ホーム › NetworkManagement.WindowsFilteringPlatform › FwpmSubLayerAdd0
FwpmSubLayerAdd0
関数WFPにサブレイヤーを追加する。
シグネチャ
// fwpuclnt.dll
#include <windows.h>
DWORD FwpmSubLayerAdd0(
FWPM_ENGINE_HANDLE engineHandle,
const FWPM_SUBLAYER0* subLayer,
PSECURITY_DESCRIPTOR sd // optional
);パラメーター
| 名前 | 型 | 方向 | 説明 |
|---|---|---|---|
| engineHandle | FWPM_ENGINE_HANDLE | in | FwpmEngineOpenで取得したフィルターエンジンへのオープンセッションハンドル。 |
| subLayer | FWPM_SUBLAYER0* | in | 追加するサブレイヤーの定義を格納した構造体へのポインター。 |
| sd | PSECURITY_DESCRIPTOR | inoptional | 新オブジェクトに適用するセキュリティ記述子。既定でよければNULL可。 |
戻り値の型: DWORD
各言語での呼び出し定義
// fwpuclnt.dll
#include <windows.h>
DWORD FwpmSubLayerAdd0(
FWPM_ENGINE_HANDLE engineHandle,
const FWPM_SUBLAYER0* subLayer,
PSECURITY_DESCRIPTOR sd // optional
);[DllImport("fwpuclnt.dll", ExactSpelling = true)]
static extern uint FwpmSubLayerAdd0(
FWPM_ENGINE_HANDLE engineHandle, // FWPM_ENGINE_HANDLE
IntPtr subLayer, // FWPM_SUBLAYER0*
IntPtr sd // PSECURITY_DESCRIPTOR optional
);<DllImport("fwpuclnt.dll", ExactSpelling:=True)>
Public Shared Function FwpmSubLayerAdd0(
engineHandle As FWPM_ENGINE_HANDLE, ' FWPM_ENGINE_HANDLE
subLayer As IntPtr, ' FWPM_SUBLAYER0*
sd As IntPtr ' PSECURITY_DESCRIPTOR optional
) As UInteger
End Function' engineHandle : FWPM_ENGINE_HANDLE
' subLayer : FWPM_SUBLAYER0*
' sd : PSECURITY_DESCRIPTOR optional
Declare PtrSafe Function FwpmSubLayerAdd0 Lib "fwpuclnt" ( _
ByVal engineHandle As LongPtr, _
ByVal subLayer As LongPtr, _
ByVal sd As LongPtr) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
FwpmSubLayerAdd0 = ctypes.windll.fwpuclnt.FwpmSubLayerAdd0
FwpmSubLayerAdd0.restype = wintypes.DWORD
FwpmSubLayerAdd0.argtypes = [
FWPM_ENGINE_HANDLE, # engineHandle : FWPM_ENGINE_HANDLE
ctypes.c_void_p, # subLayer : FWPM_SUBLAYER0*
wintypes.HANDLE, # sd : PSECURITY_DESCRIPTOR optional
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('fwpuclnt.dll')
FwpmSubLayerAdd0 = Fiddle::Function.new(
lib['FwpmSubLayerAdd0'],
[
Fiddle::TYPE_VOIDP, # engineHandle : FWPM_ENGINE_HANDLE
Fiddle::TYPE_VOIDP, # subLayer : FWPM_SUBLAYER0*
Fiddle::TYPE_VOIDP, # sd : PSECURITY_DESCRIPTOR optional
],
-Fiddle::TYPE_INT)#[link(name = "fwpuclnt")]
extern "system" {
fn FwpmSubLayerAdd0(
engineHandle: FWPM_ENGINE_HANDLE, // FWPM_ENGINE_HANDLE
subLayer: *const FWPM_SUBLAYER0, // FWPM_SUBLAYER0*
sd: *mut core::ffi::c_void // PSECURITY_DESCRIPTOR optional
) -> u32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("fwpuclnt.dll")]
