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DsReplicaUpdateRefsA

関数
複製先サーバーへの参照を更新する(ANSI版)。
DLLNTDSAPI.dll文字セットANSI (-A)呼出規約winapi対応OSWindows Vista 以降

シグネチャ

// NTDSAPI.dll  (ANSI / -A)
#include <windows.h>

DWORD DsReplicaUpdateRefsA(
    HANDLE hDS,
    LPCSTR NameContext,
    LPCSTR DsaDest,
    const GUID* pUuidDsaDest,
    DWORD Options
);

パラメーター

名前方向
hDSHANDLEin
NameContextLPCSTRin
DsaDestLPCSTRin
pUuidDsaDestGUID*in
OptionsDWORDin

戻り値の型: DWORD

各言語での呼び出し定義

// NTDSAPI.dll  (ANSI / -A)
#include <windows.h>

DWORD DsReplicaUpdateRefsA(
    HANDLE hDS,
    LPCSTR NameContext,
    LPCSTR DsaDest,
    const GUID* pUuidDsaDest,
    DWORD Options
);
[DllImport("NTDSAPI.dll", CharSet = CharSet.Ansi, ExactSpelling = true)]
static extern uint DsReplicaUpdateRefsA(
    IntPtr hDS,   // HANDLE
    [MarshalAs(UnmanagedType.LPStr)] string NameContext,   // LPCSTR
    [MarshalAs(UnmanagedType.LPStr)] string DsaDest,   // LPCSTR
    ref Guid pUuidDsaDest,   // GUID*
    uint Options   // DWORD
);
<DllImport("NTDSAPI.dll", CharSet:=CharSet.Ansi, ExactSpelling:=True)>
Public Shared Function DsReplicaUpdateRefsA(
    hDS As IntPtr,   ' HANDLE
    <MarshalAs(UnmanagedType.LPStr)> NameContext As String,   ' LPCSTR
    <MarshalAs(UnmanagedType.LPStr)> DsaDest As String,   ' LPCSTR
    ByRef pUuidDsaDest As Guid,   ' GUID*
    Options As UInteger   ' DWORD
) As UInteger
End Function
' hDS : HANDLE
' NameContext : LPCSTR
' DsaDest : LPCSTR
' pUuidDsaDest : GUID*
' Options : DWORD
Declare PtrSafe Function DsReplicaUpdateRefsA Lib "ntdsapi" ( _
    ByVal hDS As LongPtr, _
    ByVal NameContext As String, _
    ByVal DsaDest As String, _
    ByVal pUuidDsaDest As LongPtr, _
    ByVal Options As Long) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。
import ctypes
from ctypes import wintypes

DsReplicaUpdateRefsA = ctypes.windll.ntdsapi.DsReplicaUpdateRefsA
DsReplicaUpdateRefsA.restype = wintypes.DWORD
DsReplicaUpdateRefsA.argtypes = [
    wintypes.HANDLE,  # hDS : HANDLE
    wintypes.LPCSTR,  # NameContext : LPCSTR
    wintypes.LPCSTR,  # DsaDest : LPCSTR
    ctypes.c_void_p,  # pUuidDsaDest : GUID*
    wintypes.DWORD,  # Options : DWORD
]
require 'fiddle'
require 'fiddle/import'

