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BuildImpersonateTrusteeA

関数
代理トラスティを設定してTRUSTEE構造体を初期化する。
DLLADVAPI32.dll文字セットANSI (-A)呼出規約winapi

シグネチャ

// ADVAPI32.dll  (ANSI / -A)
#include <windows.h>

void BuildImpersonateTrusteeA(
    TRUSTEE_A* pTrustee,
    TRUSTEE_A* pImpersonateTrustee   // optional
);

パラメーター

名前方向説明
pTrusteeTRUSTEE_A*inout代理情報を設定する対象のTRUSTEE_A構造体へのポインタ。
pImpersonateTrusteeTRUSTEE_A*inoptional偽装に使用する受託者を表すTRUSTEE_A構造体へのポインタ。

戻り値の型: void

各言語での呼び出し定義

// ADVAPI32.dll  (ANSI / -A)
#include <windows.h>

void BuildImpersonateTrusteeA(
    TRUSTEE_A* pTrustee,
    TRUSTEE_A* pImpersonateTrustee   // optional
);
[DllImport("ADVAPI32.dll", CharSet = CharSet.Ansi, ExactSpelling = true)]
static extern void BuildImpersonateTrusteeA(
    IntPtr pTrustee,   // TRUSTEE_A* in/out
    IntPtr pImpersonateTrustee   // TRUSTEE_A* optional
);
<DllImport("ADVAPI32.dll", CharSet:=CharSet.Ansi, ExactSpelling:=True)>
Public Shared Sub BuildImpersonateTrusteeA(
    pTrustee As IntPtr,   ' TRUSTEE_A* in/out
    pImpersonateTrustee As IntPtr   ' TRUSTEE_A* optional
)
End Sub
' pTrustee : TRUSTEE_A* in/out
' pImpersonateTrustee : TRUSTEE_A* optional
Declare PtrSafe Sub BuildImpersonateTrusteeA Lib "advapi32" ( _
    ByVal pTrustee As LongPtr, _
    ByVal pImpersonateTrustee As LongPtr)
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。
import ctypes
from ctypes import wintypes

BuildImpersonateTrusteeA = ctypes.windll.advapi32.BuildImpersonateTrusteeA
BuildImpersonateTrusteeA.restype = None
BuildImpersonateTrusteeA.argtypes = [
    ctypes.c_void_p,  # pTrustee : TRUSTEE_A* in/out
    ctypes.c_void_p,  # pImpersonateTrustee : TRUSTEE_A* optional
]
require 'fiddle'
require 'fiddle/import'

lib = Fiddle.dlopen('ADVAPI32.dll')
BuildImpersonateTrusteeA = Fiddle::Function.new(
  lib['BuildImpersonateTrusteeA'],
  [
    Fiddle::TYPE_VOIDP,  # pTrustee : TRUSTEE_A* in/out
    Fiddle::TYPE_VOIDP,  # pImpersonateTrustee : TRUSTEE_A* optional
  ],
  Fiddle::TYPE_VOID)
#[link(name = "advapi32")]
extern "system" {
    fn BuildImpersonateTrusteeA(
        pTrustee: *mut TRUSTEE_A,  // TRUSTEE_A* in/out
        pImpersonateTrustee: *mut TRUSTEE_A  // TRUSTEE_A* optional
    );
}
// crates: windows-sys provides ready-made bindings for this API.
$sig = @"
[DllImport("ADVAPI32.dll", CharSet = CharSet.Ansi)]
public static extern void BuildImpersonateTrusteeA(IntPtr pTrustee, IntPtr pImpersonateTrustee);
"@
$api = Add-Type -MemberDefinition $sig -Name 'ADVAPI32_BuildImpersonateTrusteeA' -Namespace Win32 -PassThru
# $api::BuildImpersonateTrusteeA(pTrustee, pImpersonateTrustee)
#uselib "ADVAPI32.dll"
#func global BuildImpersonateTrusteeA "BuildImpersonateTrusteeA" sptr, sptr
; BuildImpersonateTrusteeA varptr(pTrustee), varptr(pImpersonateTrustee)
; pTrustee : TRUSTEE_A* in/out -> "sptr"
; pImpersonateTrustee : TRUSTEE_A* optional -> "sptr"
出力引数:
#uselib "ADVAPI32.dll"
#func global BuildImpersonateTrusteeA "BuildImpersonateTrusteeA" var, var
; BuildImpersonateTrusteeA pTrustee, pImpersonateTrustee
; pTrustee : TRUSTEE_A* in/out -> "var"
; pImpersonateTrustee : TRUSTEE_A* optional -> "var"
; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。
出力引数:
; void BuildImpersonateTrusteeA(TRUSTEE_A* pTrustee, TRUSTEE_A* pImpersonateTrustee)
#uselib "ADVAPI32.dll"
#func global BuildImpersonateTrusteeA "BuildImpersonateTrusteeA" var, var
; BuildImpersonateTrusteeA pTrustee, pImpersonateTrustee
; pTrustee : TRUSTEE_A* in/out -> "var"
; pImpersonateTrustee : TRUSTEE_A* optional -> "var"
; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。
import (
	"golang.org/x/sys/windows"
	"unsafe"
)

var (
	advapi32 = windows.NewLazySystemDLL("ADVAPI32.dll")
	procBuildImpersonateTrusteeA = advapi32.NewProc("BuildImpersonateTrusteeA")
)