public static extern uint FwpmSubLayerAdd0(FWPM_ENGINE_HANDLE engineHandle, IntPtr subLayer, IntPtr sd);
"@
$api = Add-Type -MemberDefinition $sig -Name 'fwpuclnt_FwpmSubLayerAdd0' -Namespace Win32 -PassThru
# $api::FwpmSubLayerAdd0(engineHandle, subLayer, sd)#uselib "fwpuclnt.dll"
#func global FwpmSubLayerAdd0 "FwpmSubLayerAdd0" sptr, sptr, sptr
; FwpmSubLayerAdd0 engineHandle, varptr(subLayer), sd ; 戻り値は stat
; engineHandle : FWPM_ENGINE_HANDLE -> "sptr"
; subLayer : FWPM_SUBLAYER0* -> "sptr"
; sd : PSECURITY_DESCRIPTOR optional -> "sptr"
; ※値渡し構造体は直接渡せません。intにパック、または var で構造体変数を渡してください。
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。出力引数:
#uselib "fwpuclnt.dll" #cfunc global FwpmSubLayerAdd0 "FwpmSubLayerAdd0" int, var, sptr ; res = FwpmSubLayerAdd0(engineHandle, subLayer, sd) ; engineHandle : FWPM_ENGINE_HANDLE -> "int" ; subLayer : FWPM_SUBLAYER0* -> "var" ; sd : PSECURITY_DESCRIPTOR optional -> "sptr" ; ※値渡し構造体は直接渡せません。intにパック、または var で構造体変数を渡してください。 ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。#uselib "fwpuclnt.dll" #cfunc global FwpmSubLayerAdd0 "FwpmSubLayerAdd0" int, sptr, sptr ; res = FwpmSubLayerAdd0(engineHandle, varptr(subLayer), sd) ; engineHandle : FWPM_ENGINE_HANDLE -> "int" ; subLayer : FWPM_SUBLAYER0* -> "sptr" ; sd : PSECURITY_DESCRIPTOR optional -> "sptr" ; ※値渡し構造体は直接渡せません。intにパック、または var で構造体変数を渡してください。 ; ※出力/バッファ引数はポインタ方式(token=sptr / 呼び出しは varptr(変数))。
出力引数:
; DWORD FwpmSubLayerAdd0(FWPM_ENGINE_HANDLE engineHandle, FWPM_SUBLAYER0* subLayer, PSECURITY_DESCRIPTOR sd) #uselib "fwpuclnt.dll" #cfunc global FwpmSubLayerAdd0 "FwpmSubLayerAdd0" int, var, intptr ; res = FwpmSubLayerAdd0(engineHandle, subLayer, sd) ; engineHandle : FWPM_ENGINE_HANDLE -> "int" ; subLayer : FWPM_SUBLAYER0* -> "var" ; sd : PSECURITY_DESCRIPTOR optional -> "intptr" ; ※値渡し構造体は直接渡せません。intにパック、または var で構造体変数を渡してください。 ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。; DWORD FwpmSubLayerAdd0(FWPM_ENGINE_HANDLE engineHandle, FWPM_SUBLAYER0* subLayer, PSECURITY_DESCRIPTOR sd) #uselib "fwpuclnt.dll" #cfunc global FwpmSubLayerAdd0 "FwpmSubLayerAdd0" int, intptr, intptr ; res = FwpmSubLayerAdd0(engineHandle, varptr(subLayer), sd) ; engineHandle : FWPM_ENGINE_HANDLE -> "int" ; subLayer : FWPM_SUBLAYER0* -> "intptr" ; sd : PSECURITY_DESCRIPTOR optional -> "intptr" ; ※値渡し構造体は直接渡せません。intにパック、または var で構造体変数を渡してください。 ; ※出力/バッファ引数はポインタ方式(token=intptr / 呼び出しは varptr(変数))。
