ホーム › NetworkManagement.WindowsFilteringPlatform › FwpmvSwitchEventSubscribe0
FwpmvSwitchEventSubscribe0
関数WFP仮想スイッチイベントの通知を購読する。
シグネチャ
// fwpuclnt.dll
#include <windows.h>
DWORD FwpmvSwitchEventSubscribe0(
FWPM_ENGINE_HANDLE engineHandle,
const FWPM_VSWITCH_EVENT_SUBSCRIPTION0* subscription,
FWPM_VSWITCH_EVENT_CALLBACK0 callback,
void* context, // optional
HANDLE* subscriptionHandle
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| engineHandle | FWPM_ENGINE_HANDLE | in |
| subscription | FWPM_VSWITCH_EVENT_SUBSCRIPTION0* | in |
| callback | FWPM_VSWITCH_EVENT_CALLBACK0 | in |
| context | void* | inoptional |
| subscriptionHandle | HANDLE* | out |
戻り値の型: DWORD
各言語での呼び出し定義
// fwpuclnt.dll
#include <windows.h>
DWORD FwpmvSwitchEventSubscribe0(
FWPM_ENGINE_HANDLE engineHandle,
const FWPM_VSWITCH_EVENT_SUBSCRIPTION0* subscription,
FWPM_VSWITCH_EVENT_CALLBACK0 callback,
void* context, // optional
HANDLE* subscriptionHandle
);[DllImport("fwpuclnt.dll", ExactSpelling = true)]
static extern uint FwpmvSwitchEventSubscribe0(
FWPM_ENGINE_HANDLE engineHandle, // FWPM_ENGINE_HANDLE
IntPtr subscription, // FWPM_VSWITCH_EVENT_SUBSCRIPTION0*
IntPtr callback, // FWPM_VSWITCH_EVENT_CALLBACK0
IntPtr context, // void* optional
IntPtr subscriptionHandle // HANDLE* out
);<DllImport("fwpuclnt.dll", ExactSpelling:=True)>
Public Shared Function FwpmvSwitchEventSubscribe0(
engineHandle As FWPM_ENGINE_HANDLE, ' FWPM_ENGINE_HANDLE
subscription As IntPtr, ' FWPM_VSWITCH_EVENT_SUBSCRIPTION0*
callback As IntPtr, ' FWPM_VSWITCH_EVENT_CALLBACK0
context As IntPtr, ' void* optional
subscriptionHandle As IntPtr ' HANDLE* out
) As UInteger
End Function' engineHandle : FWPM_ENGINE_HANDLE
' subscription : FWPM_VSWITCH_EVENT_SUBSCRIPTION0*
' callback : FWPM_VSWITCH_EVENT_CALLBACK0
' context : void* optional
' subscriptionHandle : HANDLE* out
Declare PtrSafe Function FwpmvSwitchEventSubscribe0 Lib "fwpuclnt" ( _
ByVal engineHandle As LongPtr, _
ByVal subscription As LongPtr, _
ByVal callback As LongPtr, _
ByVal context As LongPtr, _
ByVal subscriptionHandle As LongPtr) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
FwpmvSwitchEventSubscribe0 = ctypes.windll.fwpuclnt.FwpmvSwitchEventSubscribe0
FwpmvSwitchEventSubscribe0.restype = wintypes.DWORD
FwpmvSwitchEventSubscribe0.argtypes = [
FWPM_ENGINE_HANDLE, # engineHandle : FWPM_ENGINE_HANDLE
ctypes.c_void_p, # subscription : FWPM_VSWITCH_EVENT_SUBSCRIPTION0*
ctypes.c_void_p, # callback : FWPM_VSWITCH_EVENT_CALLBACK0
ctypes.POINTER(None), # context : void* optional
ctypes.c_void_p, # subscriptionHandle : HANDLE* out
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('fwpuclnt.dll')
FwpmvSwitchEventSubscribe0 = Fiddle::Function.new(
lib['FwpmvSwitchEventSubscribe0'],
[
Fiddle::TYPE_VOIDP, # engineHandle : FWPM_ENGINE_HANDLE
Fiddle::TYPE_VOIDP, # subscription : FWPM_VSWITCH_EVENT_SUBSCRIPTION0*
Fiddle::TYPE_VOIDP, # callback : FWPM_VSWITCH_EVENT_CALLBACK0
Fiddle::TYPE_VOIDP, # context : void* optional
Fiddle::TYPE_VOIDP, # subscriptionHandle : HANDLE* out