// pTrustee (TRUSTEE_A* in/out), pImpersonateTrustee (TRUSTEE_A* optional)
r1, _, err := procBuildImpersonateTrusteeA.Call(
	uintptr(pTrustee),
	uintptr(pImpersonateTrustee),
)
_ = err  // syscall.Errno (valid when the call sets last-error)
_ = r1   // void
procedure BuildImpersonateTrusteeA(
  pTrustee: Pointer;   // TRUSTEE_A* in/out
  pImpersonateTrustee: Pointer   // TRUSTEE_A* optional
); stdcall;
  external 'ADVAPI32.dll' name 'BuildImpersonateTrusteeA';
result := DllCall("ADVAPI32\BuildImpersonateTrusteeA"
    , "Ptr", pTrustee   ; TRUSTEE_A* in/out
    , "Ptr", pImpersonateTrustee   ; TRUSTEE_A* optional
    , "Int")   ; return: void
●BuildImpersonateTrusteeA(pTrustee, pImpersonateTrustee) = DLL("ADVAPI32.dll", "int BuildImpersonateTrusteeA(void*, void*)")
# 呼び出し: BuildImpersonateTrusteeA(pTrustee, pImpersonateTrustee)
# pTrustee : TRUSTEE_A* in/out -> "void*"
# pImpersonateTrustee : TRUSTEE_A* optional -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。
const std = @import("std");

extern "advapi32" fn BuildImpersonateTrusteeA(
    pTrustee: [*c]TRUSTEE_A, // TRUSTEE_A* in/out
    pImpersonateTrustee: [*c]TRUSTEE_A // TRUSTEE_A* optional
) callconv(std.os.windows.WINAPI) void;
proc BuildImpersonateTrusteeA(
    pTrustee: ptr TRUSTEE_A,  # TRUSTEE_A* in/out
    pImpersonateTrustee: ptr TRUSTEE_A  # TRUSTEE_A* optional
) {.importc: "BuildImpersonateTrusteeA", stdcall, dynlib: "ADVAPI32.dll".}
pragma(lib, "advapi32");
extern(Windows)
void BuildImpersonateTrusteeA(
    TRUSTEE_A* pTrustee,   // TRUSTEE_A* in/out
    TRUSTEE_A* pImpersonateTrustee   // TRUSTEE_A* optional
);
ccall((:BuildImpersonateTrusteeA, "ADVAPI32.dll"), stdcall, Cvoid,
      (Ptr{TRUSTEE_A}, Ptr{TRUSTEE_A}),
      pTrustee, pImpersonateTrustee)
# pTrustee : TRUSTEE_A* in/out -> Ptr{TRUSTEE_A}
# pImpersonateTrustee : TRUSTEE_A* optional -> Ptr{TRUSTEE_A}
# stdcall は 32bit のみ意味を持つ(x64 では無視)。
local ffi = require("ffi")
ffi.cdef[[
void BuildImpersonateTrusteeA(
    void* pTrustee,
    void* pImpersonateTrustee);
]]
local advapi32 = ffi.load("advapi32")
-- advapi32.BuildImpersonateTrusteeA(pTrustee, pImpersonateTrustee)
-- pTrustee : TRUSTEE_A* in/out
-- pImpersonateTrustee : TRUSTEE_A* optional
-- 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。
const koffi = require('koffi');
const lib = koffi.load('ADVAPI32.dll');
const BuildImpersonateTrusteeA = lib.func('__stdcall', 'BuildImpersonateTrusteeA', 'void', ['void *', 'void *']);
// BuildImpersonateTrusteeA(pTrustee, pImpersonateTrustee)
// pTrustee : TRUSTEE_A* in/out -> 'void *'
// pImpersonateTrustee : TRUSTEE_A* optional -> 'void *'
// 出力ポインタは koffi.out(...) で包む。構造体は koffi.struct で定義。
const lib = Deno.dlopen("ADVAPI32.dll", {
  BuildImpersonateTrusteeA: { parameters: ["pointer", "pointer"], result: "void" },
});
// lib.symbols.BuildImpersonateTrusteeA(pTrustee, pImpersonateTrustee)
// pTrustee : TRUSTEE_A* in/out -> "pointer"
// pImpersonateTrustee : TRUSTEE_A* optional -> "pointer"
// 文字列は "buffer"。ANSI(-A) は new TextEncoder() で UTF-8/ANSI バイト列(末尾に \x00)を渡す。
// 値渡し構造体は { struct: [ ...field types... ] } を使用。
<?php
$ffi = FFI::cdef(<<<C
void BuildImpersonateTrusteeA(
    void* pTrustee,
    void* pImpersonateTrustee);
C, "ADVAPI32.dll");
// $ffi->BuildImpersonateTrusteeA(pTrustee, pImpersonateTrustee);
// pTrustee : TRUSTEE_A* in/out
// pImpersonateTrustee : TRUSTEE_A* optional
// 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。
// WINAPI(stdcall): x64 では呼出規約が統一されるため問題なし。x86 では __stdcall 対応のラッパが必要な場合あり。
import com.sun.jna.*;
import com.sun.jna.ptr.*;
import com.sun.jna.win32.StdCallLibrary;
import com.sun.jna.win32.W32APIOptions;

