, out uint numEntriesReturned);
"@
$api = Add-Type -MemberDefinition $sig -Name 'fwpuclnt_FwpmLayerEnum0' -Namespace Win32 -PassThru
# $api::FwpmLayerEnum0(engineHandle, enumHandle, numEntriesRequested, entries, numEntriesReturned)#uselib "fwpuclnt.dll"
#func global FwpmLayerEnum0 "FwpmLayerEnum0" sptr, sptr, sptr, sptr, sptr
; FwpmLayerEnum0 engineHandle, enumHandle, numEntriesRequested, varptr(entries), varptr(numEntriesReturned) ; 戻り値は stat
; engineHandle : FWPM_ENGINE_HANDLE -> "sptr"
; enumHandle : FWPM_LAYER_ENUM_HANDLE -> "sptr"
; numEntriesRequested : DWORD -> "sptr"
; entries : FWPM_LAYER0*** out -> "sptr"
; numEntriesReturned : DWORD* out -> "sptr"
; ※値渡し構造体は直接渡せません。intにパック、または var で構造体変数を渡してください。
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。出力引数:
#uselib "fwpuclnt.dll" #cfunc global FwpmLayerEnum0 "FwpmLayerEnum0" int, int, int, var, var ; res = FwpmLayerEnum0(engineHandle, enumHandle, numEntriesRequested, entries, numEntriesReturned) ; engineHandle : FWPM_ENGINE_HANDLE -> "int" ; enumHandle : FWPM_LAYER_ENUM_HANDLE -> "int" ; numEntriesRequested : DWORD -> "int" ; entries : FWPM_LAYER0*** out -> "var" ; numEntriesReturned : DWORD* out -> "var" ; ※値渡し構造体は直接渡せません。intにパック、または var で構造体変数を渡してください。 ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。#uselib "fwpuclnt.dll" #cfunc global FwpmLayerEnum0 "FwpmLayerEnum0" int, int, int, sptr, sptr ; res = FwpmLayerEnum0(engineHandle, enumHandle, numEntriesRequested, varptr(entries), varptr(numEntriesReturned)) ; engineHandle : FWPM_ENGINE_HANDLE -> "int" ; enumHandle : FWPM_LAYER_ENUM_HANDLE -> "int" ; numEntriesRequested : DWORD -> "int" ; entries : FWPM_LAYER0*** out -> "sptr" ; numEntriesReturned : DWORD* out -> "sptr" ; ※値渡し構造体は直接渡せません。intにパック、または var で構造体変数を渡してください。 ; ※出力/バッファ引数はポインタ方式(token=sptr / 呼び出しは varptr(変数))。
出力引数:
; DWORD FwpmLayerEnum0(FWPM_ENGINE_HANDLE engineHandle, FWPM_LAYER_ENUM_HANDLE enumHandle, DWORD numEntriesRequested, FWPM_LAYER0*** entries, DWORD* numEntriesReturned) #uselib "fwpuclnt.dll" #cfunc global FwpmLayerEnum0 "FwpmLayerEnum0" int, int, int, var, var ; res = FwpmLayerEnum0(engineHandle, enumHandle, numEntriesRequested, entries, numEntriesReturned) ; engineHandle : FWPM_ENGINE_HANDLE -> "int" ; enumHandle : FWPM_LAYER_ENUM_HANDLE -> "int" ; numEntriesRequested : DWORD -> "int" ; entries : FWPM_LAYER0*** out -> "var" ; numEntriesReturned : DWORD* out -> "var" ; ※値渡し構造体は直接渡せません。intにパック、または var で構造体変数を渡してください。 ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。; DWORD FwpmLayerEnum0(FWPM_ENGINE_HANDLE engineHandle, FWPM_LAYER_ENUM_HANDLE enumHandle, DWORD numEntriesRequested, FWPM_LAYER0*** entries, DWORD* numEntriesReturned) #uselib "fwpuclnt.dll" #cfunc global FwpmLayerEnum0 "FwpmLayerEnum0" int, int, int, intptr, intptr ; res = FwpmLayerEnum0(engineHandle, enumHandle, numEntriesRequested, varptr(entries), varptr(numEntriesReturned)) ; engineHandle : FWPM_ENGINE_HANDLE -> "int" ; enumHandle : FWPM_LAYER_ENUM_HANDLE -> "int" ; numEntriesRequested : DWORD -> "int" ; entries : FWPM_LAYER0*** out -> "intptr" ; numEntriesReturned : DWORD* out -> "intptr" ; ※値渡し構造体は直接渡せません。intにパック、または var で構造体変数を渡してください。 ; ※出力/バッファ引数はポインタ方式(token=intptr / 呼び出しは varptr(変数))。
import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
fwpuclnt = windows.NewLazySystemDLL("fwpuclnt.dll")
procFwpmLayerEnum0 = fwpuclnt.NewProc("FwpmLayerEnum0")
)
// engineHandle (FWPM_ENGINE_HANDLE), enumHandle (FWPM_LAYER_ENUM_HANDLE), numEntriesRequested (DWORD), entries (FWPM_LAYER0*** out), numEntriesReturned (DWORD* out)
r1, _, err := procFwpmLayerEnum0.Call(
uintptr(engineHandle),
uintptr(enumHandle),
uintptr(numEntriesRequested),
uintptr(entries),
uintptr(numEntriesReturned),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // DWORDfunction FwpmLayerEnum0(
engineHandle: FWPM_ENGINE_HANDLE; // FWPM_ENGINE_HANDLE
enumHandle: FWPM_LAYER_ENUM_HANDLE; // FWPM_LAYER_ENUM_HANDLE
numEntriesRequested: DWORD; // DWORD
entries: Pointer; // FWPM_LAYER0*** out
numEntriesReturned: Pointer // DWORD* out
): DWORD; stdcall;
external 'fwpuclnt.dll' name 'FwpmLayerEnum0';result := DllCall("fwpuclnt\FwpmLayerEnum0"
, "Ptr", engineHandle ; FWPM_ENGINE_HANDLE
, "Ptr", enumHandle ; FWPM_LAYER_ENUM_HANDLE
, "UInt", numEntriesRequested ; DWORD
, "Ptr", entries ; FWPM_LAYER0*** out
, "Ptr", numEntriesReturned ; DWORD* out
, "UInt") ; return: DWORD●FwpmLayerEnum0(engineHandle, enumHandle, numEntriesRequested, entries, numEntriesReturned) = DLL("fwpuclnt.dll", "dword FwpmLayerEnum0(void*, void*, dword, void*, void*)")
# 呼び出し: FwpmLayerEnum0(engineHandle, enumHandle, numEntriesRequested, entries, numEntriesReturned)
# engineHandle : FWPM_ENGINE_HANDLE -> "void*"
# enumHandle : FWPM_LAYER_ENUM_HANDLE -> "void*"
# numEntriesRequested : DWORD -> "dword"
# entries : FWPM_LAYER0*** out -> "void*"
# numEntriesReturned : DWORD* out -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。