],
-Fiddle::TYPE_INT)#[link(name = "fwpuclnt")]
extern "system" {
fn FwpmvSwitchEventSubscribe0(
engineHandle: FWPM_ENGINE_HANDLE, // FWPM_ENGINE_HANDLE
subscription: *const FWPM_VSWITCH_EVENT_SUBSCRIPTION0, // FWPM_VSWITCH_EVENT_SUBSCRIPTION0*
callback: *const core::ffi::c_void, // FWPM_VSWITCH_EVENT_CALLBACK0
context: *mut (), // void* optional
subscriptionHandle: *mut *mut core::ffi::c_void // HANDLE* out
) -> u32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("fwpuclnt.dll")]
public static extern uint FwpmvSwitchEventSubscribe0(FWPM_ENGINE_HANDLE engineHandle, IntPtr subscription, IntPtr callback, IntPtr context, IntPtr subscriptionHandle);
"@
$api = Add-Type -MemberDefinition $sig -Name 'fwpuclnt_FwpmvSwitchEventSubscribe0' -Namespace Win32 -PassThru
# $api::FwpmvSwitchEventSubscribe0(engineHandle, subscription, callback, context, subscriptionHandle)#uselib "fwpuclnt.dll"
#func global FwpmvSwitchEventSubscribe0 "FwpmvSwitchEventSubscribe0" sptr, sptr, sptr, sptr, sptr
; FwpmvSwitchEventSubscribe0 engineHandle, varptr(subscription), callback, context, subscriptionHandle ; 戻り値は stat
; engineHandle : FWPM_ENGINE_HANDLE -> "sptr"
; subscription : FWPM_VSWITCH_EVENT_SUBSCRIPTION0* -> "sptr"
; callback : FWPM_VSWITCH_EVENT_CALLBACK0 -> "sptr"
; context : void* optional -> "sptr"
; subscriptionHandle : HANDLE* out -> "sptr"
; ※値渡し構造体は直接渡せません。intにパック、または var で構造体変数を渡してください。
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。出力引数:
#uselib "fwpuclnt.dll" #cfunc global FwpmvSwitchEventSubscribe0 "FwpmvSwitchEventSubscribe0" int, var, sptr, sptr, sptr ; res = FwpmvSwitchEventSubscribe0(engineHandle, subscription, callback, context, subscriptionHandle) ; engineHandle : FWPM_ENGINE_HANDLE -> "int" ; subscription : FWPM_VSWITCH_EVENT_SUBSCRIPTION0* -> "var" ; callback : FWPM_VSWITCH_EVENT_CALLBACK0 -> "sptr" ; context : void* optional -> "sptr" ; subscriptionHandle : HANDLE* out -> "sptr" ; ※値渡し構造体は直接渡せません。intにパック、または var で構造体変数を渡してください。 ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。#uselib "fwpuclnt.dll" #cfunc global FwpmvSwitchEventSubscribe0 "FwpmvSwitchEventSubscribe0" int, sptr, sptr, sptr, sptr ; res = FwpmvSwitchEventSubscribe0(engineHandle, varptr(subscription), callback, context, subscriptionHandle) ; engineHandle : FWPM_ENGINE_HANDLE -> "int" ; subscription : FWPM_VSWITCH_EVENT_SUBSCRIPTION0* -> "sptr" ; callback : FWPM_VSWITCH_EVENT_CALLBACK0 -> "sptr" ; context : void* optional -> "sptr" ; subscriptionHandle : HANDLE* out -> "sptr" ; ※値渡し構造体は直接渡せません。intにパック、または var で構造体変数を渡してください。 ; ※出力/バッファ引数はポインタ方式(token=sptr / 呼び出しは varptr(変数))。
出力引数:
