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ホームNetworking.Clustering › ResUtilGetResourceDependencyByClass

ResUtilGetResourceDependencyByClass

関数
リソースクラス指定で依存先リソースを取得する。
DLLRESUTILS.dll呼出規約winapiSetLastErrorあり対応OSwindowsserver2008

シグネチャ

// RESUTILS.dll
#include <windows.h>

HRESOURCE ResUtilGetResourceDependencyByClass(
    HCLUSTER hCluster,
    HANDLE hSelf,
    CLUS_RESOURCE_CLASS_INFO* prci,
    BOOL bRecurse
);

パラメーター

名前方向
hClusterHCLUSTERin
hSelfHANDLEin
prciCLUS_RESOURCE_CLASS_INFO*inout
bRecurseBOOLin

戻り値の型: HRESOURCE

各言語での呼び出し定義

// RESUTILS.dll
#include <windows.h>

HRESOURCE ResUtilGetResourceDependencyByClass(
    HCLUSTER hCluster,
    HANDLE hSelf,
    CLUS_RESOURCE_CLASS_INFO* prci,
    BOOL bRecurse
);
[DllImport("RESUTILS.dll", SetLastError = true, ExactSpelling = true)]
static extern IntPtr ResUtilGetResourceDependencyByClass(
    IntPtr hCluster,   // HCLUSTER
    IntPtr hSelf,   // HANDLE
    IntPtr prci,   // CLUS_RESOURCE_CLASS_INFO* in/out
    bool bRecurse   // BOOL
);
<DllImport("RESUTILS.dll", SetLastError:=True, ExactSpelling:=True)>
Public Shared Function ResUtilGetResourceDependencyByClass(
    hCluster As IntPtr,   ' HCLUSTER
    hSelf As IntPtr,   ' HANDLE
    prci As IntPtr,   ' CLUS_RESOURCE_CLASS_INFO* in/out
    bRecurse As Boolean   ' BOOL
) As IntPtr
End Function
' hCluster : HCLUSTER
' hSelf : HANDLE
' prci : CLUS_RESOURCE_CLASS_INFO* in/out
' bRecurse : BOOL
Declare PtrSafe Function ResUtilGetResourceDependencyByClass Lib "resutils" ( _
    ByVal hCluster As LongPtr, _
    ByVal hSelf As LongPtr, _
    ByVal prci As LongPtr, _
    ByVal bRecurse As Long) As LongPtr
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。
import ctypes
from ctypes import wintypes

ResUtilGetResourceDependencyByClass = ctypes.windll.resutils.ResUtilGetResourceDependencyByClass
ResUtilGetResourceDependencyByClass.restype = ctypes.c_ssize_t
ResUtilGetResourceDependencyByClass.argtypes = [
    ctypes.c_ssize_t,  # hCluster : HCLUSTER
    wintypes.HANDLE,  # hSelf : HANDLE
    ctypes.c_void_p,  # prci : CLUS_RESOURCE_CLASS_INFO* in/out
    wintypes.BOOL,  # bRecurse : BOOL
]
# GetLastError: use ctypes.GetLastError() (or ctypes.WinDLL(use_last_error=True))
require 'fiddle'
require 'fiddle/import'