import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
fwpuclnt = windows.NewLazySystemDLL("fwpuclnt.dll")
procFwpmSubLayerAdd0 = fwpuclnt.NewProc("FwpmSubLayerAdd0")
)
// engineHandle (FWPM_ENGINE_HANDLE), subLayer (FWPM_SUBLAYER0*), sd (PSECURITY_DESCRIPTOR optional)
r1, _, err := procFwpmSubLayerAdd0.Call(
uintptr(engineHandle),
uintptr(subLayer),
uintptr(sd),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // DWORDfunction FwpmSubLayerAdd0(
engineHandle: FWPM_ENGINE_HANDLE; // FWPM_ENGINE_HANDLE
subLayer: Pointer; // FWPM_SUBLAYER0*
sd: THandle // PSECURITY_DESCRIPTOR optional
): DWORD; stdcall;
external 'fwpuclnt.dll' name 'FwpmSubLayerAdd0';result := DllCall("fwpuclnt\FwpmSubLayerAdd0"
, "Ptr", engineHandle ; FWPM_ENGINE_HANDLE
, "Ptr", subLayer ; FWPM_SUBLAYER0*
, "Ptr", sd ; PSECURITY_DESCRIPTOR optional
, "UInt") ; return: DWORD●FwpmSubLayerAdd0(engineHandle, subLayer, sd) = DLL("fwpuclnt.dll", "dword FwpmSubLayerAdd0(void*, void*, void*)")
# 呼び出し: FwpmSubLayerAdd0(engineHandle, subLayer, sd)
# engineHandle : FWPM_ENGINE_HANDLE -> "void*"
# subLayer : FWPM_SUBLAYER0* -> "void*"
# sd : PSECURITY_DESCRIPTOR optional -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。const std = @import("std");
extern "fwpuclnt" fn FwpmSubLayerAdd0(
engineHandle: FWPM_ENGINE_HANDLE, // FWPM_ENGINE_HANDLE
subLayer: [*c]FWPM_SUBLAYER0, // FWPM_SUBLAYER0*
sd: ?*anyopaque // PSECURITY_DESCRIPTOR optional
) callconv(std.os.windows.WINAPI) u32;proc FwpmSubLayerAdd0(
engineHandle: FWPM_ENGINE_HANDLE, # FWPM_ENGINE_HANDLE
subLayer: ptr FWPM_SUBLAYER0, # FWPM_SUBLAYER0*
sd: pointer # PSECURITY_DESCRIPTOR optional
): uint32 {.importc: "FwpmSubLayerAdd0", stdcall, dynlib: "fwpuclnt.dll".}pragma(lib, "fwpuclnt");
extern(Windows)
uint FwpmSubLayerAdd0(
FWPM_ENGINE_HANDLE engineHandle, // FWPM_ENGINE_HANDLE
FWPM_SUBLAYER0* subLayer, // FWPM_SUBLAYER0*
void* sd // PSECURITY_DESCRIPTOR optional
);ccall((:FwpmSubLayerAdd0, "fwpuclnt.dll"), stdcall, UInt32,
(FWPM_ENGINE_HANDLE, Ptr{FWPM_SUBLAYER0}, Ptr{Cvoid}),
engineHandle, subLayer, sd)
# engineHandle : FWPM_ENGINE_HANDLE -> FWPM_ENGINE_HANDLE
# subLayer : FWPM_SUBLAYER0* -> Ptr{FWPM_SUBLAYER0}
# sd : PSECURITY_DESCRIPTOR optional -> Ptr{Cvoid}
# stdcall は 32bit のみ意味を持つ(x64 では無視)。local ffi = require("ffi")
ffi.cdef[[
uint32_t FwpmSubLayerAdd0(
FWPM_ENGINE_HANDLE engineHandle,
void* subLayer,
void* sd);
]]
local fwpuclnt = ffi.load("fwpuclnt")