lib = Fiddle.dlopen('NTDSAPI.dll')
DsReplicaUpdateRefsA = Fiddle::Function.new(
  lib['DsReplicaUpdateRefsA'],
  [
    Fiddle::TYPE_VOIDP,  # hDS : HANDLE
    Fiddle::TYPE_VOIDP,  # NameContext : LPCSTR
    Fiddle::TYPE_VOIDP,  # DsaDest : LPCSTR
    Fiddle::TYPE_VOIDP,  # pUuidDsaDest : GUID*
    -Fiddle::TYPE_INT,  # Options : DWORD
  ],
  -Fiddle::TYPE_INT)
#[link(name = "ntdsapi")]
extern "system" {
    fn DsReplicaUpdateRefsA(
        hDS: *mut core::ffi::c_void,  // HANDLE
        NameContext: *const u8,  // LPCSTR
        DsaDest: *const u8,  // LPCSTR
        pUuidDsaDest: *const GUID,  // GUID*
        Options: u32  // DWORD
    ) -> u32;
}
// crates: windows-sys provides ready-made bindings for this API.
$sig = @"
[DllImport("NTDSAPI.dll", CharSet = CharSet.Ansi)]
public static extern uint DsReplicaUpdateRefsA(IntPtr hDS, [MarshalAs(UnmanagedType.LPStr)] string NameContext, [MarshalAs(UnmanagedType.LPStr)] string DsaDest, ref Guid pUuidDsaDest, uint Options);
"@
$api = Add-Type -MemberDefinition $sig -Name 'NTDSAPI_DsReplicaUpdateRefsA' -Namespace Win32 -PassThru
# $api::DsReplicaUpdateRefsA(hDS, NameContext, DsaDest, pUuidDsaDest, Options)
#uselib "NTDSAPI.dll"
#func global DsReplicaUpdateRefsA "DsReplicaUpdateRefsA" sptr, sptr, sptr, sptr, sptr
; DsReplicaUpdateRefsA hDS, NameContext, DsaDest, varptr(pUuidDsaDest), Options   ; 戻り値は stat
; hDS : HANDLE -> "sptr"
; NameContext : LPCSTR -> "sptr"
; DsaDest : LPCSTR -> "sptr"
; pUuidDsaDest : GUID* -> "sptr"
; Options : DWORD -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。
出力引数:
#uselib "NTDSAPI.dll"
#cfunc global DsReplicaUpdateRefsA "DsReplicaUpdateRefsA" sptr, str, str, var, int
; res = DsReplicaUpdateRefsA(hDS, NameContext, DsaDest, pUuidDsaDest, Options)
; hDS : HANDLE -> "sptr"
; NameContext : LPCSTR -> "str"
; DsaDest : LPCSTR -> "str"
; pUuidDsaDest : GUID* -> "var"
; Options : DWORD -> "int"
; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。
出力引数:
; DWORD DsReplicaUpdateRefsA(HANDLE hDS, LPCSTR NameContext, LPCSTR DsaDest, GUID* pUuidDsaDest, DWORD Options)
#uselib "NTDSAPI.dll"
#cfunc global DsReplicaUpdateRefsA "DsReplicaUpdateRefsA" intptr, str, str, var, int
; res = DsReplicaUpdateRefsA(hDS, NameContext, DsaDest, pUuidDsaDest, Options)
; hDS : HANDLE -> "intptr"
; NameContext : LPCSTR -> "str"
; DsaDest : LPCSTR -> "str"
; pUuidDsaDest : GUID* -> "var"
; Options : DWORD -> "int"
; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。
import (
	"golang.org/x/sys/windows"
	"unsafe"
)

var (
	ntdsapi = windows.NewLazySystemDLL("NTDSAPI.dll")
	procDsReplicaUpdateRefsA = ntdsapi.NewProc("DsReplicaUpdateRefsA")
)

// hDS (HANDLE), NameContext (LPCSTR), DsaDest (LPCSTR), pUuidDsaDest (GUID*), Options (DWORD)
r1, _, err := procDsReplicaUpdateRefsA.Call(
	uintptr(hDS),
	uintptr(unsafe.Pointer(windows.BytePtrFromString(NameContext))),
	uintptr(unsafe.Pointer(windows.BytePtrFromString(DsaDest))),
	uintptr(pUuidDsaDest),
	uintptr(Options),
)
_ = err  // syscall.Errno (valid when the call sets last-error)
_ = r1   // DWORD
function DsReplicaUpdateRefsA(
  hDS: THandle;   // HANDLE
  NameContext: PAnsiChar;   // LPCSTR
  DsaDest: PAnsiChar;   // LPCSTR
  pUuidDsaDest: PGUID;   // GUID*
  Options: DWORD   // DWORD
): DWORD; stdcall;
  external 'NTDSAPI.dll' name 'DsReplicaUpdateRefsA';
result := DllCall("NTDSAPI\DsReplicaUpdateRefsA"
    , "Ptr", hDS   ; HANDLE
    , "AStr", NameContext   ; LPCSTR
    , "AStr", DsaDest   ; LPCSTR
    , "Ptr", pUuidDsaDest   ; GUID*
    , "UInt", Options   ; DWORD
    , "UInt")   ; return: DWORD
●DsReplicaUpdateRefsA(hDS, NameContext, DsaDest, pUuidDsaDest, Options) = DLL("NTDSAPI.dll", "dword DsReplicaUpdateRefsA(void*, char*, char*, void*, dword)")
# 呼び出し: DsReplicaUpdateRefsA(hDS, NameContext, DsaDest, pUuidDsaDest, Options)
# hDS : HANDLE -> "void*"
# NameContext : LPCSTR -> "char*"
# DsaDest : LPCSTR -> "char*"
# pUuidDsaDest : GUID* -> "void*"
# Options : DWORD -> "dword"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。