public interface Advapi32 extends StdCallLibrary {
    Advapi32 INSTANCE = Native.load("advapi32", Advapi32.class, W32APIOptions.ASCII_OPTIONS);
    void BuildImpersonateTrusteeA(
        Pointer pTrustee,   // TRUSTEE_A* in/out
        Pointer pImpersonateTrustee   // TRUSTEE_A* optional
    );
}
@[Link("advapi32")]
lib LibADVAPI32
  fun BuildImpersonateTrusteeA = BuildImpersonateTrusteeA(
    pTrustee : TRUSTEE_A*,   # TRUSTEE_A* in/out
    pImpersonateTrustee : TRUSTEE_A*   # TRUSTEE_A* optional
  ) : Void
end
# 構造体/GUID/enum は lib 内に対応する型定義が必要。
# 呼出規約: x64 は規約統一のため OK。x86(32bit)は WINAPI=stdcall だが Crystal の fun に stdcall 付与構文がなく非対応。
import 'dart:ffi';
import 'package:ffi/ffi.dart';

typedef BuildImpersonateTrusteeANative = Void Function(Pointer<Void>, Pointer<Void>);
typedef BuildImpersonateTrusteeADart = void Function(Pointer<Void>, Pointer<Void>);
final BuildImpersonateTrusteeA = DynamicLibrary.open('ADVAPI32.dll')
    .lookupFunction<BuildImpersonateTrusteeANative, BuildImpersonateTrusteeADart>('BuildImpersonateTrusteeA');
// pTrustee : TRUSTEE_A* in/out -> Pointer<Void>
// pImpersonateTrustee : TRUSTEE_A* optional -> Pointer<Void>
// 文字列は package:ffi の "...".toNativeUtf16()/toNativeUtf8() で変換。
{$mode objfpc}{$H+}
procedure BuildImpersonateTrusteeA(
  pTrustee: Pointer;   // TRUSTEE_A* in/out
  pImpersonateTrustee: Pointer   // TRUSTEE_A* optional
); stdcall;
  external 'ADVAPI32.dll' name 'BuildImpersonateTrusteeA';
import Foreign
import Foreign.C.Types
import Foreign.C.String

foreign import stdcall safe "BuildImpersonateTrusteeA"
  c_BuildImpersonateTrusteeA :: Ptr () -> Ptr () -> IO ()
-- pTrustee : TRUSTEE_A* in/out -> Ptr ()
-- pImpersonateTrustee : TRUSTEE_A* optional -> Ptr ()
-- 要 GHC(Windows)。stdcall は x64 では ccall として扱われる。ブロックする API は safe 呼び出し推奨。
open Ctypes
open Foreign

let buildimpersonatetrusteea =
  foreign "BuildImpersonateTrusteeA"
    ((ptr void) @-> (ptr void) @-> returning void)
(* pTrustee : TRUSTEE_A* in/out -> (ptr void) *)
(* pImpersonateTrustee : TRUSTEE_A* optional -> (ptr void) *)
(* foreign は cdecl 前提。x64 Windows では WINAPI と一致。構造体は ctypes structure を定義のこと。 *)
(cffi:define-foreign-library advapi32 (t "ADVAPI32.dll"))
(cffi:use-foreign-library advapi32)

(cffi:defcfun ("BuildImpersonateTrusteeA" build-impersonate-trustee-a :convention :stdcall) :void
  (p-trustee :pointer)   ; TRUSTEE_A* in/out
  (p-impersonate-trustee :pointer))   ; TRUSTEE_A* optional
; isize/usize(INT_PTR/SIZE_T)は x64 前提で :int64/:uint64。x86 では :int32/:uint32。
use Win32::API;
my $BuildImpersonateTrusteeA = Win32::API::More->new('ADVAPI32',
    'void BuildImpersonateTrusteeA(LPVOID pTrustee, LPVOID pImpersonateTrustee)');
# my $ret = $BuildImpersonateTrusteeA->Call($pTrustee, $pImpersonateTrustee);
# pTrustee : TRUSTEE_A* in/out -> LPVOID
# pImpersonateTrustee : TRUSTEE_A* optional -> LPVOID
# 値渡し構造体は pack() した文字列、または Win32::API::Struct を使用。

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