-- fwpuclnt.FwpmSubLayerAdd0(engineHandle, subLayer, sd)
-- engineHandle : FWPM_ENGINE_HANDLE
-- subLayer : FWPM_SUBLAYER0*
-- sd : PSECURITY_DESCRIPTOR optional
-- 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。const koffi = require('koffi');
const lib = koffi.load('fwpuclnt.dll');
const FwpmSubLayerAdd0 = lib.func('__stdcall', 'FwpmSubLayerAdd0', 'uint32_t', ['FWPM_ENGINE_HANDLE', 'void *', 'void *']);
// FwpmSubLayerAdd0(engineHandle, subLayer, sd)
// engineHandle : FWPM_ENGINE_HANDLE -> 'FWPM_ENGINE_HANDLE'
// subLayer : FWPM_SUBLAYER0* -> 'void *'
// sd : PSECURITY_DESCRIPTOR optional -> 'void *'
// 出力ポインタは koffi.out(...) で包む。構造体は koffi.struct で定義。const lib = Deno.dlopen("fwpuclnt.dll", {
FwpmSubLayerAdd0: { parameters: ["buffer", "pointer", "pointer"], result: "u32" },
});
// lib.symbols.FwpmSubLayerAdd0(engineHandle, subLayer, sd)
// engineHandle : FWPM_ENGINE_HANDLE -> "buffer"
// subLayer : FWPM_SUBLAYER0* -> "pointer"
// sd : PSECURITY_DESCRIPTOR optional -> "pointer"
// 文字列引数は "buffer"(NUL 終端のバイト列を Uint8Array で渡す)。
// 値渡し構造体は { struct: [ ...field types... ] } を使用。<?php
$ffi = FFI::cdef(<<<C
uint32_t FwpmSubLayerAdd0(
FWPM_ENGINE_HANDLE engineHandle,
void* subLayer,
void* sd);
C, "fwpuclnt.dll");
// $ffi->FwpmSubLayerAdd0(engineHandle, subLayer, sd);
// engineHandle : FWPM_ENGINE_HANDLE
// subLayer : FWPM_SUBLAYER0*
// sd : PSECURITY_DESCRIPTOR optional
// 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。
// WINAPI(stdcall): x64 では呼出規約が統一されるため問題なし。x86 では __stdcall 対応のラッパが必要な場合あり。import com.sun.jna.*;
import com.sun.jna.ptr.*;
import com.sun.jna.win32.StdCallLibrary;
import com.sun.jna.win32.W32APIOptions;
public interface Fwpuclnt extends StdCallLibrary {
Fwpuclnt INSTANCE = Native.load("fwpuclnt", Fwpuclnt.class);
int FwpmSubLayerAdd0(
FWPM_ENGINE_HANDLE /* extends Structure (by value) */ engineHandle, // FWPM_ENGINE_HANDLE
Pointer subLayer, // FWPM_SUBLAYER0*
Pointer sd // PSECURITY_DESCRIPTOR optional
);
}@[Link("fwpuclnt")]
lib Libfwpuclnt
fun FwpmSubLayerAdd0 = FwpmSubLayerAdd0(
engineHandle : FWPM_ENGINE_HANDLE, # FWPM_ENGINE_HANDLE
subLayer : FWPM_SUBLAYER0*, # FWPM_SUBLAYER0*
sd : Void* # PSECURITY_DESCRIPTOR optional
) : UInt32
end
# 構造体/GUID/enum は lib 内に対応する型定義が必要。
# 呼出規約: x64 は規約統一のため OK。x86(32bit)は WINAPI=stdcall だが Crystal の fun に stdcall 付与構文がなく非対応。import 'dart:ffi';
import 'package:ffi/ffi.dart';
