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GetComputerObjectNameA
関数指定形式でローカルコンピューターのオブジェクト名を取得する(ANSI版)。
シグネチャ
// SECUR32.dll (ANSI / -A)
#include <windows.h>
BOOLEAN GetComputerObjectNameA(
EXTENDED_NAME_FORMAT NameFormat,
LPSTR lpNameBuffer, // optional
DWORD* nSize
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| NameFormat | EXTENDED_NAME_FORMAT | in |
| lpNameBuffer | LPSTR | outoptional |
| nSize | DWORD* | inout |
戻り値の型: BOOLEAN
各言語での呼び出し定義
// SECUR32.dll (ANSI / -A)
#include <windows.h>
BOOLEAN GetComputerObjectNameA(
EXTENDED_NAME_FORMAT NameFormat,
LPSTR lpNameBuffer, // optional
DWORD* nSize
);[DllImport("SECUR32.dll", CharSet = CharSet.Ansi, SetLastError = true, ExactSpelling = true)]
static extern byte GetComputerObjectNameA(
int NameFormat, // EXTENDED_NAME_FORMAT
[MarshalAs(UnmanagedType.LPStr)] System.Text.StringBuilder lpNameBuffer, // LPSTR optional, out
ref uint nSize // DWORD* in/out
);<DllImport("SECUR32.dll", CharSet:=CharSet.Ansi, SetLastError:=True, ExactSpelling:=True)>
Public Shared Function GetComputerObjectNameA(
NameFormat As Integer, ' EXTENDED_NAME_FORMAT
<MarshalAs(UnmanagedType.LPStr)> lpNameBuffer As System.Text.StringBuilder, ' LPSTR optional, out
ByRef nSize As UInteger ' DWORD* in/out
) As Byte
End Function' NameFormat : EXTENDED_NAME_FORMAT
' lpNameBuffer : LPSTR optional, out
' nSize : DWORD* in/out
Declare PtrSafe Function GetComputerObjectNameA Lib "secur32" ( _
ByVal NameFormat As Long, _
ByVal lpNameBuffer As String, _
ByRef nSize As Long) As Byte
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
GetComputerObjectNameA = ctypes.windll.secur32.GetComputerObjectNameA
GetComputerObjectNameA.restype = ctypes.c_byte
GetComputerObjectNameA.argtypes = [
ctypes.c_int, # NameFormat : EXTENDED_NAME_FORMAT
wintypes.LPSTR, # lpNameBuffer : LPSTR optional, out
ctypes.POINTER(wintypes.DWORD), # nSize : DWORD* in/out
]
# GetLastError: use ctypes.GetLastError() (or ctypes.WinDLL(use_last_error=True))require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('SECUR32.dll')
GetComputerObjectNameA = Fiddle::Function.new(
lib['GetComputerObjectNameA'],
[
Fiddle::TYPE_INT, # NameFormat : EXTENDED_NAME_FORMAT
Fiddle::TYPE_VOIDP, # lpNameBuffer : LPSTR optional, out
Fiddle::TYPE_VOIDP, # nSize : DWORD* in/out
],
Fiddle::TYPE_CHAR)#[link(name = "secur32")]
extern "system" {
fn GetComputerObjectNameA(
NameFormat: i32, // EXTENDED_NAME_FORMAT
lpNameBuffer: *mut u8, // LPSTR optional, out
nSize: *mut u32 // DWORD* in/out
) -> u8;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("SECUR32.dll", CharSet = CharSet.Ansi, SetLastError = true)]
public static extern byte GetComputerObjectNameA(int NameFormat, [MarshalAs(UnmanagedType.LPStr)] System.Text.StringBuilder lpNameBuffer, ref uint nSize);
"@
$api = Add-Type -MemberDefinition $sig -Name 'SECUR32_GetComputerObjectNameA' -Namespace Win32 -PassThru
# $api::GetComputerObjectNameA(NameFormat, lpNameBuffer, nSize)#uselib "SECUR32.dll"
#func global GetComputerObjectNameA "GetComputerObjectNameA" sptr, sptr, sptr