lib = Fiddle.dlopen('RESUTILS.dll')
ResUtilGetResourceDependencyByClass = Fiddle::Function.new(
  lib['ResUtilGetResourceDependencyByClass'],
  [
    Fiddle::TYPE_INTPTR_T,  # hCluster : HCLUSTER
    Fiddle::TYPE_VOIDP,  # hSelf : HANDLE
    Fiddle::TYPE_VOIDP,  # prci : CLUS_RESOURCE_CLASS_INFO* in/out
    Fiddle::TYPE_INT,  # bRecurse : BOOL
  ],
  Fiddle::TYPE_INTPTR_T)
#[link(name = "resutils")]
extern "system" {
    fn ResUtilGetResourceDependencyByClass(
        hCluster: isize,  // HCLUSTER
        hSelf: *mut core::ffi::c_void,  // HANDLE
        prci: *mut CLUS_RESOURCE_CLASS_INFO,  // CLUS_RESOURCE_CLASS_INFO* in/out
        bRecurse: i32  // BOOL
    ) -> isize;
}
// crates: windows-sys provides ready-made bindings for this API.
$sig = @"
[DllImport("RESUTILS.dll", SetLastError = true)]
public static extern IntPtr ResUtilGetResourceDependencyByClass(IntPtr hCluster, IntPtr hSelf, IntPtr prci, bool bRecurse);
"@
$api = Add-Type -MemberDefinition $sig -Name 'RESUTILS_ResUtilGetResourceDependencyByClass' -Namespace Win32 -PassThru
# $api::ResUtilGetResourceDependencyByClass(hCluster, hSelf, prci, bRecurse)
#uselib "RESUTILS.dll"
#func global ResUtilGetResourceDependencyByClass "ResUtilGetResourceDependencyByClass" sptr, sptr, sptr, sptr
; ResUtilGetResourceDependencyByClass hCluster, hSelf, varptr(prci), bRecurse   ; 戻り値は stat
; hCluster : HCLUSTER -> "sptr"
; hSelf : HANDLE -> "sptr"
; prci : CLUS_RESOURCE_CLASS_INFO* in/out -> "sptr"
; bRecurse : BOOL -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。
出力引数:
#uselib "RESUTILS.dll"
#cfunc global ResUtilGetResourceDependencyByClass "ResUtilGetResourceDependencyByClass" sptr, sptr, var, int
; res = ResUtilGetResourceDependencyByClass(hCluster, hSelf, prci, bRecurse)
; hCluster : HCLUSTER -> "sptr"
; hSelf : HANDLE -> "sptr"
; prci : CLUS_RESOURCE_CLASS_INFO* in/out -> "var"
; bRecurse : BOOL -> "int"
; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。
出力引数:
; HRESOURCE ResUtilGetResourceDependencyByClass(HCLUSTER hCluster, HANDLE hSelf, CLUS_RESOURCE_CLASS_INFO* prci, BOOL bRecurse)
#uselib "RESUTILS.dll"
#cfunc global ResUtilGetResourceDependencyByClass "ResUtilGetResourceDependencyByClass" intptr, intptr, var, int
; res = ResUtilGetResourceDependencyByClass(hCluster, hSelf, prci, bRecurse)
; hCluster : HCLUSTER -> "intptr"
; hSelf : HANDLE -> "intptr"
; prci : CLUS_RESOURCE_CLASS_INFO* in/out -> "var"
; bRecurse : BOOL -> "int"
; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。
import (
	"golang.org/x/sys/windows"
	"unsafe"
)

var (
	resutils = windows.NewLazySystemDLL("RESUTILS.dll")
	procResUtilGetResourceDependencyByClass = resutils.NewProc("ResUtilGetResourceDependencyByClass")
)

// hCluster (HCLUSTER), hSelf (HANDLE), prci (CLUS_RESOURCE_CLASS_INFO* in/out), bRecurse (BOOL)
r1, _, err := procResUtilGetResourceDependencyByClass.Call(
	uintptr(hCluster),
	uintptr(hSelf),
	uintptr(prci),
	uintptr(bRecurse),
)
_ = err  // syscall.Errno (valid when the call sets last-error)
_ = r1   // HRESOURCE
function ResUtilGetResourceDependencyByClass(
  hCluster: NativeInt;   // HCLUSTER
  hSelf: THandle;   // HANDLE
  prci: Pointer;   // CLUS_RESOURCE_CLASS_INFO* in/out
  bRecurse: BOOL   // BOOL
): NativeInt; stdcall;
  external 'RESUTILS.dll' name 'ResUtilGetResourceDependencyByClass';
result := DllCall("RESUTILS\ResUtilGetResourceDependencyByClass"
    , "Ptr", hCluster   ; HCLUSTER
    , "Ptr", hSelf   ; HANDLE
    , "Ptr", prci   ; CLUS_RESOURCE_CLASS_INFO* in/out
    , "Int", bRecurse   ; BOOL
    , "Ptr")   ; return: HRESOURCE
●ResUtilGetResourceDependencyByClass(hCluster, hSelf, prci, bRecurse) = DLL("RESUTILS.dll", "int ResUtilGetResourceDependencyByClass(int, void*, void*, bool)")
# 呼び出し: ResUtilGetResourceDependencyByClass(hCluster, hSelf, prci, bRecurse)
# hCluster : HCLUSTER -> "int"
# hSelf : HANDLE -> "void*"
# prci : CLUS_RESOURCE_CLASS_INFO* in/out -> "void*"
# bRecurse : BOOL -> "bool"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。