ホーム › NetworkManagement.WindowsFilteringPlatform › FwpmLayerGetByKey0
FwpmLayerGetByKey0
関数指定キーのWFPレイヤー情報を取得する。
シグネチャ
// fwpuclnt.dll
#include <windows.h>
DWORD FwpmLayerGetByKey0(
FWPM_ENGINE_HANDLE engineHandle,
const GUID* key,
FWPM_LAYER0** layer
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| engineHandle | FWPM_ENGINE_HANDLE | in |
| key | GUID* | in |
| layer | FWPM_LAYER0** | out |
戻り値の型: DWORD
各言語での呼び出し定義
// fwpuclnt.dll
#include <windows.h>
DWORD FwpmLayerGetByKey0(
FWPM_ENGINE_HANDLE engineHandle,
const GUID* key,
FWPM_LAYER0** layer
);[DllImport("fwpuclnt.dll", ExactSpelling = true)]
static extern uint FwpmLayerGetByKey0(
FWPM_ENGINE_HANDLE engineHandle, // FWPM_ENGINE_HANDLE
ref Guid key, // GUID*
IntPtr layer // FWPM_LAYER0** out
);<DllImport("fwpuclnt.dll", ExactSpelling:=True)>
Public Shared Function FwpmLayerGetByKey0(
engineHandle As FWPM_ENGINE_HANDLE, ' FWPM_ENGINE_HANDLE
ByRef key As Guid, ' GUID*
layer As IntPtr ' FWPM_LAYER0** out
) As UInteger
End Function' engineHandle : FWPM_ENGINE_HANDLE
' key : GUID*
' layer : FWPM_LAYER0** out
Declare PtrSafe Function FwpmLayerGetByKey0 Lib "fwpuclnt" ( _
ByVal engineHandle As LongPtr, _
ByVal key As LongPtr, _
ByVal layer As LongPtr) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
FwpmLayerGetByKey0 = ctypes.windll.fwpuclnt.FwpmLayerGetByKey0
FwpmLayerGetByKey0.restype = wintypes.DWORD
FwpmLayerGetByKey0.argtypes = [
FWPM_ENGINE_HANDLE, # engineHandle : FWPM_ENGINE_HANDLE
ctypes.c_void_p, # key : GUID*
ctypes.c_void_p, # layer : FWPM_LAYER0** out
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('fwpuclnt.dll')
FwpmLayerGetByKey0 = Fiddle::Function.new(
lib['FwpmLayerGetByKey0'],
[
Fiddle::TYPE_VOIDP, # engineHandle : FWPM_ENGINE_HANDLE
Fiddle::TYPE_VOIDP, # key : GUID*
Fiddle::TYPE_VOIDP, # layer : FWPM_LAYER0** out
],
-Fiddle::TYPE_INT)#[link(name = "fwpuclnt")]
extern "system" {
fn FwpmLayerGetByKey0(
engineHandle: FWPM_ENGINE_HANDLE, // FWPM_ENGINE_HANDLE
key: *const GUID, // GUID*
layer: *mut *mut FWPM_LAYER0 // FWPM_LAYER0** out
) -> u32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("fwpuclnt.dll")]
public static extern uint FwpmLayerGetByKey0(FWPM_ENGINE_HANDLE engineHandle, ref Guid key, IntPtr layer);
"@
$api = Add-Type -MemberDefinition $sig -Name 'fwpuclnt_FwpmLayerGetByKey0' -Namespace Win32 -PassThru
# $api::FwpmLayerGetByKey0(engineHandle, key, layer)#uselib "fwpuclnt.dll"
#func global FwpmLayerGetByKey0 "FwpmLayerGetByKey0" sptr, sptr, sptr
; FwpmLayerGetByKey0 engineHandle, varptr(key), varptr(layer) ; 戻り値は stat
; engineHandle : FWPM_ENGINE_HANDLE -> "sptr"
; key : GUID* -> "sptr"
; layer : FWPM_LAYER0** out -> "sptr"
; ※値渡し構造体は直接渡せません。intにパック、または var で構造体変数を渡してください。
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。出力引数:
#uselib "fwpuclnt.dll" #cfunc global FwpmLayerGetByKey0 "FwpmLayerGetByKey0" int, var, var ; res = FwpmLayerGetByKey0(engineHandle, key, layer) ; engineHandle : FWPM_ENGINE_HANDLE -> "int" ; key : GUID* -> "var" ; layer : FWPM_LAYER0** out -> "var" ; ※値渡し構造体は直接渡せません。intにパック、または var で構造体変数を渡してください。 ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。#uselib "fwpuclnt.dll" #cfunc global FwpmLayerGetByKey0 "FwpmLayerGetByKey0" int, sptr, sptr ; res = FwpmLayerGetByKey0(engineHandle, varptr(key), varptr(layer)) ; engineHandle : FWPM_ENGINE_HANDLE -> "int" ; key : GUID* -> "sptr" ; layer : FWPM_LAYER0** out -> "sptr" ; ※値渡し構造体は直接渡せません。intにパック、または var で構造体変数を渡してください。 ; ※出力/バッファ引数はポインタ方式(token=sptr / 呼び出しは varptr(変数))。
出力引数:
; DWORD FwpmLayerGetByKey0(FWPM_ENGINE_HANDLE engineHandle, GUID* key, FWPM_LAYER0** layer) #uselib "fwpuclnt.dll" #cfunc global FwpmLayerGetByKey0 "FwpmLayerGetByKey0" int, var, var ; res = FwpmLayerGetByKey0(engineHandle, key, layer) ; engineHandle : FWPM_ENGINE_HANDLE -> "int" ; key : GUID* -> "var" ; layer : FWPM_LAYER0** out -> "var" ; ※値渡し構造体は直接渡せません。intにパック、または var で構造体変数を渡してください。 ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。; DWORD FwpmLayerGetByKey0(FWPM_ENGINE_HANDLE engineHandle, GUID* key, FWPM_LAYER0** layer) #uselib "fwpuclnt.dll" #cfunc global FwpmLayerGetByKey0 "FwpmLayerGetByKey0" int, intptr, intptr ; res = FwpmLayerGetByKey0(engineHandle, varptr(key), varptr(layer)) ; engineHandle : FWPM_ENGINE_HANDLE -> "int" ; key : GUID* -> "intptr" ; layer : FWPM_LAYER0** out -> "intptr" ; ※値渡し構造体は直接渡せません。intにパック、または var で構造体変数を渡してください。 ; ※出力/バッファ引数はポインタ方式(token=intptr / 呼び出しは varptr(変数))。
import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
fwpuclnt = windows.NewLazySystemDLL("fwpuclnt.dll")
procFwpmLayerGetByKey0 = fwpuclnt.NewProc("FwpmLayerGetByKey0")
)
// engineHandle (FWPM_ENGINE_HANDLE), key (GUID*), layer (FWPM_LAYER0** out)
r1, _, err := procFwpmLayerGetByKey0.Call(
uintptr(engineHandle),
uintptr(key),
uintptr(layer),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // DWORDfunction FwpmLayerGetByKey0(
engineHandle: FWPM_ENGINE_HANDLE; // FWPM_ENGINE_HANDLE
key: PGUID; // GUID*
layer: Pointer // FWPM_LAYER0** out
): DWORD; stdcall;
external 'fwpuclnt.dll' name 'FwpmLayerGetByKey0';result := DllCall("fwpuclnt\FwpmLayerGetByKey0"
, "Ptr", engineHandle ; FWPM_ENGINE_HANDLE
, "Ptr", key ; GUID*
, "Ptr", layer ; FWPM_LAYER0** out
, "UInt") ; return: DWORD●FwpmLayerGetByKey0(engineHandle, key, layer) = DLL("fwpuclnt.dll", "dword FwpmLayerGetByKey0(void*, void*, void*)")
# 呼び出し: FwpmLayerGetByKey0(engineHandle, key, layer)
# engineHandle : FWPM_ENGINE_HANDLE -> "void*"
# key : GUID* -> "void*"
# layer : FWPM_LAYER0** out -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。