; DWORD FwpmvSwitchEventSubscribe0(FWPM_ENGINE_HANDLE engineHandle, FWPM_VSWITCH_EVENT_SUBSCRIPTION0* subscription, FWPM_VSWITCH_EVENT_CALLBACK0 callback, void* context, HANDLE* subscriptionHandle) #uselib "fwpuclnt.dll" #cfunc global FwpmvSwitchEventSubscribe0 "FwpmvSwitchEventSubscribe0" int, var, intptr, intptr, intptr ; res = FwpmvSwitchEventSubscribe0(engineHandle, subscription, callback, context, subscriptionHandle) ; engineHandle : FWPM_ENGINE_HANDLE -> "int" ; subscription : FWPM_VSWITCH_EVENT_SUBSCRIPTION0* -> "var" ; callback : FWPM_VSWITCH_EVENT_CALLBACK0 -> "intptr" ; context : void* optional -> "intptr" ; subscriptionHandle : HANDLE* out -> "intptr" ; ※値渡し構造体は直接渡せません。intにパック、または var で構造体変数を渡してください。 ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。; DWORD FwpmvSwitchEventSubscribe0(FWPM_ENGINE_HANDLE engineHandle, FWPM_VSWITCH_EVENT_SUBSCRIPTION0* subscription, FWPM_VSWITCH_EVENT_CALLBACK0 callback, void* context, HANDLE* subscriptionHandle) #uselib "fwpuclnt.dll" #cfunc global FwpmvSwitchEventSubscribe0 "FwpmvSwitchEventSubscribe0" int, intptr, intptr, intptr, intptr ; res = FwpmvSwitchEventSubscribe0(engineHandle, varptr(subscription), callback, context, subscriptionHandle) ; engineHandle : FWPM_ENGINE_HANDLE -> "int" ; subscription : FWPM_VSWITCH_EVENT_SUBSCRIPTION0* -> "intptr" ; callback : FWPM_VSWITCH_EVENT_CALLBACK0 -> "intptr" ; context : void* optional -> "intptr" ; subscriptionHandle : HANDLE* out -> "intptr" ; ※値渡し構造体は直接渡せません。intにパック、または var で構造体変数を渡してください。 ; ※出力/バッファ引数はポインタ方式(token=intptr / 呼び出しは varptr(変数))。
import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
fwpuclnt = windows.NewLazySystemDLL("fwpuclnt.dll")
procFwpmvSwitchEventSubscribe0 = fwpuclnt.NewProc("FwpmvSwitchEventSubscribe0")
)
// engineHandle (FWPM_ENGINE_HANDLE), subscription (FWPM_VSWITCH_EVENT_SUBSCRIPTION0*), callback (FWPM_VSWITCH_EVENT_CALLBACK0), context (void* optional), subscriptionHandle (HANDLE* out)
r1, _, err := procFwpmvSwitchEventSubscribe0.Call(
uintptr(engineHandle),
uintptr(subscription),
uintptr(callback),
uintptr(context),
uintptr(subscriptionHandle),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // DWORDfunction FwpmvSwitchEventSubscribe0(
engineHandle: FWPM_ENGINE_HANDLE; // FWPM_ENGINE_HANDLE
subscription: Pointer; // FWPM_VSWITCH_EVENT_SUBSCRIPTION0*
callback: Pointer; // FWPM_VSWITCH_EVENT_CALLBACK0
context: Pointer; // void* optional
subscriptionHandle: Pointer // HANDLE* out
): DWORD; stdcall;
external 'fwpuclnt.dll' name 'FwpmvSwitchEventSubscribe0';result := DllCall("fwpuclnt\FwpmvSwitchEventSubscribe0"
, "Ptr", engineHandle ; FWPM_ENGINE_HANDLE
, "Ptr", subscription ; FWPM_VSWITCH_EVENT_SUBSCRIPTION0*
, "Ptr", callback ; FWPM_VSWITCH_EVENT_CALLBACK0
, "Ptr", context ; void* optional
, "Ptr", subscriptionHandle ; HANDLE* out
, "UInt") ; return: DWORD●FwpmvSwitchEventSubscribe0(engineHandle, subscription, callback, context, subscriptionHandle) = DLL("fwpuclnt.dll", "dword FwpmvSwitchEventSubscribe0(void*, void*, void*, void*, void*)")
# 呼び出し: FwpmvSwitchEventSubscribe0(engineHandle, subscription, callback, context, subscriptionHandle)
# engineHandle : FWPM_ENGINE_HANDLE -> "void*"
# subscription : FWPM_VSWITCH_EVENT_SUBSCRIPTION0* -> "void*"
# callback : FWPM_VSWITCH_EVENT_CALLBACK0 -> "void*"
# context : void* optional -> "void*"
# subscriptionHandle : HANDLE* out -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。