; GetComputerObjectNameA NameFormat, varptr(lpNameBuffer), varptr(nSize) ; 戻り値は stat
; NameFormat : EXTENDED_NAME_FORMAT -> "sptr"
; lpNameBuffer : LPSTR optional, out -> "sptr"
; nSize : DWORD* in/out -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。出力引数:
#uselib "SECUR32.dll" #cfunc global GetComputerObjectNameA "GetComputerObjectNameA" int, var, var ; res = GetComputerObjectNameA(NameFormat, lpNameBuffer, nSize) ; NameFormat : EXTENDED_NAME_FORMAT -> "int" ; lpNameBuffer : LPSTR optional, out -> "var" ; nSize : DWORD* in/out -> "var" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。#uselib "SECUR32.dll" #cfunc global GetComputerObjectNameA "GetComputerObjectNameA" int, sptr, sptr ; res = GetComputerObjectNameA(NameFormat, varptr(lpNameBuffer), varptr(nSize)) ; NameFormat : EXTENDED_NAME_FORMAT -> "int" ; lpNameBuffer : LPSTR optional, out -> "sptr" ; nSize : DWORD* in/out -> "sptr" ; ※出力/バッファ引数はポインタ方式(token=sptr / 呼び出しは varptr(変数))。
出力引数:
; BOOLEAN GetComputerObjectNameA(EXTENDED_NAME_FORMAT NameFormat, LPSTR lpNameBuffer, DWORD* nSize) #uselib "SECUR32.dll" #cfunc global GetComputerObjectNameA "GetComputerObjectNameA" int, var, var ; res = GetComputerObjectNameA(NameFormat, lpNameBuffer, nSize) ; NameFormat : EXTENDED_NAME_FORMAT -> "int" ; lpNameBuffer : LPSTR optional, out -> "var" ; nSize : DWORD* in/out -> "var" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。; BOOLEAN GetComputerObjectNameA(EXTENDED_NAME_FORMAT NameFormat, LPSTR lpNameBuffer, DWORD* nSize) #uselib "SECUR32.dll" #cfunc global GetComputerObjectNameA "GetComputerObjectNameA" int, intptr, intptr ; res = GetComputerObjectNameA(NameFormat, varptr(lpNameBuffer), varptr(nSize)) ; NameFormat : EXTENDED_NAME_FORMAT -> "int" ; lpNameBuffer : LPSTR optional, out -> "intptr" ; nSize : DWORD* in/out -> "intptr" ; ※出力/バッファ引数はポインタ方式(token=intptr / 呼び出しは varptr(変数))。
import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
secur32 = windows.NewLazySystemDLL("SECUR32.dll")
procGetComputerObjectNameA = secur32.NewProc("GetComputerObjectNameA")
)
// NameFormat (EXTENDED_NAME_FORMAT), lpNameBuffer (LPSTR optional, out), nSize (DWORD* in/out)
r1, _, err := procGetComputerObjectNameA.Call(
uintptr(NameFormat),
uintptr(lpNameBuffer),
uintptr(nSize),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // BOOLEANfunction GetComputerObjectNameA(
NameFormat: Integer; // EXTENDED_NAME_FORMAT
lpNameBuffer: PAnsiChar; // LPSTR optional, out
nSize: Pointer // DWORD* in/out
): ByteBool; stdcall;
external 'SECUR32.dll' name 'GetComputerObjectNameA';result := DllCall("SECUR32\GetComputerObjectNameA"
, "Int", NameFormat ; EXTENDED_NAME_FORMAT
, "Ptr", lpNameBuffer ; LPSTR optional, out
, "Ptr", nSize ; DWORD* in/out
, "Char") ; return: BOOLEAN●GetComputerObjectNameA(NameFormat, lpNameBuffer, nSize) = DLL("SECUR32.dll", "byte GetComputerObjectNameA(int, char*, void*)")
# 呼び出し: GetComputerObjectNameA(NameFormat, lpNameBuffer, nSize)
# NameFormat : EXTENDED_NAME_FORMAT -> "int"
# lpNameBuffer : LPSTR optional, out -> "char*"
# nSize : DWORD* in/out -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。