typedef FwpmSubLayerAdd0Native = Uint32 Function(FWPM_ENGINE_HANDLE, Pointer<Void>, Pointer<Void>);
typedef FwpmSubLayerAdd0Dart = int Function(int, Pointer<Void>, Pointer<Void>);
final FwpmSubLayerAdd0 = DynamicLibrary.open('fwpuclnt.dll')
.lookupFunction<FwpmSubLayerAdd0Native, FwpmSubLayerAdd0Dart>('FwpmSubLayerAdd0');
// engineHandle : FWPM_ENGINE_HANDLE -> FWPM_ENGINE_HANDLE
// subLayer : FWPM_SUBLAYER0* -> Pointer<Void>
// sd : PSECURITY_DESCRIPTOR optional -> Pointer<Void>
// 文字列は package:ffi の "...".toNativeUtf16()/toNativeUtf8() で変換。{$mode objfpc}{$H+}
function FwpmSubLayerAdd0(
engineHandle: FWPM_ENGINE_HANDLE; // FWPM_ENGINE_HANDLE
subLayer: Pointer; // FWPM_SUBLAYER0*
sd: THandle // PSECURITY_DESCRIPTOR optional
): DWORD; stdcall;
external 'fwpuclnt.dll' name 'FwpmSubLayerAdd0';import Foreign
import Foreign.C.Types
import Foreign.C.String
foreign import stdcall safe "FwpmSubLayerAdd0"
c_FwpmSubLayerAdd0 :: FWPM_ENGINE_HANDLE -> Ptr () -> Ptr () -> IO Word32
-- engineHandle : FWPM_ENGINE_HANDLE -> FWPM_ENGINE_HANDLE
-- subLayer : FWPM_SUBLAYER0* -> Ptr ()
-- sd : PSECURITY_DESCRIPTOR optional -> Ptr ()
-- 要 GHC(Windows)。stdcall は x64 では ccall として扱われる。ブロックする API は safe 呼び出し推奨。
-- ※値渡し構造体は GHC FFI で直接渡せません。Ptr で渡すラッパ(C側)経由にしてください。open Ctypes
open Foreign
let fwpmsublayeradd0 =
foreign "FwpmSubLayerAdd0"
(FWPM_ENGINE_HANDLE @-> (ptr void) @-> (ptr void) @-> returning uint32_t)
(* engineHandle : FWPM_ENGINE_HANDLE -> FWPM_ENGINE_HANDLE *)
(* subLayer : FWPM_SUBLAYER0* -> (ptr void) *)
(* sd : PSECURITY_DESCRIPTOR optional -> (ptr void) *)
(* foreign は cdecl 前提。x64 Windows では WINAPI と一致。構造体は ctypes structure を定義のこと。 *)(cffi:define-foreign-library fwpuclnt (t "fwpuclnt.dll"))
(cffi:use-foreign-library fwpuclnt)
(cffi:defcfun ("FwpmSubLayerAdd0" fwpm-sub-layer-add0 :convention :stdcall) :uint32
(engine-handle (:struct fwpm-engine-handle)) ; FWPM_ENGINE_HANDLE
(sub-layer :pointer) ; FWPM_SUBLAYER0*
(sd :pointer)) ; PSECURITY_DESCRIPTOR optional
; isize/usize(INT_PTR/SIZE_T)は x64 前提で :int64/:uint64。x86 では :int32/:uint32。use Win32::API;
my $FwpmSubLayerAdd0 = Win32::API::More->new('fwpuclnt',
'DWORD FwpmSubLayerAdd0(LPVOID engineHandle, LPVOID subLayer, HANDLE sd)');
# my $ret = $FwpmSubLayerAdd0->Call($engineHandle, $subLayer, $sd);
# engineHandle : FWPM_ENGINE_HANDLE -> LPVOID
# subLayer : FWPM_SUBLAYER0* -> LPVOID
# sd : PSECURITY_DESCRIPTOR optional -> HANDLE
# 値渡し構造体は pack() した文字列、または Win32::API::Struct を使用。